Rémi Verschelde
2efbc6bfb3
Merge pull request #90848 from BlueCube3310/lightmapper-dir-seam-fix
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LightmapGI: Fix seam blending with directional lightmaps
2024-04-18 15:17:21 +02:00
Rémi Verschelde
978d206f34
Merge pull request #90794 from vnen/gdscript-no-unused-constant-warning-with-underscore
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GDScript: Suppress unused constant warning with underscore
2024-04-18 15:17:13 +02:00
George Marques
a3b3a20ac0
GDScript: Suppress unused constant warning with underscore
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The warning message mentions that local constants prefixed with `_` does
not generate the warning. This commit actually implements this warning
suppression.
2024-04-18 09:58:23 -03:00
BlueCube3310
f1b758022a
LightmapGI: Fix seam blending with directional lightmaps
2024-04-18 14:21:29 +02:00
Rémi Verschelde
c295f18955
Merge pull request #90789 from lyuma/fix_skeleton_root
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Fix FBX and glTF when root nodes are skeleton bones
2024-04-18 12:24:47 +02:00
Rémi Verschelde
d06cb2e57d
Merge pull request #90761 from dsnopek/openxr-composition-layers-experimental
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Mark `OpenXRCompositionLayer` and its children as experimental
2024-04-18 12:24:40 +02:00
Lyuma
d3706488d9
Fix FBX and glTF when root nodes are skeleton bones
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Set p_scene_parent to the skeleton to guarantee BoneAttachment3D nodes are added as a child of the active skeleton.
Use get_owner() to go all the way up when calculating the root node in generate_scene
2024-04-17 22:10:05 -07:00
Rémi Verschelde
36bdab4ddd
Merge pull request #90759 from dsnopek/openxr-hand-revert
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Revert `OpenXRHand` to its pre-`SkeletonModifier3D` state
2024-04-17 10:59:10 +02:00
David Snopek
a094ff377d
Mark OpenXRCompositionLayer
and its children as experimental
2024-04-16 11:02:44 -05:00
David Snopek
dfca388d75
Revert OpenXRHand
to its pre-SkeletonModifier3D
state
2024-04-16 10:36:43 -05:00
George Marques
f9048fcd7d
GDScript: Warn when enum variable has no default
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The default will always be set to `0`, so if it's not a valid value in
the enum, the warning is shown.
2024-04-16 11:46:59 -03:00
Aaron Franke
77e35cf781
Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfolders
2024-04-15 18:40:43 -07:00
Rémi Verschelde
8a3195ef56
Merge pull request #90678 from raulsntos/dotnet/StringExtensions.Match
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C#: Fix ExprMatch for case sensitive matching
2024-04-15 18:14:45 +02:00
Rémi Verschelde
684e7aa37a
Merge pull request #89472 from dalexeev/gds-fix-bin-tokenizer-continuation-lines
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GDScript: Fix continuation lines in `GDScriptTokenizerBuffer`
2024-04-15 18:14:38 +02:00
Raul Santos
509d4f5302
C#: Fix ExprMatch for case sensitive matching
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We were accidentally stopping the recursion when matching in the case sensitive scenario.
Took the opportunity to also rename the private method to follow the Core method naming more closely so it's easier to compare the implementations in the future.
Also, the private method now uses `ReadOnlySpan<char>` to avoid allocating strings on each recursion.
2024-04-15 03:15:28 +02:00
Rémi Verschelde
d00734053f
Merge pull request #90635 from bqqbarbhg/texture-path-fix
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Fix FBX texture path resolving
2024-04-14 14:39:17 +02:00
Rémi Verschelde
122054cf7a
Merge pull request #90573 from timothyqiu/svg-image
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Fix error when loading SVG imported as Image
2024-04-14 14:39:11 +02:00
bqqbarbhg
2a757e4897
Fix FBX texture path resolving
2024-04-13 20:28:12 +03:00
Rémi Verschelde
3a57f10dd5
Merge pull request #90602 from smix8/bsfmod
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Use fmod for navigation mesh border size warning
2024-04-13 11:30:47 +02:00
Rémi Verschelde
c9a595afb5
Merge pull request #90580 from vnen/gdscript-allow-enum-to-int-cast
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GDScript: Allow casting enum to int
2024-04-13 11:30:34 +02:00
Rémi Verschelde
8e1b50045a
Merge pull request #90554 from bqqbarbhg/fbx-color-fixes
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FBX: Fix material colors
2024-04-13 11:30:31 +02:00
smix8
8a0f1f1995
Use fmod for navigation mesh border size warning
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Uses fmod for checking that navigation mesh border size matches the cell size as a multiple of cell size is also valid.
2024-04-13 03:39:53 +02:00
bqqbarbhg
659597b290
Enable FBX albedo factor when textures are bound
2024-04-13 03:12:03 +03:00
George Marques
030995c10d
GDScript: Allow casting enum to int
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An enum value is always an integer so the cast is valid. The code here
now consider this case to avoid giving an error message.
2024-04-12 11:49:21 -03:00
Haoyu Qiu
66a3a944e2
Fix error when loading SVG imported as Image
2024-04-12 18:01:58 +08:00
Rémi Verschelde
4a4d6df04e
Merge pull request #90508 from smix8/thread_bake
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Use threads for baking navigation mesh inside editor
2024-04-12 11:16:50 +02:00
Rémi Verschelde
fcca9b330d
Merge pull request #90434 from smix8/path_simplify
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Add navigation path simplification
2024-04-12 11:16:47 +02:00
Rémi Verschelde
da0e993959
Merge pull request #90373 from bitwise-aiden/ba-fix-mutliline-match
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Fix multiline array/dictionary match statements
2024-04-12 11:16:44 +02:00
Rémi Verschelde
42ab525aa2
Merge pull request #86144 from jsjtxietian/disable-mesh-compression-for-2d
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Disable mesh compression if vertex `position.z` is always 0
2024-04-12 11:16:33 +02:00
Aiden Storey
74177d79c9
Fix multiline array/dictionary match statements
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Currently array and dictionary expressions cannot be spread over
multiple lines in match statements.
Adding mutliline push/pop while parsing the pattern for bracket and
brace enables the ability for these to be multiline. This enables more
complex patterns to be matched without exceeding line limits.
Fixes #90372
2024-04-12 10:59:28 +02:00
bqqbarbhg
5e52db5c93
Fix FBX orthographic camera size
2024-04-12 04:02:50 +03:00
bqqbarbhg
d238b0ef57
Fix FBX emission_texture copy-paste issue
2024-04-12 03:52:57 +03:00
bqqbarbhg
a998f0a482
Convert FBX material colors from linear to sRGB
2024-04-12 03:52:46 +03:00
smix8
1c134f4a3d
Add navigation path simplification
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Adds navigation path simplification for NavigationServer and NavigationAgent.
2024-04-11 12:32:21 +02:00
Rémi Verschelde
2e5d2333b7
Merge pull request #90505 from aaronp64/gltfdocument_crash
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Fix `GLTFDocument.append_from_scene` crash on null node
2024-04-11 11:02:57 +02:00
Rémi Verschelde
e911fcda1b
Merge pull request #90503 from rburing/gridmap_has_it_rough
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GridMap: Fix `physics_material` property
2024-04-11 11:02:50 +02:00
Rémi Verschelde
58f8a227b9
Merge pull request #90482 from Faless/mbedtls/3.6.0-tls
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mbedTLS: Update to new LTS v3.6.0
2024-04-11 11:02:46 +02:00
Rémi Verschelde
b70450871e
Merge pull request #89124 from wheatear-dev/test-json-rpc
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Add unit tests for JSONRPC
2024-04-11 11:02:34 +02:00
smix8
2bc2b52bd1
Use threads for baking navigation mesh inside editor
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Enables threaded navigation mesh baking inside the editor.
2024-04-11 03:53:26 +02:00
toastedbreadandomelette
b7de8e2c29
Add additional unit tests for RegEx
2024-04-10 23:24:27 +02:00
aaronp64
b56934ce19
Fix GLTFDocument.append_from_scene() crash on null node
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Added null check for p_node parameter to give error instead of crash
Fixes #90502
2024-04-10 17:05:54 -04:00
Ricardo Buring
3590d49c70
GridMap: Fix physics_material property
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Use computed bounce and friction, just like StaticBody3D already does.
Also don't rebuild all internals just to set two floats on each body.
2024-04-10 21:44:46 +02:00
Lyuma
40fa684c18
mbedTLS: Update to new LTS v3.6.0
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Keep module compatibility with mbedtls 2.x (old LTS branch).
A patch has been added to allow compiling after removing all the `psa_*`
files from the library folder (will look into upstreaming it).
Note: mbedTLS 3.6 finally enabled TLSv1.3 by default, but it requires
some module changes, and to enable PSA crypto (new "standard" API
specification), so it might be best done in a separate commit/PR.
2024-04-10 21:19:22 +02:00
Edward Moulsdale
6b4a7598c7
Add unit tests for JSONRPC
2024-04-10 18:27:08 +01:00
Rémi Verschelde
67076c167d
Merge pull request #90448 from vnen/gdscript-infer-string-format
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GDScript: Infer type with string format operator
2024-04-10 17:49:49 +02:00
Rémi Verschelde
8611fd8400
Merge pull request #90442 from vnen/gdscript-dont-warn-using-default-builtin
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GDScript: Don't warn on unassigned for builtin-typed variables
2024-04-10 17:49:44 +02:00
George Marques
877802e252
GDScript: Don't warn on unassigned for builtin-typed variables
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If the type of a variable is a built-in Variant type, then it will
automatically be assigned a default value based on the type. This means
that the explicit initialization may be unnecessary. Thus this commit
removes the warning in such case.
This also changes the meaning of the unassigned warning to happen when
the variable is used before being assigned, not when it has zero
assignments.
2024-04-10 11:59:57 -03:00
George Marques
4bdba718c5
GDScript: Infer type with string format operator
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If the left value type is known to be String, assume the format operator
(`%`) will return a string, since it works with any type in the right
hand side. This is also used by type inference even if the right hand
type is unknown at compile time.
2024-04-10 11:49:30 -03:00
Danil Alexeev
02253b6b91
GDScript: Fix continuation lines in GDScriptTokenizerBuffer
2024-04-10 08:51:02 +03:00
jsjtxietian
077e20cd51
Disable mesh compression if vertex position.z is always 0
2024-04-10 11:27:36 +08:00