Commit graph

1791 commits

Author SHA1 Message Date
Fabio Alessandrelli
df391cc5be Add new MultiplayerAPI class
Handles all the high level networking stuff
2018-03-03 18:28:49 +01:00
Nicolas Silva
e73266a51c Allow degenerate triangles in polygon triangulation when necessary. 2018-02-28 22:46:56 -05:00
Hein-Pieter van Braam
d702d7b335 Fix various valgrind reported uninitialized variable uses 2018-02-28 21:55:13 +01:00
Ignacio Etcheverry
f37090ccf4 Mono: Better versioning and gracefully unloading of Godot API assemblies 2018-02-25 20:56:27 +01:00
Poommetee Ketson
67e20dc2b6 (Magnify|Pan)Gesture: implement as_text 2018-02-24 10:35:25 +07:00
Rémi Verschelde
23ebae01dc Refactor version macros and fix related bugs
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were
several places hardcoding their own variant of the version string, potentially
with bugs (e.g. forgetting the patch number when defined).

The new logic defines:

- VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1)
- VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch',
  depending on whether the latter is defined (e.g. 3.1.4)
- VERSION_FULL_CONFIG, which contains the version status (e.g. stable)
  and the module-specific suffix (e.g. mono)
- VERSION_FULL_BUILD, same as above but with build/reference name
  (e.g. official, custom_build, mageia, etc.)
  Note: Slight change here, as the previous format had the build name
  *before* the module-specific suffix; now it's after
- VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed
  with "Godot v" for readability

Bugs fixed thanks to that:

- Export templates version matching now properly takes VERSION_PATCH
  into account by relying on VERSION_FULL_CONFIG.
- ClassDB hash no longer takes the build name into account, but limits
  itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant
  for the API hash).
- Docs XML no longer hardcode the VERSION_STATUS, this was annoying.
- Small cleanup in Windows .rc file thanks to new macros.
2018-02-23 20:15:29 +01:00
Fabio Alessandrelli
920d2bfdfa Add two new default actions ui_end, ui_home
Used by Slider and Scrollbar
2018-02-23 13:01:28 +01:00
Poommetee Ketson
f4f92b55e1 Color:fix setting V switch S to old V value 2018-02-22 16:43:00 +07:00
luz.paz
612ab4bbc6 Fix typos with codespell
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Juan Linietsky
9e3a1e5401 Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 2018-02-21 09:39:09 -03:00
Rémi Verschelde
57d562b394 Fix loading project.binary from PCK file
Regression introduced in #16825.
My logic was correct, but not the error code I was expecting.
The error reporting in FileAccess likely needs a review too.
2018-02-21 09:07:59 +01:00
Rémi Verschelde
37a6ce5a42
Merge pull request #15563 from poke1024/gdscript-shuffle
Add shuffle() method to Array
2018-02-19 21:53:08 +01:00
Rémi Verschelde
7455244866
Merge pull request #15852 from poke1024/color_hsv
Add Color.from_hsv()
2018-02-19 21:51:04 +01:00
Rémi Verschelde
7839076f95 Improve error reporting of ProjectSettings::setup()
And use it to better report errors in the console and project manager
when a project.godot file is corrupted.

Fixes #14963.
2018-02-19 16:41:43 +01:00
Artem Varaksa
d35e486228 Clean up some bad words from code comments 2018-02-17 16:00:39 +03:00
Rémi Verschelde
0c7bed45c4 Add locale renames for Hebrew and Indonesian on Windows
Windows does not fully respect ISO 639-1 like other systems,
so we have to override its locale values for those languages.

Also added comments to document the locale provenance.
2018-02-14 18:49:27 +01:00
Rémi Verschelde
e0f43e0678
Merge pull request #15564 from RandomShaper/adpod-topmost
Add new window setting: always on top
2018-02-14 16:43:40 +01:00
Rémi Verschelde
574133e4e0
Merge pull request #15892 from Zylann/add_missing_vs_bindings
Added all missing VisualServer bindings
2018-02-14 16:05:49 +01:00
Rémi Verschelde
b48cc669e2
Merge pull request #16169 from hungrymonkey/issue_16160
Change function signature from float to double to match type get_doub…
2018-02-14 15:50:47 +01:00
Fabio Alessandrelli
67b600d957 Add mbedtls module 2018-02-14 01:26:23 +01:00
Marcelo Fernandez
ea1d726a46 Added OS::center_window to center the window precisely on desktop platforms 2018-02-12 15:45:41 -03:00
Rémi Verschelde
cbdd410a6f
Merge pull request #15899 from karroffel/stringbuffer-template-arg
add template argument for size in StringBuffer
2018-02-07 11:37:10 +01:00
Nicolas Silva
91215e1919 Fix polygon triangulation failure.
The ear clipping algorithm used to triangulate polygons has a slightly too conservative point-in-triangle test which can, in some configurations prevent it from finding a possible tessellation. Relaxing the test by considering that points exactly on edges don't belong the triangle fixes the issue. Changing the semantic of the test is safe because no other code makes use of it. A more detailed explanation can be found in issue #16395.

Fixes #16395.
2018-02-05 16:01:24 +01:00
Hein-Pieter van Braam
e836a7d88d Kill an old debugging message
When running the engine with -d we get a message on the command-line for
each control being clicked. After discussing with @reduz it seems that
this is old and should be removed. Commented out as requested.
2018-02-05 11:18:49 +01:00
Timur Celik
c16f61190c Fix broken variant call of Vector3.snapped 2018-02-03 19:57:12 +01:00
Paolo Perkovic
08d4bfacaf Fix inconsistencies and typos in argument names 2018-02-01 16:47:20 +01:00
Rémi Verschelde
906ac2fc9d
Merge pull request #16002 from bruvzg/mono_loading_form_res
[Mono] Allow loading assemblies (including mscorlib) from resources.
2018-02-01 14:36:05 +01:00
Rémi Verschelde
e7cf2b2e77
Merge pull request #16188 from Schweigert/master
Display set_nodelay to GDScript
2018-01-31 17:26:12 +01:00
bruvzg
b3ddf12fb1
Mono: Allow loading mscorlib from resources. 2018-01-31 09:20:46 +02:00
Marlon Henry Schweigert
87adf9cfba Display set_nodelay to GDScript
Pass enabled arg

Rename set_nodelay to set_no_delay

Add description to the method

Change description
2018-01-30 13:22:15 -02:00
Rémi Verschelde
5b580fb69b
Merge pull request #15995 from GodotExplorer/pr-debugger-weakref
Remote debugger send the real instance of WeakRef referenced to
2018-01-30 13:43:02 +01:00
Poommetee Ketson
ebe2337515 Fix wrong return type of xform functions 2018-01-30 18:45:54 +07:00
hungrymonkey
d2f1c87063 Change function signature from float to double to match type get_doubleCloses #16160 2018-01-29 15:45:46 -08:00
Hein-Pieter van Braam
7577252b1b Use the appropriate Variant hash and compare functions for Dictionaries
Dictionaires did not use the VariantHasher and VariantComparator making
them unsafe for use with NaN values as keys. This PR uses the
appropriate Variant implementations for these functions.

   var d = {}
   d[Vector2(NAN, NAN)] = 0
   d[Vector2(NAN, NAN)] = 0
   print(d.size())

will now output '1' and not '2'

This fixes #16031
2018-01-27 15:11:39 +01:00
Ariel Manzur
81426ff0a8 - Improves portability in joystick buttons enum
- Fixes linking bug in modules split library
2018-01-24 19:12:54 -03:00
Rémi Verschelde
5342ec32b5
Merge pull request #15844 from letheed/better-error-msg
Make cyclic resource inclusion error message more helpful
2018-01-24 11:52:52 +01:00
Geequlim
10f0451cc2 Remote debugger send the real instance of WeakRef referenced to 2018-01-23 17:17:35 +08:00
karroffel
ac2a9bb267 add template argument for size in StringBuffer
Until now the pre-allocated array size was defined to be 64 without
a way of adjusting it from the calling side.

This commit adds the size as a template parameter.
2018-01-20 20:03:17 +01:00
Marc Gilleron
e415fd05bb Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
2018-01-20 16:59:26 +01:00
karroffel
30822e8ab7 fixed crash with StringBuilder
When using a newly created StringBuilder then the as_string() method
will crash when trying to free an allocated 0-sized chunk of memory.

When 0 bytes get allocated with memnew_arr then a NULL pointer gets
returned. When trying to free that pointer the programm will crash.
2018-01-20 15:26:58 +01:00
Ariel Manzur
e2b50e1abb improves portability with some compilers 2018-01-18 19:16:34 -03:00
Bernhard Liebl
be55171231 Add Color.from_hsv() 2018-01-18 22:13:00 +01:00
Rémi Verschelde
9f479f096c Fix typos in code and docs with codespell
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
letheed
37c4bc64de Make cyclic resource inclusion error message more helpful 2018-01-18 18:35:24 +01:00
Rémi Verschelde
6c46787749 doc: Replace some more "val" with "value" + sync 2018-01-17 10:43:23 +01:00
Rémi Verschelde
09ca100658
Revert "Fix bad color to HTML conversion. Alpha channel was added before RGB." 2018-01-16 10:22:22 +01:00
Juan Linietsky
03475ba197 Filled tutorial field in most relevent classes.
Added tutorial display in doc.
2018-01-15 18:41:13 -03:00
K. S. Ernest (iFire) Lee
ef1c26a9a5 Make sure PropertyHint matches in the VisualScript editor. 2018-01-15 22:19:54 +01:00
bruvzg
d0868a8f40
Fix String::itos/String::num_int64(INT64_MIN) output. 2018-01-13 22:06:08 +02:00
Paul Joannon
a066f896d8 get_target_fps and set_target_fps now both use an int 2018-01-12 14:26:21 +01:00
Paul Joannon
e08b6c9a9c fix set_stream_peer binding in PacketPeer 2018-01-12 14:25:05 +01:00
Rémi Verschelde
e24f2c6489
Merge pull request #15611 from bojidar-bg/x-bind-more-properties
Bind many more properties to scripts
2018-01-12 09:00:20 +01:00
Juan Linietsky
2cde466ebd -Remove color operator clamping, which is unnecesary. Fixes #15184, fixes #14686.
-Refresh progress bar less often, makes baking, exporting, etc. faster.
2018-01-12 00:08:32 -03:00
Bojidar Marinov
9b8e8b2220
Bind many more properties to scripts
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
Juan Linietsky
9a62829759
Merge pull request #15531 from AndreaCatania/p2
Fixed crash on duplicate GIProbe baking
2018-01-11 16:44:18 -03:00
AndreaCatania
5ac441131e Fixed crash on duplicate GIProbe baking 2018-01-11 19:50:33 +01:00
Ruslan Mustakov
a6157245b1 Dont print error when loading resource from cache 2018-01-11 20:46:18 +07:00
poke1024
75d69fb4ec Add shuffle() method to Array 2018-01-10 19:36:53 +01:00
robfram
19915d674c Fix bad color to HTML conversion. Alpha channel was added befor RGB. 2018-01-09 22:34:00 +01:00
Ignacio Etcheverry
5be356b72f Mono: Implement stack info for errors and exceptions 2018-01-09 17:19:03 +01:00
Todd Ross
6e932c3108 obsolete UndoRedo max_steps; no users identified 2018-01-08 10:57:07 -06:00
Rémi Verschelde
1fea0adc5c
Merge pull request #15337 from touilleMan/fix-classdb_get_method_list-without-instrospection
Fix _ClassDB::get_method_list when instrospection is disabled
2018-01-08 15:18:20 +01:00
Rémi Verschelde
fe841fe827
Merge pull request #15437 from GodotExplorer/pr-fix-15424
Add null checking for paramaters in UndoRedo
2018-01-07 13:03:47 +01:00
Rémi Verschelde
0593daa826
Merge pull request #15382 from mrcdk/poolarrays_neq_fix
Fix NEQ operation for Arrays and Pool*Arrays
2018-01-07 13:01:23 +01:00
Rémi Verschelde
42ee9541fd
Merge pull request #15297 from poke1024/runner-limit-errs
Limit number of errors and messages sent by runner
2018-01-07 12:38:08 +01:00
geequlim
a6e0dcdcbf Add null checking for paramaters in Undoredo 2018-01-07 18:47:55 +08:00
Juan Linietsky
50b975548d Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828 2018-01-06 16:38:36 -03:00
Jerome67000
b5885c43eb Fix crash when using Image.resize() without calling Image.create() first 2018-01-06 13:20:45 +01:00
MrCdK
b2617e72e5 Fix NEQ operation between 2 different Arrays
it was returning false if it found the same content in both arrays which isn't correct, it should return true when it finds different values
2018-01-06 04:19:48 +01:00
Juan Linietsky
b1ab44aa05 Print error if a resource can't load from script, fixes #15313 2018-01-05 17:35:48 -03:00
Pedro J. Estébanez
ee2c31d306 Add new window setting: always on top
Implemented for Windows and Linux.
2018-01-05 21:31:04 +01:00
Rémi Verschelde
e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Emmanuel Leblond
c1e2ed1d84
Fix _ClassDB::get_method_list to returns only what's available when introspection is disabled 2018-01-04 19:04:05 +01:00
Emmanuel Leblond
e315c94900 Change OS::initialize signature to return Error (fix segfault on x11) 2018-01-04 15:15:55 +01:00
firefly2442
f066991aa7 found via cppcheck:
remove code that will never run
make definition and declaration names for parameters match
change floats that were being set to bool values
remove pointer that is never used
2018-01-03 21:23:48 -07:00
Rémi Verschelde
66d541c69d
Merge pull request #15280 from poke1024/ringbuffer-cow
Avoid redundant copy-on-writes in RingBuffer
2018-01-04 00:21:07 +01:00
Juan Linietsky
474523d409
Revert "Add missing image format RGB10A2. Fixes #14964" 2018-01-03 16:43:07 -03:00
Bernhard Liebl
2909085774 Avoid redundant copy-on-writes in RingBuffer 2018-01-03 19:08:53 +01:00
Bernhard Liebl
c7c764220c Limit number of errors and messages sent by runner 2018-01-03 17:23:09 +01:00
Rémi Verschelde
6b6f60defc
Merge pull request #15220 from ibrahn/variantcall-defargs-fix
fix VariantCall default parameter ordering
2018-01-03 12:50:04 +01:00
Rémi Verschelde
459ee51338
Merge pull request #15093 from poke1024/canvas-editor-select
More exact picking for canvas editor
2018-01-03 11:15:28 +01:00
Rémi Verschelde
6d812ad27f
Merge pull request #15051 from binbitten/bug-fixes
Add missing image format RGB10A2. Fixes #14964
2018-01-03 10:17:48 +01:00
Rémi Verschelde
a24dd678fd
Merge pull request #15274 from GodotExplorer/debugger-fix-15238
Fix a bug for debugger
2018-01-03 08:37:24 +01:00
Rémi Verschelde
6322b0bbb7
Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor
Custom hardware-accelerated mouse cursor
2018-01-03 08:35:59 +01:00
Geequlim
6c8ec5a930 Fix crash while the debugger encode a freed object. 2018-01-03 13:58:27 +08:00
Juan Linietsky
14772d2213
Merge pull request #15083 from tagcup/spatial_rot_fix
Restore the behavior of Spatial rotations recently changed in c1153f5.
2018-01-02 15:02:19 -03:00
Rémi Verschelde
4973b7a513
Merge pull request #14916 from poke1024/reduce-startup-time
Ramp up remote debugger wait time
2018-01-02 11:33:30 +01:00
Rémi Verschelde
b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Noshyaar
a6328011d8
Merge pull request #14973 from poke1024/docs-word-selection
Double-click word selection for RichTextLabel (i.e. docs)
2018-01-01 18:51:35 +07:00
Noshyaar
8dcc28254c
Merge pull request #15091 from poke1024/fix-rect2-distance-to
Fix Rect2::distance_to() not returning 0
2018-01-01 18:37:46 +07:00
Ibrahn Sahir
96706168d0 fix VariantCall default parameter ordering 2017-12-31 14:58:45 +00:00
Bernhard Liebl
b80bc553dd Double-click word selection for RichTextLabel (i.e. docs) 2017-12-28 17:44:22 +01:00
tagcup
e9896b17a9 Restore the behavior of Spatial rotations recently changed in c1153f5.
That change was borne out of a confusion regarding the meaning of "local" in #14569.

Affine transformations in Spatial simply correspond to affine operations of its Transform. Such operations take place in a coordinate system that is defined by the parent Spatial. When there is no parent, they correspond to operations in the global coordinate system.
This coordinate system, which is relative to the parent, has been referred to as the local coordinate system in the docs so far, but this sloppy language has apparently confused some users, making them think that the local coordinate system refers to the one whose axes are "painted" on the Spatial node itself.

To avoid such conceptual conflations and misunderstandings in the future, the parent-relative local system is now referred to as "parent-local", and the object-relative local system is called "object-local" in the docs.

This commit adds the functionality "requested" in #14569, not by changing how rotate/scale/translate works, but by adding new rotate_object_local, scale_object_local and translate_object_local functions. Also, for completeness, there is now global_scale.

This commit also updates another part of the docs regarding the rotation property of Spatial, which also leads to confusion among some users.
2017-12-27 16:40:49 -05:00
Bernhard Liebl
8505871a87 More exact picking for canvas editor 2017-12-27 20:24:58 +01:00
Bernhard Liebl
0d578fb765 Fix crash in StringBuffer::append() 2017-12-27 20:21:50 +01:00
Juan Linietsky
a663dbfdd8
Merge pull request #14744 from poke1024/stringname-compare
Avoid string allocations in AlphCompare
2017-12-27 15:44:45 -03:00
Juan Linietsky
988d29bdd8 Reimport now checks source path changes and imported files and their md5, fixes #14728 2017-12-27 15:22:04 -03:00
Bernhard Liebl
41c11894f1 Fix Rect2::distance_to() not returning 0 2017-12-27 09:56:52 +01:00
Noshyaar
ab444a8ca9
Merge pull request #14996 from neikeq/enums-mono
Mono: Make the bindings generator output enums
2017-12-27 10:29:00 +07:00
Noshyaar
de2247b9b4
Merge pull request #15045 from poke1024/vector2-inline
Inline some very common Vector2 operations
2017-12-27 10:25:08 +07:00