Commit graph

8514 commits

Author SHA1 Message Date
Metin Celik
a238dc8bbe Add half frame to floor() 2021-09-29 20:32:37 +02:00
Haoyu Qiu
9dd0d3f550 Don't memcpy to nullptr even if length is zero 2021-09-29 20:58:14 +08:00
Rémi Verschelde
6c0f44ca7e
Merge pull request #53000 from Chaosus/lineedit_expose_selection_methods 2021-09-29 10:31:37 +02:00
Rémi Verschelde
ad635567b1
Merge pull request #53189 from AnilBK/use-class-specific-funcs 2021-09-29 07:40:52 +02:00
Rémi Verschelde
50c0cee44e
Merge pull request #53186 from groud/tiles_fixes 2021-09-29 07:05:19 +02:00
Anilforextra
fc9767abb1 Use functions defined in the their classes. 2021-09-29 09:36:34 +05:45
Camille Mohr-Daurat
341b532d5e
Merge pull request #52754 from nekomatata/dynamic-body-modes
Clarify RigidDynamicBody modes
2021-09-28 17:11:17 -07:00
fabriceci
dd5f01e83e Set stop on slope on by default on CharacterBody. 2021-09-28 22:31:46 +02:00
Camille Mohr-Daurat
c38ef94951
Merge pull request #53174 from fabriceci/apply-delta-move-and-collide
Physic API change: apply the delta in move and collide like move and slide
2021-09-28 11:32:09 -07:00
Gilles Roudière
27b9b3ef3c Various tiles-related fixes 2021-09-28 19:25:49 +02:00
Rémi Verschelde
9556c3a30a
Merge pull request #53180 from boruok/4.0-fix-atlas-texture-return-null 2021-09-28 18:52:53 +02:00
Rémi Verschelde
0a3aa85a7b
Merge pull request #53177 from fabriceci/sync-to-physics-true-animatable-body 2021-09-28 18:15:56 +02:00
boruok
2cc2adedaa 4.0 fix atlas texture return null 2021-09-28 23:54:47 +09:00
Rémi Verschelde
483b8a598e
Merge pull request #53173 from jmb462/fix-tree-column-title-min-size 2021-09-28 16:21:45 +02:00
fabriceci
32bf7c419c Sync to physics true by default for AnimatableBody 2021-09-28 16:11:17 +02:00
jmb462
7fabbe2760 Fix tree title column size minimum width 2021-09-28 14:54:48 +02:00
fabriceci
60fee25c44 Apply delta in move and collide 2021-09-28 14:53:24 +02:00
Rémi Verschelde
5aa099aaed
Merge pull request #53154 from drcd1/fix-sphere-normals 2021-09-28 14:51:25 +02:00
Rémi Verschelde
60988a06c2
Merge pull request #52953 from nekomatata/fix-collision-recovery-depth 2021-09-28 12:11:38 +02:00
Rémi Verschelde
c89c2878ef
Merge pull request #53001 from floppyhammer/fix-tree-item-width 2021-09-28 10:53:56 +02:00
Rémi Verschelde
4735a0359c
Merge pull request #53153 from Duroxxigar/fix-bone-attachment-typo 2021-09-28 07:41:36 +02:00
Duarte David
7d53755ca7 Fixes the normals of SphereMesh when the radius is different from 1 2021-09-28 00:09:39 +01:00
Duroxxigar
3bcf03c40f Fixed typo in bone attachment warning 2021-09-27 18:53:56 -04:00
PouleyKetchoupp
bf523a2b2a Improved logic for CharacterBody collision recovery depth
Allows 2D character controller to work without applying gravity when
touching the ground (also more safely in 3D), and collision detection
is more flexible with different safe margin values.

Character body motion changes in 2D and 3D:
-Recovery only for depth > min contact depth to help with collision
detection consistency (rest info could be lost if recovery was too much)
-Adaptive min contact depth (based on margin) instead of space parameter

Extra CharacterBody changes:
-2D: apply changes made in 3D for stop on slope and floor snap that help
fixing some jittering cases
-3D: fix minor inconsistencies in stop on slope and floor snap logic
2021-09-27 15:31:41 -07:00
Brian Semrau
62f8b0eb91 QuadMesh remove format ARRAY_FORMAT_INDEX 2021-09-27 13:10:34 -04:00
Haoyu Qiu
ab280de765 Validate before passing indices to meshoptimizer 2021-09-27 20:35:56 +08:00
Gilles Roudière
a98453670c
Merge pull request #53100 from KoBeWi/fix_them_tiles_2-layer_count_of_oblivion
Fix TileMap layer loading
2021-09-27 14:05:39 +02:00
kobewi
140b54fd35 Fix TileMap layer loading 2021-09-27 13:13:48 +02:00
Rémi Verschelde
8138280d20
Merge pull request #53091 from AnilBK/merge-duplicates 2021-09-27 00:09:32 +02:00
jmb462
3f0fe0b8a3 Fix LineEdit and TextEdit double-click and triple-click selection 2021-09-26 19:56:48 +02:00
Rémi Verschelde
73668c59aa
Merge pull request #52824 from e8newallm/52680
Updated Tabs to not update excessively
2021-09-26 19:35:58 +02:00
Matthew Newall
082f924566 Updated Tabs to not update excessively 2021-09-26 17:05:44 +00:00
Anilforextra
41e43e0959 Merge duplicate branch conditions to one.
Use SWAP template for swapping values.
2021-09-26 21:18:15 +05:45
floppyhammer
53efc55409 Fix minimum size of TreeItem 2021-09-26 17:02:54 +08:00
LATRio
1b55d72c68 fix out of bounds crash in GPUParticle3D::_skinning_changed() 2021-09-25 23:06:32 +09:00
Rémi Verschelde
9293c76636
Merge pull request #53049 from AnilBK/dont-construct-2 2021-09-25 12:26:08 +02:00
Anilforextra
cdd912c48e Construct values only when necessary. 2021-09-25 14:46:45 +05:45
Yuri Sizov
873443756d Correctly calculate position of the folding arrow in Tree 2021-09-25 02:01:14 +03:00
Rémi Verschelde
994c1201c1
Merge pull request #52996 from YeldhamDev/im_the_invisible_tab 2021-09-25 00:11:51 +02:00
Rémi Verschelde
46cc0af5c5
Merge pull request #53009 from Chaosus/fix_completion_results 2021-09-24 21:42:38 +02:00
Rémi Verschelde
01d505e507
Merge pull request #52993 from YeldhamDev/tabs_rename_fix 2021-09-24 21:40:23 +02:00
Michael Alexsander
edf3d225ce Fix tab renaming not updating its size in Tabs 2021-09-24 10:44:04 -03:00
Yuri Roubinsky
e70a0d950a Fix incorrect offsets of tooltip content in CodeEdit
Fix incorrect offsets of tooltip content in `CodeEdit`
2021-09-24 16:33:39 +03:00
kobewi
11e7963a14 Refactor and move easing equations 2021-09-24 13:47:13 +02:00
Rémi Verschelde
32ab77ef8f
Merge pull request #52430 from AnilBK/vector2-replacements 2021-09-24 13:04:42 +02:00
Rémi Verschelde
b8a6eb6d9b
Merge pull request #38414 from theoway/Fix-GraphNode_offset_update 2021-09-24 13:01:20 +02:00
Yuri Roubinsky
4e0552a4ff Add selection getter methods to LineEdit 2021-09-24 11:30:58 +03:00
Michael Alexsander
7ce02b642e Expose TabContainer's tab hidding for scripts 2021-09-24 01:26:59 -03:00
Anilforextra
cc51b045da Construct values only when necessary. 2021-09-23 22:26:07 +05:45
Gilles Roudière
f9e6329496 Implement animated tiles 2021-09-23 17:24:37 +02:00