Commit graph

554 commits

Author SHA1 Message Date
mashumafi
2a12213c31 Fix: Typed arrays aren't working with + 2023-02-22 18:42:26 -05:00
Dmitrii Maganov
9cb2da89d6 GDScript: Fix usage of ints with typed array of floats 2023-02-13 22:06:38 +02:00
Rémi Verschelde
4a2c2170b4
Merge pull request #62921 from cdemirer/fix-variant-in
Fix `Variant::in()` error on invalid `evaluate`
2023-02-13 12:59:02 +01:00
cdemirer
44b2747dfd
Fix Variant::in() error on invalid evaluate 2023-02-13 12:37:41 +01:00
Gilles Roudière
a825f955ab Make sure Variant is not implicitely cast when using operator[]
Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2023-02-13 10:50:22 +01:00
Dmitrii Maganov
8400308ab3 GDScript: Fix can_reference check for typed arrays 2023-02-06 22:00:16 +02:00
Rémi Verschelde
bbff9fd7a4
Merge pull request #71786 from raulsntos/dotnet/array
Sync C# Array with Core
2023-02-04 00:24:06 +01:00
George Marques
5fc7918594
GDScript: Improve usability of setter chains
- Consider PackedArrays non-shared since they are copied on C++/script
  boundaries.
- Add error messages in the analyzer when assigning to read-only
  properties.
- Add specific error message at runtime when assignment fails because
  the property is read-only.
2023-02-02 10:20:35 -03:00
Rémi Verschelde
394bb0ee2b
Fix various typos with codespell
Finally do the childs -> children rename too.
2023-02-01 08:45:41 +01:00
Dmitrii Maganov
5909f9f075 GDScript: Fix issues with typed arrays 2023-01-31 11:54:41 +02:00
bruvzg
5aa87ccc03
Move Array:set_typed to internal GDExtension structure and unexposed it. 2023-01-30 14:23:31 +02:00
Raul Santos
54f8fb010c
Sync C# Array with Core
- Add `AddRange` method.
- Add `Fill` method.
- Add `Max` and `Min` methods.
- Add `PickRandom` method.
- Add `Reverse` method.
- Add `RecursiveEqual` method.
- Add `Sort` method.
- Add `Slice` and `GetSliceRange` methods.
- Add `IndexOf` overload that takes an index parameter.
- Add `LastIndexOf` method.
- Add `BinarySearch` method.
- Add/update documentation.
2023-01-30 05:41:53 +01:00
Rémi Verschelde
9d555f5c68
Merge pull request #62499 from fire/gltf-binary-img-compression
Handle gltf binary images
2023-01-27 11:35:55 +01:00
K. S. Ernest (iFire) Lee
39922d7167 Handle gltf binary
[ Ignore and Warn | Extract Textures (default) | Optimize Loading Embedded as Basisu ]

Enable compressed mip maps from Basis Universal for faster compressions.

Increase the quality of Basis to avoid corruption.

To keep compatibility use the first mip of the previous internal Godot format.

Because texture names may have invalid filename characters, adds String::validate_filename to sanitize filenames for import pipeline use.
2023-01-27 02:02:02 -08:00
Dmitrii Maganov
abe6d67232 GDScript: Fix test for read-only state of constants 2023-01-27 05:28:08 +02:00
Adam Scott
37248d7c87 Add @GlobalScope is_same(a, b) and Variant::identity_compare() 2023-01-25 10:46:21 -05:00
Jan Haller
15686ca786 Fix bind " convergence_dist" containing space 2023-01-23 20:07:59 +01:00
kobewi
615c517034 Use range iterators in LocalVector loops 2023-01-21 18:44:42 +01:00
Raul Santos
97610c8bfc
Add property usage to array indexer
This makes the `Array` indexer show as returning `Variant` instead of `void` in the documentation.
2023-01-19 14:22:11 +01:00
Rémi Verschelde
4005fc4b8d
Merge pull request #71279 from vonagam/fix-iterator-number-type
GDScript: Fix typing of iterator in for loop
2023-01-16 22:21:26 +01:00
Raul Santos
7560340ef6
Rename center method to get_center in Plane. 2023-01-15 17:18:50 +01:00
Dmitrii Maganov
40613ebd21 GDScript: Fix typing of iterator in for loop 2023-01-13 15:36:11 +02:00
Rémi Verschelde
c2790ec2b9
Merge pull request #68450 from KoBeWi/bracket_escapist
Allow to escape closing brackets in CFG tags
2023-01-12 21:53:15 +01:00
Juan Linietsky
33d3b7eea7 Fix Callable call error reporting.
* Fix potential crash when using bind in `Variant::get_callable_error_text()`
* Properly compute bound arguments so they can be properly shown.
* Add a function to obtain the actual bound arguments.
2023-01-10 13:56:27 +01:00
Rémi Verschelde
d3fc9d9e41
Merge pull request #71051 from vonagam/consts-are-deep-start
GDScript: Begin making constants deep, not shallow or flat
2023-01-09 23:22:59 +01:00
Rémi Verschelde
88940571f2
Merge pull request #71082 from AThousandShips/array_find_fix
Fix for comparisons with PackedArrays
2023-01-09 14:19:09 +01:00
Rémi Verschelde
31f94574d4
Merge pull request #70996 from reduz/properly-report-callable-bound-arguments
Properly report Callable bound arguments
2023-01-09 08:34:28 +01:00
Juan Linietsky
0e0ca01bce Properly report Callable bound arguments
Fixes #63213
Adds a function: Callable::get_amount_of_arguments_bound() to query this in callables. Exposed to the engine API.
2023-01-08 23:35:11 +01:00
Juan Linietsky
2b815df3c1 Use BitField<> in core type masks
* All core types masks are now correctly marked as bitfields.
* The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks.
* Most bitmask operations replaced by functions in BitField<>
* Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is.
* Documentation and API dump updated to reflect bitfields in core types.
2023-01-08 22:17:40 +01:00
Ninni Pipping
86240d97e1 Fix for PackedArray comparison 2023-01-08 21:22:28 +01:00
Dmitrii Maganov
5e2ac1a31e GDScript: Begin making constants deep, not shallow or flat 2023-01-08 07:29:10 +02:00
Rémi Verschelde
41b74c675f
Merge pull request #71000 from reduz/callable-bind-from-array
Allow binding Callable arguments from an array
2023-01-07 13:18:53 +01:00
Juan Linietsky
d762a0395a Allow binding Callable arguments from an array
Restores 3.x functionality that was removed in the Signal/Callable refactor of 4.0.

Fixes #64668.
Implements https://github.com/godotengine/godot-proposals/issues/6034

Usage:

```GDScript

callable.bindv([arg1,arg2,arg3])

```
2023-01-06 22:37:25 +01:00
Juan Linietsky
576ae694e0 Unbind Variant methods that change immutable types.
Fixes #62706.
Code is commented instead of removed to clarify why they should not be re-added.
2023-01-06 17:17:43 +01:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
George Marques
0c15844551
GDScript: Error when assigning return value of void function
This also makes built-in method calls empty the return value when the
method is void, to avoid keeping returning a garbage value in such case.
2022-12-30 12:08:58 -03:00
Yuri Rubinsky
fff3d812a5 Fix empty zero assigners for the variant types 2022-12-20 19:02:44 +03:00
Rémi Verschelde
762c6d4b36
Merge pull request #69709 from RandomShaper/refactor_spirv_reflection
Refactor SPIR-V reflection into a generic RenderingDevice feature
2022-12-15 09:21:35 +01:00
lawnjelly
491594ef0f VariantParser make readahead optional
It turns out some areas are independently moving / reading filepointers outside of the VariantParser, which can cause the readahead caching to get out of sync.

This PR makes the VariantParser readahead to be optional to allow for these use cases.
2022-12-12 15:14:39 +00:00
Pedro J. Estébanez
2095ca26d0 Add default, zeroing constructor to BitField 2022-12-12 12:12:26 +01:00
Rémi Verschelde
f1edd03d4c
Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextension
Rename all gdnative occurences to gdextension
2022-12-12 11:43:59 +01:00
Gilles Roudière
be1c9d677d Rename all gdnative occurences to gdextension
Non-exhaustive list of case-sensitive renames:

GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension ->Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:04:57 +01:00
Rémi Verschelde
907298d673
Merge pull request #68747 from rune-scape/rune-stringname-unification
GDScript: Unify StringName and String
2022-12-09 18:06:48 +01:00
Aaron Franke
d543ddf1c9
Fix Variant StringName is_zero being inverted 2022-12-06 21:49:43 -06:00
rune-scape
e79be6ce07 Unify String and StringName 2022-12-05 21:46:47 -05:00
Rindbee
694ee1bf52 Fix suppressed error message on error when using % format string
Before, the valid flag would always be true. On formatting errors,
an error message is returned as the result. (No error prompts.)
2022-12-05 22:09:10 +08:00
Rémi Verschelde
f4bccf90a3
Merge pull request #69119 from lawnjelly/faster_variant_parser_master
Add readahead to VariantParser [4.x]
2022-12-05 00:06:14 +01:00
kobewi
0765908868 Don't break parsing on missing resources 2022-11-28 16:19:15 +01:00
Micky
67cdac6db8 Remove Array.find_last() 2022-11-25 18:34:50 +01:00
Rémi Verschelde
4a8b725bc9
Merge pull request #68386 from MewPurPur/snappedi-snappedf
Implement snappedi, snappedf, and Vector[2/3/4]i.snapped
2022-11-24 18:54:49 +01:00
lawnjelly
5df29fec20 Add readahead to VariantParser
Adds a readahead buffer to VariantParser, to prevent large numbers of freads for single bytes, which is inefficient.
2022-11-24 15:54:16 +00:00
Yaohua Xiong
f9fa182abc Refactor Curve3D::_bake() method
The main change is to caculate tangent directly from bezier curve, without going
through discretized polyline, avoiding pitfalls of discretization.

Other changes are:
1. Add an bezier_derivative() method for Vector3, Vector2, and Math;
2. Add an tesselate_even_length() method to Curve3D, which tesselate bezier curve to even length segments adaptively;
3. Cache the tangent vectors in baked_tangent_vector_cache;
2022-11-24 10:52:06 +08:00
Rémi Verschelde
3791872c65
Merge pull request #67726 from HenryClones/integer-lerping-errors
Add case for Variant::INT in lerp variant switch
2022-11-23 08:33:53 +01:00
Xpertice
3e36cc7c73 Add case for Variant::INT in lerp variant switch 2022-11-22 22:37:22 -05:00
VolTer
e26f0906f2 Implement snappedi, snappedf, and Vector[2/3/4]i.snapped 2022-11-19 06:18:55 +01:00
Rémi Verschelde
cfb9cae23a
Merge pull request #62814 from KoBeWi/strint
Restore numeric from String constructors
2022-11-15 22:29:55 +01:00
Rémi Verschelde
80dbcfd995
Merge pull request #68657 from Sauermann/fix-redundant-initialization
Remove redundant non-trivial Variant types initializations
2022-11-14 23:23:54 +01:00
Hugo Locurcio
efe3220b2e
Fix periods in editor strings and messages
- Ensure all strings with ellipsis end with 3 periods instead of 2.
- Fix extraneous period in "Error calling from signal '...' to callable"
  messages.
2022-11-14 19:36:36 +01:00
Markus Sauermann
3b14f0334c Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
kobewi
0d122ce459 Allow to escape closing brackets in CFG tags 2022-11-09 14:00:51 +01:00
Rémi Verschelde
12b4a263ee
Merge pull request #67730 from KoBeWi/late_to_the_call
Add call_deferred() method to Callable
2022-11-06 15:55:43 +01:00
kobewi
1778301cd0 Add call_deferred() method to Callable 2022-11-04 17:24:34 +01:00
kobewi
8a47a12207 Add support for empty delimiter in String.split 2022-11-04 15:09:12 +01:00
Rémi Verschelde
3eaf49765b
Merge pull request #68192 from aaronfranke/unify-node3d-euler
Unify Node3D RotationOrder with global EulerOrder
2022-11-03 12:07:42 +01:00
Aaron Franke
9e952c8386
Allow getting Quaternion rotation in different Euler orders 2022-11-02 19:20:10 -05:00
Aaron Franke
9225eb461e
Unify Node3D RotationOrder with global EulerOrder 2022-11-02 17:46:03 -05:00
Aaron Franke
8556fdd4bc
Move EulerOrder enum to math_defs.h and global scope 2022-11-02 13:44:13 -05:00
Rémi Verschelde
d2e1b4b9f0
Merge pull request #68118 from aaronfranke/quat-from-euler
Replace Quaternion Euler constructor with `from_euler` method
2022-11-02 18:51:59 +01:00
Rémi Verschelde
62ed75df9c
Merge pull request #64830 from dalexeev/color-hide-internals
Remove internal functions of named colors from the public API
2022-11-02 18:51:27 +01:00
Rémi Verschelde
d3a6855dfc
Merge pull request #66361 from dalexeev/remove-int-plus-string
Unexpose confusing `String + int` and `int + String` operations
2022-11-02 18:51:16 +01:00
Rafał Mikrut
d7d130295e Support for checking that Projection is(not) null 2022-11-01 20:49:52 +01:00
Aaron Franke
83634119d4
Replace Quaternion Euler constructor with from_euler method 2022-11-01 09:28:12 -05:00
Clay John
682156e1f0
Merge pull request #66383 from aaronfranke/basis-from-euler
Clean up Basis from Euler code
2022-10-27 09:44:21 -07:00
Yuri Rubinsky
38691d5b1d
Merge pull request #67655 from MewPurPur/remove-dupe-registrations 2022-10-23 09:54:06 +03:00
Aaron Franke
7f9a8c99c9
Clean up Basis from Euler code 2022-10-21 17:54:49 -05:00
Max Hilbrunner
5cefc07d90
Merge pull request #67444 from nonunknown/array_pick_random
Add ability to pick random value from array
2022-10-21 16:25:52 +02:00
Danil Alexeev
653e8f5c86
Remove internal functions of named colors from the public API 2022-10-21 11:21:43 +03:00
Nonunknown
9f4dbf415d add ability to pick random value from array 2022-10-20 08:39:47 -03:00
VolTer
1fd59b98fb Remove duplicate operator registrations 2022-10-20 03:03:47 +02:00
Rémi Verschelde
00d44a9c73 Merge pull request #67118 from Mickeon/
Fix Typed Array of Objects not accepting `null`.
2022-10-17 17:30:38 +02:00
Rémi Verschelde
6d9d220d64 Merge pull request #67224 from Mickeon/jason
Use `JSON::stringify` where possible
2022-10-11 09:27:53 +02:00
Rémi Verschelde
4d5d33f7ff Merge pull request #67126 from Mickeon/i-was-very-bored
Strip unnecessary break on switches returning early in Variant
2022-10-11 09:27:17 +02:00
Rémi Verschelde
58eff50bf1 Merge pull request #64268 from timothyqiu/is-finite
Add `is_finite` method for checking built-in types
2022-10-11 09:25:46 +02:00
Micky
fe56c1ff75 Use JSON::stringify where possible 2022-10-11 00:27:23 +02:00
Micky
41dcc36643 Strip unnecessary break on switches returning early in Variant
Tweaks comments around the touched-up parts. Also tweaks spacing

Also adds some spacing in all cases of Variant::`reference()`. This is a special for consistency, because it ends up making the cases more readable.
2022-10-10 22:09:51 +02:00
Rémi Verschelde
2fe8ac085b Merge pull request #64692 from touilleMan/no-variant-destructor-for-struct-builtins
Remove Transform2/3D,AABB,Basis from Variant destructors given they are POD structs
2022-10-10 17:42:08 +02:00
Rémi Verschelde
51bb3c36dd Merge pull request #66584 from rune-scape/rune-validated-call-obj-bug
Fix unset `ObjectID` with validated `get_object()` call
2022-10-10 13:53:26 +02:00
Micky
bf64a068a4 Fix Array.slice() and filter() forgetting Typed Array 2022-10-09 12:34:19 +02:00
Micky
03bef1562b Fix Typed Array of Objects not accepting null. 2022-10-09 10:32:48 +02:00
Haoyu Qiu
5da515773d Add is_finite method for checking built-in types 2022-10-08 13:25:08 +08:00
Rémi Verschelde
62b066dbd6 Fix more MSVC C4702 (unreachable code) warnings 2022-10-07 14:43:59 +02:00
bruvzg
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
Rémi Verschelde
3a2b0ab73d Merge pull request #66898 from aaronfranke/proj-mat-columns
Rename Projection `matrix` to `columns`
2022-10-05 08:35:26 +02:00
Hugo Locurcio
6afbf0bd5a
Improve dictionary printing to avoid confusion with arrays
- Add leading and trailing spaces within dictionaries, as the `{}`
  characters are hard to distinguish from `[]` on some fonts.
  This is especially helpful with empty arrays and dictionaries.
2022-10-04 20:33:40 +02:00
Aaron Franke
2cea42cc7f
Rename Projection matrix to columns 2022-10-04 12:34:19 -05:00
Rémi Verschelde
6991e9b43d Merge pull request #66583 from bruvzg/constexpr
Use `constexpr` in the conditions with template parameters and `sizeof`s to suppress C4127 warnings.
2022-09-29 10:44:22 +02:00
bruvzg
ea1848ce0a
Use constexpr in the conditions with template parameters and sizeofs to suppress C4127 warnings. 2022-09-29 10:38:21 +03:00
rune-scape
51c411c7ad Fix unset ObjectID with validated get_object() call
Fixes unset `ObjectID` in variant when calling a validated builtin method returning an `Object *`.
2022-09-28 23:04:22 -07:00
bruvzg
8a9659b152
Change BitField to use 64-bit int. 2022-09-28 17:36:59 +03:00
kobewi
52b20ce909 Use 64bit integers in utility methods 2022-09-28 02:26:37 +02:00