Commit graph

1657 commits

Author SHA1 Message Date
masoud bh
9d540afd1c android remove "gen" folder from git. 2015-09-16 16:28:01 +04:30
masoud bh
867c95223d Fix android build script
some fixes for android build script.
remove armv6,x86 options and add "android_arch" option for select
compiler architecture (armv7,armv6,x86)(default armv7).
add architecture suffix for output files and you can compile for several
architecture simultaneously.
example:
libgodot.android.opt.debug.armv7.so
libgodot.android.opt.debug.armv7.neon.so
libgodot.android.opt.debug.armv6.so
libgodot.android.opt.debug.x86.so
now we can enable/disable neon on armv7 with "android_neon" option
(default enable).
add "NDK_TARGET_X86" option for select toolchain to use for the NDK x86
(default x86-4.8).
change inputs model for "ndk_platform" option (default android-15).
fix armv7 ccflags.

with this patch, must put libgodot_android.so file in specific
architecture folder:

armv7 (default): <android-java>/libs/armeabi-v7a/
armv6: <android-java>/libs/armeabi/
x86: <android-java>/libs/x86/
2015-09-16 16:14:38 +04:30
Juan Linietsky
1931d228fa Merge pull request #2469 from vnen/fix-2418
Set AnimationEditor UndoRedo reference on creation, Fix #2418
2015-09-14 01:02:36 -03:00
George Marques
1add3b3dac
Set AnimationEditor UndoRedo reference on creation
Fix #2418
2015-09-13 16:21:09 -03:00
Juan Linietsky
4773c19e60 Merge pull request #2467 from romulox-x/iphoneSplash
server build error fixed
2015-09-12 23:19:12 -03:00
romulox_x
e5730c1c7c fixed server breaking error in previous splash screen commit 2015-09-12 19:15:02 -07:00
Juan Linietsky
89a901c4b6 Merge branch 'master' of https://github.com/okamstudio/godot 2015-09-12 10:56:13 -03:00
Juan Linietsky
a88f67821c HTML5 exporter seems to be fully functional
-user:// filesystem implemented
-default template page could look prettier, help appreciated
2015-09-12 10:54:47 -03:00
Juan Linietsky
943714c015 Merge pull request #2461 from romulox-x/iphoneSplash
fixed iOS splash screen
2015-09-12 00:17:24 -03:00
Juan Linietsky
56c907ad04 fix to builtin freetype defines on linux 2015-09-10 22:15:00 -03:00
Juan Linietsky
751202768c fix to freetype detection 2015-09-10 21:40:34 -03:00
Juan Linietsky
682578f3b3 more c++ include references removed 2015-09-10 20:53:31 -03:00
Juan Linietsky
c7426717d3 Merge branch 'master' of https://github.com/okamstudio/godot 2015-09-10 20:31:34 -03:00
Juan Linietsky
83b69f8fef remotion of some c++ includes to avoid dependency on libstdc++ 2015-09-10 20:30:46 -03:00
steve
b0e5031f1f ios now displays splash screen between launch image and main scene, instead of a black screen 2015-09-10 15:01:02 -07:00
Juan Linietsky
59e1ad2773 disabling theora for now (will be re-written, re-enabled later) 2015-09-10 13:27:15 -03:00
Juan Linietsky
fad1faddae Removing locatime so this function compiles again.
I don't think it has any practical use anyway.
2015-09-10 13:10:23 -03:00
Juan Linietsky
3013a83f2f Merge branch 'master' of https://github.com/okamstudio/godot 2015-09-10 00:12:05 -03:00
Juan Linietsky
0fb7b5aa0c HTML5 exporter Improvements
-Better template handling
-Voice support
-Stream support
2015-09-10 00:10:54 -03:00
Juan Linietsky
4e8dcc8938 Merge branch 'master' of https://github.com/okamstudio/godot 2015-09-09 18:52:47 -03:00
Juan Linietsky
9741374617 Rewrite of the AudioStream API
-Fixes long-standing issues regarding to playing a single stream multiple times simultanteously
-Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design
-Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future
2015-09-09 18:50:52 -03:00
Ariel Manzur
e3e93da6b9 fixed localtime thing for ios, not tested anywhere else 2015-09-09 20:24:38 +00:00
punto-
4d900859e2 ios build with osxcross 2015-09-09 21:57:49 +02:00
Juan Linietsky
2d570ac657 Merge pull request #2427 from volzhs/fix-game-window-resolution
fix game window runs only 800x600. fix #2426
2015-09-08 09:18:57 -03:00
volzhs
cf98b44d3f fix game window runs only 800x600 2015-09-05 15:47:23 +09:00
Juan Linietsky
b0aa49accb merged some stuff for okam 2015-09-03 23:24:55 -03:00
Juan Linietsky
7900d5daf2 Merge pull request #2414 from crr0004/2409-editor-freeze
Issue #2409 Fixes editor freeze
2015-09-02 07:55:17 -03:00
crr0004
f34c3e249b Fixes editor freeze 2015-09-02 13:56:51 +10:00
Juan Linietsky
688047a4c9 -removed resources dock, good bye old friend 2015-09-01 00:49:47 -03:00
Juan Linietsky
cf57a654d7 new editor settings customization of where to run the game from the editor 2015-08-30 23:36:46 -03:00
Juan Linietsky
2d8866574d Added gravity scale, and linear/angular damp override to 3D physics. 2015-08-30 18:57:17 -03:00
Juan Linietsky
cb6839c5c1 make moving up&down items from the autoload list work 2015-08-30 17:48:29 -03:00
Juan Linietsky
319cc7e3ae detect node and variable assignments in _ready, _init, etc for further code completion 2015-08-30 11:50:10 -03:00
Juan Linietsky
947b283248 -fix compile issue (pow)
-ask user for track to call nodes when adding call track
2015-08-30 10:10:51 -03:00
Juan Linietsky
7bc9846f16 -multi-selection (shift-click) working in scene tree 2015-08-29 23:46:32 -03:00
Juan Linietsky
1bad27e1f8 -Properly keep animation editor and viewport state while switching scene tabs 2015-08-29 22:59:25 -03:00
Juan Linietsky
b4acd18f32 -display/emulate_touchscreen now really emulates a touchscreen
-icons to show node menus
2015-08-29 17:16:11 -03:00
Juan Linietsky
1fecba6b5b -added hints to sprite v/hframes, fixes truncation problem
-removed an error being printed often unnecesarly about missing child
2015-08-29 13:02:56 -03:00
Juan Linietsky
3a59747c62 -fixes to capture mode
-ability to drag spinboxes and tree ranges to change values, like in Unity or Unreal
2015-08-29 01:43:21 -03:00
Juan Linietsky
b0be30d9ef make sure array is created if not existing, as noted by Guilherme Felipe 2015-08-25 23:09:41 -03:00
Juan Linietsky
d50921b550 Show documentation for properties on hover.
This works if the property has been documented (about half are at this point)
2015-08-25 23:00:11 -03:00
Juan Linietsky
04cb3c9eb1 Ability to edit all kinds of arrays from the property editor.
Yes, I'm trying to convince you to test the alpha release by adding all these now :)
2015-08-25 20:45:51 -03:00
Juan Linietsky
eff2931b2a Multiple, simultaneous node editing spuport!!
..but will you be brave enough to try it? :)
2015-08-25 00:08:45 -03:00
Juan Linietsky
0d77277a86 missing type icon 2015-08-24 09:40:48 -03:00
Juan Linietsky
f6e17e37e8 Added new NinePatch control (could be done before with Panel and Stylebox but this is easier)
Will you be brave enough to try it? :)
2015-08-24 09:39:16 -03:00
Juan Linietsky
5850b6b58a beautiful visual menu to change anchors
will you dare to try it? :)
because, I'd check previous commit msgs if I were you..
2015-08-24 01:00:39 -03:00
Juan Linietsky
700fdf5c0c fix build issue with ssl, closes #2384 2015-08-23 20:54:13 -03:00
Juan Linietsky
4b40f9228b Merge branch 'master' of https://github.com/okamstudio/godot 2015-08-23 20:22:08 -03:00
Juan Linietsky
07e9741425 **WARNING BEFORE PULLING**
This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools.
If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :)

Summary of Changes

-New Filesystem dock, with filesystem & tree view modes.
-New refactoring tools, to change or fix dependencies.
-Quick search dialog, to quickly search any file
2015-08-23 20:15:56 -03:00
Juan Linietsky
e1e54d39e4 damn github built-in editor 2015-08-21 22:33:49 -03:00