Haoyu Qiu
cc3984f359
Avoid punning enum names in documentation
2023-11-09 17:16:30 +08:00
bruvzg
4fda7e14be
[macOS] Fix fullscreen <-> exclusive fullscreen transition.
2023-11-09 08:02:56 +02:00
clayjohn
2b9e6d2972
Use render pass uniform set to store viewport samplers.
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This fixes a bugs where per-viewport samplers were being used for internal texture fetches (probes, sky, etc.).
This also fixes a bug when using multiple viewports in the same scene.
This also fixes a bug where the texture bias would override the bias from 3D scale.
2023-11-08 23:26:08 +01:00
Rémi Verschelde
e5bacbc471
Merge pull request #84628 from KoBeWi/no_meta_only_path
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Don't store shader edit path in metadata
2023-11-08 19:18:55 +01:00
kobewi
9c810ef061
Don't store shader edit path in metadata
2023-11-08 19:14:16 +01:00
Rémi Verschelde
57a0ac27d5
Merge pull request #84614 from YuriSizov/editor-set-shader-shortcut-context
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Correctly set up shortcut context in the shader editor
2023-11-08 19:11:10 +01:00
Rémi Verschelde
cfcb0a1efc
Merge pull request #84605 from bruvzg/fix_list_al
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[RTL] Fix list bullet alignment.
2023-11-08 19:10:47 +01:00
Rémi Verschelde
ae20b74ad5
Merge pull request #84597 from KoBeWi/zeroed_existence
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Keep Variant type after `zero()`
2023-11-08 19:10:23 +01:00
Rémi Verschelde
2cfb5ff23a
Merge pull request #84585 from clayjohn/GL-instance-id
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Properly rename ``INSTANCE_ID`` and ``VERTEX_ID`` in canvas item shaders in the compatibility backend
2023-11-08 19:09:59 +01:00
Rémi Verschelde
f0c52c0e35
Merge pull request #84576 from clayjohn/mesh-tangents-always
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Create tangent array if mesh created without tangents
2023-11-08 19:09:36 +01:00
Rémi Verschelde
7efe2e3d82
Merge pull request #84317 from clayjohn/RD-samplers
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Use default samplers in base uniform set when rendering to reflection probes
2023-11-08 19:09:12 +01:00
Rémi Verschelde
84e16de8eb
Merge pull request #84099 from BastiaanOlij/fix_openxr_samplecount
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Fix OpenXR sample count
2023-11-08 19:08:48 +01:00
Rémi Verschelde
491160c33d
Merge pull request #83888 from KoBeWi/remove_all_properties_instead_of_adding_one
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Fix TileMap layer reverts and defaults
2023-11-08 19:08:19 +01:00
kobewi
55f7d493ee
Remove AnimatedSprite pointer when clearing editor
2023-11-08 18:09:42 +01:00
Yuri Sizov
0924ae0167
Resolve collisions in reference anchors added for methods
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While the anchors themselves were sufficiently unique,
when converted to HTML all underscore characters are
replaced. This created collisions between, say, Object._get and
Object.get, where the latter would get a generic unique
anchor identifier, e.g. id1.
2023-11-08 15:16:35 +01:00
Yuri Sizov
b04b546092
Fix node names of submenu items across the editor
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Also removes some programmer remarks and fixes some docs.
2023-11-08 14:42:42 +01:00
Yuri Sizov
e7dba3b064
Correctly set up shortcut context in the shader editor
2023-11-08 13:07:31 +01:00
kobewi
275e9d7028
Keep Variant type after zero()
2023-11-08 12:13:36 +01:00
bruvzg
e1c6dd522b
[RTL] Fix list bullet alignment.
2023-11-08 08:26:30 +02:00
Saracen
7559eb1667
Script path type support in editor:
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Allow script path type hints to be used in drag and drop
and scene tree popup.
2023-11-08 00:18:40 +00:00
Juan Linietsky
c430ff2396
Comment the shader template light function by default
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This is a minor usability tweak.
The light functions replace the default ones, so even if empty
they will avoid the current shader to have proper lighting and
users will have no idea why.
Code was changed to have the shader function commented by default,
indicating that uncommenting replaces the default function.
2023-11-07 23:20:45 +01:00
clayjohn
9c5adac342
Properly rename INSTANCE_ID and VERTEX_ID in canvas item shaders in the compatibility backend
2023-11-07 17:55:51 +01:00
clayjohn
a74cfc2629
Use default samplers in base uniform set when rendering to reflection probes
2023-11-07 17:46:05 +01:00
clayjohn
031f221b9d
Create tangent array if mesh created without tangents
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This extends our previous change to ensure that compressed meshes have tangents
Now we ensure tangents are always used. This greatly simplifies our compression code at the cost of a small amount of bandwidth
2023-11-07 14:24:23 +01:00
rsburke
76377230ac
Fixed CPUParticle tangential force to match GPUParticle implimentation
2023-11-07 08:02:43 -05:00
Yuri Sizov
3e7f638d7b
Merge pull request #84570 from clayjohn/editor-headless-scan
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Scan the filesystem in the first frame when using headless mode
2023-11-07 12:54:41 +01:00
Yuri Sizov
a956f2f21c
Merge pull request #84551 from KoBeWi/manage_animations_like_a_proper_human_being
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Change AnimationLibEditor's mixer to actual Mixer
2023-11-07 12:54:38 +01:00
Yuri Sizov
30bae5b782
Merge pull request #84539 from synalice/issue-84433
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Fix pressing Enter being ignored in "Create Shader" dialogue
2023-11-07 12:54:35 +01:00
Yuri Sizov
c3111c3e1a
Merge pull request #84535 from DinDotDout/ColorPicker-shape-icon-fix
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Fix `ColorPicker` shape icon is invisible until shape is changed
2023-11-07 12:54:31 +01:00
Yuri Sizov
37ae21966d
Merge pull request #84521 from bruvzg/mac_icon_export
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[macOS export] Improve icon generation.
2023-11-07 12:54:28 +01:00
Yuri Sizov
4c5c0414c8
Merge pull request #84491 from scgm0/andorid-no-show-splash-image
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Fix Android disabling splash screen Show Image
2023-11-07 12:54:24 +01:00
Yuri Sizov
cfc9263130
Merge pull request #84414 from m4gr3d/fix_editor_crash_after_backing_from_game
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Fix Android editor crash issue
2023-11-07 12:54:20 +01:00
Yuri Sizov
326899226f
Merge pull request #84408 from m4gr3d/update_input_event_magnify_gesture_android_description
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Update the description for the `InputEventMagnifyGesture` and `InputEventPanGesture` gestures
2023-11-07 12:54:17 +01:00
jsjtxietian
716fd3edfc
Add shadows_disabled macro in Compatibility renderer
2023-11-07 18:55:26 +08:00
clayjohn
95fbb2ecb2
Scan the filesystem in the first frame when using headless mode
2023-11-07 10:46:56 +01:00
Haoyu Qiu
aca6855ef2
Sync changes between ShapeCast and RayCast class references
2023-11-07 16:49:51 +08:00
kobewi
01bd005a1f
Change AnimationLibEditor's mixer to actual Mixer
2023-11-06 23:27:44 +01:00
Saracen
35c105e796
Fix generating terrain icon with certain image formats.
2023-11-06 22:19:54 +00:00
Roy Berube
a7b2e090ad
Enable scrolling of output with UI scale changes
2023-11-06 12:17:49 -07:00
Fredia Huya-Kouadio
b737ac1e1d
Update the description for the InputEventMagnifyGesture
and InputEventPanGesture
gestures
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Mention the requirement to enable those gestures on Android
2023-11-06 11:02:39 -08:00
Andreia Gaita
8fad157dbb
r128: Update to include latest fix for intrinsics being incorrect included.
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https://github.com/fahickman/r128/pull/15 is needed to build on platforms
that define R128_STDC_ONLY
2023-11-06 18:09:20 +01:00
DinDotDout
15ec132ea2
Fix ColorPicker shape icon is invisible until shape is changed
2023-11-06 18:08:48 +01:00
scgm0
7771936df5
Fix Andorid disabling splash screen Show Image
2023-11-07 00:22:22 +08:00
Nikita Krasnov
c0a18e17ba
Fix pressing Enter being ignored in "Create Shader" dialogue
2023-11-06 19:20:18 +03:00
Yuri Sizov
4c96e9676b
Merge pull request #84494 from Calinou/fastnoiselite-tweak-property-hints
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Tweak FastNoiseLite property hints for better slider usability
2023-11-06 15:43:28 +01:00
Yuri Sizov
d3e9033868
Merge pull request #83931 from clayjohn/DOCS-material
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Fill out Material documentation and clarify `render_priority` and `next_pass` sorting
2023-11-06 15:43:25 +01:00
Yuri Sizov
14cc639bc3
Merge pull request #81018 from jsjtxietian/return-use-friendly-info-in-scriptStackVariable-serialize
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Fix `_get_debug_tooltip` crash if tooltip string is too large
2023-11-06 15:43:21 +01:00
bruvzg
03662020a9
[macOS export] Improve icon generation.
2023-11-06 15:04:12 +02:00
Yuri Sizov
b7449a3d1a
Merge pull request #84419 from YuriSizov/core-remove-orphan-notification
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Remove unused `NOTIFICATION_NODE_RECACHE_REQUESTED` notification
2023-11-06 13:23:21 +01:00
Yuri Sizov
dfcbc1d758
Merge pull request #84405 from KoBeWi/no_escaping_the_RESET
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Fix RESET not effective when saving inactive scene
2023-11-06 13:23:18 +01:00