Aaron Franke
58076b9ccb
Implement glTF compat version system for files from older Godot versions
2023-11-03 12:07:25 -05:00
Thomas ten Cate
2263d94cc3
Add comment why off-by-one error is hard to fix
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See #83843
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-11-01 11:14:13 +01:00
Rémi Verschelde
a3e4c4f41c
Merge pull request #84155 from AThousandShips/encode_fix
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Prevent `encode_variant` doing `memcpy` from `nullptr`
2023-10-30 23:19:22 +01:00
K. S. Ernest (iFire) Lee
9877fa5058
Fix uninitialized variable in Image::fix_alpha_edges()
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`core\io\image.cpp:3776:33: error: 'closest_color[0]' may be used uninitialized [-Werror=maybe-uninitialized]`
2023-10-29 22:59:03 -07:00
A Thousand Ships
210461f2ed
Prevent encode_variant
doing memcpy
from nullptr
2023-10-29 18:06:21 +01:00
Haoyu Qiu
dc7e309f48
Fix heap-use-after-free when resource loaded with load_threaded_request is never fetched
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Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com>
2023-10-23 16:21:17 +08:00
Rémi Verschelde
51f81e1c88
Merge pull request #82957 from bruvzg/fs_case_check
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Add method to check if filesystem is case sensitive.
2023-10-13 12:55:35 +02:00
Thaddeus Crews
d8fdd419fa
Apply missing flag to vector4/projection
2023-10-12 11:18:45 -05:00
Paul Joannon
bf3f6e3b55
Error handling for FileAccess.get_file_as_*
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- Assign last error in said `FileAccess.get_file_as_bytes` and `FileAccess.get_file_as_string`
- Document error handling for said methods
2023-10-11 18:52:16 +02:00
bruvzg
97bcd8a631
Add method to check if filesystem is case sensitive.
2023-10-09 11:00:15 +03:00
A Thousand Ships
f18aa00e85
Replace ERR_FAIL_COND
with ERR_FAIL_NULL
where applicable
2023-10-08 17:23:33 +02:00
Rémi Verschelde
d616c3ecd0
Merge pull request #82408 from hpvb/fix-import-crash
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Fix Image import crash
2023-09-27 14:03:47 +02:00
Rémi Verschelde
19057c07bc
Merge pull request #67080 from Mickeon/resource-virtual-local-to-scene-setup
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Reimplement Resource.`_setup_local_to_scene` & deprecate signal
2023-09-27 14:03:28 +02:00
Hein-Pieter van Braam
b5705958e6
Fix import crash
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I was trying to import a solid colored metal/roughness texture that
worked in Godot 4.1.1 but failed to load on master. I eventually tracked
it down to this: to_x and to_y can be 0, which then leads them to be -1
later, which then causes ofs to overflow.
Some of these cases were hidden because of the use of Vector so we were
just happily scribbling in ram elsewhere.
Switched to LocalVector as it made debugging a bit easier.
2023-09-26 23:50:50 +02:00
Saracen
0b0a6109b6
Make notify_dependency_error only defer calls if called from secondary threads.
2023-09-26 03:36:11 +01:00
bitsawer
16c3a19d91
Expose and document Image.get_mipmap_count()
2023-09-19 14:34:59 +03:00
A Thousand Ships
893f889d74
[Core] Replace ERR_FAIL_COND
with ERR_FAIL_NULL
where applicable
2023-09-11 19:45:49 +02:00
Micky
79ce0c6e80
Reimplement Resource._local_to_scene_setup
& remove workaround
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Reimplements the virtual method _setup_local_to_scene, lost in #51970
Also deprecates the redundant `setup_local_to_scene_requested` signal.
2023-09-09 13:51:12 +02:00
Yuri Sizov
d8ff69d53c
Extract ScriptInstance to simplify includes
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This allows to include script_instance.h directly in the
generated gdvirtual.gen.inc, and remove excessive includes
from the codebase.
This should also allow Resource to use GDVIRTUAL macros,
which wasn't possible previously due to a circular dependency.
2023-09-06 22:54:38 +02:00
David Nikdel
067807c1cb
Remove nondeterminism in pck_packer
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PCK files (like other build products) should be deterministic based on their inputs. Removed calls to Math::rand() that are being used to generate padding.
Looks like these were introduced as part of adding encryption support, but the padding being random does not have any cryptographic significance. This can be trivially inferred since file blocks that happen to be aligned don't get padding anyway.
If there's a desire to indroduce something that functions as a nonce it should probably be added explicitly and only if encryption is enabled.
remove Math::rand() calls in editor_export_platform.cpp
follow up to make consistent with pck_packer
2023-09-03 18:14:30 -04:00
clayjohn
0045dc204c
Revert "Implement loading DDS textures at run-time"
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This reverts commit 34ab1c8a36
.
2023-08-29 14:25:16 +02:00
acazuc
a00cf02241
Add support for KTX & KTX2 image format
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Add support glTF KHR_texture_basisu extension
2023-08-19 10:27:29 +02:00
Rémi Verschelde
e73a4a382e
Merge pull request #79201 from Rindbee/fix-setup-state-not-cleared
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Clear the previously set state when configuring for a new scene root node
2023-08-17 15:43:38 +02:00
Rémi Verschelde
efdff9cbc2
Fix GCC -Wmaybe-uninitialized warnings
2023-08-14 14:35:35 +02:00
bruvzg
8aa6f29b56
[FileAccess] Add methods to get/set "hidden" and "read-only" attributes on macOS/BSD and Windows.
2023-08-08 21:51:32 +03:00
Rindbee
4795c3cdfa
Clear the previously set state when configuring for a new scene root node
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Saving a subscene causes the main scene to be re-instantiated. And the resource
instance in the main scene will be reused when the main scene is re-instantiated.
So for resources with `resource_local_to_scene` enabled, resetting state may be
necessary (at least for `ViewportTexture`).
2023-08-08 23:49:53 +08:00
Rémi Verschelde
faaf27f284
Fix various typos with codespell
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Also includes typo fixes from #79993 , #80068 , #80276 , and #80303 .
Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-08-07 13:09:47 +02:00
Marcin Nowak
34ab1c8a36
Implement loading DDS textures at run-time
2023-07-31 21:31:26 +02:00
Yuri Sizov
0be587521e
Merge pull request #79737 from Calinou/resourceloader-load-error-clarify-expected-type
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Mention expected resource type in ResourceLoader load error
2023-07-31 21:01:28 +02:00
Ithamar R. Adema
f37c2b5be2
Fix ImageTextureLayered serialisation issues.
2023-07-23 13:54:04 +02:00
Hugo Locurcio
5bf64255b0
Mention expected resource type in ResourceLoader load error
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This helps troubleshoot issues due to incorrect import types.
2023-07-21 04:45:34 +02:00
kobewi
de4a3fa151
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
Maxim Kulkin
058604f5b8
Fix crash when saving resources with circular references
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When saving resources, marking of already seen resources was
done too late, causing infinite loop traversing referenced resources
and eventual stack overflow. The change marks traversed resource
before descending to it's children, thus when this resource is
encountered again, it is already marked as seen and traversal stops.
2023-07-14 19:20:04 +02:00
Yuri Sizov
f53329d045
Merge pull request #78890 from KoBeWi/who_needs_restart_anyway
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Allow change import type without restarting editor
2023-07-12 17:16:53 +02:00
Yuri Sizov
e88934cb74
Merge pull request #74238 from bitsawer/fix_image_convert
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Fix `Image.convert()` overwriting custom mipmaps
2023-07-12 17:15:39 +02:00
Yuri Sizov
f25233cbc9
Merge pull request #49524 from Calinou/document-editor-import-options
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Document editor import options in the class reference
2023-07-12 17:15:19 +02:00
Yuri Sizov
6960a1d0e8
Merge pull request #78248 from felaugmar/load-svg-adjustable-scale
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Added `Image::load_svg_from_(buffer|string)`
2023-07-12 15:09:03 +02:00
Yuri Sizov
f6d568b9e4
Merge pull request #66170 from RedMser/json-fix-invalid-escapes
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Disallow invalid escape sequences in `JSON.parse`
2023-07-12 15:08:29 +02:00
Rémi Verschelde
f1e63b808a
Merge pull request #79101 from akien-mga/linux-unbundle-brotli
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Linux: Allow unbundling brotli to use system library
2023-07-07 08:35:44 +02:00
Rémi Verschelde
5ee36d119f
Merge pull request #78935 from timothyqiu/zip-pack
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Fix error when non-ASCII characters in resource pack path
2023-07-07 08:30:56 +02:00
Rémi Verschelde
153c4a4c4f
Linux: Allow unbundling brotli to use system library
2023-07-06 15:26:38 +02:00
Rémi Verschelde
cdd2313ba2
Merge pull request #78977 from RandomShaper/workaround_tls_shutdown
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Workaround resource loading crashes due to buggy TLS
2023-07-03 19:43:07 +02:00
Pedro J. Estébanez
41c0785636
Workaround resource loading crashes due to buggy TLS
2023-07-03 13:54:55 +02:00
kobewi
244968c8d1
Allow change import type without restarting editor
2023-07-03 13:24:24 +02:00
Pedro J. Estébanez
30925fcfb0
Fix management of safe-for-nodes flag in ResourceLoader and WorkerThreadPool
2023-07-03 12:27:57 +02:00
Haoyu Qiu
df5c68af99
Fix error when non-ASCII characters in resource pack path
2023-07-02 16:09:57 +08:00
RedMser
427b293c7d
Disallow invalid escape sequences in JSON.parse
2023-06-30 21:28:36 +02:00
Felipe Augusto Marques
26eb3db234
Added Image's load_svg_from_(buffer|string)
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No core dependency to the svg module.
2023-06-23 00:43:43 -03:00
Rémi Verschelde
fa971b7b5e
Merge pull request #77361 from jpcerrone/fix_pck_path_inconsistencies
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Fix PCK file path inconsistencies
2023-06-20 00:02:22 +02:00
andybarcia
553f4f8dce
Improve error reporting when parsing CSV translation file
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Fixes #46682 .
Also fix unit test suite to separate generic FileAccess CSV testing
from using CSV as translation. And add more CSV translation tests.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-06-19 12:47:44 +02:00