Mario Liebisch
f2bcd7d61f
GDExtension: Fixed error on loading extensions
...
Previously, before loading an extension, the editor just tried to
retrieve the extension by path to test if it's been loaded already.
While this is handled gracefully, it ignored an error thrown inside
`GDExtensionManager::get_extension()`, that would essentially still
report a not yet loaded extension to the engine's log:
```
ERROR: Condition "!E" is true. Returning: Ref<GDExtension>()
at: GDExtensionManager::get_extension (core\extension\gdextension_manager.cpp:165)
```
This change actively checks whether the extension path is known and only
then proceeds to actually return the already loaded extension or loads
and returns the new one otherwise.
2023-10-21 17:00:18 +02:00
Yuri Sizov
9b03fb36f9
Improve threading in ClassDB and EditorHelp
2023-10-20 22:14:04 +02:00
Rémi Verschelde
f68fa0fedf
Merge pull request #83681 from dsnopek/gdextension-iter-get
...
GDExtension: Fix `variant_iter_get()` actually calling `iter_next()`
2023-10-20 22:02:51 +02:00
Rémi Verschelde
e6e9b04aab
Merge pull request #81322 from johnnyw/android_fix_joypad_trigger_range
...
Android: Fix joypad trigger value range
2023-10-20 22:02:00 +02:00
John Watson
d413a02079
Android: Fix joypad trigger value range
...
`Input::joy_axis` converts trigger values to be between 0.0f to 1.0f by default. This is not needed for Android, as values are already within that range, as per Android documentation: https://developer.android.com/reference/android/view/MotionEvent#AXIS_RTRIGGER
This patch prevents this conversion on Android, which caused L2 and R2 triggers to get stuck pressed. https://github.com/godotengine/godot/issues/79263
2023-10-20 11:30:20 -07:00
David Snopek
b14f359c94
GDExtension: Fix variant_iter_get()
actually calling iter_next()
2023-10-20 10:07:46 -05:00
Rémi Verschelde
a63bff4ce4
Merge pull request #83619 from YuriSizov/core-our-vessel-only-has-one-node-left
...
Fix StringName leaks in VariantParser
2023-10-20 15:11:24 +02:00
Rémi Verschelde
01a8064760
Merge pull request #83583 from anrp/anrp/gdvirtboth
...
Allow coexistence of GDScript and GDExtension virtual methods in the same object
2023-10-20 15:09:27 +02:00
Raul Santos
9750e49c57
Add NOTIFICATION_PREDELETE_CLEANUP
notification
...
New notification sent after `NOTIFICATION_PREDELETE` to let Objects cleanup at the very end, it should be the last notification sent.
2023-10-20 13:43:42 +02:00
Yuri Sizov
4952d37f4b
Fix StringName leaks in VariantParser
2023-10-19 17:13:15 +02:00
anrp
4c33c60500
Allow coexistance of GDScript and GDExtension virtual methods in the same object
...
Resolves https://github.com/godotengine/godot-cpp/issues/1224
2023-10-19 10:21:26 -04:00
Yuri Sizov
582ed157b5
Fix StringName leaks in GDExtension, core, and editor themes
2023-10-18 17:36:20 +02:00
Rémi Verschelde
e6d488f233
Merge pull request #81196 from georgwacker/add-audiosession-options
...
Add project settings for AVAudioSessionCategory on iOS
2023-10-17 16:12:49 +02:00
Georg Wacker
fcc500ea41
Add project settings for AVAudioSessionCategory on iOS
2023-10-17 12:35:49 +02:00
Emmanuel Leblond
fd33c7b32f
Merge pull request #83415 from touilleMan/fix-comment-gdextension_interface
...
Fix comment in `gdextension_interface.h`
2023-10-16 21:42:01 +02:00
Emmanuel Leblond
5aa9f1ce64
Fix comment in gdextension_interface.h
2023-10-16 21:40:45 +02:00
Rémi Verschelde
3bc1c9b5e0
Merge pull request #82797 from RandomShaper/fix_rbmap
...
Fix `RBMap`'s, iterator-based, `remove()`
2023-10-16 20:16:16 +02:00
Rémi Verschelde
eb9903b4ce
Merge pull request #83285 from dsnopek/gdextension-double-reload
...
GDExtension: Prevent issues with the editor trying to reload GDExtensions through its usual mechanism
2023-10-16 18:44:51 +02:00
Rémi Verschelde
50212ecfdb
Merge pull request #78882 from dalexeev/gds-fix-utility-func-err-msg
...
GDScript: Fix incorrect error message for utility functions
2023-10-16 18:43:11 +02:00
Danil Alexeev
0c2202c56e
GDScript: Fix incorrect error message for utility functions
2023-10-16 14:09:57 +03:00
Jakub Marcowski
c33e291474
Update triangulate_delaunay()
to avoid needless reallocations
2023-10-16 12:37:57 +02:00
ErezShahaf
ccb8ea613a
Fix Input.is_action_just_pressed
flicker on joypad axes
...
Pressed tick assignments were in the wrong scope, resulting in updating
`pressed_frame` even when it shouldn't and therefore the `just_pressed`
would return true every time that the strength changes and not only when
there's a new valid press.
Fixes #81975 .
2023-10-16 11:41:56 +02:00
Rémi Verschelde
c7b75c0226
Merge pull request #83318 from rburing/gdextension_dump_brief_description
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Add brief description in GDExtension API dump with docs
2023-10-16 10:41:23 +02:00
Rémi Verschelde
4a6e8dc57b
Merge pull request #83146 from pancelor/fix-tilemap-liveupdate
...
Fix tilemap live editing while game is running
2023-10-16 10:39:48 +02:00
pancelor
d66b1752b8
Fix tilemap live editing while game is running
2023-10-14 18:54:03 -07:00
Ricardo Buring
c87b2a606e
Add brief description in GDExtension API dump with docs
...
Also rename the "documentation" key to "description" for internal
consistency.
2023-10-14 12:06:37 +02:00
David Snopek
16a86b9604
GDExtension: Prevent issues with the editor trying to reload GDExtensions through its usual mechanism
2023-10-13 13:24:29 -05:00
Rémi Verschelde
51f81e1c88
Merge pull request #82957 from bruvzg/fs_case_check
...
Add method to check if filesystem is case sensitive.
2023-10-13 12:55:35 +02:00
Thaddeus Crews
d8fdd419fa
Apply missing flag to vector4/projection
2023-10-12 11:18:45 -05:00
Paul Joannon
bf3f6e3b55
Error handling for FileAccess.get_file_as_*
...
- Assign last error in said `FileAccess.get_file_as_bytes` and `FileAccess.get_file_as_string`
- Document error handling for said methods
2023-10-11 18:52:16 +02:00
Rémi Verschelde
b40d90d333
Merge pull request #83107 from dsnopek/validated-method-vararg-message
...
GDExtension: Fix incorrect error message about vararg methods
2023-10-10 22:51:41 +02:00
Rémi Verschelde
feb6ea21dd
Merge pull request #83054 from dsnopek/gdextension-validated-call-always-ret-pointer
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GDExtension: Use correct return pointer for validated calls that return `Variant`
2023-10-10 22:49:41 +02:00
David Snopek
87cb0bfa50
GDExtension: Fix incorrect error message about vararg methods
2023-10-10 08:46:25 -05:00
David Snopek
88b6fee547
GDExtension: Use correct return pointer for validated calls that return Variant
2023-10-10 08:31:08 -05:00
Rémi Verschelde
71a8ac41fb
Merge pull request #72751 from dalexeev/doc-comment-color
...
Highlight doc comments in a different color
2023-10-09 23:21:54 +02:00
Rémi Verschelde
a1d7c62df7
Merge pull request #83003 from AThousandShips/null_check_extra
...
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-10-09 15:37:14 +02:00
Rémi Verschelde
336260b7b3
Merge pull request #83002 from AThousandShips/safety_check
...
Replace `sanity` with `safety` for checks
2023-10-09 15:36:49 +02:00
Rémi Verschelde
35ede42d1d
Merge pull request #82695 from maiself/object-less-callables-fixes
...
Fixes to allow object-less callables throughout Godot
2023-10-09 15:32:38 +02:00
bruvzg
97bcd8a631
Add method to check if filesystem is case sensitive.
2023-10-09 11:00:15 +03:00
Danil Alexeev
de7cbe8789
Highlight doc comments in a different color
2023-10-08 19:26:10 +03:00
A Thousand Ships
f18aa00e85
Replace ERR_FAIL_COND
with ERR_FAIL_NULL
where applicable
2023-10-08 17:23:33 +02:00
A Thousand Ships
034c0f1624
Replace sanity
with safety
for checks
2023-10-08 16:22:24 +02:00
Mai Lavelle
5e15586ec2
Fixes to allow object-less callables throughout Godot
...
This fixes #81887
2023-10-06 16:31:35 -04:00
Rémi Verschelde
a6a2d0d159
Merge pull request #82794 from dsnopek/gdextension-validated-call
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GDExtension: Convert `validated_call()` to `ptrcall()` (rather than `call()`)
2023-10-06 16:50:57 +02:00
Rémi Verschelde
7c56631419
Merge pull request #82861 from mihe/gdext-entry-false
...
Fix extensions loading/initializing even when entry point fails
2023-10-05 22:50:35 +02:00
Mikael Hermansson
5c6353ae17
Fix extensions loading/initializing even when entry point fails
2023-10-05 18:24:58 +02:00
Rémi Verschelde
af232e63de
Merge pull request #82842 from YuriSizov/gdext-icons-are-relative-maaaan
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Resolve relative icon paths for GDExtensions
2023-10-05 16:32:40 +02:00
Yuri Sizov
d427851013
Resolve relative icon paths for GDExtensions
2023-10-05 12:49:31 +02:00
Rémi Verschelde
c2b916751d
Merge pull request #82786 from theraot/donotreplacestartingdigitwithunderscore
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Do not replace starting digit with underscore when making identifier
2023-10-05 12:29:42 +02:00
kobewi
09b30be86d
Add vararg call() method to C++ Callable
2023-10-05 11:35:29 +02:00
Rémi Verschelde
c7ed5d795e
Merge pull request #82799 from CedNaru/feature/expose_free_instance_binding
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Expose `Object::free_instance_binding()` to GDExtension
2023-10-05 10:10:58 +02:00
Ced Naru
0a246e9b54
expose Object::free_instance_binding to GDExtension
2023-10-04 19:24:37 +02:00
Pedro J. Estébanez
5c81236047
Fix RBMap's, iterator-based, remove()
2023-10-04 18:58:28 +02:00
Danil Alexeev
ed0b3c08e1
Core: Fix Object::has_method()
for script static methods
2023-10-04 19:44:32 +03:00
David Snopek
55596eaac6
GDExtension: Convert validated_call()
to ptrcall()
(rather than call()
)
2023-10-04 10:53:17 -05:00
Alfonso J. Ramos
5cd7ca0ccc
Do not replace starting digit with underscore when making identifier
2023-10-04 08:05:04 -05:00
Rémi Verschelde
dbd4c79c38
Merge pull request #82682 from dsnopek/gdextension-dont-deprecate-script-category
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GDExtension: Don't deprecate old method of getting script category
2023-10-03 17:26:41 +02:00
Jakub Janšta
74c937079c
Add type_string() utility
2023-10-02 17:41:20 +02:00
David Snopek
cbf939e121
GDExtension: Don't deprecate old method of getting script category
2023-10-02 09:23:27 -05:00
Rémi Verschelde
98d9119cee
Merge pull request #82603 from kkolyan/82601_fix_reload_loop
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Fix inconsistent `last_modified_time` handling in GDExtension
2023-10-02 13:16:47 +02:00
Rémi Verschelde
5fe97c5844
Merge pull request #82441 from akien-mga/web-clarify-get_unique_id
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Web: Clarify that `OS.get_unique_id` is not supported
2023-10-02 13:16:31 +02:00
Rémi Verschelde
e95b7e84a4
Merge pull request #80844 from dalexeev/fix-callable-expected-argc
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Fix expected argument count for `Callable` call errors
2023-10-02 13:15:53 +02:00
etti
3a39de4e2f
Add rotate_toward and angle_difference to GDScript and C#
2023-10-01 22:19:42 +02:00
kkolyan
43f92e4752
Fix inconsistent last_modified_time handling (prevent GDExtension reload spam on Windows 10)
2023-10-01 22:05:57 +04:00
Danil Alexeev
aff767ef07
Fix expected argument count for Callable
call errors
2023-09-29 20:00:10 +03:00
风青山
e705aa4550
Fix not refitting upward from leaf nodes.
...
Previously, the wrong node id (root node id) was used. Dirty leaf nodes
do not actually recalculate aabb.
Additionally, when requesting a new leaf, mark `dirty` as `false` in `clear()`.
Make sure to only mark the leaf as **dirty** when shrinking the border of
the leaf when removing items.
In other cases, the leaf node's aabb will get the correct result immediately.
1. When adding an item, the leaf nodes will be calculated immediately.
2. Removing the item within the border of the leaf node has no effect on the
original aabb.
2023-09-28 20:27:51 +08:00
Yuri Sizov
5f53ec9129
Merge pull request #78995 from Gallilus/master
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Allow implementing `get_class_category` in GDExtension
2023-09-27 19:07:50 +02:00
David Cambré
531f56e830
add GDExtensionScriptInstanceGetClassCategory
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Change GetClassCategory so it is handled in native directly
2023-09-27 17:45:48 +02:00
Rémi Verschelde
0a10f09ce4
Web: Clarify that OS.get_unique_id
is not supported
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Remove the base error message in `OS`, we no longer really error out this
way for not implemented methods. Instead, each platform should override them
to provide the context they want.
Fixes #82439 .
2023-09-27 15:17:45 +02:00
Rémi Verschelde
ec62b8a3ee
Merge pull request #82436 from Rindbee/fix-axis-being-mixed-up
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Fix axis getting mixed up when split leaf
2023-09-27 14:03:51 +02:00
Rémi Verschelde
d616c3ecd0
Merge pull request #82408 from hpvb/fix-import-crash
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Fix Image import crash
2023-09-27 14:03:47 +02:00
Rémi Verschelde
737c308dcc
Merge pull request #74588 from puchik/float-variant-nan-inequality
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Support numeric/binary hash comparison for floats derived from Variants (as well as existing semantic comparison)
2023-09-27 14:03:34 +02:00
Rémi Verschelde
19057c07bc
Merge pull request #67080 from Mickeon/resource-virtual-local-to-scene-setup
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Reimplement Resource.`_setup_local_to_scene` & deprecate signal
2023-09-27 14:03:28 +02:00
风青山
0156860ad5
Fix axis getting mixed up when split leaf
2023-09-27 17:56:12 +08:00
Hein-Pieter van Braam
b5705958e6
Fix import crash
...
I was trying to import a solid colored metal/roughness texture that
worked in Godot 4.1.1 but failed to load on master. I eventually tracked
it down to this: to_x and to_y can be 0, which then leads them to be -1
later, which then causes ofs to overflow.
Some of these cases were hidden because of the use of Vector so we were
just happily scribbling in ram elsewhere.
Switched to LocalVector as it made debugging a bit easier.
2023-09-26 23:50:50 +02:00
Rémi Verschelde
251fb83d53
Merge pull request #82331 from rburing/gdextension_dump_docs
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Optionally include documentation in GDExtension API dump
2023-09-26 22:46:34 +02:00
Ricardo Buring
8ee04c5f87
Optionally include documentation in GDExtension API dump
2023-09-26 21:39:24 +02:00
Rémi Verschelde
da91cf9367
Merge pull request #82347 from SaracenOne/dir_access_checks
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Add error checks for DirAccess creation
2023-09-26 16:36:47 +02:00
Rémi Verschelde
666a92c7c2
Merge pull request #82244 from SaracenOne/fix_dependency_error_popup
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Fix missing dependency warning popup
2023-09-26 13:45:23 +02:00
Rémi Verschelde
017541bcec
Merge pull request #80527 from raulsntos/dotnet/generate-compat-methods-from-classdb
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C#: Generate and use compat methods
2023-09-26 13:44:52 +02:00
Rémi Verschelde
3ec673085b
Merge pull request #79523 from aaronfranke/is-conformal
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Add `is_conformal` method to Basis and Transform2D
2023-09-26 13:44:41 +02:00
Rémi Verschelde
7e67b496ff
Merge pull request #82332 from Sauermann/fix-struct-type
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Fix type of `notification_func`
2023-09-26 08:32:15 +02:00
Rémi Verschelde
7dccb9e039
Merge pull request #80796 from smix8/navgenerator_2d_4.x
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Add 2D navigation mesh baking
2023-09-26 08:17:58 +02:00
Rémi Verschelde
55dfbd7761
Merge pull request #80284 from dsnopek/gdextension-hot-reload
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Implement reloading of GDExtensions
2023-09-26 08:17:28 +02:00
David Snopek
2733a6f762
Implement reloading of GDExtensions
2023-09-25 22:10:17 -05:00
Saracen
0b0a6109b6
Make notify_dependency_error only defer calls if called from secondary threads.
2023-09-26 03:36:11 +01:00
Saracen
3f4513d4de
Add error checks for DirAccess creation.
2023-09-26 03:07:43 +01:00
Markus Sauermann
d2bcde0407
Fix type of notification_func
2023-09-25 23:37:13 +02:00
Rémi Verschelde
023b6b30c1
Merge pull request #73813 from groud/improve_y_sort_performances
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Greatly improve Y-sort performance on TileMaps
2023-09-25 22:47:22 +02:00
smix8
0ee7e3102b
Add 2D navigation mesh baking
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Adds 2D navigation mesh baking.
2023-09-25 19:48:14 +02:00
Gilles Roudière
30b94bb8ab
Improve TileMap Y-sorting performance
2023-09-25 18:49:04 +02:00
Rémi Verschelde
9750876d7a
Merge pull request #80962 from YuriSizov/godot-the-editor-engine
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Differentiate between core and editor-only singletons
2023-09-25 18:38:17 +02:00
Rémi Verschelde
82f6e9be5e
Merge pull request #82297 from sadikkuzu/master
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Fix typo in `heuristic_euclidian` helper in AStarGrid2D
2023-09-25 17:18:55 +02:00
Rémi Verschelde
e4cfd4e26a
Merge pull request #82195 from AThousandShips/radian_fix
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Replace `radians` range hint with `radians_as_degrees`
2023-09-25 17:18:38 +02:00
Rémi Verschelde
d759f91f8d
Merge pull request #81101 from 398utubzyt/dotnet/abstract-class-support
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C#: Add abstract class support
2023-09-25 17:18:05 +02:00
Rémi Verschelde
1a0e653d7f
Merge pull request #78573 from dalexeev/editor-create-script-class-name
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Editor: Remove unused Class Name field from Create Script dialog
2023-09-25 17:17:46 +02:00
SADIK KUZU
a8ff5f086d
Fix typo in heuristic_euclidian
helper in AStarGrid2D
2023-09-25 14:33:22 +03:00
A Thousand Ships
e45927b2f2
Replace radians
range hint with radians_as_degrees
2023-09-25 08:50:19 +02:00
Rémi Verschelde
0b4959bdf0
Merge pull request #82203 from KoBeWi/shortcuts_under_pressure
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Make InputEventShortcut always pressed
2023-09-24 23:36:09 +02:00
Rémi Verschelde
d8c31155a8
Merge pull request #82191 from dsnopek/gdextension-redundant-hash-check
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GDExtension: Remove redundant method bind hash check
2023-09-24 23:35:45 +02:00
Rémi Verschelde
40b48b13ee
Merge pull request #78580 from Bromeon/feature/gdextension-stringname-ctor
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Add GDExtension function to construct StringName directly from char*
2023-09-24 23:30:04 +02:00
Jan Haller
c770937db5
More precise documentation for GDExtension String constructors (bytes vs. character count)
2023-09-24 20:57:58 +02:00
Jan Haller
43be9fa0c8
Fix platform-dependent hashing for char* and wchar_t*
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Since char/wchar_t can be either signed or unsigned, its conversion to uint32_t leads to different values depending on platform.
In particular, the same string represented as char* (Latin-1; StringName direct construction) or uint32_t (UTF-8; constructed
via String) previously resulted in different hashes.
2023-09-24 20:57:57 +02:00
Jan Haller
ed3015e979
GDExtension: construct StringName directly from char*
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So far, an indirection via String was necessary, causing at least 2 allocations and copies (String; String inside StringName).
Since StringNames often refer to string literals, this allows them to be directly constructed from C strings.
There are two formats: Latin-1 and UTF-8.
The Latin-1 constructor also provides the `p_is_static` flag: when the source has static storage duration, no copy/allocation will be needed.
However, the extension developer needs to uphold this lifetime guarantee.
2023-09-24 18:18:05 +02:00
Rémi Verschelde
e40b0b3ed8
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@fc4b33c872
2023-09-24 15:51:12 +02:00
kobewi
90a0b19301
Make InputEventShortcut always pressed
2023-09-23 19:43:07 +02:00
David Snopek
0967fe6217
GDExtension: Remove redundant method bind hash check
2023-09-23 08:48:33 -05:00
Rémi Verschelde
6fc1d50db3
Merge pull request #81521 from dsnopek/method-bind-default-argument-hash-fix
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Fix method hashes with default arguments
2023-09-22 22:03:30 +02:00
David Snopek
0d13727c97
Fix method hashes with default arguments
2023-09-21 12:39:04 -05:00
Rémi Verschelde
59139df16e
Merge pull request #81986 from spazzylemons/master
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Remove unnecessary line from Projection::get_z_far
2023-09-20 18:55:32 +02:00
Rémi Verschelde
6df12fe187
Merge pull request #80671 from fuzzybinary/gdextension-virtuals
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Add functions for non-ptr style virtual calls in GDExtension
2023-09-20 18:55:05 +02:00
Matthew
9f21dfbafd
Remove unnecessary line from Projection::get_z_far
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Removes a line from Projection::get_z_far that flips the normal of a plane.
While this may be required for similar code elsewhere in the file, this is
unnecessary here, as only the length of the normal is used and not the
direction. Flipping the normal does not change its magnitude and therefore is
unnecessary in this case.
2023-09-20 10:48:37 -04:00
Rémi Verschelde
54748f23dd
Merge pull request #74142 from bitsawer/mipmap_api
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Expose and document `Image.get_mipmap_count()`
2023-09-20 15:18:15 +02:00
Rémi Verschelde
c36f6f87e6
Merge pull request #81917 from AThousandShips/alloc_fix
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Fix allocation size overflow check in `CowData`
2023-09-20 13:09:55 +02:00
Jeff Ward
60851af4da
Add functions for non-ptr style virtual calls in GDExtension
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This adds two functions to `GDExtensionClassCreationInfo` that allow for developers to supply a generic virtual call function along with user data to be sent to that call.
If `get_virutal_call_data_func` is not null, extensions call this function to get user data to pass to a supplied `call_virtual_with_data_func`. Both must be provided is one is provided.
If `get_virtual_call_data_func` is null, Godot falls back to the old `get_virtual_func` logic.
Fixes #63275
Co-authored-by: David Snopek <dsnopek@gmail.com>
2023-09-19 22:33:32 -04:00
Raul Santos
5f6082a96b
C#: Generate and use compat methods
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- Implements `ClassDB::get_method_list_with_compatibility` to retrieve all methods from a class including compat methods.
- C# bindings generator now also generates compat methods.
- All generated C# methods now use `ClassDB::get_method_with_compatibility`.
2023-09-19 20:35:11 +02:00
Danil Alexeev
1621110e2d
Core: Some code style improvements to AStarGrid2D
2023-09-19 17:20:38 +03:00
A Thousand Ships
c48b189e14
Fix allocation size overflow check in CowData
2023-09-19 16:12:02 +02:00
bitsawer
16c3a19d91
Expose and document Image.get_mipmap_count()
2023-09-19 14:34:59 +03:00
Rémi Verschelde
8dfc3f1864
Merge pull request #79005 from maiself/gde-custom-callable
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Allow CallableCustom objects to be created from GDExtensions (extended)
2023-09-19 09:02:49 +02:00
Rémi Verschelde
7bb80b1525
Merge pull request #81741 from KoBeWi/vectoring_to_the_MAXXX
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Add `Vector2/3/4i.MAX` and `MIN`
2023-09-17 14:47:52 +02:00
Rémi Verschelde
61df1deb61
Merge pull request #80075 from Bromeon/gdextension/optimize-ptrcalls
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GDExtension: `PtrToArg::convert()` uses const-reference where possible
2023-09-17 14:46:13 +02:00
kobewi
adc930baee
Add Vector2/3/4i.MAX and MIN
2023-09-16 21:52:13 +02:00
398utubzyt
2df37a237a
C#: Abstract script class support
2023-09-15 20:35:25 -07:00
kobewi
cd0aaab48c
Cleanup some GLOBAL_DEFs
2023-09-15 21:32:23 +02:00
Aaron Franke
56806ffeed
Add is_conformal
method to Basis and Transform2D
2023-09-13 17:20:30 -05:00
David Snopek
6554ccf86d
GDExtension: Delete left-over DLL copy before making a new copy
2023-09-12 09:57:40 -05:00
Rémi Verschelde
cc61c9d63d
Merge pull request #81487 from AThousandShips/null_check_core
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[Core] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-12 12:02:02 +02:00
Rémi Verschelde
38ca83e16f
Merge pull request #81464 from AcatXIo/fix-sign-nan
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Fix `SIGN(NAN)` returning 1
2023-09-12 12:01:39 +02:00
Danil Alexeev
26ce861910
Editor: Remove unused Class Name field from Create Script dialog
2023-09-12 12:49:56 +03:00
A Thousand Ships
893f889d74
[Core] Replace ERR_FAIL_COND
with ERR_FAIL_NULL
where applicable
2023-09-11 19:45:49 +02:00
Rémi Verschelde
43c7e8d3b5
Merge pull request #81515 from dsnopek/gdextension-validate-property-object
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Allow implementing `Object::_validate_property()` from GDExtension
2023-09-11 15:40:05 +02:00
Rémi Verschelde
5f5ca23586
Merge pull request #81170 from KoBeWi/step_input
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Prevent axis-based actions from getting stuck
2023-09-11 15:37:42 +02:00
Rémi Verschelde
786dab42fd
Merge pull request #70329 from Daylily-Zeleen/daylily-zeleen/register_internal_class
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Allow GDExtension to register unexposed classes.
2023-09-11 15:35:31 +02:00
David Snopek
abef8e3874
Allow implementing Object::_validate_property()
from GDExtension
2023-09-10 11:17:59 -05:00
Micky
79ce0c6e80
Reimplement Resource._local_to_scene_setup
& remove workaround
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Reimplements the virtual method _setup_local_to_scene, lost in #51970
Also deprecates the redundant `setup_local_to_scene_requested` signal.
2023-09-09 13:51:12 +02:00
AcatXIo
7d69a5ba50
Fix sign(NAN) returning 1.
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Fixes #79036 . sign(NAN) now returns 0.
This should not impact performance much in any way.
Adds a test for the NAN case. Updates the documentation to clarify the new behavior.
2023-09-09 11:30:11 +02:00
Aaron Franke
6f7eccc758
Add a type conversion method to Variant Utility and expose to scripting
2023-09-08 10:12:48 -05:00
Rémi Verschelde
8de6405288
UWP: Remove platform port, needs to be redone from scratch for 4.x
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The UWP platform port was never ported to the Godot 4.0+ API,
and it's now accumulating bitrot as it doesn't compile, and thus
we no longer propagate platform changes in it.
So we finally remove to acknowledge this state. There's still some
interest in reviving the UWP port eventually, especially as support
for Direct3D 12 will soon be merged, but when that happens it will
be easiest to redo it from scratch.
2023-09-07 15:01:59 +02:00
Rémi Verschelde
7663c69922
Merge pull request #81388 from YuriSizov/core-gdvirtual-but-less-confused-about-itself
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Extract `ScriptInstance` into its own file to simplify includes
2023-09-07 13:53:45 +02:00
Rémi Verschelde
d013fc3f03
Merge pull request #81304 from ajreckof/Change-precedence-in-rules-to-make-location-after-proper-casing-
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Change precedence in rules to make location after proper casing.
2023-09-07 13:52:08 +02:00
Rémi Verschelde
d1c94eef06
Merge pull request #81261 from dsnopek/gdextension-validate-property
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Allow implementing `ScriptInstance::validate_property()` from GDExtension
2023-09-07 13:51:44 +02:00
Yuri Sizov
d8ff69d53c
Extract ScriptInstance to simplify includes
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This allows to include script_instance.h directly in the
generated gdvirtual.gen.inc, and remove excessive includes
from the codebase.
This should also allow Resource to use GDVIRTUAL macros,
which wasn't possible previously due to a circular dependency.
2023-09-06 22:54:38 +02:00
Rémi Verschelde
0a7f75ec7b
Merge pull request #80740 from m4gr3d/godot_android_plugin_refactor_main
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Godot Android plugin re-architecture
2023-09-06 00:09:07 +02:00
ajreckof
19632eaf50
Change precedence in rules to make location after proper casing.
2023-09-05 16:16:21 +02:00
bruvzg
2b3bbde6da
[String] Fix string conversion for -0.0 float values.
2023-09-05 11:32:55 +03:00
David Snopek
3e7a6e058a
Allow implementing ScriptInstance::validate_property()
from GDExtension
2023-09-04 13:55:48 -05:00
kobewi
a490fad82d
Prevent axis-based actions from getting stuck
2023-09-04 15:47:26 +02:00
Rémi Verschelde
75de1ca768
Merge pull request #81280 from ogapo/deterministic_pcks
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Fix for non-deterministic behavior in PCKPacker
2023-09-04 09:09:23 +02:00
Rémi Verschelde
dd4fae6162
Merge pull request #74809 from Chaosus/completion_color_xyzw
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Add coloring for completion of vector components
2023-09-04 09:06:57 +02:00