Juan Linietsky
8be2fabbe5
Changed import workflow
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-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
Andreas Haas
677b77036a
Allow ItemList icons to stretch to max size.
2016-05-24 20:36:46 +02:00
Rémi Verschelde
15e9f66a1a
Merge pull request #4798 from Paulb23/caret_color_not_setting
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Fixed caret colour not changing though properties
2016-05-24 17:09:46 +02:00
Paulb23
6dd538a7ae
Fixed caret color not changing though properties
2016-05-24 15:21:34 +01:00
Rémi Verschelde
98e73429af
Merge pull request #4792 from djrm/better_property_ranges
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Better property ranges
2016-05-24 07:35:42 +02:00
Juan Linietsky
e843e74d39
General docks clean up
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-Moved path box above in fs dock
-Remove up/down button and added reordering with DND of favorites
-Changed zoom icon to be centered vertically
-Made filter for files always visible
-Added some options to TextureFrame for better alignment/stretching
2016-05-23 23:24:32 -03:00
Daniel J. Ramirez
ba0baa3ca7
Modified damp ranges
2016-05-23 18:23:51 -05:00
Daniel J. Ramirez
c9350d7897
Clamped some light2D ranges
2016-05-23 17:56:10 -05:00
Juan Linietsky
d3495b128a
-Improve resource previews
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-Also fixed draw_texture_rect() tile parameter
2016-05-23 17:11:49 -03:00
Ovnuniarchos
0d20ceeb61
Polygon2D now exposes vertex colors.
2016-05-23 03:40:45 +02:00
Juan Linietsky
b2a4908e9c
Real-Time Remote Inspector support
2016-05-22 19:29:06 -03:00
Juan Linietsky
eacb8f04c4
Merge remote-tracking branch 'origin/master'
2016-05-21 22:34:55 -03:00
Juan Linietsky
a75f896338
First version of Profiler
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It is now possible to profile GDScript as well as some parts of Godot
internals.
2016-05-21 21:18:16 -03:00
Hubert Jarosz
33403d91f7
remove trailing whitespace
2016-05-21 15:29:25 +02:00
Rémi Verschelde
da24bc8f3f
VehicleBody: Cosmetic fixes to previous commit
2016-05-21 11:52:21 +02:00
Agustin Benavidez
97da9f14ab
Add get_linear_velocity() method to VehicleBody class
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Doc added also.
2016-05-21 11:35:55 +02:00
Rémi Verschelde
94c34ff890
i18n: Proofreading of all strings
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Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
2016-05-21 00:21:57 +02:00
captainwasabi
4b80895082
Fix for tooltip blinking ( #4713 )
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Moved where active tooltips are canceled to wait until the mouse actually moves off the control.
2016-05-20 13:56:42 +02:00
volzhs
ebcf04ff1f
fix compile failure when tools=no
2016-05-18 14:29:53 +09:00
Rémi Verschelde
be4d95c19a
CanvasModulate: fix build issue with GCC
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Bug from c195c0d
.
2016-05-17 23:47:26 +02:00
Juan Linietsky
c195c0df6b
-Added configuration warning system for nodes
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-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
2016-05-17 18:28:44 -03:00
volzhs
d6ccea541d
remove old bind for add_frame of SpriteFrames
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it causes ``ERROR: Method already bound: SpriteFrames::add_frame``
2016-05-17 22:48:36 +09:00
Rémi Verschelde
02f3e7e766
Merge pull request #4659 from Paulb23/hex_notation_highlighting
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Fixed hex notation highlighting
2016-05-17 09:33:44 +02:00
Rémi Verschelde
68dc685f1f
Merge pull request #4652 from Paulb23/node_duplication_position
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Node duplication positions under duplicated node, issue #964
2016-05-17 09:14:23 +02:00
Juan Linietsky
f93aaa9b78
Default editing popup for LineEdit and TextEdit
2016-05-16 20:25:17 -03:00
Juan Linietsky
f9d615ee87
Contextualized Scene Tree menu
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-Added context menu to Scene Tree Dock
-Removed Buttons
-Added a filter to search for nods more easily in the dock
2016-05-16 12:23:58 -03:00
Juan Linietsky
a2c4c17085
Experimental Right Mouse Button menu for SceneTree
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Will eventually replace the buttons of that dock, so please test it!
2016-05-15 23:41:48 -03:00
Juan Linietsky
8b47e26f59
Changes to FileSystem Dock
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-Replaced buttons for file actions fo RMB menu
-Added a split mode, if the dock is not sharing vertical space with
anything else
-imroved drag and drop support
2016-05-15 20:25:51 -03:00
Juan Linietsky
bed3efb17e
New reworked AnimatedSprite!
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-New SpriteFrames editor, with support for drag&drop, multiple animation
sets, animation speed and loop.
-New AnimatedSprite, with support for all the new features!
AnimatedSprite3D has not been updated yet.
-Added support for drag&drop to other editors, such as resourcepreload,
sample library, etc.
2016-05-14 23:48:45 -03:00
Paulb23
b2bf266ddc
Fixed hex notation highlighting
2016-05-15 01:32:43 +01:00
Paulb23
aee156dc02
Node duplication positions under duplicated node, issue 964
2016-05-13 20:05:52 +01:00
Juan Linietsky
da7a9aae27
Merge pull request #4096 from neikeq/pr-margin-cont-imp
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MarginContainer improvements
2016-05-13 13:13:12 -03:00
volzhs
81b4d38fa7
open directory or file when double click
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fixes #4607
2016-05-13 01:22:19 +09:00
MattUV
91c85ff1f5
classref: Fixed return types in Area and Area2D ( #4635 )
2016-05-12 17:03:15 +02:00
Juan Linietsky
0c57a58056
ability to drag scenes from filesystem to tree for instancing
2016-05-11 20:57:52 -03:00
Rémi Verschelde
b42c4cce0f
Merge pull request #4627 from Paulb23/caret_blink_binds
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Exposed caret blink to gdscript and properties
2016-05-11 19:05:55 +02:00
Paulb23
dc90cba42e
Bind caret blink to gdscript and properties
2016-05-11 17:41:57 +01:00
Rémi Verschelde
7b471068cf
Merge pull request #4612 from bojidar-bg/fix-anchor-builds
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Fix #4588 (crash in Control::_set_anchor)
2016-05-11 17:46:29 +02:00
Juan Linietsky
d7318f6965
-begun implementing drag & drop editor wide
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-filesystem dock dnd support
-property list dnd support
-scene tree dnd support
2016-05-11 11:59:03 -03:00
Rémi Verschelde
b9b423c1ee
Merge pull request #4598 from Paulb23/caret_blink
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Added caret blink to the text editor
2016-05-11 09:33:12 +02:00
Bojidar Marinov
0b572b35c2
Fix #4588 (crash Control::_set_anchor)
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Thanks to @vnen for testing this
2016-05-10 20:23:58 +03:00
Rémi Verschelde
bc31be9812
Sync classes.xml with current sources
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Also fix a typo in the binding of Control::set_drag_forwarding.
2016-05-09 22:20:35 +02:00
Paulb23
e03e7deb1b
Added caret blink in text editor
2016-05-09 19:22:11 +01:00
Rémi Verschelde
0dfc4a2029
Merge pull request #4571 from akien-mga/pr-rot-deg
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Rotation APIs: Better exposure for degrees methods
2016-05-09 19:08:06 +02:00
Paulb23
9e6234201b
Fixed autocomlete strings not appearing for function arguments
2016-05-08 13:18:50 +01:00
Rémi Verschelde
59e68ae6d0
Merge pull request #4557 from Paulb23/autocomplete_truncate_issue_4554
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Fixed autocomplete truncate, issue 4554
2016-05-07 20:19:40 +02:00
Paulb23
488495852b
Fixed animation player auto-queue duplication and undo/redo
2016-05-07 17:27:52 +01:00
Paulb23
0a2b341d0a
Fixed code completion after opening bracket, issue 3977
2016-05-07 12:01:56 +01:00
Rémi Verschelde
4eab767a6f
Rotation APIs: Better exposure for degrees methods
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Made public the various set/getters for rotations in degrees.
For consistency, renamed the exposed method names to remove the leading
underscore, and kept the old names with a deprecation warning.
Fixes #4511 .
2016-05-06 23:38:08 +02:00
Paulb23
accc2a195b
Fixed autocomplete truncate, issue 4554
2016-05-05 16:27:05 +01:00