Commit graph

30772 commits

Author SHA1 Message Date
Rémi Verschelde
28b5f07355
Merge pull request #51277 from lawnjelly/portals_debug_collision_shapes 2021-08-05 16:39:03 +02:00
Rémi Verschelde
c409e8268c
Merge pull request #51276 from lawnjelly/portals_set_active_editor_check
Portals - rooms_set_active needs Editor check
2021-08-05 16:38:55 +02:00
Rémi Verschelde
91dfb803c5
SCons: Fix info message when defining GODOT_VERSION_STATUS
(cherry picked from commit e92ba89dc7)
2021-08-05 16:36:20 +02:00
Raul Santos
5c206c38f9
Simplify C# print methods
- Extracts the parameters logic to a single method
- Simplify the handling of null parameters

(cherry picked from commit ad460cde79)
2021-08-05 16:35:55 +02:00
Rémi Verschelde
a96519fa69
Merge pull request #51274 from lawnjelly/portals_recursive_loop
Portals - fix recursive loop looking out from internal rooms
2021-08-05 15:45:47 +02:00
Bastiaan Olij
cc1f7f2edc Revert "Combined the DOF far and DOF near passes"
This reverts commit 39658b4e07.
2021-08-05 23:22:31 +10:00
Rémi Verschelde
9bbb8cd40d
Merge pull request #51251 from LightningAA/show_view_rotation_dir-3.x
[3.x] Minor visual improvements to the view rotation gizmo
2021-08-05 15:00:02 +02:00
lawnjelly
258831c12e Portals - fix showing debug collision shapes
Set the portal_mode to GLOBAL on creation.
2021-08-05 13:28:11 +01:00
lawnjelly
f4c5092027 Portals - rooms_set_active needs Editor check
Calling rooms_set_active with TOOLS_ENABLED from a running project resulted in a crash because the Spatial Editor is not available. Wrapped it in an is_editor_hint.
2021-08-05 13:14:00 +01:00
lawnjelly
2c88517a7b Portals - fix recursive loop looking out from internal rooms
In some situations looking out from an internal room it was possible to look back into the portal into the internal room.

This PR fixes this by keeping a single item 'stack' record of the last external room, and preventing recursing into this room. This also makes tracing significantly more efficient out of internal rooms, as there is no need to trace the external room multiple times.
2021-08-05 12:37:05 +01:00
Rémi Verschelde
856097d7bc
Merge pull request #51258 from The-O-King/normal_compression_fix
Fix Bugs w/ Octahedral Compression Implementation
2021-08-05 09:14:38 +02:00
Omar El Sheikh
6c643af6a7 Fix Bugs w/ Octahedral Compression Implementation
Initial octahedral compression incorrectly wrote tangent to the buffer
using an offset of 3 rather than 4, losing the sign of the tangent
vector needed for things like tangent space for texturing mapping

GLES3 renderer used remove_custom_define rather than set_conditional to
change back to the default conditional state the scene shader should be
in
2021-08-04 21:48:56 -04:00
Lightning_A
6280c66f04 Minor improvements to the view rotation gizmo 2021-08-04 13:15:44 -06:00
Rémi Verschelde
63047093c9
Merge pull request #48616 from Razoric480/lsp-3x-rename
Implement LSP didSave notify and rename request [3.x]
2021-08-04 20:28:16 +02:00
Rémi Verschelde
d5a0b2e8bf
Merge pull request #47266 from nekomatata/solver-kinematic-bug-fix-3.4
[3.4] Fix GodotPhysics solver with kinematic body set to report contacts
2021-08-04 19:59:19 +02:00
PouleyKetchoupp
6fdffacb4e Fix GodotPhysics solver with kinematic body set to report contacts
In 3D, collision is disabled between kinematic/static bodies when
contacts are generated only to report them.

In 2D, this case was already fixed but the code is cleaned to make
it easier to follow.
2021-08-04 10:41:58 -07:00
Rémi Verschelde
2269c2ebe2
Merge pull request #51243 from pycbouh/editor-theme-instructions-3.x
[3.x] Improve user communications in the theme editor
2021-08-04 18:35:03 +02:00
Yuri Sizov
3b6e7d61a5 Improve user communications in the theme editor 2021-08-04 18:36:06 +03:00
Rémi Verschelde
b8ac2e0cff
Merge pull request #51240 from pycbouh/control-theme-override-rename-3.x
[3.x] Make theme item overrides more obvious in the Inspector
2021-08-04 17:29:09 +02:00
Yuri Sizov
e7bd53b690 Make theme item overrides more obvious in the Inspector 2021-08-04 17:02:00 +03:00
Rémi Verschelde
c96377399c
Merge pull request #51229 from timothyqiu/inspector-update-3x
[3.x] Disable save button when Inspector is not editing anything
2021-08-04 09:29:01 +02:00
Haoyu Qiu
063b7be937 Disable save button when Inspector is not editing anything 2021-08-04 15:03:54 +08:00
Rémi Verschelde
d9a07d1528
Merge pull request #51221 from pycbouh/editor-mono-build-log-3.x
[3.x] Fix the editor theme application for the Mono build log
2021-08-03 21:45:39 +02:00
Yuri Sizov
3857fd5ceb Fix the editor theme application for the Mono build log 2021-08-03 22:11:33 +03:00
Haoyu Qiu
87e49183bc Fix various i18n failures 2021-08-03 23:36:43 +08:00
Rémi Verschelde
cae29b5267
Merge pull request #51211 from pycbouh/editor-resource-picker-cache-3.x
[3.x] Cache `EditorResourcePicker`'s allowed types
2021-08-03 15:52:20 +02:00
Yuri Sizov
cb66cf80f5 Cache EditorResourcePicker's allowed types 2021-08-03 16:21:05 +03:00
kobewi
5692bc8dd0
Improve ConfigFile example
(cherry picked from commit 1721f0143e)
2021-08-03 14:56:51 +02:00
Fabio Alessandrelli
811ea6ad64
[Net] Fix IP address resolution incorrectly locking the main thread.
This seems to be a pretty old bug, older then originally reported (at
least under certain circumstances).

The IP singleton uses a resolve queue so developers can queue hostnames
for resolution in a separate while keeping the main thread unlocked
(address-resolution OS functions are blocking, and could block for a long
time in case of network disruption).

In most places though, the address resolution function was called with
the mutex locked, causing other functions (querying status, queueing
another hostname, ecc) to block until that resolution ended.

This commit ensures that all calls to OS address resolution are done
with the mutex unlocked.

(cherry picked from commit aca5540e13)
2021-08-03 14:33:42 +02:00
Rémi Verschelde
d38180b20f
Merge pull request #51208 from Chaosus/vs_cleanup_warnings_3.x
[3.x] Prevents some warnings from appearing in visual scripts
2021-08-03 11:08:00 +02:00
Rémi Verschelde
92bafdcafb
i18n: Sync template with current 3.x codebase
Weblate will now track the state of `3.x` to prepare for the 3.4 release.
2021-08-03 11:04:02 +02:00
Rémi Verschelde
cefc806b34
i18n: Sync translations with Weblate
Last POT sync with the `3.3` branch, we'll now switch Weblate to track
`3.x` to prepare for the 3.4 release.

(cherry picked from commit dec840452d)
2021-08-03 11:04:01 +02:00
Rémi Verschelde
ba886a7295
Merge pull request #51207 from akien-mga/3.x-cherrypicks 2021-08-03 11:03:53 +02:00
Yuri Roubinsky
96f957f93b [3.x] Prevents some warnings from appearing in visual scripts 2021-08-03 11:27:45 +03:00
merumelu
ffec0799cb
makerst: use link titles for external tutorials
(cherry picked from commit b8752d91dc)
2021-08-03 10:20:19 +02:00
Rémi Verschelde
f5836b40d4
doc: Use self-closing tags for return and argument
For the time being we don't support writing a description for those, preferring
having all details in the method's description.

Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.

(cherry picked from commit 7adf4cc9b5)
2021-08-03 10:20:19 +02:00
Rémi Verschelde
a43365bd58
Allow overriding VERSION_STATUS with GODOT_VERSION_STATUS in env
`VERSION_STATUS` is part of what constitutes the reference version for a given
Godot build, and is part of the version check for compatible export templates.

For dev snapshots (alpha, beta, RCs), we usually set the `VERSION_STATUS` to
a specific build number (e.g. `beta2`), but this change doesn't end up
committed to the Git repository as we don't want to keep changing `version.py`
for testing builds.

So this new environment override will be what can be used in official builds
and by users making custom builds for specific snapshots.

(cherry picked from commit 948dcb63ca)
2021-08-03 10:20:19 +02:00
Rémi Verschelde
91d29ddcfb
Add script to make source tarball with .git/HEAD
This allows to generate the `VERSION_HASH` constant with the Git commit hash
even when building from a source tarball which is not a Git repository (and
without dependency on Git itself).

(cherry picked from commit 9a71038e34)
2021-08-03 10:20:18 +02:00
kleonc
8274d18244
TabContainer Fix moving dropped tab at incorrect child index
(cherry picked from commit a5a4532378)
2021-08-03 10:20:18 +02:00
Nicholas Huelin
0b94db5f4c
Make the "View" menu in 3D view toolbar stay open when selecting a checkbox
This pull request fixes an issue where the "View" menu in the 3D view toolbar would close when you selected either the "View Origin" or "View Grid" checkboxes. This was inconvenient and wasted time by making you have to reopen the menu in order to get to other settings anytime you changed this.

(cherry picked from commit 3ffd75107d)
2021-08-03 10:20:18 +02:00
Hugo Locurcio
21a68d1c44
Print a warning when the engine is started as root/superuser
This is a security risk (especially when hosting a game server)
and can make audio non-functional on Linux.

(cherry picked from commit 9c34db6cb4)
2021-08-03 10:20:18 +02:00
foxydevloper
f807c7e569
Name nodes added from drag & drop by name_casing
(cherry picked from commit 07a8f0fe38)
2021-08-03 10:18:04 +02:00
Raul Santos
d46d66020e
Fix forward calculation in PathFollow3D for the position at the end of the curve
(cherry picked from commit e23f6a5bba)
2021-08-03 10:18:04 +02:00
Kevin Sanders
88ad05c5dc
Grammar fix.
(cherry picked from commit 6db57b9da2)
2021-08-03 09:33:25 +02:00
Haoyu Qiu
812076baf6
Validates VisualScript.add_node input node
(cherry picked from commit 0ca38ffe76)
2021-08-03 09:33:25 +02:00
Rémi Verschelde
ea0116b01f
Dependency editor: Edit message about move to trash
Fixes #47106.

(cherry picked from commit 41ed695ba2)
2021-08-03 09:33:25 +02:00
Yuri Roubinsky
4fef6b9cbc
Prevent warning spam to console when dragging a CanvasItem in container
(cherry picked from commit bb5729fd35)
2021-08-03 09:33:25 +02:00
Yuri Roubinsky
37c985e189
Fix crash on doc dragging in script list panel
(cherry picked from commit c86aa2a705)
2021-08-03 09:33:25 +02:00
Pedro J. Estébanez
e0f8efcb01
Fix thread start with no user data when target has no default argument
(cherry picked from commit 7ca8051645)
2021-08-03 09:33:25 +02:00
Rémi Verschelde
69c194736d
VariantParser: Fix uninitialized ResourceParser funcs
They could cause a segfault when parsing values with ID "Resource"
as apparently we never set a valid `func` for it.

Fixes crash part of #42115.

(cherry picked from commit f3aaa713d9)
2021-08-03 09:33:25 +02:00