Rémi Verschelde
a26efeea4f
Merge pull request #48532 from Faless/js/4.x_html_no_fixed
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[HTML5] Remove "fixed-size.html".
2021-05-07 14:38:01 +02:00
Rémi Verschelde
eb1ad22563
Merge pull request #48530 from KoBeWi/FMR_reloaded
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Improve docs for filter map and reduce
2021-05-07 14:37:48 +02:00
kobewi
a95c953c48
Improve docs for filter map and reduce
2021-05-07 14:09:44 +02:00
Fabio Alessandrelli
3faf8d6e40
[HTML5] Remove "fixed-size.html".
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No longer used in 3.3+.
2021-05-07 13:17:54 +02:00
Rémi Verschelde
bcbd480c32
Merge pull request #45144 from dalexeev/color-consts
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Rename color constants (alternative)
2021-05-07 12:22:49 +02:00
Rémi Verschelde
0ec809462e
Merge pull request #47530 from likeich/add_instance_child_shortcut
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Adds command+shift+a shortcut to instance a scene
2021-05-07 01:43:41 +02:00
Rémi Verschelde
504bace60f
Merge pull request #48521 from likeich/remove_extra_separator
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Remove extra separator in scenetree dock menu
2021-05-07 01:07:10 +02:00
Rémi Verschelde
8dc12135e4
Merge pull request #48376 from rafallus/fix_surfacetool_crash_master
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Check input mesh is valid in SurfaceTool methods (master)
2021-05-07 00:58:20 +02:00
Rémi Verschelde
8962d36bb1
Merge pull request #33577 from Calinou/highlight-control-flow-keywords
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Highlight control flow keywords with a different color
2021-05-07 00:52:50 +02:00
Rémi Verschelde
49b556a9f1
Merge pull request #48491 from dalexeev/action-map-editor
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Improve ActionMapEditor
2021-05-07 00:48:15 +02:00
Rémi Verschelde
04e995dd5d
Merge pull request #48466 from EricEzaM/output-log-save-state
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Made Editor Log buttons save their state, per project.
2021-05-07 00:47:41 +02:00
Rémi Verschelde
3a5310ccb9
Merge pull request #35992 from Calinou/main-run-args-command-placeholder
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Implement the `%command%` placeholder in the Main Run Args setting
2021-05-07 00:43:45 +02:00
Hugo Locurcio
ce4aa07276
Implement the %command%
placeholder in the Main Run Args setting
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This can be used to tell Godot to run an executable that will run Godot
rather than running Godot directly. This is useful to make Godot start
on the dedicated GPU when using a NVIDIA Optimus setup on Linux:
`prime-run %command%`
The `editor/run/main_run_args` setting declaration was moved to make it
visible in the ProjectSettings documentation.
2021-05-07 00:05:02 +02:00
Rémi Verschelde
94f6fb6d24
Merge pull request #34840 from Calinou/colorpicker-display-old-color
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Display the old color in ColorPicker for easier comparison
2021-05-06 23:55:47 +02:00
Kyle
e168baf433
Remove extra separator
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Removes an extra separator when Scene Tree Editing is disabled. Discussed in #48518
2021-05-06 17:37:12 -04:00
Rémi Verschelde
89e6f6ca2e
Merge pull request #48500 from groud/add_buttongroup_pressed_signal
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Adds a pressed signal to ButtonGroup
2021-05-06 23:20:33 +02:00
Rémi Verschelde
a33a8f1e29
Merge pull request #48518 from likeich/scene_dock_bug
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Fixed cut/copy/paste visibility
2021-05-06 22:34:15 +02:00
Kyle
10d5d4d3cd
Fixed cut/copy/paste visibility
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Fixes #48514 by moving the visibility of these buttons into their own if statement that depends on if scene tree editing is allowed. Previously it was under the script editing setting which is unexpected as it works with nodes and the scene tree.
2021-05-06 16:01:36 -04:00
Rémi Verschelde
ae2359fc1f
Merge pull request #47776 from Razoric480/foreport
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Implement LSP didDeleteFiles & make parser aware of sub-nodes
2021-05-06 20:46:18 +02:00
Rémi Verschelde
01f80201bf
Merge pull request #38645 from KoBeWi/FMR
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Add filter, map and reduce to Array
2021-05-06 20:44:01 +02:00
Rémi Verschelde
ee4ef9709d
Merge pull request #46714 from HaSa1002/fix-gdscript-underscore-strict
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Fix GDScript Tokenizer being very strict about the number of underscores
2021-05-06 20:19:45 +02:00
Rémi Verschelde
6e621441ca
Merge pull request #45607 from Calinou/improve-editor-theme
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Improve the editor theme
2021-05-06 16:45:07 +02:00
Rémi Verschelde
7b8a864211
Merge pull request #48501 from Faless/js/4.x_http_client_chunk
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[HTML5] Use 64KiB chunk size in JS HTTPClient.
2021-05-06 14:44:19 +02:00
Fabio Alessandrelli
6243835619
[HTML5] Use 64KiB chunk size in JS HTTPClient.
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For consistency with the native one, and the documentation.
2021-05-06 14:00:52 +02:00
Gilles Roudière
323f176915
Adds a pressed signal to ButtonGroup
2021-05-06 12:16:27 +02:00
Rémi Verschelde
d81ea631d9
Merge pull request #36676 from Calinou/tweak-material-sampling-property-hint
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Tweak CanvasItem/material sampling property hint for readability
2021-05-06 08:49:51 +02:00
Rémi Verschelde
605e33cf39
Merge pull request #44831 from gongpha/dont-update-tree-if-selected
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Blocking updating in SceneTreeEditor when an item was selected
2021-05-06 08:45:41 +02:00
Rémi Verschelde
43fe8bf522
Merge pull request #42416 from Calinou/editor-make-function-save-script
2021-05-06 08:42:08 +02:00
Rémi Verschelde
42b07f713f
Merge pull request #37700 from Calinou/rename-ip-unix-tcp-server
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Rename `IP_Unix`, `IP_Address` and `TCP_Server` to remove underscores
2021-05-06 08:36:30 +02:00
Rémi Verschelde
4fee363d7d
Merge pull request #48495 from EricEzaM/editor-log-fix-startintg-newline
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Fix blank line at start of Editor Log (reinstate #44909 )
2021-05-06 08:06:15 +02:00
Rémi Verschelde
a5a0fe65df
Merge pull request #48439 from BastiaanOlij/cleanup_vulkan_checks
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Cleanup vulkan capabilities check and add multiview check
2021-05-06 08:01:17 +02:00
Bastiaan Olij
90ef5d73c4
Cleanup vulkan capabilities check and add multiview check
2021-05-06 12:06:07 +10:00
Hugo Locurcio
9e1bfe2e9e
Display the old color in ColorPicker for easier comparison
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This only affects ColorPickerButton nodes that spawn a ColorPicker,
not standalone ColorPickers.
This partially addresses #7366 .
2021-05-06 03:08:05 +02:00
Hugo Locurcio
cf1e30a2ed
Tweak CanvasItem/material sampling property hints for readability
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The "Anisotropic" term is abbreviated as spelling it out would cause
the PopupMenu to overflow the editor window when using the default
inspector width.
2021-05-06 03:05:37 +02:00
Hugo Locurcio
3f078c99f6
Rename IP_Unix
, IP_Address
and TCP_Server
to remove underscores
2021-05-06 02:52:01 +02:00
Eric M
1a05cca824
Fix blank line at start of Editor Log (reinstate #44909 )
2021-05-06 09:40:17 +10:00
Hugo Locurcio
0ade686601
Save the current script when adding a new method via signal connection
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This makes it possible for external editors to pick up the changes.
Most modern editors should reload the file automatically,
but some older/lightweight editors may ask the user instead
(or only warn after trying to save in the external editor).
This closes #41283 .
2021-05-05 23:31:15 +02:00
Hugo Locurcio
e905e8f145
Highlight control flow keywords with a different color
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This makes them easier to distinguish from other keywords.
2021-05-05 22:38:12 +02:00
Danil Alexeev
c316a515ed
Improve ActionMapEditor
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- CheckBox replaced with CheckButton.
- Removed unnecessary code.
2021-05-05 23:33:24 +03:00
Rémi Verschelde
758bccf364
Merge pull request #48489 from Calinou/doc-audiostreamplayer
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Improve the AudioStreamPlayer(2D/3D) class descriptions
2021-05-05 21:02:37 +02:00
Hugo Locurcio
b90adec417
Improve the AudioStreamPlayer(2D/3D) class descriptions
2021-05-05 20:39:36 +02:00
Rémi Verschelde
6fc14e5b31
Merge pull request #48486 from MaxStgs/fix_packeddata_master
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Add PackedDataContainer data pointer check for non nullable
2021-05-05 19:54:48 +02:00
MaxStgs
d89d7ecd08
Add PackedDataContainer data pointer check for non nullable
2021-05-05 21:17:49 +05:00
Eric M
902d468f52
Made Editor Log buttons save their state, per project.
2021-05-06 00:48:19 +10:00
Rémi Verschelde
7449d6c752
Merge pull request #48435 from BastiaanOlij/no_repeat_mobile_renderer
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Remove repeat from forward mobile renderer
2021-05-05 16:19:03 +02:00
Rémi Verschelde
1b33880bc0
Merge pull request #48474 from akien-mga/improve-custom-resource-loader-error
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Fix error handling for user-defined `ResourceFormatLoader.load`
2021-05-05 16:14:53 +02:00
Tomasz Chabora
c50acc7339
Add filter, map and reduce to Array
2021-05-05 15:54:57 +02:00
Rémi Verschelde
02e96d9748
Fix error handling for user-defined ResourceFormatLoader.load
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See #48463 .
2021-05-05 15:43:49 +02:00
Rémi Verschelde
e144ff0445
Merge pull request #48315 from nekomatata/expose-physics-debug-shape
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Expose get_debug_mesh in Shape3D to scripting API
2021-05-05 15:17:36 +02:00
Rémi Verschelde
d1801f976f
Merge pull request #48280 from Calinou/doc-file-open-compressed-godot-only
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Document that `File.open_compressed()` can only open files saved by Godot
2021-05-05 15:16:23 +02:00