Karol Walasek
|
0af331d1c0
|
Added force_raycast_update GDScript method for RayCast[2D]
(cherry picked from commit 7494a8c3c6 )
|
2016-10-31 00:00:23 +01:00 |
|
Bojidar Marinov
|
f7c3d6329c
|
Port collision and layer masks to 3D, fixes #1759
Raycasts now have type_mask and layer_mask. Areas - collision_mask and layer_mask. PhysicsBodies needed only collision_mask.
|
2016-04-09 22:11:12 +03:00 |
|
Ignacio Etcheverry
|
6cf3bdcf76
|
Fix RayCast not updating when debugging collissions
|
2016-04-07 13:30:40 +02:00 |
|
George Marques
|
5be9ff7b67
|
Update copyright to 2016 in headers
|
2016-01-01 11:50:53 -02:00 |
|
Juan Linietsky
|
fdaa2920eb
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
|
Juan Linietsky
|
fbdd925d9b
|
-Work in progress visual shader editor *DOES NOT WORK YET*
|
2015-01-03 16:52:37 -03:00 |
|
Juan Linietsky
|
0dbedd18fc
|
SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=-
*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree
Other stuff:
-Shower of bullets demo
-Fixes all around
|
2014-11-05 21:20:42 -03:00 |
|
Juan Linietsky
|
0b806ee0fc
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
|