Simon Hardt
7e4ae4c503
Fixed prematurely ending animation of particles.
2019-11-08 21:28:19 +01:00
clayjohn
bc94203add
fix particles scale randomization
2019-09-24 08:03:53 -07:00
clayjohn
5ef3374258
added individual particle random lifetime
2019-07-14 23:22:40 -07:00
Simon Puchert
5fc8691176
particles: Return uniform density spheres.
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This matches the previous change for cpu_particles.
2019-07-06 20:05:43 +02:00
Rémi Verschelde
c08877777d
Merge pull request #26613 from KoBeWi/direction_of_particles
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Add a Direction property to ParticlesMaterial
2019-07-02 11:33:34 +02:00
hbina085
9f0c6a6009
Many fallthrough switch cases now have the FALLTHROUGH macro to tell the compiler that this is intended.
2019-06-29 16:08:48 -04:00
Tomasz Chabora
00b15c19b7
Add a Direction property to ParticlesMaterial
2019-06-26 20:37:39 +02:00
Rémi Verschelde
fae3df1204
Particles: Properly initialize angular velocity parameter
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Right now it would take garbage values when loading scenes,
which could end up written to the scene file.
2019-06-21 15:23:10 +02:00
Rémi Verschelde
a3462c97ad
Bind missing FLAG_DISABLE_Z enum value in ParticlesMaterial
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Fixes #29419 .
2019-06-03 11:18:13 +02:00
Hein-Pieter van Braam
a83e77fded
Explicitly use floating point numbers in the our shaders
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We need to be explicit about using floating point numbers in our shaders
for compatibility with mobile GLES drivers.
2019-02-24 23:35:10 +00:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
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Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Ibrahn Sahir
c1f5233217
Moved dirty material lists from static to lifetime controlled by main.
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As with 7d82bed4f4
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The list is now destroyed before the OS object, so can print errors if
there are unfreed materials.
2018-11-21 15:51:50 +00:00
Hugo Locurcio
34dba2f3cc
Tweak the Hue Variation property hint to allow finer adjustments
2018-11-19 10:52:17 +01:00
Rémi Verschelde
4e5ef43dbb
ParticlesMaterial: Simplify PARAM_SCALE texture validation
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Using the same helper method as other param textures.
2018-11-13 10:31:02 +01:00
Kanabenki
f221bbb387
Fix angular velocity property range in editor for ParticlesMaterial
2018-11-06 13:55:59 +01:00
JFonS
85ce4a67ed
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
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Remove animation loop from ParticlesMaterial and move it to
SpatialMaterial for 3D particles and Particles2D for the 2D case.
Added animation to CPUParticles2D as well as the "Convert to
CPUParticles2D" to the PAarticles2D menu.
2018-11-04 15:58:12 +01:00
Juan Linietsky
14494dddd0
Fixes to CPU particles for performance and avoiding NaNs.
2018-10-08 00:55:43 -03:00
Rémi Verschelde
7b081a7fc8
Fix warnings about unhandled enum value in switch [-Wswitch]
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Fixes GCC 5 warnings of the form:
core/io/http_client.cpp:288:9: warning: enumeration value 'STATUS_SSL_HANDSHAKE_ERROR' not handled in switch [-Wswitch]
core/io/marshalls.cpp:806:9: warning: enumeration value 'AABB' not handled in switch [-Wswitch]
Those can be trivial cases where adding a default fallback is the solution,
or more complex issues/hidden bugs where missed values are actually meant
to be handled.
2018-09-27 18:34:30 +02:00
Rémi Verschelde
13c3b9e59b
Particles: Reset default velocity to 0, allow negative values
2018-09-04 15:35:11 +02:00
Rémi Verschelde
ab0d4fd762
Style: Format generated shader code in ParticlesMaterial
2018-09-04 13:21:53 +02:00
Rémi Verschelde
5fe01d4cfc
Move ParticlesMaterial code to its own resource file
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It's shared by both 2D and 3D particles (+ CPU ones), so it makes sense
to have as a common resource. It also allowed to disable compilation of
Particles (3D) when using 'disable_3d'.
Also cleaned up includes in SpatialEditorGizmos and some other places,
as well as dropped dead code in material_editor_plugin.cpp.
2018-09-04 11:32:56 +02:00