Rémi Verschelde
3ecb1c9ded
Merge pull request #56807 from KoBeWi/code-eraser
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Mention that modifying text erases BBCode stacks
2022-01-15 09:58:20 +01:00
Rémi Verschelde
6eff2230a9
Merge pull request #56808 from timothyqiu/crash-fix
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Fix crash when exiting the editor
2022-01-15 09:34:43 +01:00
Aaron Franke
13939734e0
Replace String::num_real code with a wrapper around String::num
2022-01-15 00:21:49 -06:00
Brennen Green
0695440124
Add shader cache and filter variable to PanoramaSkyMaterial
2022-01-14 23:30:27 -05:00
Haoyu Qiu
95050ce042
Fix crash when exiting the editor
2022-01-15 11:22:18 +08:00
kobewi
3f0e9da5a4
Mention that modifying text erases BBCode stacks
2022-01-15 02:13:58 +01:00
kleonc
3f9e50505a
Fix AtlasTexture nesting
2022-01-15 00:14:56 +01:00
Rémi Verschelde
c1e78f749e
Merge pull request #56706 from KoBeWi/we_need_to_go_higher
2022-01-14 21:19:34 +01:00
Rémi Verschelde
cba3d5f34d
Merge pull request #56457 from gerhean/focus_file_text_after_popup
2022-01-14 21:17:59 +01:00
Hugo Locurcio
40be15920f
Remove support for PVRTC texture encoding and decoding
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On the only platform where PVRTC is supported (iOS),
ETC2 generally supersedes PVRTC in every possible way. The increased
memory usage is not really a problem thanks to modern iOS' devices
processing power being higher than its Android counterparts.
2022-01-14 21:08:22 +01:00
Rémi Verschelde
472b5b1167
Merge pull request #56249 from PucklaMotzer09/physics_layer_tooltip
2022-01-14 21:04:28 +01:00
Rémi Verschelde
3efa6644c4
Merge pull request #55541 from KoBeWi/outcognito_scripts
2022-01-14 21:04:13 +01:00
Rémi Verschelde
afaf0c98f8
Merge pull request #56762 from bruvzg/mac_fix_sc
2022-01-14 20:57:57 +01:00
Rémi Verschelde
d5fb68bbae
Merge pull request #56779 from aaronfranke/rect2-grow
2022-01-14 20:56:03 +01:00
Rémi Verschelde
5f4e90d602
Merge pull request #56238 from madmiraal/fix-44178
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Fix Actions mapped to triggers not using the full range
2022-01-14 19:59:29 +01:00
Rémi Verschelde
4a22eca9a1
Merge pull request #56788 from Chaosus/fix_input_process
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Flush input events before destroying the window
2022-01-14 19:54:39 +01:00
Rémi Verschelde
66c9002dab
Merge pull request #56787 from bruvzg/fix_guidelines
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Fix CodeEdit guidelines position.
2022-01-14 19:53:20 +01:00
Rémi Verschelde
ce6de717ff
Merge pull request #56752 from timothyqiu/snap-grid-icon
2022-01-14 17:38:37 +01:00
Rémi Verschelde
8866c36582
Merge pull request #49645 from fire/thorvg
2022-01-14 16:38:51 +01:00
Marcel Admiraal
f41c72c538
Fix Actions mapped to triggers not using the full range
2022-01-14 15:36:20 +00:00
Rémi Verschelde
6689a9360c
Merge pull request #56756 from KoBeWi/great_unification_theory
2022-01-14 16:13:53 +01:00
Rémi Verschelde
387f2744f7
Merge pull request #56719 from Chaosus/gds_debugger_filter
2022-01-14 16:12:53 +01:00
Rémi Verschelde
95b493c940
Merge pull request #56725 from Chaosus/fix_inspector_theming
2022-01-14 16:11:38 +01:00
K. S. Ernest (iFire) Lee
8d02759c72
Use ThorVG instead of NanoSVG for importing SVGs
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ThorVG is a platform-independent portable library for drawing vector-based
scene and animation.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-01-14 15:49:39 +01:00
Yuri Roubinsky
9418a2a599
Flush input events before destroying the window
2022-01-14 17:43:31 +03:00
bruvzg
85424afee6
Fix CodeEdit guidelines position.
2022-01-14 15:51:07 +02:00
Rémi Verschelde
f60c81af11
Merge pull request #56784 from V-Sekai/expose-add-named-bind
2022-01-14 14:24:16 +01:00
Rémi Verschelde
77280218e4
Merge pull request #55041 from aaronfranke/vector-tests
2022-01-14 13:38:43 +01:00
kobewi
fbb5580b3d
Add ViewPanner to more editors
2022-01-14 13:09:39 +01:00
bruvzg
89f37d4105
Add support for getting native display, window, and view handles.
2022-01-14 13:36:32 +02:00
K. S. Ernest (iFire) Lee
c5528af71c
Expose add_named_bind for all essential skin bindings.
2022-01-14 03:20:24 -08:00
Rémi Verschelde
4e8bf74d56
Merge pull request #56781 from Chaosus/shader_fix_varyings_crash
2022-01-14 11:44:17 +01:00
Rémi Verschelde
9b3535a33a
Merge pull request #56766 from touilleMan/issue-56698-2
2022-01-14 10:56:15 +01:00
Rémi Verschelde
e529803ef9
Merge pull request #56738 from YeldhamDev/improve_tab_consistency
2022-01-14 10:42:30 +01:00
Aaron Franke
d9506cade1
Add tests for Vector2/Vector2i/Vector3/Vector3i
2022-01-14 01:59:55 -06:00
Yuri Roubinsky
0845b25497
Fix shader crashing when declaring matrix or array varyings
2022-01-14 10:37:39 +03:00
Aaron Franke
252c803d94
Remove zero size checks from Rect2 grow methods
2022-01-14 00:45:05 -06:00
Max Hilbrunner
e4453096d3
Merge pull request #56777 from luzpaz/typos
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Fix various typos
2022-01-14 06:26:21 +01:00
luz paz
858bcd5058
Fix various typos
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Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inh,inout,leapyear,lod,nd,numer,ois,ony,paket,ro,seeked,sinc,switchs,te,uint,varn,vew`
2022-01-13 23:20:01 -05:00
strank
960a26f6c0
GDScript: Fix parsing default parameter values from function calls
2022-01-13 19:28:39 -05:00
Emmanuel Leblond
9b781d24c0
Improve python helper modules declaration in SConstruct for compatibility with Python 3.6 and import against helper modules's parent path
2022-01-13 21:54:04 +01:00
bruvzg
fff3c38af9
[macOS] Fix self-contained mode, by looking for ._sc_
and writing data to the bundle directory instead of executable directory.
2022-01-13 21:29:22 +02:00
Yuri Roubinsky
d13c3c9296
Merge pull request #56757 from Chaosus/shader_fix_constant_completion
2022-01-13 20:37:27 +03:00
Yuri Roubinsky
4201af6649
Fix completion for global constants in shaders
2022-01-13 19:52:06 +03:00
Ignacio Roldán Etcheverry
2dee116ba7
Merge pull request #56735 from raulsntos/fix-56733
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Fix marshaling values of generic Godot Dictionary
2022-01-13 17:48:22 +01:00
Yuri Roubinsky
2b4290609a
Merge pull request #56753 from Chaosus/shader_type
2022-01-13 19:38:21 +03:00
Haoyu Qiu
e9f660c066
Improve the SnapGrid editor icon
2022-01-13 23:38:28 +08:00
Yuri Roubinsky
c377891145
Add completion for shader_type
2022-01-13 18:37:13 +03:00
Marcel Admiraal
5250cdd150
Use mouse event relative motion to calculate mouse velocity
2022-01-13 15:23:21 +00:00
PucklaMotzer09
56b47b673e
Add tooltips to all tile data editor properties
2022-01-13 16:04:54 +01:00