Fabio Alessandrelli
ba08f39e47
[HTML5] Fix bug in AudioWorklet when reading output buffer.
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Would attempt an out of bounds read, causing an exception.
2021-09-15 11:58:52 +02:00
Fabio Alessandrelli
76a7ee88d2
Merge pull request #52604 from Faless/js/4.x_input_fix
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[HTML5] Fix input not working when buffered.
2021-09-14 11:47:40 +02:00
Fabio Alessandrelli
4c6845c095
[HTML5] Fix input not working when buffered.
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After input buffering was reworked, input accumulation is now handled
outside of OS, and the JavaScript plaform never implemented that.
Additionally, the JavaScript platform is quite obnoxious about calling
specific APIs outside specific user triggered events.
This commit adds event flushing during the main iteration, and forces it
during keydown/keyup/mousedown/mouseup/touchstart/touchend/touchcanel
events (effectively only accumulating only "move" events).
2021-09-12 19:07:44 +02:00
Fabio Alessandrelli
490511fcfe
[HTML5] Fix build error due to missing string cast.
2021-09-12 19:07:18 +02:00
Hugo Locurcio
1513aa9b26
Add logo attribution for Android, HTML5 and Linux platform icons
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- Tweak the Android platform logo to remove the Android wordmark,
as it can't be used without explicit permission.
2021-09-11 19:34:10 +02:00
Hugo Locurcio
2daaf0fdc3
Make platform feature tag names lowercase
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Feature tag names are still case-sensitive, but this makes built-in
feature tags more consistent.
- `Windows` -> `windows`
- `OSX` -> `osx`
- `LinuxBSD` -> `linuxbsd`
- `Android` -> `android`
- `iOS` -> `ios`
- `HTML5` -> `html5`
- `JavaScript` -> `javascript`
- `UWP` -> `uwp`
2021-08-31 20:34:44 +02:00
Fabio Alessandrelli
7ab78c4cad
Merge pull request #49598 from Calinou/web-editor-improve-download-project-source-zip-name
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Improve the generated ZIP archive name when using Download Project Source
2021-08-31 02:36:02 +02:00
Rémi Verschelde
16f49d4b29
HTML5: Handle GODOT_VERSION_STATUS env var in @GODOT_VERSION@
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Follow-up to #51002 .
2021-08-19 15:01:30 +02:00
Fabio Alessandrelli
71fb2429a0
[CI] Upgrade Emscripten to 2.0.27.
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Update Godot Javascript FS library to manually depend on ERRNO_CODES.
2021-08-18 10:30:50 +01:00
Hugo Locurcio
719ff68fdd
Improve the generated ZIP archive name when using Download Project Source
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This makes for easier organization since downloading a project
several times (or several different projects) will result in more
meaningful file names.
2021-08-16 18:33:03 +02:00
Sergey Minakov
9f49255bee
Split javascript export template into multiple files
2021-08-12 17:18:36 +03:00
Aaron Franke
fa3a32a2d6
Use Key enum instead of plain integers
2021-08-10 16:26:55 -05:00
luz paz
3564c16cb8
Fix various typos with codespell
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Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint`
2021-07-25 11:21:51 +02:00
Aaron Franke
4e6efd1b07
Use C++ iterators for Lists in many situations
2021-07-23 17:38:28 -04:00
bruvzg
618eb27e8b
Move alert
function from DisplayServer
to OS
.
2021-07-22 21:50:35 +03:00
reduz
6631f66c2a
Optimize StringName usage
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* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.
This is part of ongoing work to optimize GUI and the editor.
2021-07-18 21:20:02 -03:00
Hendrik Brucker
38578a8095
Modernize Display server to use override keyword
2021-07-16 21:39:13 +02:00
Fabio Alessandrelli
7431586286
[HTML5] Make threads build the default.
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Non-threads build are broken anyway.
2021-07-15 15:33:39 +02:00
Fabio Alessandrelli
3d8acc7a54
[HTML5] Fix build (with module_webxr_enabled=no).
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The XR API changed a bit, and it's not just a rename, though probably an
easy update for someone who is qualified :).
2021-07-15 14:37:21 +02:00
Rémi Verschelde
06568bbfdf
Misc cleanup of header includes
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Was looking for misuse of module headers without checking that the module is
actually enabled and got carried away...
2021-07-15 00:46:43 +02:00
Fabio Alessandrelli
897c906ebf
[HTML5] Raise default initial memory to 32 MiB.
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The memory was resized in any case during start.
Mitigate Chromium issue:
https://bugs.chromium.org/p/v8/issues/detail?id=11863
Also fix a warning about SAFE_HEAP being a linker only flag.
2021-07-13 15:51:00 +02:00
reduz
5ad4f26659
Implement the ability to disable classes
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* This PR adds the ability to disable classes when building.
* For now it's only possible to do this via command like:
`scons disable_classes=RayCast2D,Area3D`
* Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project.
2021-07-13 09:25:14 -03:00
Fabio Alessandrelli
d4e302a3a4
[HTML5] Fix JavaScript string parsing with new interface.
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Strings are UTF-8 encoded and should be parsed as such, while it was
being parsed as a C string before.
2021-07-07 15:44:29 +02:00
Fabio Alessandrelli
c12fca57f4
[HTML5] Add option to focus canvas on start.
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Enabled by default.
2021-06-25 19:07:17 +02:00
Haoyu Qiu
91477cd4a9
Strip query string when parsing HTTP request line for path
2021-06-25 00:20:28 +08:00
Fabio Alessandrelli
b00c4a4360
[Net] Makes HTTPClient a custom instance class.
2021-06-23 14:10:45 +02:00
Fabio Alessandrelli
421e771012
[Net] Unify HTTPClient request and request_raw.
2021-06-23 13:53:43 +02:00
Aaron Franke
0ce49800ac
Use mouse and joypad enums instead of plain integers
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Also MIDIMessage
2021-06-20 11:54:24 -04:00
Lightning_A
e28fd07b2b
Rename instance()
->instantiate()
when it's a verb
2021-06-19 20:49:18 -06:00
Marcel Admiraal
2bafcd3422
Consolidate JSON, JSONParseResults and JSONParser into JSON
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Renames JSON.parse_string() to parse()
Renames JSON.decode_data() to stringify()
2021-06-19 08:01:40 +01:00
Fabio Alessandrelli
ad5bdaf5aa
[HTML5] JS callback functions now returns passed value.
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JavaScript callbacks created via the `JavaScript.create_callback` method
used to always return void.
With this patch they return the value returned by the Godot function as
one would expect.
2021-06-18 17:47:48 +02:00
Rémi Verschelde
88e671e0b7
Merge pull request #49592 from Faless/js/4.x_fix_sigs
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[HTML5] Fix build without eval, library functions signatures.
2021-06-15 00:01:54 +02:00
Fabio Alessandrelli
a1cbb6daa6
[HTML5] Update eslint and jsdoc dependencies.
2021-06-14 13:42:03 +02:00
Fabio Alessandrelli
049b5159f1
[HTML5] Fix JS build without eval.
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Also fix download_buffer return type.
2021-06-14 12:32:53 +02:00
Fabio Alessandrelli
9b7b0a28b9
[HTML5] Fix some JS library signature.
2021-06-14 12:32:32 +02:00
Pedro J. Estébanez
04688b92ff
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
Rémi Verschelde
9e328bb5b7
Core: Move DirAccess and FileAccess to core/io
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File handling APIs are typically considered part of I/O, and we did have most
`FileAccess` implementations in `core/io` already.
2021-06-11 14:52:39 +02:00
Arthur Bikmullin
ee2bea7a86
Fixed missed IDHandler dependency in GodotFetch
2021-06-08 00:20:24 +02:00
Aaron Franke
98aa3b669e
Add MOUSE_MODE_CONFINED_HIDDEN
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-06-03 11:44:28 -04:00
Fabio Alessandrelli
8cdef21d6c
Move remaining dummy drivers to servers.
2021-06-01 16:50:32 +02:00
Fabio Alessandrelli
8594613f94
LinuxBSD now compiles without vulkan/x11.
2021-06-01 16:27:54 +02:00
reduz
0d2e02945b
Implement shader caching
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* Shader compilation is now cached. Subsequent loads take less than a millisecond.
* Improved game, editor and project manager startup time.
* Editor uses .godot/shader_cache to store shaders.
* Game uses user://shader_cache
* Project manager uses $config_dir/shader_cache
* Options to tweak shader caching in project settings.
* Editor path configuration moved from EditorSettings to new class, EditorPaths, so it can be available early on (before shaders are compiled).
* Reworked ShaderCompilerRD to ensure deterministic shader code creation (else shader may change and cache will be invalidated).
* Added shader compression with SMOLV: https://github.com/aras-p/smol-v
2021-05-31 10:13:09 +02:00
Marcel Admiraal
da5d7db610
Rename File::get_len() get_length()
2021-05-25 11:54:28 +01:00
Hugo Locurcio
87f503310b
Tweak dozens of editor property hints for consistency
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- Update Viewport MSAA property hints to match the currently
exposed values.
- Add some performance hints to property hints.
2021-05-25 02:50:35 +02:00
Rémi Verschelde
2362a59a11
Merge pull request #48928 from Faless/js/4.x_fix_build_after_rename
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[HTML5] Fix build after KEY_CTRL rename.
2021-05-21 18:33:15 +02:00
Fabio Alessandrelli
923131ec28
[HTML5] Fix build after KEY_CTRL rename.
2021-05-21 15:53:23 +02:00
Fabio Alessandrelli
fdf66a21f1
[HTML5] Add easy to use download API.
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New `JavaScript.download_buffer` method to create a prompt that let the
user download a file.
2021-05-21 15:31:23 +02:00
Rémi Verschelde
aa5552278d
Merge pull request #48719 from Faless/js/4.x_interfaces
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[HTML5] Implement Godot <-> JavaScript interface.
2021-05-20 17:13:02 +02:00
Fabio Alessandrelli
9811035ebf
[HTML5] Implement Godot <-> JavaScript interface.
2021-05-20 14:33:18 +02:00
Rémi Verschelde
4219a4cb6f
Fix typos with codespell
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Using codespell 2.0.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2021-05-20 12:38:56 +02:00