Aaron Franke
|
86922ff70b
|
Make is_equal_approx separate for structures
This commit adds exposed behavior for C#
|
2019-10-14 16:46:54 -04:00 |
|
Aaron Franke
|
092346d82b
|
Add Vector2/3 sign and posmod functions, misc additions
Also make the docs more consistent, add Axis enum to Vector2, add > and >=. and C# also gets % and an override for vector-vector mod.
|
2019-08-17 18:31:55 -04:00 |
|
Giacom
|
c00427add3
|
Added move_toward functions for float, Vector2 and Vector3
|
2019-05-28 11:39:35 +01:00 |
|
Juan Linietsky
|
a32b26dfa2
|
Several fixes to make GLES2 on HTML5 work much better.
Changed math class error reporting to be a bit less paranoid.
|
2019-02-25 21:47:29 -03:00 |
|
Rémi Verschelde
|
b16c309f82
|
Update copyright statements to 2019
Happy new year to the wonderful Godot community!
|
2019-01-01 12:58:10 +01:00 |
|
Aaron Franke
|
4f7b33cdcf
|
Remove redundant "== false" code
Some of this code has been re-organized.
f
|
2018-10-06 16:20:41 -04:00 |
|
Aaron Franke
|
434973fb83
|
[Mono] Vector2/3 Project methods
|
2018-08-22 13:27:35 -04:00 |
|
Thomas Herzog
|
037f4638ab
|
add project method to Vector2/3
|
2018-08-16 12:52:38 +02:00 |
|
Aaron Franke
|
14fe7230f4
|
[Core] Move Vector2i and Rect2i out of math_2d.h
|
2018-08-11 00:33:01 -05:00 |
|
Aaron Franke
|
9d1b5f4e3b
|
[Core] Move Vector2 to its own file
Makes 2D math code easier to read and makes Vector2 consistent with Vector3. In the future, we may move other things out of math_2d as well.
|
2018-08-10 14:59:29 -05:00 |
|