Juan Linietsky
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3205a92ad8
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PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
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2020-02-18 10:10:36 +01:00 |
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Rémi Verschelde
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d2537407ef
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Fix various GCC compilation warnings after Vulkan merge
Part of #36132.
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2020-02-14 10:02:31 +01:00 |
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Rémi Verschelde
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db81928e08
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Vulkan: Move thirdparty code out of drivers, style fixes
- `vk_enum_string_helper.h` is a generated file taken from the SDK
(Vulkan-ValidationLayers).
- `vk_mem_alloc.h` is a library from GPUOpen:
https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
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2020-02-11 14:08:44 +01:00 |
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Juan Linietsky
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b509c814fc
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Improved Voxel AO settings.
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2020-02-11 12:05:05 +01:00 |
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Juan Linietsky
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2c67cc654f
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AO support for GIProbe (right on time for Godot Sprint!)
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2020-02-11 12:03:55 +01:00 |
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Juan Linietsky
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76c6f39d99
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GIProbe now generates a distance field on bake using CPU, for better compatibility
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2020-02-11 12:03:54 +01:00 |
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Juan Linietsky
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561b431d85
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Dynamic object support for GI Probes (a bit buggy still)
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2020-02-11 12:03:52 +01:00 |
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Juan Linietsky
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acf0f6c8a7
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GIProbes working.
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2020-02-11 12:03:20 +01:00 |
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Juan Linietsky
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263bebe023
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Untested support for compute shaders
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2020-02-11 12:02:34 +01:00 |
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Juan Linietsky
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b08f13d558
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Skeletons are now working.
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2020-02-11 12:02:17 +01:00 |
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Juan Linietsky
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123ee5995c
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Visual GPU profiler and related profiling support in Vulkan.
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2020-02-11 12:01:26 +01:00 |
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Juan Linietsky
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6deffa62fb
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Several fixes to 3D rendering, and multimesh implementation.
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2020-02-11 12:01:22 +01:00 |
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Juan Linietsky
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920db604d2
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Rewrote large part of rendering, omni and spot shadows now work.
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2020-02-11 12:01:18 +01:00 |
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Juan Linietsky
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1d871f6226
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Tonemapping ported (not all parameters supported yet, only enough to get correct color)
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2020-02-11 12:01:09 +01:00 |
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Juan Linietsky
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2d6a916835
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Environment sky more or less working.
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2020-02-11 12:01:05 +01:00 |
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Juan Linietsky
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8cee7703a6
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Yay very basic 3D (only white) finally shows.
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2020-02-11 11:59:27 +01:00 |
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Juan Linietsky
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449df8f688
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Base 3D engine done, still untested, though.
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2020-02-11 11:59:25 +01:00 |
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Rémi Verschelde
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6289e7d147
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Merge pull request #29993 from bruvzg/vulkan
Initial Vulkan support for macOS (MoltenVK) and Windows
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2020-02-11 11:57:40 +01:00 |
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bruvzg
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eb48be51db
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Add static Vulkan loader.
Initial Vulkan support for Windows.
Initial Vulkan support for macOS.
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2020-02-11 11:57:11 +01:00 |
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Juan Linietsky
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6ecedd1e6c
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Add a system to properly update materials if the uniform set is gone (likely deleted texture)
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2020-02-11 11:53:29 +01:00 |
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Juan Linietsky
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c613ead5fa
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Added a spinlock template as well as a thread work pool class.
Also, optimized shader compilation to happen on threads.
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2020-02-11 11:53:29 +01:00 |
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Juan Linietsky
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0586e18449
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Custom material support seems complete.
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2020-02-11 11:53:29 +01:00 |
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