Juan Linietsky
34dd772054
Properly redraw if something animated is visible
2019-03-03 13:43:54 -03:00
Daniel Rakos
582f62c2b2
Fixed TextureArray and Texture3D issues
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- Texture arrays and 3D textures weren't working previously due to an
incorrect number of calls to glTexImage3D with incorrect level parameters.
This change fixes that.
- Fixed the incorrect calculation of the byte size of layered textures.
- Added the layer count to the debugger info when viewing video memory usage.
2019-03-03 16:40:48 +01:00
Juan Linietsky
2f32a75d2e
Skeletons can now choose between using local or world coords for processing, fixes #26468
2019-03-03 12:24:00 -03:00
Bruno Lourenço
ed7534a6aa
Fix grid view button icon not showing on filesystem dock.
2019-03-03 15:02:51 +00:00
George Marques
9db96d9f81
Merge pull request #26528 from bojidar-bg/26047-gdscript-object-argument
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Allow parameters passed to GDScript functions to be nulled
2019-03-03 11:39:25 -03:00
George Marques
bf2c6680ac
Merge pull request #26521 from bojidar-bg/25408-gdscript-constant-bug
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Fix GDScript checking for assigning to a constant only in release
2019-03-03 11:31:27 -03:00
Bojidar Marinov
f0efc7521e
Allow parameters passed to GDScript functions to be nulled
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Previous version resulted in confusing (but actually right) errors about converting "from Object to Object", since CallError
does not include information about the actual types involved.
2019-03-03 15:24:06 +02:00
Rémi Verschelde
af6217e1b1
Merge pull request #26523 from akien-mga/export-etc-check
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Improve VRAM texture compression checks for mobile/web
2019-03-03 14:12:03 +01:00
Rémi Verschelde
86f4fabd46
Merge pull request #26446 from QbieShay/root_node_from_escn
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Importer for scenes only overrides the base Node if differently specified by the user
2019-03-03 13:51:09 +01:00
Rémi Verschelde
88e0bed081
Merge pull request #26514 from clayjohn/hide_properties_gles2
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Hide hdr and shadow_contact in gles2
2019-03-03 13:43:43 +01:00
Rémi Verschelde
dd5376f9df
Merge pull request #25934 from mrcdk/pool_int_real_color_interpolate
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Added PoolIntArray, PoolRealArray and PoolColorArray interpolate
2019-03-03 13:30:43 +01:00
Rémi Verschelde
9d002442b2
Improve VRAM texture compression checks for mobile/web
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For HTML5, we need to support S3TC if running on desktop,
and ETC or ETC2 for mobile, so make this explicit.
Add logic to check for ETC2 support on GLES3,
and remove incorrect ETC feature for GLES3 on Android.
Fix ETC check invalidating templates on HTML5.
Fixes #26476 .
2019-03-03 13:24:08 +01:00
Rémi Verschelde
467f18b738
Fix style issues from recent commits
2019-03-03 12:45:20 +01:00
Bojidar Marinov
f207b2fe0e
Fix GDScript checking for assigning to a constant only in release
2019-03-03 12:36:27 +02:00
Rémi Verschelde
c0e1c66e3d
Merge pull request #26385 from MarianoGnu/tileset_editor
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TileSetEditor: Improvements and fixes
2019-03-03 11:24:16 +01:00
Carter Anderson
839ed2d092
Add mono log profiler support
2019-03-02 23:32:03 -08:00
clayjohn
95837049e8
hide hdr and shadow_contact in gles2
2019-03-02 19:01:26 -08:00
Rémi Verschelde
56520d7bd6
Merge pull request #26505 from marcelofg55/input_buffer_crashfix
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Fix possible crash on AudioDriver::input_buffer_write
2019-03-02 23:51:24 +01:00
Marcelo Fernandez
f529649cec
Fix possible crash on AudioDriver::input_buffer_write
2019-03-02 19:41:45 -03:00
Mariano Suligoy
7b933d70a8
TileSetEditor: Allow to toggle Convex/Concave collisions. Alternative fix to #24003
2019-03-02 19:40:56 -03:00
Rémi Verschelde
bf6398ae24
Merge pull request #26502 from psuhas77/patch-2
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mentioned possible use of property:component syntax
2019-03-02 22:12:15 +01:00
psuhas77
52125af7a0
mentioned possible use of property:component syntax
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Referencing #26466 , added possible use of property:component syntax for functions like interpolate_property, follow_property,etc.. in the class description.
2019-03-03 01:26:54 +05:30
Rémi Verschelde
4bd9135eee
Merge pull request #26482 from ptrojahn/missingpreview
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Fix preview in file dialog
2019-03-02 19:04:13 +01:00
Juan Linietsky
c00429c33b
Removed some prints
2019-03-02 12:15:48 -03:00
Juan Linietsky
1b8f56c099
Clean up and fix some situations where triangulation may fail, closes #26366
2019-03-02 12:04:24 -03:00
Juan Linietsky
6dc2669361
Remove some windows prints
2019-03-02 11:58:42 -03:00
Juan Linietsky
90038a4eef
Fixed a case of broken loop due to wrapping on the edge, closes #25245
2019-03-02 11:07:13 -03:00
Paul Trojahn
6e865d1e11
Fix preview in file dialog
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If the preview is already cached, queue_ressource_preview calls
_thumbnail_done immediately, so preview_waiting is never set to false
again. The progress wheel isn't rendered, because the WaitPreview icons
don't exist. This should probably be Progress.
Fixes #25749
2019-03-02 13:43:29 +01:00
Ilaria Cislaghi
b6fe7a794d
Importer for scenes only overrides the base Node if differently specified by the user
2019-03-02 13:31:11 +01:00
Juan Linietsky
b84b015225
Make query checks less agressive, fixes #24694
2019-03-02 08:48:47 -03:00
Rémi Verschelde
a42549b8f7
Merge pull request #26474 from akien-mga/scons-silence-x11
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SCons: Reduce spam from x11:can_build
2019-03-02 10:48:42 +01:00
Rémi Verschelde
2fa5bb6be7
Merge pull request #26473 from akien-mga/scons-opus-fixed
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SCons: Move platform-specific Opus config to its module
2019-03-02 10:48:30 +01:00
Rémi Verschelde
c77c4ef3b1
SCons: Reduce spam from x11:can_build
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When cross-compiling for non-X11 on Linux, it used to be quite spammy.
Now it will only print errors if you miss more than just pkg-config and x11.
2019-03-02 10:39:20 +01:00
Rémi Verschelde
1807e0f135
SCons: Move platform-specific Opus config to its module
2019-03-02 10:30:25 +01:00
Rémi Verschelde
e930fb9a6e
Fix typo in 7bad170
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And cleanup.
2019-03-02 00:45:01 +01:00
Juan Linietsky
7bad1706c2
-Fix prepass state not being reset, closes #26348
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-Send zero values for shader if no default exists
2019-03-01 19:28:24 -03:00
Rémi Verschelde
78fcbb80c5
Merge pull request #26455 from hpvb/fix-21141
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Scale quickhull tolerance with mesh size
2019-03-01 22:39:33 +01:00
Juan Linietsky
834a984b08
Fixed RGTC (and other compressed) texture supports in GLES2. Fixes #26414 an probably others.
2019-03-01 18:18:55 -03:00
Juan Linietsky
4b679f7f16
Remove old method that makes no sense today, fixes #25566
2019-03-01 18:02:45 -03:00
Hein-Pieter van Braam
33c6b0ec1a
Scale quickhull tolerance with mesh size
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Taken from three.js's implementation. Tested with a wide variety of
meshes.
2019-03-01 20:58:39 +00:00
Juan Linietsky
ff34cd58ff
Skeleton was not providing prober AABB in GLES2, fixed.
2019-03-01 17:41:15 -03:00
Juan Linietsky
51b80f6857
Fixed some crashers, closes #26393
2019-03-01 17:24:57 -03:00
Juan Linietsky
8a9119ad7f
Fix non initialized variable.
2019-03-01 16:45:38 -03:00
Juan Linietsky
abbca3b3cc
Flush stuff pending on visual server thread when exiting, fixes #24669
2019-03-01 16:34:03 -03:00
Rémi Verschelde
856c36cb89
Merge pull request #26451 from ptrojahn/modified
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Fix misleading modified status of scenes
2019-03-01 20:20:50 +01:00
Rémi Verschelde
351a2fa41c
Merge pull request #26353 from ivanarh/android_hide_keyboard_crash
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Android: Fixed a possible crash in keyboard hide method.
2019-03-01 20:19:48 +01:00
Rémi Verschelde
03862d43ad
Merge pull request #26441 from QbieShay/fix_sigill_when_no_parent_escn
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Engine does not crash anymore if a non root node in escn is missing a parent.
2019-03-01 20:18:59 +01:00
Rémi Verschelde
3ece0004fa
Remove unused include from previous commit
2019-03-01 20:12:35 +01:00
Juan Linietsky
3f681b0681
Clean up blend shape support in GLES2 and GLES3.
2019-03-01 16:01:44 -03:00
Paul Trojahn
f3d94cc752
Fix misleading modified status of scenes
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If a scene is instanced in another scene, any changes to the first
triggers _clear_undo_history in EditorNode::set_current_scene, which
increments the version in UndoRedo::clear_history. This results in a
modified status. Passing false to clear_history fixes this issue.
Fixes #25942
2019-03-01 18:27:37 +01:00