Commit graph

101 commits

Author SHA1 Message Date
Thaddeus Crews
9f9ee0c813
SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
Adam Scott
d3ddce6b88
Fix leak when using audio samples instead of streams 2024-09-04 12:56:03 -04:00
Adam Scott
52fa4f05f3
Add samples playback support 2024-06-18 11:06:31 -04:00
A Thousand Ships
24c9d442e9
[Doc] Fix some incorrect uses of a/an 2024-03-13 21:20:28 +01:00
Rémi Verschelde
9705ac40c9
Merge pull request #87246 from bs-mwoerner/ogg_crash
Fix a possible crash when importing an OGG file with zero-length packets
2024-02-14 14:08:03 +01:00
A Thousand Ships
d8b29efe66
Fix member names of AudioFrame to match extension 2024-02-13 15:37:09 +01:00
Michael Wörner
a4db4ae658 Fixed an issue that could cause a crash when encountering a zero-length packet in an OGG stream.
A zero-length memcpy into a null pointer itself does not fail, but for gcc with optimizations, this can cause incorrect code to be generated further down the line since the pointer is then assumed to be non-null.
Now stripping zero-length packets and pages without packets from the OggPacketSequence during import. This prevents various warning and error messages for files that end on a zero-length packet.
2024-01-16 23:42:25 +01:00
Juan Linietsky
a40fe16866 Implement audio stream playback parameters.
Implements a way for audio stream playback to be configured via parameters
directly in the edited AudioStreamPlayer[2D/3D].

Currently, configuring the playback stream is not possible (or is sometimes hacky
as the user has to obtain the currently played stream, which is not always immediately available).

This PR only implements this new feature to control looping in stream playback instances (a commonly requested feature, which was lost in the transition from Godot 2 to Godot 3).
But the idea is that it can do a lot more:

* If effects are bundled to the stream, control per playback instance parameters such as cutoff or resoance, or any other exposed effect parameter per playback instance.
* For the upcoming interactive music PR (#64488), this exposes an easy way to change the active clip, which was not possible before.
* For the upcoming parametrizable audio support (https://github.com/godotengine/godot-proposals/issues/3394) this allows editing and animating audio graph parameters.

In any case, this PR is required to complete #64488.

Update modules/vorbis/audio_stream_ogg_vorbis.h

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Update modules/minimp3/audio_stream_mp3.h

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Update modules/minimp3/audio_stream_mp3.h

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Update modules/vorbis/audio_stream_ogg_vorbis.h

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Update doc/classes/AudioStream.xml

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-01-16 10:31:52 +01:00
Yuri Sizov
0f8c955c1a Correctly register editor-only module classes with the API 2023-12-15 18:58:30 +01:00
Aaron Franke
a8dc34b8f0
Rename ImportSettings dialogs to have "Dialog" in the name 2023-11-26 22:59:01 -06:00
Hugo Locurcio
e5270c0db2
Link to runtime loading/saving tutorial and improve Image documentation 2023-11-14 12:05:54 +01:00
lawnjelly
188266af47 Fix OGG Vorbis infinite error spam with corrupt file.
When OGG Vorbis encountered unreadable file, it emitted infinite error spam.
This PR returns the full number of frames in the case of error, to prevent infinite loop.
2023-11-10 15:48:28 +00:00
strellydev
9c9f1154f8 Fix OGG audio loop offset pop.
Co-authored-by: MJacred <loesch.benny92@gmx.de>
Co-authored-by: Ellen Poe <ellen.h.poe@gmail.com>
Co-authored-by: Michael Wörner <mwoerner@semw-software.com>
2023-10-13 19:54:24 +01:00
Ellen Poe
729d270a25 Only warn once about OGG seeking issues 2023-09-15 11:04:39 -07:00
Hugo Locurcio
469c462b76
Add missing tutorials to documentation classes 2023-08-19 20:29:24 +02:00
Yuri Sizov
da81ca62a5
Merge pull request #79405 from Calinou/doc-import-options
Fill in descriptions for import options in the class reference
2023-07-27 20:32:04 +02:00
Hugo Locurcio
bc58a8a34e Fill in descriptions for import options in the class reference 2023-07-27 19:18:27 +02:00
Oğuzhan Eroğlu
e391eae4b0 Load OGGs from file system 2023-07-14 19:05:58 -07:00
Yuri Sizov
287f3aa4e9 Fix documentation validation after 8352122e70 2023-07-12 17:30:34 +02:00
Yuri Sizov
f25233cbc9 Merge pull request #49524 from Calinou/document-editor-import-options
Document editor import options in the class reference
2023-07-12 17:15:19 +02:00
Rémi Verschelde
81064cc239
Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00
Rémi Verschelde
346f1ab86b
Bump version to 4.2-dev
Keep on waitin'
2023-07-05 22:07:03 +02:00
Rémi Verschelde
25b2f1780a
Style: Harmonize header includes in modules
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module ("local" includes) should be listed
first in their own block using relative paths, before Godot's "core" includes
which use "absolute" (project folder relative) paths, and finally thirdparty
includes.

Includes in `#ifdef`s come after their relevant section, i.e. the overall
structure is:

- Local includes
  * Conditional local includes
- Core includes
  * Conditional core includes
- Thirdparty includes
  * Conditional thirdparty includes
2023-06-15 14:35:45 +02:00
Hugo Locurcio
8352122e70
Document editor import options in the class reference
Tooltips are displayed when hovering import options, both in the Import
dock and in the import defaults editor (which is in the Project Settings).

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-06-15 08:30:48 +02:00
Rémi Verschelde
1c1524a651
Bump version to 4.1-dev
Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00
Rémi Verschelde
e2fc0acd36
Fix includes of thirdparty libs which can be unbundled on Linux
Changes `builtin_icu` and `builtin_recast` to match the folder names in
`thirdparty`.
2023-02-16 15:52:13 +01:00
Juan Linietsky
6a87cdf6d2 Disable OGG and MP3 looping by default on import
* From Godot 4.0 onwards, proper music looping is supported which requires setting the BPM and then the loop point in beats.
* As such, importing with loop by default does not serve much of a purpose. Its annoying to disable for SFX or clips that do not loop and it also requires manual intervention to loop music.
* This way, it should work out of the box for any sound effect or non looping audio clip, and manual work is required anyway for looping music.
2023-01-22 15:45:45 +01:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Markus Sauermann
28af870750 Code simplifications found by cppcheck
They are based on:
- Boolean arithmetic simplifications
- setting variables that are not accessed
- constant variables
2022-11-21 08:43:36 +01:00
Rémi Verschelde
166df0896c Fix typos with codespell
Using codespell 2.3-dev from current git.

And fix typo in `methods.py` for `vsproj=yes` option (still won't work
though).
2022-09-30 14:23:36 +02:00
Rémi Verschelde
0e53dd642c Fix MSVC warning C4706: assignment within conditional expression
Part of #66537.
2022-09-28 16:05:07 +02:00
Dave Palais
0c46068af0 Change time parameters and variables to double type
Addresses #65313
2022-09-26 13:52:54 -05:00
Fabio Alessandrelli
951a1016d3 [Scons] Implement module dependency sorting.
Modules can now call:

env.module_add_dependencies(name: str, deps: list, optional: bool)

To add required or optional dependencies during the "can_build" step.

Required dependencies will be checked and the module will be not be
enabled when they are missing, printing a warning to notify the user.
2022-08-04 20:00:19 +02:00
kobewi
c3606cb5f3 Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
DeeJayLSP
c8f3b02fcf Rename every instance of "OGG" to "Ogg" 2022-07-28 16:41:38 -03:00
Rémi Verschelde
90019676b0 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
reduz
d1ddee2258 Implement BPM support
Based on #62896, only implements the BPM support part.

* Implements BPM support in the AudioStreamOGG/MP3 importers.
* Can select BPM/Bar Size and total beats in a song file, as well as edit looping points.
* Looping is now BPM aware
* Added a special importer UI for configuring this.
* Added a special preview showing the audio waveform as well as the playback position in the resource picker.
* Renamed `AudioStream::instance` to `instantiate` for correctness.
2022-07-23 07:31:17 +02:00
Rémi Verschelde
d1dac8427a
Merge pull request #55846 from ellenhp/fix_ogg_edge_cases
Fix ogg edge cases
2022-06-22 23:33:51 +02:00
reduz
746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
Rémi Verschelde
d8935b27a9 Fix warnings found by Emscripten 3.1.10
Fix `-Wunused-but-set-variable`, `-Wunqualified-std-cast-call`, and
`-Wliteral-range` warnings.
2022-05-10 13:03:13 +02:00
reduz
de0ca3b999 Refactor module initialization
* Changed to use the same stages as extensions.
* Makes the initialization more coherent, helping solve problems due to lack of stages.
* Makes it easier to port between module and extension.
* removed the DRIVER initialization level (no longer needed).
2022-05-04 17:34:51 +02:00
Ellen Poe
afd2bbaa5f Fix ogg edge cases 2022-04-17 14:21:35 -07:00
bruvzg
9381acb6a4
Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
reduz
6f51eca1e3 Discern between virtual and abstract class bindings
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract".
* Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions.
* Converted a large amount of classes from "abstract" to "virtual" where it makes sense.

Most classes that make sense have been converted. Missing:

* Physics servers
* VideoStream
* Script* classes.

which will go in a separate PR due to the complexity involved.
2022-03-10 12:28:11 +01:00
Rémi Verschelde
78a767edb3
Merge pull request #35679 from Calinou/doc-add-xml-schema 2022-02-15 13:14:58 +01:00
Hugo Locurcio
b68dd2e189
Add an XML schema for documentation
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.

Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00
Haoyu Qiu
b5badd12c6 Fix crash and memory leak when importing OGG Vorbis 2022-02-15 00:25:02 +08:00
Ellen Poe
cd91f91d40
Merge pull request #56375 from Cnidarias/ogg_missing_right_channel
Fix OGG Vorbis playback with more than one channel
2022-01-04 07:51:07 -08:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Cnidarias
51106a481c Fix OGG Vorbis playback with more than one channel
When an OGG Vorbis file has more than one channel we accidentily were
assigning only the left channel to both the L and R channels of the
AudioFrame output buffer
2021-12-31 15:31:57 +01:00