Danil Alexeev
1621110e2d
Core: Some code style improvements to AStarGrid2D
2023-09-19 17:20:38 +03:00
A Thousand Ships
c48b189e14
Fix allocation size overflow check in CowData
2023-09-19 16:12:02 +02:00
bitsawer
16c3a19d91
Expose and document Image.get_mipmap_count()
2023-09-19 14:34:59 +03:00
Rémi Verschelde
8dfc3f1864
Merge pull request #79005 from maiself/gde-custom-callable
...
Allow CallableCustom objects to be created from GDExtensions (extended)
2023-09-19 09:02:49 +02:00
Rémi Verschelde
7bb80b1525
Merge pull request #81741 from KoBeWi/vectoring_to_the_MAXXX
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Add `Vector2/3/4i.MAX` and `MIN`
2023-09-17 14:47:52 +02:00
Rémi Verschelde
61df1deb61
Merge pull request #80075 from Bromeon/gdextension/optimize-ptrcalls
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GDExtension: `PtrToArg::convert()` uses const-reference where possible
2023-09-17 14:46:13 +02:00
kobewi
adc930baee
Add Vector2/3/4i.MAX and MIN
2023-09-16 21:52:13 +02:00
398utubzyt
2df37a237a
C#: Abstract script class support
2023-09-15 20:35:25 -07:00
kobewi
cd0aaab48c
Cleanup some GLOBAL_DEFs
2023-09-15 21:32:23 +02:00
Aaron Franke
56806ffeed
Add is_conformal
method to Basis and Transform2D
2023-09-13 17:20:30 -05:00
David Snopek
6554ccf86d
GDExtension: Delete left-over DLL copy before making a new copy
2023-09-12 09:57:40 -05:00
Rémi Verschelde
cc61c9d63d
Merge pull request #81487 from AThousandShips/null_check_core
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[Core] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-12 12:02:02 +02:00
Rémi Verschelde
38ca83e16f
Merge pull request #81464 from AcatXIo/fix-sign-nan
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Fix `SIGN(NAN)` returning 1
2023-09-12 12:01:39 +02:00
Danil Alexeev
26ce861910
Editor: Remove unused Class Name field from Create Script dialog
2023-09-12 12:49:56 +03:00
A Thousand Ships
893f889d74
[Core] Replace ERR_FAIL_COND
with ERR_FAIL_NULL
where applicable
2023-09-11 19:45:49 +02:00
Rémi Verschelde
43c7e8d3b5
Merge pull request #81515 from dsnopek/gdextension-validate-property-object
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Allow implementing `Object::_validate_property()` from GDExtension
2023-09-11 15:40:05 +02:00
Rémi Verschelde
5f5ca23586
Merge pull request #81170 from KoBeWi/step_input
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Prevent axis-based actions from getting stuck
2023-09-11 15:37:42 +02:00
Rémi Verschelde
786dab42fd
Merge pull request #70329 from Daylily-Zeleen/daylily-zeleen/register_internal_class
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Allow GDExtension to register unexposed classes.
2023-09-11 15:35:31 +02:00
David Snopek
abef8e3874
Allow implementing Object::_validate_property()
from GDExtension
2023-09-10 11:17:59 -05:00
Micky
79ce0c6e80
Reimplement Resource._local_to_scene_setup
& remove workaround
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Reimplements the virtual method _setup_local_to_scene, lost in #51970
Also deprecates the redundant `setup_local_to_scene_requested` signal.
2023-09-09 13:51:12 +02:00
AcatXIo
7d69a5ba50
Fix sign(NAN) returning 1.
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Fixes #79036 . sign(NAN) now returns 0.
This should not impact performance much in any way.
Adds a test for the NAN case. Updates the documentation to clarify the new behavior.
2023-09-09 11:30:11 +02:00
Aaron Franke
6f7eccc758
Add a type conversion method to Variant Utility and expose to scripting
2023-09-08 10:12:48 -05:00
Rémi Verschelde
8de6405288
UWP: Remove platform port, needs to be redone from scratch for 4.x
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The UWP platform port was never ported to the Godot 4.0+ API,
and it's now accumulating bitrot as it doesn't compile, and thus
we no longer propagate platform changes in it.
So we finally remove to acknowledge this state. There's still some
interest in reviving the UWP port eventually, especially as support
for Direct3D 12 will soon be merged, but when that happens it will
be easiest to redo it from scratch.
2023-09-07 15:01:59 +02:00
Rémi Verschelde
7663c69922
Merge pull request #81388 from YuriSizov/core-gdvirtual-but-less-confused-about-itself
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Extract `ScriptInstance` into its own file to simplify includes
2023-09-07 13:53:45 +02:00
Rémi Verschelde
d013fc3f03
Merge pull request #81304 from ajreckof/Change-precedence-in-rules-to-make-location-after-proper-casing-
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Change precedence in rules to make location after proper casing.
2023-09-07 13:52:08 +02:00
Rémi Verschelde
d1c94eef06
Merge pull request #81261 from dsnopek/gdextension-validate-property
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Allow implementing `ScriptInstance::validate_property()` from GDExtension
2023-09-07 13:51:44 +02:00
Yuri Sizov
d8ff69d53c
Extract ScriptInstance to simplify includes
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This allows to include script_instance.h directly in the
generated gdvirtual.gen.inc, and remove excessive includes
from the codebase.
This should also allow Resource to use GDVIRTUAL macros,
which wasn't possible previously due to a circular dependency.
2023-09-06 22:54:38 +02:00
Rémi Verschelde
0a7f75ec7b
Merge pull request #80740 from m4gr3d/godot_android_plugin_refactor_main
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Godot Android plugin re-architecture
2023-09-06 00:09:07 +02:00
ajreckof
19632eaf50
Change precedence in rules to make location after proper casing.
2023-09-05 16:16:21 +02:00
bruvzg
2b3bbde6da
[String] Fix string conversion for -0.0 float values.
2023-09-05 11:32:55 +03:00
David Snopek
3e7a6e058a
Allow implementing ScriptInstance::validate_property()
from GDExtension
2023-09-04 13:55:48 -05:00
kobewi
a490fad82d
Prevent axis-based actions from getting stuck
2023-09-04 15:47:26 +02:00
Rémi Verschelde
75de1ca768
Merge pull request #81280 from ogapo/deterministic_pcks
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Fix for non-deterministic behavior in PCKPacker
2023-09-04 09:09:23 +02:00
Rémi Verschelde
dd4fae6162
Merge pull request #74809 from Chaosus/completion_color_xyzw
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Add coloring for completion of vector components
2023-09-04 09:06:57 +02:00
Daylily-Zeleen
41ffe5461f
Allow GDExtension to register unexposed class.
2023-09-04 10:18:20 +08:00
Fredia Huya-Kouadio
8cc7739197
Godot Android plugin re-architecture
2023-09-03 17:04:10 -07:00
David Nikdel
067807c1cb
Remove nondeterminism in pck_packer
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PCK files (like other build products) should be deterministic based on their inputs. Removed calls to Math::rand() that are being used to generate padding.
Looks like these were introduced as part of adding encryption support, but the padding being random does not have any cryptographic significance. This can be trivially inferred since file blocks that happen to be aligned don't get padding anyway.
If there's a desire to indroduce something that functions as a nonce it should probably be added explicitly and only if encryption is enabled.
remove Math::rand() calls in editor_export_platform.cpp
follow up to make consistent with pck_packer
2023-09-03 18:14:30 -04:00
Rémi Verschelde
fa3428ff25
Merge pull request #81221 from dalexeev/editor-inspector-and-signal-dock-improvements
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Editor: Inspector and Signal docks improvements
2023-09-03 00:21:04 +02:00
Jan Haller
4e202bcec7
GDExtension: fix bool
unknown in C
2023-09-02 21:04:49 +02:00
Rémi Verschelde
c326914c49
Merge pull request #81206 from dsnopek/script-instance-extension-memory-bug2
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GDExtension: Allocate `GDExtensionScriptInstanceInfo2` for compatibility on the heap to prevent crash
2023-09-02 14:30:36 +02:00
Danil Alexeev
c33ca26e17
Editor: Inspector and Signal docks improvements
2023-09-02 08:50:28 +03:00
Daylily-Zeleen
67e1401891
Set builtin varrarg ptrcalls, called without arg.
2023-09-02 00:34:16 +08:00
Rémi Verschelde
bbdd1aaa38
Merge pull request #81131 from AThousandShips/callable_fix
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Fix comparison of `Callable`s with binds
2023-09-01 16:02:35 +02:00
Jcrespo
528a76486c
Add inverse hyperbolic functions asinh()
, acosh()
& atanh()
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GDScript has the following built-in trigonometry functions:
- `sin()`
- `cos()`
- `tan()`
- `asin()`
- `acos()`
- `atan()`
- `atan()`
- `sinh()`
- `cosh()`
- `tanh()`
However, it lacks the hyperbolic arc (also known as inverse
hyperbolic) functions:
- `asinh()`
- `acosh()`
- `atanh()`
Implement them by just exposing the C++ Math library, but clamping
its values to the closest real defined value.
For the cosine, clamp input values lower than 1 to 1.
In the case of the tangent, where the limit value is infinite,
clamp it to -inf or +inf.
References #78377
Fixes godotengine/godot-proposals#7110
2023-09-01 01:27:56 +02:00
David Snopek
83faf84ec9
GDExtension: Allocate GDExtensionScriptInstanceInfo2
for compatibility on the heap to prevent crash
2023-08-31 15:19:31 -05:00
Mai Lavelle
e0ee985f64
Allow CallableCustom objects to be created from GDExtensions
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Co-authored-by: David Snopek <dsnopek@gmail.com>
2023-08-31 12:36:25 -04:00
Arman Elgudzhyan
ee27254602
Support both semantic (by default) and numeric Variant hash comparison
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Hash comparison for Variant continues to perform semantic/logical comparison with NaN's considered equal by default (to prevent #16114 , #7354 , #6947 , #8081 ), but now optionally allows for numeric comparison that does not consider NaN's equal to support proper value comparison (for #72222 )
2023-08-31 09:29:48 -07:00
Yuri Rubinsky
35802374ac
Add coloring for completion of vector components
2023-08-30 21:13:25 +03:00
Rémi Verschelde
8edc0b43b9
Merge pull request #78634 from Sauermann/fix-notification-order
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Fix `Object::notification` order
2023-08-30 08:44:36 +02:00
Markus Sauermann
c4705a590b
Fix Object::notification order
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Previously the `p_reversed` parameter didn't influence the order
in a correct way.
Also script overridden _notification functions were not called in
the correct order.
To fix this some `notification` functions had to add a `p_reversed`
parameter.
This made it necessary to adjust cpp-bindings.
Co-authored-by: David Snopek <dsnopek@gmail.com>
2023-08-30 00:15:55 +02:00
Rémi Verschelde
cfe9cd5cae
Merge pull request #81126 from clayjohn/revert-dds-runtime
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Revert "Implement loading DDS textures at run-time"
2023-08-29 18:42:56 +02:00
Rémi Verschelde
d7ceb7f1dc
Merge pull request #81129 from KoBeWi/debug_bug
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Remove debug print
2023-08-29 17:30:32 +02:00
A Thousand Ships
2caf5ae453
Fix comparison of Callable
s with binds
2023-08-29 16:10:14 +02:00
David Snopek
39a604c9ab
Exclude unexposed classes from the extension_api.json
2023-08-29 08:45:58 -05:00
kobewi
5b95935e18
Remove debug print
2023-08-29 15:34:24 +02:00
Rémi Verschelde
c8c2a7e083
Merge pull request #81123 from dalexeev/core-fix-recursion-check-for-wariant-writer-objects
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Core: Fix recursion level check for `VariantWriter::write()` with objects
2023-08-29 15:07:12 +02:00
Rémi Verschelde
76bc5a6554
Merge pull request #80859 from KoBeWi/prepare_for_action_and_make_it_double
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Fix action state when multiple events are assigned
2023-08-29 15:06:02 +02:00
Rémi Verschelde
8ebb34707a
Merge pull request #61818 from KoBeWi/secret_prefix_stash
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Made hidden ProjectSettings groups more explicit
2023-08-29 15:05:38 +02:00
clayjohn
0045dc204c
Revert "Implement loading DDS textures at run-time"
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This reverts commit 34ab1c8a36
.
2023-08-29 14:25:16 +02:00
Danil Alexeev
5d689ad560
Core: Fix recursion level check for VariantWriter::write()
with objects
2023-08-29 15:05:53 +03:00
Rémi Verschelde
7e083e53c3
Merge pull request #81020 from AThousandShips/object_register_fix
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Add check to ensure registered classes are declared
2023-08-29 12:45:33 +02:00
Rémi Verschelde
38a69c0719
Merge pull request #80394 from maiself/expose-placeholder-script-instance-to-gde
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Expose PlaceHolderScriptInstance to GDExtension
2023-08-29 12:42:40 +02:00
Rémi Verschelde
76d318dbd1
Merge pull request #75778 from KoBeWi/_vp
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Expose `_validate_property()` for scripting
2023-08-29 12:41:27 +02:00
Rémi Verschelde
91c5273ec5
Merge pull request #75656 from YuriSizov/core-iconic-builtins
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Add a script method to get its class icon
2023-08-29 12:41:03 +02:00
Mai Lavelle
4b5da7e0ac
Expose PlaceHolderScriptInstance to GDExtension
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Co-authored-by: David Snopek <dsnopek@gmail.com>
2023-08-28 17:43:45 -04:00
kobewi
67db4693eb
Expose _validate_property() for scripting
2023-08-28 15:18:48 +02:00
alcomposer
deaf6c3bb1
Context aware MIDI event printing
2023-08-28 12:42:15 +02:00
A Thousand Ships
c638238fae
Add check to ensure registered classes are declared
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Checks that all classes registered to `ClassDB` have been properly
declared with `GDCLASS`
2023-08-28 12:16:49 +02:00
AttackButton
8908ac4e6e
Add missing YEN, SECTION and OPENURL names to keycode mappings
2023-08-28 03:37:22 -03:00
kobewi
ad1abca668
Fix action state when multiple events are assigned
2023-08-25 23:10:27 +02:00
Yuri Sizov
4cdbbfd071
Differentiate between core and editor-only singletons
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This makes sure that running scenes in debug mode
(from the editor) does not crash Godot.
In export mode it should already work correctly, because
editor-only singletons are never registered in the first place.
2023-08-24 16:46:54 +02:00
Yuri Sizov
2c77f07aaa
Add a script method to get its class icon
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Co-authored-by: Danil Alexeev <danil@alexeev.xyz>
2023-08-24 13:05:41 +02:00
kobewi
2cd63a1ef0
Made hidden ProjectSettings groups more explicit
2023-08-23 22:43:43 +02:00
Ricardo Buring
acf9d4e4de
Fix GDExtension classes derived from abstract GDExtension classes always being registered as abstract
2023-08-22 09:53:03 +02:00
Rémi Verschelde
970be7afdc
Merge pull request #80824 from MewPurPur/optimize-left-and-right
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Optimize `String.left()` and `String.right()`
2023-08-21 08:26:15 +02:00
MewPurPur
c9287e5224
Optimize String.left() and String.right()
2023-08-20 20:01:06 +03:00
Thaddeus Crews
c82bdef2fc
Undefine typed array templates after use
2023-08-19 12:30:43 -05:00
Rémi Verschelde
5444afae63
Merge pull request #76572 from acazuc/ktx_format_support
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Add support for KTX image format so that we can use Basis Universal for GLTF
2023-08-19 13:00:35 +02:00
acazuc
a00cf02241
Add support for KTX & KTX2 image format
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Add support glTF KHR_texture_basisu extension
2023-08-19 10:27:29 +02:00
Rémi Verschelde
1d70968e9a
Merge pull request #79370 from dalexeev/core-array-recursion-check
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Core: Fix recursion level check for array stringification
2023-08-18 15:43:29 +02:00
Rémi Verschelde
5dc7e23198
Merge pull request #80720 from dsnopek/gdextension-dll-copy-error
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GDExtension: Remove DLL copy if it fails to load
2023-08-18 00:41:11 +02:00
David Snopek
908b8c0507
GDExtension: Remove DLL copy if it fails to load
2023-08-17 13:23:31 -05:00
Rémi Verschelde
e73a4a382e
Merge pull request #79201 from Rindbee/fix-setup-state-not-cleared
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Clear the previously set state when configuring for a new scene root node
2023-08-17 15:43:38 +02:00
Hugo Locurcio
6f1152bdbe
Add a --audio-output-latency
command-line argument
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This allows optimizing the audio output latency on higher-end CPUs,
especially in projects that do not expose a way to override this setting.
2023-08-17 14:45:17 +02:00
Rémi Verschelde
1e3b1a7137
Merge pull request #80188 from vnen/gdextension-copy-dll
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GDExtension: Copy DLL to a temp file before opening
2023-08-16 16:55:19 +02:00
Rémi Verschelde
20e24bd2bb
Merge pull request #78529 from Chaosus/string_reverse
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Add `String.reverse` method
2023-08-16 16:53:40 +02:00
Rémi Verschelde
4ed3f67229
Merge pull request #80591 from AThousandShips/compat_ver
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Fix version check for GDExtension
2023-08-16 09:14:16 +02:00
Rémi Verschelde
20127ab693
Merge pull request #78871 from jitspoe/master.pr_compute_convex_mesh_points
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Expose `compute_convex_mesh_points` function to GDScript
2023-08-16 09:11:53 +02:00
Rémi Verschelde
b44867b947
Merge pull request #77975 from sakrel/shader_debug_info
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Add support for GLSL source-level debugging with RenderDoc
2023-08-16 09:11:23 +02:00
Ninni Pipping
97ef4a0536
Fix version check for GDExtension
2023-08-15 10:10:04 +02:00
jitspoe
541b021ab6
Expose compute_convex_mesh_points function to GDScript.
2023-08-14 22:37:21 -04:00
Rémi Verschelde
efdff9cbc2
Fix GCC -Wmaybe-uninitialized warnings
2023-08-14 14:35:35 +02:00
sakrel
80a36ff985
Add support for GLSL source-level debugging with RenderDoc (--generate-spirv-debug-info
)
2023-08-12 14:56:49 +02:00
George Marques
cff69b0612
GDExtension: Copy DLL to a temp file before opening
...
This is done only in the editor and only on Windows, to avoid a file
lock that prevents the original library being updated (e.g. by a
compiler).
When the game runs it will load the original DLL and pick up any
changes, only the editor will stay with the copy (until it is restarted
and create a new copy).
The copy is done in place by prepending a `~` to the original file name,
so dependencies that are loaded with a relative file path still work.
When the library is unloaded the copy file is deleted. The copy is also
marked as hidden to not show up in explorer.
2023-08-11 10:44:23 -03:00
Rémi Verschelde
33198d0df0
Merge pull request #75784 from Riteo/int-scale
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Add content scale stretch modes, implement integer scaling
2023-08-11 10:32:11 +02:00
Riteo
87cfc415a3
Add content scale stretch modes, implement integer scaling
...
Integer scaling is achieved (after aspect expansion) by "lying" to the
stretching code about the window's size, telling it that it's always an
integer multiple of the viewport so that it only gets stretched to an
integer factor.
This approach works with all stretch and aspect modes and doesn't
require handling for each, only requiring to "loosen up" some
self-excluding conditions (in other words, replacing some `else if`s
with just `if`s) regarding viewport offset and margin calculation (black
bars).
Includes a tiny usability change that adds a range hint for the content
scale factor between 0.5 to 8.0.
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-08-10 19:45:47 +02:00
Rémi Verschelde
11cfb23798
Merge pull request #62038 from KoBeWi/ChangedSettings
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Add `settings_changed` signal to ProjectSettings
2023-08-10 14:53:07 +02:00
Rémi Verschelde
5cfa9a0d7b
Merge pull request #80432 from rsubtil/fix_linux_joypad_on_thread
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Ensure `joy_connection_changed` is emitted on the main thread
2023-08-09 17:46:37 +02:00
Ricardo Subtil
1bb73b0689
Ensure joy_connection_changed
is emitted on the main thread
2023-08-09 15:32:06 +01:00
Rémi Verschelde
d255811443
Merge pull request #80404 from bruvzg/file_attribs
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[FileAccess] Add methods to get/set "hidden" and "read-only" attributes on macOS/BSD and Windows.
2023-08-09 15:20:32 +02:00
Rémi Verschelde
835957b1fc
Merge pull request #79980 from bruvzg/fix_test_str_errs
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[String] Fix Unicode parsing error message encoding and related JSON tests.
2023-08-09 15:20:16 +02:00
kobewi
c5ec847aa0
Add settings_changed signal to ProjectSettings
2023-08-08 23:57:31 +02:00
bruvzg
8aa6f29b56
[FileAccess] Add methods to get/set "hidden" and "read-only" attributes on macOS/BSD and Windows.
2023-08-08 21:51:32 +03:00
Rindbee
4795c3cdfa
Clear the previously set state when configuring for a new scene root node
...
Saving a subscene causes the main scene to be re-instantiated. And the resource
instance in the main scene will be reused when the main scene is re-instantiated.
So for resources with `resource_local_to_scene` enabled, resetting state may be
necessary (at least for `ViewportTexture`).
2023-08-08 23:49:53 +08:00
Jeff Ward
efc8fd6e2c
Add get_script_instance to GDExtension
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Adds a method to GDExtension to get the ScriptInstanceExtension for an object.
2023-08-07 23:09:24 -04:00
Jan Haller
38334fdc11
PtrToArg::convert() returns const-references where possible, avoids unnecessary copies
2023-08-07 20:40:23 +02:00
Rémi Verschelde
432405a3e1
Merge pull request #79342 from RedworkDE/localize-win-path
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Fix `ProjectSettings::localize_path` for Windows paths
2023-08-07 14:45:48 +02:00
Rémi Verschelde
faaf27f284
Fix various typos with codespell
...
Also includes typo fixes from #79993 , #80068 , #80276 , and #80303 .
Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-08-07 13:09:47 +02:00
Yuri Sizov
dc6ea03101
Merge pull request #35555 from Calinou/add-version-project-setting
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Add a "version" project setting and use it in new export presets
2023-08-04 21:01:15 +02:00
Rémi Verschelde
b8fa19cc19
Merge pull request #79495 from Chaosus/astargrid_all_solid
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Add a `fill_region` method to the `AStarGrid2D`
2023-08-04 16:59:11 +02:00
Hugo Locurcio
ad4480bf2e
Add a "version" project setting and use it in new export presets
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This makes it easy to retrieve the project version at runtime
for display purposes, while simplifying the export preset configuration.
You can now leave the version empty unless you need to override it on a per-preset
basis.
Since export presets save the values of default values to the `export_presets.cfg`
file, this change only affects export presets created after this commit was merged.
2023-08-04 10:29:33 +02:00
Yuri Sizov
1610fc2ae7
Merge pull request #78539 from EIREXE/input-info
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Add the ability to get per-platform information for joypads
2023-08-03 22:37:45 +02:00
Yuri Sizov
a56e960150
Merge pull request #71233 from PrecisionRender/barycentric-coords
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Add ability to get face index and barycentric coordinates from raycast
2023-08-03 22:37:30 +02:00
Rémi Verschelde
4ed08409b0
Merge pull request #78108 from aaronfranke/variant-util-header
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Make a header for VariantUtilityFunctions
2023-08-03 14:46:29 +02:00
Álex Román Núñez
3aa340d081
Add the ability to get per-platform information for joypads.
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This adds the ability for games to obtain platform-specific information about joypads such as their vendor/product ID, their XInput gamepad index or the real name of the device before it gets swapped out by the gamecontrollerdb's name.
This PR also includes a rebased version of #76045 , this is because this PR is intended to be mainly to help people implementing Steam Input, as having the gamepad index is essential.
2023-08-02 22:30:30 +02:00
PrecisionRender
af7f787c6e
Add ability to get barycentric coordinates from ray
2023-08-02 15:16:44 -05:00
Yuri Sizov
f415200323
Merge pull request #80156 from lawnjelly/dev_assert_note
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Usage notes for DEV_ASSERT macro
2023-08-02 21:37:09 +02:00
lawnjelly
85c3017052
Usage notes for DEV_ASSERT macro
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Make it more clear that DEV_ASSERT is only to be used in specific cases.
2023-08-02 13:29:35 +01:00
Rémi Verschelde
e48b999f26
Merge pull request #80114 from Deledrius/modulo_typo
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Fix typo in modulo error message.
2023-08-02 12:22:01 +02:00
Yuri Sizov
8654ba130b
Merge pull request #79654 from timothyqiu/han
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Fix script name of Hant and Hans
2023-08-01 17:25:21 +02:00
Joseph Davies
510de82f43
Fix typo in modulo error message.
2023-08-01 04:47:18 -07:00
Marcin Nowak
34ab1c8a36
Implement loading DDS textures at run-time
2023-07-31 21:31:26 +02:00
Yuri Sizov
0be587521e
Merge pull request #79737 from Calinou/resourceloader-load-error-clarify-expected-type
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Mention expected resource type in ResourceLoader load error
2023-07-31 21:01:28 +02:00
Yuri Sizov
41efc7cb86
Merge pull request #78941 from dalexeev/gds-doc-comments-deprecated-and-experimental
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GDScript: Add `@deprecated` and `@experimental` doc comment tags
2023-07-31 21:01:08 +02:00
clayjohn
fcc6c6a697
Revert "Let user know about dead instances in deferred calls"
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This reverts commit 3a6527d6d3
.
2023-07-31 10:45:20 +02:00
bruvzg
84a6f0d232
[String] Fix Unicode parsing error message encoding and related JSON tests.
2023-07-28 12:27:01 +03:00
Yuri Sizov
4e22ce827a
Merge pull request #79953 from RandomShaper/revert_wtp_for_range
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Revert "Implement parallel foreach() for easier multithreading"
2023-07-27 15:23:01 +02:00
Yuri Sizov
6bfda7f5c5
Merge pull request #79156 from dsnopek/gdextension-string-resize
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Allow resizing Strings from GDExtension
2023-07-27 15:22:32 +02:00
Pedro J. Estébanez
f34d580861
Revert "Implement parallel foreach() for easier multithreading"
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This reverts commit e28868e30c
.
2023-07-27 13:41:27 +02:00
David Snopek
e87900970c
Allow resizing String's from GDExtension
2023-07-26 21:31:37 -05:00
Yuri Sizov
951691a9a9
Merge pull request #79763 from mihe/indexed-properties
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Add support for indexed properties in GDExtension
2023-07-26 18:40:22 +02:00
Yuri Sizov
a68137bf18
Merge pull request #79683 from Zylann/fix_gdext_get_property_list
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GDExtension: Fix `_get_property_list` not working correctly in parent classes
2023-07-26 18:40:18 +02:00
Yuri Sizov
2c8cbcd1a0
Merge pull request #78987 from RandomShaper/err_bad_deferred_target
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Let user know about dead instances in deferred calls
2023-07-26 18:39:38 +02:00
Yuri Sizov
7c204874eb
Merge pull request #78747 from RandomShaper/fix_trans_threading
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Support loading of translations on threads
2023-07-26 18:39:27 +02:00
Yuri Sizov
92960b7a22
Merge pull request #78615 from RandomShaper/fix_doc_cache
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Re-enable docs cache with fixes
2023-07-26 18:39:22 +02:00
Yuri Sizov
c4e582262f
Merge pull request #76582 from reduz/threaded-debugger
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Support threads in the script debugger
2023-07-26 18:39:16 +02:00
Yuri Sizov
53ba9ccb19
Merge pull request #72346 from myaaaaaaaaa/disconnect-order
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Avoid sorting CallableCustomMethodPointers by their actual address values
2023-07-26 18:39:08 +02:00
RedworkDE
aee1e50b48
Fix ProjectSettings::localize_path
for Windows paths
2023-07-26 16:18:31 +02:00
Juan Linietsky
5e512b705e
Support threads in the script debugger
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* This implementation adds threads on the side of the client (script debugger).
* Some functions of the debugger are optimized.
* The profile is also now thread safe using atomics.
* The editor can switch between multiple threads when debugging.
This PR adds threaded support for the script language debugger. Every thread has its own thread local data and it will connect to the debugger using multiple thread IDs.
This means that, now, the editor can receive multiple threads entering debug mode at the same time.
2023-07-26 12:06:45 +02:00
Yuri Sizov
74d20fe17e
Merge pull request #75216 from rune-scape/rune-dependancy-errors
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Script editor (GDScript): Show depended script errors
2023-07-24 19:32:20 +02:00
rune-scape
83b01708b2
Script editor: Show depended script errors
2023-07-24 15:49:39 +02:00
Ithamar R. Adema
f37c2b5be2
Fix ImageTextureLayered serialisation issues.
2023-07-23 13:54:04 +02:00
Mikael Hermansson
2173821b38
Add support for indexed properties in GDExtension
2023-07-21 22:59:24 +02:00
Yuri Sizov
01e08677ff
Merge pull request #79466 from Repiteo/core_bind-header-fix
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Have `core_bind.h` Thread type syntax match `core_bind.cpp`
2023-07-21 17:15:29 +02:00
Yuri Sizov
4d42d6fdf6
Merge pull request #78706 from RedworkDE/node-rename-inplace
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Allow renaming child nodes in `_ready`
2023-07-21 17:15:26 +02:00
Hugo Locurcio
5bf64255b0
Mention expected resource type in ResourceLoader load error
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This helps troubleshoot issues due to incorrect import types.
2023-07-21 04:45:34 +02:00
Gilles Roudière
b4d86cb42a
Add _get_bind_compatibility_methods to Object
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Co-authored-by: RedworkDE <10944644+RedworkDE@users.noreply.github.com>
2023-07-20 12:55:00 +02:00
Haoyu Qiu
52cdba6def
Fix script name of Hant and Hans
2023-07-20 15:01:39 +08:00
Marc Gilleron
e8731f4821
GDExtension: fix _get_property_list not working correctly in parent classes
2023-07-20 02:24:04 +01:00
Ninni Pipping
1cac72999b
Fix root_node_layout_direction
setting not enum
2023-07-18 14:33:13 +02:00
kobewi
de4a3fa151
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
Yuri Sizov
3d04a22d7c
Merge pull request #79103 from AThousandShips/array_slice_range
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Fix range error for `Array.slice`
2023-07-17 16:48:48 +02:00
Yuri Roubinski
5f56aa88f8
Add the fill region methods to the AStarGrid2D
2023-07-15 16:52:29 +03:00
Maxim Kulkin
058604f5b8
Fix crash when saving resources with circular references
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When saving resources, marking of already seen resources was
done too late, causing infinite loop traversing referenced resources
and eventual stack overflow. The change marks traversed resource
before descending to it's children, thus when this resource is
encountered again, it is already marked as seen and traversal stops.
2023-07-14 19:20:04 +02:00
Yuri Sizov
f0c24f3145
Merge pull request #79017 from bruvzg/esc_fix
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[Terminal Output] Reset text properties after `print_rich`.
2023-07-14 18:49:26 +02:00
Yuri Sizov
acd34153ba
Merge pull request #78612 from RandomShaper/mq_flush_ref
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Refactor CallQueue flushing for clarity
2023-07-14 18:49:08 +02:00
Yuri Sizov
2a595c26d9
Merge pull request #72784 from myaaaaaaaaa/parallel-foreach
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Implement parallel `foreach()` for easier multithreading
2023-07-14 18:48:49 +02:00
Thaddeus Crews
1651c5d2ad
Have core_bind.h thread type syntax match .cpp
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• Functionally identical to prior implementation, but removes misattributed errors in VSCode intellisense
2023-07-14 10:12:39 -05:00
bruvzg
4790da7900
[macOS] Implement optional native file selection dialog support for sandboxed apps.
2023-07-12 22:36:24 +03:00
Yuri Sizov
a55e714b56
Merge pull request #79273 from bruvzg/ft2131
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FreeType: Update to version 2.13.1
2023-07-12 21:03:07 +02:00
Yuri Sizov
f53329d045
Merge pull request #78890 from KoBeWi/who_needs_restart_anyway
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Allow change import type without restarting editor
2023-07-12 17:16:53 +02:00
Yuri Sizov
55b74c7cdf
Merge pull request #76045 from Eoin-ONeill-Yokai/steaminput-fix
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Prevent double input events on gamepad when running through steam input
2023-07-12 17:16:36 +02:00
Yuri Sizov
95da8e1394
Merge pull request #70771 from kleonc/main-loop-set-after-resolved
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Ensure `MainLoop` and its custom script is set right after it's resolved
2023-07-12 17:15:59 +02:00
Yuri Sizov
e88934cb74
Merge pull request #74238 from bitsawer/fix_image_convert
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Fix `Image.convert()` overwriting custom mipmaps
2023-07-12 17:15:39 +02:00
Yuri Sizov
f25233cbc9
Merge pull request #49524 from Calinou/document-editor-import-options
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Document editor import options in the class reference
2023-07-12 17:15:19 +02:00
Yuri Sizov
6960a1d0e8
Merge pull request #78248 from felaugmar/load-svg-adjustable-scale
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Added `Image::load_svg_from_(buffer|string)`
2023-07-12 15:09:03 +02:00
Yuri Sizov
f6d568b9e4
Merge pull request #66170 from RedMser/json-fix-invalid-escapes
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Disallow invalid escape sequences in `JSON.parse`
2023-07-12 15:08:29 +02:00
Danil Alexeev
bb40bd9aaa
Core: Fix recursion level check for array stringification
2023-07-12 14:59:44 +03:00
Eoin O'Neill
8de98dbf21
Prevent double input events on gamepad when running through steam input
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During GDC and general testing on Steam Deck units, we found that single
gamepads would often register inputs twice under certain circumstances.
This was caused by SteamInput creating a new virtual device, which Godot
registers as a second gamepad. This resulted in two gamepad devices
reporting the same button presses, often leading to buggy input response
on games with no multi-device logic and other-wise could cause intended
Steam rebindings to not work as intended (for example, swapping o and x
on a playstation pad if that feature isn't supported by the game.)
SDL gets around this by taking in a list of devices that are to be
ignored. When valve sees a controller that wants to be rebound via
SteamInput, they push a new VID/PID entry onto the environment
variable `SDL_GAMECONTROLLER_IGNORE_DEVICES` for the original gamepad
so that all game inputs can be read from the virtual gamepad instead.
This leverages the same logic as we are already using SDL gamepad
related HID mappings.
2023-07-10 15:26:33 -07:00
bruvzg
008d3de1e9
FreeType: Update to version 2.13.1
2023-07-10 12:04:02 +03:00
Rémi Verschelde
83cc5d4914
Merge pull request #79202 from MewPurPur/fix-pad-zeros-error
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Fix erroneous `pad_zeros()` warning
2023-07-08 18:23:53 +02:00
Rémi Verschelde
73ca58b45f
Merge pull request #78701 from Calinou/joy-button-name-tweak-xbox-menu
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Mention Xbox menu button by name in Start button description
2023-07-08 18:17:21 +02:00
Rémi Verschelde
0c1442f82a
Merge pull request #78551 from AThousandShips/call_rpc
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Fix `rpc` calls with binds
2023-07-08 18:15:41 +02:00
Rémi Verschelde
91f029e912
Merge pull request #74012 from myaaaaaaaaa/remove-tap
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Remove unused `threaded_array_processor.h`
2023-07-08 18:15:15 +02:00
Danil Alexeev
c1b450566a
GDScript: Add @deprecated
and @experimental
doc comment tags
2023-07-08 18:13:19 +03:00
MewPurPur
cc5500f7de
Fix erroneous pad_zeros warning
2023-07-08 16:16:01 +03:00
Ninni Pipping
7752a0d8d1
Fix range error for Array.slice
2023-07-07 23:19:42 +02:00
Angad Kambli
9c6c2f09e0
Check parameter validity in Object::set_script
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Fixes #46120 .
2023-07-07 16:13:33 +02:00
Rémi Verschelde
f1e63b808a
Merge pull request #79101 from akien-mga/linux-unbundle-brotli
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Linux: Allow unbundling brotli to use system library
2023-07-07 08:35:44 +02:00
Rémi Verschelde
8a84a3914e
Merge pull request #79087 from Daylily-Zeleen/daylily-zeleen/fix_shell_show_in_file_manager
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Fix the fallback logic of `OS::shell_show_in_file_manager`.
2023-07-07 08:34:31 +02:00
Rémi Verschelde
5ee36d119f
Merge pull request #78935 from timothyqiu/zip-pack
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Fix error when non-ASCII characters in resource pack path
2023-07-07 08:30:56 +02:00
Rémi Verschelde
862a2841c0
Merge pull request #78845 from RandomShaper/fix_wtp_zero_batch_lazy
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Fix zero-sized WorkerThreadPool not processing group tasks
2023-07-07 08:27:43 +02:00
Rémi Verschelde
153c4a4c4f
Linux: Allow unbundling brotli to use system library
2023-07-06 15:26:38 +02:00
Daylily-Zeleen
9dd9818c88
Fixed the fallback logic of OS::shell_show_in_file_manager
2023-07-06 13:16:04 +08:00
Pedro J. Estébanez
cac4d44cde
Re-enable docs cache with fixes
2023-07-05 10:44:58 +02:00
bruvzg
0e8cb304a5
[Terminal Output] Reset text properties after print_rich
.
2023-07-04 14:09:28 +03:00
Rémi Verschelde
cdd2313ba2
Merge pull request #78977 from RandomShaper/workaround_tls_shutdown
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Workaround resource loading crashes due to buggy TLS
2023-07-03 19:43:07 +02:00
Pedro J. Estébanez
3a6527d6d3
Let user know about dead instances in deferred calls
2023-07-03 17:57:49 +02:00
Rémi Verschelde
03f0e5eb15
Merge pull request #78974 from RandomShaper/fix_wtp_safe_flag
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Fix management of safe-for-nodes flag in ResourceLoader and WorkerThreadPool
2023-07-03 15:26:28 +02:00
Pedro J. Estébanez
41c0785636
Workaround resource loading crashes due to buggy TLS
2023-07-03 13:54:55 +02:00
kobewi
244968c8d1
Allow change import type without restarting editor
2023-07-03 13:24:24 +02:00
Pedro J. Estébanez
30925fcfb0
Fix management of safe-for-nodes flag in ResourceLoader and WorkerThreadPool
2023-07-03 12:27:57 +02:00
Gabor Koncz
a2ede8c4da
Fix GDVIRTUAL_NATIVE_PTR
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This commit fixes the usage of GDExtensionPtr and GDExtensionConstPtr
in GDExtension by introducing the required VariantInternalAccessor
specializations.
Sponsored by Migeran (https://migeran.com )
2023-07-03 10:52:02 +02:00
Haoyu Qiu
df5c68af99
Fix error when non-ASCII characters in resource pack path
2023-07-02 16:09:57 +08:00
RedMser
427b293c7d
Disallow invalid escape sequences in JSON.parse
2023-06-30 21:28:36 +02:00
Pedro J. Estébanez
28d0d56a69
Fix zero-sized WorkerThreadPool not processing group tasks
2023-06-29 19:44:42 +02:00
Pedro J. Estébanez
5301bbb3a5
Support loading of translations on threads
2023-06-29 16:48:55 +02:00
Valery Zhuk
818cee6184
add explicit default initialization for flag in undo redo operation
2023-06-28 21:57:47 +03:00
RedworkDE
2c0caa5828
Allow renaming child nodes in _ready
2023-06-26 13:25:48 +02:00
Hugo Locurcio
1621b4e2b1
Mention Xbox menu button by name in Start button description
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Microsoft officially calls it the Menu button:
https://support.xbox.com/en-US/help/hardware-network/controller/get-to-know-your-xbox-series-x-s-controller
2023-06-26 09:41:54 +02:00