Commit graph

12 commits

Author SHA1 Message Date
Rémi Verschelde
6c557b8bdf Camera: Don't set default value for project_position
A z_depth of 0 returns the camera position, which is not really useful.
This also makes the API breakage from 3.1 clearer as 3.1 code will now
fail to compile, so users will have to adapt and use the new parameter.

For the reference, in 3.1, the z_depth was hardcoded to the near plane.

Closes #33493.
2019-11-10 00:17:26 +01:00
Cheeseness
6fe957de63 Add a depth parameter to Camera::project_position() 2019-05-29 02:04:50 +10:00
Bastiaan Olij
005fb62284 Added a mesh interface to the arvr positional trackers 2019-02-06 21:03:43 +11:00
Rémi Verschelde
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
M. Huri
b46ba24e3b Repaired mistyped of 'its' on several files. 2018-10-25 07:19:21 +07:00
Rémi Verschelde
b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Bastiaan Olij
167b7b5533 Adding rumble support to ARVR controllers (if implemented on the ARVR interface) 2017-11-01 23:59:14 +11:00
BastiaanOlij
ce74efacbb Made a few tweaks to the interface 2017-10-06 20:35:55 +11:00
Bastiaan Olij
de309c426d Added ID to tracker signals and property for storing hand 2017-09-10 16:25:12 +10:00
Rémi Verschelde
bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
BastiaanOlij
e7aed24add Added ARVRAnchor support and a few small enhancements 2017-08-03 18:58:05 +10:00
BastiaanOlij
d2ba2d0873 Adding base classes and structures for ARVR support
Added ArVrScriptInterface

Added ARVRCamera, ARVRController and ARVROrigin helper objects
2017-07-28 10:39:15 +10:00