Commit graph

1930 commits

Author SHA1 Message Date
Rémi Verschelde
d7d528c15f
Merge pull request #59065 from fabriceci/script-template-condition-too-wide 2022-03-23 12:13:07 +01:00
fabriceci
dae97909bd Restrict the condition when checking if a script is a template 2022-03-23 11:03:44 +01:00
Yuri Rubinsky
6cba2143de
Merge pull request #59056 from Chaosus/gds_fix_extends_crash 2022-03-22 08:27:03 +03:00
Yuri Rubinsky
7befa7234d
Merge pull request #58971 from Chaosus/gds_multiline_annotation 2022-03-22 08:25:37 +03:00
Rémi Verschelde
188fa0c846
Merge pull request #59194 from Chaosus/gds_export_flags_limit_error
Add an error emitting when the `@export_flags` arg count is exceeded
2022-03-21 21:21:49 +01:00
Yuri Roubinsky
8a6ab899ec Add an error emitting when the @export_flags arg count is exceeded 2022-03-16 17:12:15 +03:00
Yuri Roubinsky
5a99aa3b3a Fix default value count checking for inherited function 2022-03-14 18:00:42 +03:00
Yuri Roubinsky
d009d96a92 Prevent crash due to empty error message on empty extends in GDScript 2022-03-12 09:46:51 +03:00
Yuri Roubinsky
85488f12f3 Allow making multiline annotations in GDScript 2022-03-10 10:56:14 +03:00
reduz
21637dfc25 Remove VARIANT_ARG* macros
* Very old macros from the time Godot was created.
* Limited arguments to 5 (then later changed to 8) in many places.
* They were replaced by C++11 Variadic Templates.
* Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard.
* Also added a dereference check for Variant*. Helped catch a couple of bugs.
2022-03-09 18:39:13 +01:00
Yuri Roubinsky
4fee0e3b7d Fix VisualShaderNodeCustom script template 2022-03-09 09:45:20 +03:00
Rémi Verschelde
8c3d8b12ed
Merge pull request #58853 from V-Sekai/default-arg-values 2022-03-07 10:40:42 +01:00
K. S. Ernest (iFire) Lee
2eaadb1b52 Restore building web platform by enclosing resolve_function_signature. 2022-03-07 00:35:11 -08:00
Rémi Verschelde
53cf5eff9a
Merge pull request #58847 from KoBeWi/editor_settings_mess 2022-03-07 08:38:15 +01:00
kobewi
2057ea2883 Remove duplicate editor settings definitions 2022-03-06 22:05:49 +01:00
George Marques
1ebcb58e69
GDScript: Check if method signature matches the parent
To guarantee polymorphism, a method signature must be compatible with
the parent. This checks if:

1. Return type is the same.
2. The subclass method takes at least the same amount of parameters.
3. The matching parameters have the same type.
4. If the subclass takes more parameters, all of the extra ones have a
default value.
5. If the superclass has default values, so must have the subclass.

There's a few test cases to ensure this holds up.
2022-03-06 11:16:20 -03:00
strank
7d48afa96d Add test cases for accessing parent elements from child class 2022-03-04 12:41:20 -05:00
Rémi Verschelde
79bbe57244
Merge pull request #56830 from strank/parent-signals 2022-03-04 17:29:49 +01:00
Rémi Verschelde
bb8c4acdc9
Merge pull request #58185 from V-Sekai/explicit_variant_assignment_fix 2022-03-04 14:56:38 +01:00
Rémi Verschelde
e133adeb8c
Merge pull request #58201 from V-Sekai/debugger_locals 2022-03-04 14:50:56 +01:00
Rémi Verschelde
4bbd7417c4
Merge pull request #58320 from mphe/fix_object_typed_arrays 2022-03-04 14:49:06 +01:00
Rémi Verschelde
a4195a3ea8
Merge pull request #58250 from V-Sekai/typed_array_fix 2022-03-04 14:48:40 +01:00
Rémi Verschelde
d31aaed172
Merge pull request #58626 from groud/fix_gdscript_analyser_crash 2022-03-04 14:15:59 +01:00
Rémi Verschelde
9b94a1dc4a
Merge pull request #58670 from KoBeWi/internal_debugger 2022-03-04 10:44:56 +01:00
Max Hilbrunner
57838fc0ee
Merge pull request #58262 from Sauermann/fix-range-doc
Describe usage of float in range documentation
2022-03-03 13:12:29 +01:00
kobewi
98dd04c38c Fix debugger not opening built-in scripts 2022-03-02 17:57:56 +01:00
Gilles Roudière
7ae988ce5e Fix a crash in GDScriptAnalyzer when a script class's file is not found 2022-02-28 12:20:00 +01:00
Rémi Verschelde
e3b70f3582
Merge pull request #58244 from V-Sekai/typed_fail_case_return 2022-02-23 14:12:14 +01:00
Rémi Verschelde
95783f7bfc
Merge pull request #58415 from V-Sekai/cyclic_assignment_gdscript_fixes 2022-02-23 12:09:44 +01:00
Chris Bradfield
849d34ba8e Rename motion_velocity to velocity 2022-02-22 23:31:33 -08:00
SaracenOne
b6aa4ed55d Fixes cyclic detection from variables assigning themselves to themselves in autocomplete, and restricts initialization of variables from other variables which have not been declared above it in class body 2022-02-22 01:21:21 +00:00
Marvin Ewald
cea0630fef Fix typed arrays for Object based types
Fixes https://github.com/godotengine/godot/issues/53771.
2022-02-19 16:27:06 +01:00
SaracenOne
ae0026bc7b Make 'is_attribute' false during parse error to prevent crash 2022-02-18 12:52:46 +00:00
Markus Sauermann
bac8e451c0 Describe usage of float in range documentation 2022-02-18 00:59:22 +01:00
SaracenOne
ab2a8bd1d8 Fix using typed arrays based on script classes 2022-02-17 17:34:53 +00:00
SaracenOne
62d87fbd8b Return a correctly typed variant in case of a function error to prevent hard crashes 2022-02-17 15:45:19 +00:00
SaracenOne
657b9b6596 Fix local variables not showing when breaking on final line 2022-02-16 18:12:38 +00:00
Jakob Bouchard
6553f5c242
Convert _notification methods to switch - Chunk C 2022-02-16 13:03:05 -05:00
SaracenOne
d45c3cdd1d Fix error when assigning to an explicitly annotated variant from an ambiguous source 2022-02-16 13:25:27 +00:00
Hugo Locurcio
b68dd2e189
Add an XML schema for documentation
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.

Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00
Hendrik Brucker
b396fd4eef Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
strank
dcf19f8914 Fix "Identifier not found" compiler error when accessing inherited signals or functions as callables. 2022-02-11 20:45:04 -05:00
Rémi Verschelde
317cd0b19a
Refactor some object type checking code with cast_to
Less stringly typed logic, and less String allocations and comparisons.
2022-02-08 10:08:34 +01:00
Fabio Alessandrelli
086256431a [Net] Add type check to GDScriptRPCCallable.
It will print an error when using an RPC defined on an object which does
not extend Node.
2022-02-07 13:39:45 +01:00
Fabio Alessandrelli
994638da4f [Net] Implement GDScript custom RPC callable. 2022-02-07 13:39:10 +01:00
Rémi Verschelde
6a56314eab
Merge pull request #57748 from fabriceci/rename-script-template-variable 2022-02-07 13:22:23 +01:00
fabriceci
e81ccaf270 rename jump force to jump velocity 2022-02-07 11:46:30 +01:00
Yuri Roubinsky
a6e280c5de Add some more fixes to visual shader 2022-02-07 11:28:42 +03:00
Hugo Locurcio
de45534fed
Highlight "namespace" as a GDScript keyword in the syntax highlighter
Like "trait" and "yield", "namespace" is currently not implemented
but is still reserved for future use.
2022-02-04 17:46:13 +01:00
Rémi Verschelde
89eb6d372d
Merge pull request #57591 from vnen/gdscript-enum-fixes 2022-02-04 13:49:15 +01:00