anakimluke
bd3b958a25
Removed whitespaces around arguments of functions.
...
Functions automatically generated by conneting
signals via GUI put whitespaces around the
arguments of the generated function. This is
inconsistent with the style guide.
This commit fixes that.
(cherry picked from commit 370f84f41c
)
2018-02-24 01:34:26 +01:00
Michele Valente
3c7d9001bc
fix release builds with mono
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"_signals" and "signals_invalidated" were moved out of the
"TOOLS_ENABLED" directive. Updated also the two "update_signals" and
"_update_signals" methods so it makes sense.
2018-02-22 21:23:47 +01:00
Ignacio Etcheverry
9fd606c549
Mono: Add project export plugin
2018-02-22 13:39:41 +01:00
Rémi Verschelde
24cf4fe062
Update warning about C# support
2018-02-21 22:47:44 +01:00
luz.paz
612ab4bbc6
Fix typos with codespell
...
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Ignacio Etcheverry
0667f2acbb
Merge pull request #16884 from paulloz/fix-csharp-signal-attribute-fix
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[mono] fix signals parameter retrieval
2018-02-21 13:07:30 +01:00
Paul Joannon
7a72395412
[mono] fix signals parameter retrieval
2018-02-21 12:50:05 +01:00
Rémi Verschelde
4009c01724
Merge pull request #16865 from Faless/uwp_mbedtls_fixes
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Fix mbedTLS and websocket module for UWP
2018-02-21 10:40:59 +01:00
Rémi Verschelde
497a4e9e25
Merge pull request #16757 from AndreaCatania/kinpush
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Improved kinematic body, Now can move rigid body
2018-02-20 15:41:10 +01:00
George Marques
a2ef49f8b9
Websocket module properly recognize UWP (by @vnen)
2018-02-20 15:11:50 +01:00
Andrea Catania
6ed392f47a
Improved kinematic body 2D and 3D, Now can move rigid body
2018-02-20 12:43:47 +01:00
Nathan Warden
72fe70272d
[Mono] Fixed "expression did not evaluate to a constant" compiler error for visual studio.
2018-02-20 00:24:52 -05:00
Rémi Verschelde
1602e0cdb9
SCons: Remove references to obsolete "fat" bits
2018-02-19 23:39:56 +01:00
Rémi Verschelde
b2aeb02e7d
Merge pull request #16530 from AndreaCatania/rays
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Improved ray shape (2D and 3D) by addiing the possibility to act as r…
2018-02-19 22:15:49 +01:00
Rémi Verschelde
5933cf867a
Merge pull request #15780 from volzhs/emoji
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Support colored font
2018-02-19 21:51:53 +01:00
Rémi Verschelde
7455244866
Merge pull request #15852 from poke1024/color_hsv
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Add Color.from_hsv()
2018-02-19 21:51:04 +01:00
Rémi Verschelde
43de4eb4d2
Merge pull request #15933 from x1212/fix_preload_in_exports
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fix spurious error messages during autocomplete and validate
2018-02-19 21:46:26 +01:00
Rémi Verschelde
aeed774fef
Merge pull request #16173 from vnen/gdscript-arguments
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Add argument count check for some GDScript functions
2018-02-19 21:35:53 +01:00
Andrea Catania
ffc3ef8677
Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape
2018-02-19 20:59:57 +01:00
Rémi Verschelde
be67f2e4ba
Merge pull request #16751 from AndreaCatania/moreAPIs
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Added Physics state APIs
2018-02-19 20:22:18 +01:00
Rémi Verschelde
3c7a39b40c
doc: Update version string in header
2018-02-19 10:46:33 +01:00
Rémi Verschelde
772eaf156f
Merge pull request #16755 from KidRigger/master
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Gridmap editor now lists plane instead of floor when not horizontal
2018-02-19 09:44:43 +01:00
Ignacio Etcheverry
6e200b1fe0
Merge pull request #16326 from NathanWarden/fix_basis_mono
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[Mono] Basis values now marshalled in the correct order.
2018-02-18 19:54:53 +01:00
Ignacio Etcheverry
dad47d8876
Merge pull request #16749 from PJB3005/18-02-16-project-manager-mono-debug-fix
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Makes project manager never initialize mono debug.
2018-02-18 19:53:46 +01:00
Ignacio Etcheverry
e380a98109
Merge pull request #16746 from PJB3005/18-02-16-fix-nodepath-pascalcase
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Makes NodePath and RID follow PascalCase in C#.
2018-02-18 19:51:33 +01:00
Ignacio Etcheverry
f4dcfa38f7
Merge pull request #16747 from PJB3005/18-02-16-nodepath-tostring
...
Give C# NodePath a ToString().
2018-02-18 19:50:45 +01:00
Rémi Verschelde
2d0c07bd5a
Merge pull request #16770 from paulloz/csharp-signal-attribute
...
C# Signal attribute
2018-02-17 20:14:39 +01:00
Paul Joannon
cfbd7fd21e
implement signal related methods in csharp_script so signals can be used with emit
2018-02-17 19:37:02 +01:00
Paul Joannon
efd52cd172
add a [Signal] attribute to CSharpScripts
2018-02-17 19:29:26 +01:00
Ignacio Etcheverry
8bd05f0c71
Mono: Fix build status icons
2018-02-17 18:12:00 +01:00
Anish
7c356a9c05
Gridmap editor now lists plane instead of floor when not horizontal.
...
Instead of gridmap editor calling grid as floor irrespective of the
orientation, it now calls the grid plane if it's vertical and floor
if horizontal.
Resolves : #14611
2018-02-17 15:38:50 +05:30
Andrea Catania
a930797c31
Added Physics state APIs
2018-02-16 17:48:07 +01:00
Pieter-Jan Briers
1099838079
Makes project manager never initialize mono debug.
...
The heuristic whether we're in the project manager inside GDMono
didn't work if the project manager was launched by not having any path
to run.
This is fixed now by making a Main::is_project_manager().
2018-02-16 16:15:35 +01:00
Pieter-Jan Briers
b1a81374d4
Makes NodePath and RID follow PascalCase in C#.
...
Fixes #15685
2018-02-16 14:09:20 +01:00
Pieter-Jan Briers
3c1f8efd9e
Give C# NodePath a ToString().
...
It already had an implicit cast operator to string,
but this doesn't get used in say string formatting.
So now something like $"path: {GetPath()}" works.
2018-02-16 14:07:19 +01:00
x1212
48c9ed4545
fix spurious error messages during autocomplete and validate
...
_parse() caused resets on members like validating and
for_completion by calling clear().
2018-02-14 18:13:00 +01:00
Rémi Verschelde
eb2b04c6eb
Merge pull request #15379 from ianb96/delete_key_fix
...
Filesystem and Visual Script Members delete key fix
2018-02-14 17:06:31 +01:00
Rémi Verschelde
2eb7a321ba
Merge pull request #15574 from paulloz/mono-build-project-button
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Change 'Build Project' button style in Mono panel
2018-02-14 16:41:25 +01:00
Rémi Verschelde
11441e1556
Merge pull request #16176 from vnen/gdscript-default-args
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Show default values in docs for GDScript built-in functions
2018-02-14 15:48:48 +01:00
Rémi Verschelde
3493c5a337
Merge pull request #16331 from Benjamin-Dobell/pull/fix-pkgconfig-mono
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Fixed Mono builds on macOS (pkgconfig detection of mono)
2018-02-14 15:41:55 +01:00
Rémi Verschelde
717e388e19
Merge pull request #14804 from ColinKinloch/master
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Fixed android arm64v8
2018-02-14 11:55:28 +01:00
Rémi Verschelde
2a754be71a
Merge pull request #16681 from AndreaCatania/kin_t
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Added return true o collide when no rusult is NULL
2018-02-14 08:28:19 +01:00
Andrea Catania
f48845428d
Added return true o collide when no rusult is NULL
2018-02-14 08:18:48 +01:00
Rémi Verschelde
232e03e5e3
Merge pull request #16547 from Dar13/kinematic_gravity_fix
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Fixes gravity calculation for kinematic bodies in Bullet
2018-02-14 08:14:38 +01:00
Fabio Alessandrelli
bd3c27ba78
Allow building with system wide mbedtls on X11
...
Using builtin_mbedtls=yes is still the default as many distributions
do not ship with mbedtls included.
2018-02-14 01:34:25 +01:00
Fabio Alessandrelli
6fcc8b7e1f
Deleting OpenSSL module and library
2018-02-14 01:26:34 +01:00
Fabio Alessandrelli
34b9fc3022
lws module now uses mbedtls as OpenSSL replacement
2018-02-14 01:26:23 +01:00
Fabio Alessandrelli
67b600d957
Add mbedtls module
2018-02-14 01:26:23 +01:00
Neil Moore
5fb8a6a6c2
Fixes gravity calculation for kinematic bodies in Bullet
2018-02-13 19:14:10 -05:00
Rémi Verschelde
95ac0bdf09
Merge pull request #16551 from sctincman/xbuild_fallback-fix
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Add and use mono build variables with cloned environment.
2018-02-13 20:11:00 +01:00
Rémi Verschelde
8cfe798877
Merge pull request #16433 from Calinou/remove-assetlib-debugging-prints
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Remove debugging prints related to the asset library
2018-02-13 15:47:47 +01:00
Rémi Verschelde
eefb58a892
Merge pull request #16424 from AndreaCatania/phyj
...
Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet
2018-02-13 15:26:04 +01:00
tilpner
a75a7e594e
gdnative_api.json: Change argument name to r_dest
...
This reflects its usage as an output argument,
consistent with the other godot_variant_new functions
2018-02-11 17:19:17 +01:00
Jonathan Tinkham
70d281b946
Add and use mono build variables with cloned environment.
2018-02-10 20:48:46 -07:00
Thomas Herzog
31dd21a8d9
Merge pull request #16539 from eska014/gdnative-macwarn
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Fix GDNATIVE_API_INIT() warning about sign mismatch
2018-02-10 17:36:57 +01:00
Leon Krause
8e39cdd5d5
Fix GDNATIVE_API_INIT() warning about sign mismatch
2018-02-10 17:19:16 +01:00
karroffel
0b2afa24b8
add initial NativeScript 1.1 extension
...
This commit adds new functionality to NativeScript, namely:
- ability to set and get documentation for classes, methods,
signals and properties
- ability to set names and type information to method arguments
- ability to set and get type tags for nativescripts
- ability to register instance binding data management functions
- ability to use instance binding data
2018-02-09 15:04:41 +01:00
karroffel
2fb66df669
generate proper API structs for GDNative extension extensions
...
The GDNative C API gets passed to libraries in a struct of function
pointers. To provide stable binary compatibility, each extension not
part of the core API is separated into its own sub-struct.
These structs aren't meant to be changed in order to keep binary
compatibility.
In case of an API extension, the structs include a `next` pointer
which can point to a new struct with additional function pointers.
Godot's build system generates the API structs automatically at
build time, but so far there has no support for the mentioned `next`
pointers.
This commit changes the API struct generation in such a way that code
that used previous headers will compile without problem with the new
headers.
The new extension-extensions (weird name, but that's what it is) get
generated recursively and include the version in the struct-name.
2018-02-09 11:44:54 +01:00
Rémi Verschelde
b0a73077cb
Merge pull request #14888 from Faless/websocket
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Websocket module
2018-02-07 01:05:04 +01:00
Fabio Alessandrelli
658d71c3b9
Relicense module to the wondeful Godot community!
2018-02-06 14:10:13 +01:00
Fabio Alessandrelli
6a644d3ee1
Add websocket module.
...
Webassembly is client-only for obvious reasons.
Other platforms support both client and server using libwebsockets.
2018-02-06 14:10:13 +01:00
Hugo Locurcio
5513e4e1f9
Remove debugging prints related to the asset library
2018-02-05 22:39:35 +01:00
Andrea Catania
a42765dada
Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet
...
Fixes #16424
2018-02-05 18:54:07 +01:00
Nathan Warden
0cc4de1f24
[Mono] Basis values now marshalled in the correct order.
2018-02-02 16:45:30 -05:00
Andreas Haas
95cfa9bf74
GDScriptParser: Remove debug prints.
2018-02-02 20:37:59 +01:00
Benjamin Dobell
5920bc6f72
Fix pkgconfig detection of mono
2018-02-03 05:17:53 +11:00
Paolo Perkovic
08d4bfacaf
Fix inconsistencies and typos in argument names
2018-02-01 16:47:20 +01:00
Rémi Verschelde
2459eebc1d
Merge pull request #16258 from NathanWarden/fix_mono_decimals_method
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[Mono] Fix an infinite recursion in the Mathf.Decimals method when using floats.
2018-02-01 15:39:51 +01:00
Rémi Verschelde
c460e38bf3
Merge pull request #16205 from neikeq/issue-15053
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Mono: Remove automatic script multilevel calls
2018-02-01 14:51:12 +01:00
Rémi Verschelde
906ac2fc9d
Merge pull request #16002 from bruvzg/mono_loading_form_res
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[Mono] Allow loading assemblies (including mscorlib) from resources.
2018-02-01 14:36:05 +01:00
Rémi Verschelde
6449af9f74
Merge pull request #16175 from NathanWarden/add_async_and_await
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Added async and await as C# keywords.
2018-02-01 14:19:48 +01:00
Nathan Warden
2109bd3f97
Fix an infinite recursion in the Mathf.Decimals method when using floats.
2018-01-31 14:02:17 -05:00
bruvzg
b3ddf12fb1
Mono: Allow loading mscorlib
from resources.
2018-01-31 09:20:46 +02:00
Nathan Warden
3dcf0567a1
Added async and await as C# keywords.
2018-01-30 21:18:48 -05:00
Ignacio Etcheverry
84437b4864
Mono: Remove automatic script multilevel calls
2018-01-30 18:53:00 +01:00
Rémi Verschelde
ed6bf28014
Merge pull request #15980 from mrcdk/audio_stream_get_length
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Expose audio streams get_length()
2018-01-30 13:43:34 +01:00
George Marques
dca2ae78dd
Show default values in docs for GDScript built-in functions
2018-01-30 02:08:12 -02:00
George Marques
802d5c4c6c
Add argument count check for some GDScript functions
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- Print functions have no check.
- Also remove extra apostrophe from the error report.
2018-01-30 01:32:08 -02:00
Rémi Verschelde
dcacf36118
Merge pull request #16118 from neikeq/i-dont-know-what-to-write-here-anymore
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Mono: Fix build errors with tools=no and target=release
2018-01-27 23:29:27 +01:00
Ignacio Etcheverry
72b0a9432b
Mono: Fix method_bind fields being generated as instance members
2018-01-27 22:45:57 +01:00
Ignacio Etcheverry
0c3bbcaa00
Mono: Fix build errors with tools=no and target=release
2018-01-27 18:44:04 +01:00
Ignacio Etcheverry
562ec3f5e6
Mono: Don't defer call to dispose queue objects when finalizing domain
...
It's going to be called anyway after `mono_domain_finalize`.
This also prevents crashes, since the MessageQueue singleton could already be freed at this point (see: #15702 ).
2018-01-26 01:10:25 +01:00
Ignacio Etcheverry
58448561c7
Mono: Fix NodePath and RID bindings
2018-01-25 23:46:54 +01:00
Rémi Verschelde
f2e3825616
doc: Fix references to online tutorials after godotengine/godot-docs#1015
2018-01-25 09:03:59 +01:00
Rémi Verschelde
d516aab8fa
doc: Sync with current source
...
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
Ariel Manzur
81426ff0a8
- Improves portability in joystick buttons enum
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- Fixes linking bug in modules split library
2018-01-24 19:12:54 -03:00
Andrea Catania
b1d35f62dd
Improved stabilization of ray shape in Bullet
2018-01-24 16:00:52 +01:00
Ignacio Etcheverry
e1ae7dffd3
Merge pull request #16016 from neikeq/issue-13316
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Fix CSharpInstance::call not initializing CallError
2018-01-24 01:35:10 +01:00
Ignacio Etcheverry
8c33939ce6
Fix CSharpInstance::call not initializing CallError
2018-01-24 01:31:51 +01:00
Paul Joannon
76a615aea4
SignalAwaiter::_signal_callback was calling the thunk with a wrong pointer
2018-01-23 12:58:54 +01:00
Rémi Verschelde
511742eb68
Merge pull request #15972 from akien-mga/mono-warning
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Mono: Display opt-out warning in editor about WIP status
2018-01-22 22:23:02 +01:00
MrCdK
8a9f1c2a5d
Expose audio streams get_length()
2018-01-22 20:35:33 +01:00
Rémi Verschelde
e48ccc235f
Mono: Display opt-out warning in editor about WIP status
...
This ensures that all users of the Mono flavour of Godot 3.0 are aware
of its current shortcomings (no export, crashes and usability issues).
The dialog is shown each time the editor is started, until the checkbox
is disabled (i.e. until users will have actually read it).
Fixes #15956 .
2018-01-22 14:57:42 +01:00
Paul Joannon
1eb9c7e6cb
RID cached class was wrong (mono)
2018-01-22 14:01:20 +01:00
Rémi Verschelde
aa9b1bd101
Merge pull request #15949 from MarianoGnu/issue_15743
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Prevent prompting unexpected errors on Bullet's RigidBody. Attemps to fix #15743
2018-01-22 09:03:12 +01:00
Mariano Suligoy
d090856560
attemp to fix #15743
2018-01-21 14:23:30 -03:00
Paul Joannon
e0ce249621
fix GDMonoProperty::set_value
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was calling getter and not setter
should close #15387
2018-01-21 12:29:49 +01:00
Bernhard Liebl
ec98e0b715
GDScript: always call ResourceLoader::load() in non-completion mode
2018-01-21 09:32:52 +01:00
Juan Linietsky
c58891ff4c
Allow shadowing class members with local variables in GDScript, closes #15896
2018-01-20 17:45:19 -03:00
Poommetee Ketson
225dbe9289
SCsub: fix mixed indentation
2018-01-19 07:35:02 +07:00
Ariel Manzur
9d98e6d2e4
adding option to split modules library
2018-01-18 21:27:57 -03:00
Rémi Verschelde
0359fed313
Merge pull request #15849 from poke1024/preload-completion
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GDScript: fix autocompletion for preload() (issue 15766)
2018-01-18 23:21:41 +01:00
Bernhard Liebl
67ae443c56
Suppress errors on autocompletion for preload()
2018-01-18 22:29:45 +01:00
Bernhard Liebl
be55171231
Add Color.from_hsv()
2018-01-18 22:13:00 +01:00
Rémi Verschelde
9f479f096c
Fix typos in code and docs with codespell
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Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
Bernhard Liebl
ae4cd5b6da
GDScript: fix autocompletion for preload() (issue 15766)
2018-01-18 19:37:21 +01:00
Rémi Verschelde
05e4303e1d
Merge pull request #15837 from KellyThomas/patch-2
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remove usage of C#7 in DebuggingUtils.cs for compatibility with 2015 Build Tools
2018-01-18 18:21:39 +01:00
karroffel
69f33a9313
[GDNative] fix NativeScript false negative error
2018-01-18 16:00:38 +01:00
Rémi Verschelde
0550c7d9a7
Merge pull request #15836 from karroffel/gdnative-more-fixes-hopefully
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[GDNative] fix #15723
2018-01-18 14:25:26 +01:00
Kelly Thomas
ed17b42654
remove c#7 features for compatibility with 2015 Build Tools
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https://github.com/godotengine/godot/issues/15742
2018-01-18 19:43:23 +08:00
karroffel
9b96f87377
[GDNative] fix #15723
2018-01-18 12:04:34 +01:00
Paul Joannon
2dc6725cc4
remove an unneeded marshalling function
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`Variant mono_object_to_variant(MonoObject*, const ManagedType&)`
2018-01-18 10:33:43 +01:00
Paul Joannon
1de5f7e70b
fix marshalling when a function is returning an object from c#
2018-01-18 10:31:36 +01:00
Marc Gilleron
a3937e1220
Added GDNative copy constructor for PoolVectors Read and Write
2018-01-18 02:44:37 +01:00
Rémi Verschelde
1699978e24
Merge pull request #15761 from touilleMan/pluginscript-improve-inheritance
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[GDnative] Improve inheritance system in gdnative pluginscript
2018-01-17 14:53:30 +01:00
Rémi Verschelde
6c46787749
doc: Replace some more "val" with "value" + sync
2018-01-17 10:43:23 +01:00
Chaosus
0c9312c6b8
Fixes for parameter names of builtin functions in visual scripts/core
2018-01-16 19:49:45 +03:00
volzhs
c5e3acc29c
Support colored font
2018-01-16 22:56:54 +09:00
Rémi Verschelde
1968cc445c
Merge pull request #15777 from AndreaCatania/p2
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Fixed bullet physics body shape scaling
2018-01-16 13:08:13 +01:00
AndreaCatania
ecfe932eb8
Fixed bullet physics body shape scaling
2018-01-16 12:53:01 +01:00
Emmanuel Leblond
0de61998e4
Improve inheritance system in gdnative pluginscript
2018-01-16 00:23:27 +01:00
Juan Linietsky
03475ba197
Filled tutorial field in most relevent classes.
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Added tutorial display in doc.
2018-01-15 18:41:13 -03:00
K. S. Ernest (iFire) Lee
ef1c26a9a5
Make sure PropertyHint matches in the VisualScript editor.
2018-01-15 22:19:54 +01:00
karroffel
d56bcc38ac
[GDNative] fix two crashes with NativeScript
2018-01-14 23:39:10 +01:00
karroffel
567d20fe5f
[GDNative] fix editor crash with NativeScript
2018-01-14 01:01:35 +01:00
karroffel
ee8ee463c3
[GDNative] cache API hashes
2018-01-13 21:21:05 +01:00
Rémi Verschelde
e141845bfb
SCons: Allow unbundling bullet on Linux (only 2.87+)
2018-01-13 15:16:22 +01:00
Rémi Verschelde
e12c89e8c9
bullet: Streamline bundling, remove extraneous src/ folder
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Document version and how to extract sources in thirdparty/README.md.
Drop unnecessary CMake and Premake files.
Simplify SCsub, drop unused one.
2018-01-13 14:08:45 +01:00
Rémi Verschelde
e28cdc4654
doc: Update version string in XML
2018-01-13 11:43:42 +01:00
Ignacio Etcheverry
a45697d8df
Mono: Buildsystem improvements
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- Bundle with mscorlib.dll to avoid compatibilities issues
- Add build option 'mono_assemblies_output_dir' to specify the output directory where the assemblies will be copied to. '#bin' by default.
2018-01-12 22:44:22 +01:00
Rémi Verschelde
d486cae701
Merge pull request #15630 from neikeq/issue-15454
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Mono: StackFrame and MonoDevelop crash fixes
2018-01-12 19:35:57 +01:00
Ignacio Etcheverry
bff9627dc4
Mono: Some StackTrace to StackInfo[] fixes
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- Sometimes `StackFrame.GetMethod()` returns null (e.g.: latest frame of a `MissingMethodException`). Still not sure what to do with that frame (maybe skip it), but at least it no longer fails.
- Skip `CSharpLanguage::debug_get_current_stack_info()` if an error is printed from `GDMonoUtils::update_corlib_cache()`.
- Fix crash when calling `GDMonoUtils::print_unhandled_exception(exc)` if there is no ScriptDebugger attached.
2018-01-12 19:31:15 +01:00
Ignacio Etcheverry
feb843da2b
Mono: Fix starting MonoDevelop process from the wrong appdomain
2018-01-12 19:19:20 +01:00
Rémi Verschelde
da47a20100
Merge pull request #15628 from endragor/fix-gdnative-charstrings
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Fix GDNative procedures returning godot_char_string
2018-01-12 18:27:11 +01:00
Ruslan Mustakov
a5e98c5e33
Fix GDNative procedures returning godot_char_string
2018-01-12 22:35:41 +07:00
Juan Linietsky
710970f004
Properly resize textures so they can be ETC compressed, fixes #15139
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this may make import times slower though, will have to wait for 3.1 for background texture import and compressonator.
2018-01-12 11:46:42 -03:00
Bojidar Marinov
ad79c70300
Update docs
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[ci skip]
2018-01-12 00:58:22 +02:00
Bojidar Marinov
9b8e8b2220
Bind many more properties to scripts
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Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
Rémi Verschelde
9135e61512
Merge pull request #15580 from karroffel/gdnative-api-fixes
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[GDNative] updates to string API and const fixes
2018-01-11 15:43:33 +01:00
karroffel
9ece961abe
[GDNative] updates to string API and const fixes
2018-01-11 00:17:43 +01:00
Paul Joannon
484f664331
Change 'Build Project' button style in Mono panel
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Address #15208
2018-01-10 21:03:07 +01:00
Rémi Verschelde
a60896869e
Merge pull request #15537 from PJB3005/18-01-09-fix-color-string-constructor-mono
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Fixes Mono color creation from string being 0-255 instead of 0-1.
2018-01-10 14:50:26 +01:00
Pieter-Jan Briers
6e14cf991a
Fixes Mono color creation from string.
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Fixes #15468
Also improves the error messages if the string isn't hex, because saying that the color value is negative is just a side effect of the implementation and tells you nothing.
2018-01-10 13:56:30 +01:00
Rémi Verschelde
aebdc4c212
Merge pull request #15541 from neikeq/look-all-i-want-to-tell-you-is
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Mono: Some fixes for #15463
2018-01-10 10:39:20 +01:00
Emmanuel Leblond
58f3ad69c7
Fix warning when editor resource preview try to read pluginscript resource
2018-01-09 23:12:39 +01:00
Ignacio Etcheverry
f7de51b3a6
Mono: Some fixes for #15463
2018-01-09 22:27:55 +01:00
Emmanuel Leblond
72d50b4185
Fix crash in pluginscript complete_code
2018-01-09 21:12:24 +01:00
Rémi Verschelde
c037f6339f
Merge pull request #15463 from neikeq/the-stack-frame-madness
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Mono: Implement stack info for errors and exceptions
2018-01-09 19:44:10 +01:00
Ignacio Etcheverry
252702a304
Mono: Fix iteration order of object types when generating bindings
2018-01-09 19:06:59 +01:00
Ignacio Etcheverry
1c6269f2dd
External editor fixes
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- Fix VS Code opening on the previous line to the desired one.
- Fix running MonoDevelop without the line and column parameters.
- Fix `ScriptEditor::_goto_script_line` not working with language overriden external editors.
2018-01-09 17:25:23 +01:00