Hugo Locurcio
4df86f8b04
Only display the Windows toggle console option if it can actually be used
2020-09-14 21:52:04 +02:00
Rémi Verschelde
ee36e08c26
Merge pull request #42064 from Scony/add-numeric-literals-test-cases
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Add test cases for numeric literals with underscores
2020-09-14 21:07:00 +02:00
Rémi Verschelde
2b0e1dc87d
Merge pull request #42059 from dalexeev/docs_improvements
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Several documentation improvements
2020-09-14 20:59:52 +02:00
Pawel Lampe
b2d8c5140e
Add test cases for numeric literals with underscores
2020-09-14 20:21:07 +02:00
Marcel Admiraal
7e73dd0b2e
Fix RigidBodyBullet areasWhereIam element shift.
2020-09-14 18:43:21 +01:00
Danil Alexeev
a4c5790350
Several documentation improvements
2020-09-14 20:02:19 +03:00
Rémi Verschelde
c5f7a581f7
Merge pull request #42036 from Calinou/doc-object-metadata-remove
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Document how to remove metadata from an Object
2020-09-14 14:22:15 +02:00
Hugo Locurcio
cba4d73b71
Document how to remove metadata from an Object
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This closes https://github.com/godotengine/godot-docs/issues/4010 .
2020-09-14 14:01:13 +02:00
Rémi Verschelde
6ee1b78624
Merge pull request #42042 from tdaffin/log_fatal_mono_errors
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Add mono log message to error for fatal errors
2020-09-14 12:05:57 +02:00
Rémi Verschelde
8818a93a3c
Merge pull request #41987 from skyace65/Audio1
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Improve AudioEffectDistortion and AudioEffectFilter documentation
2020-09-14 09:23:04 +02:00
Rémi Verschelde
45f4d8fc92
Merge pull request #42038 from hoontee/_42027
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Fix "Create Trimesh Collision Sibling" transform
2020-09-14 09:19:42 +02:00
Yuri Roubinsky
95314e3568
Merge pull request #42044 from Chaosus/vs_fix_regression2
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Fix visual shader connection regression
2020-09-14 09:22:48 +03:00
Tom Daffin
c15fb42d45
Add mono log message to error for fatal errors
2020-09-13 19:53:06 -06:00
hoontee
3cbd626328
Fix "Create Trimesh Collision Sibling" transform
2020-09-13 17:42:52 -05:00
Yuri Roubinsky
0fd9ad8801
Fix visual shader connection regression
2020-09-13 23:48:59 +03:00
Rémi Verschelde
de465c41dc
Merge pull request #36407 from timothyqiu/maybe-copy-paste-error
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Fixes crash when saving scene
2020-09-13 19:53:09 +02:00
Yuri Roubinsky
d2b1326562
Merge pull request #42031 from Chaosus/vs_fix_ports
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[VisualShader] Fixes default node's input port not hiding on connection
2020-09-13 20:41:05 +03:00
Yuri Roubinsky
f726ef1cd7
[VisualShader] Fixes default node's input port not hiding on connection
2020-09-13 19:59:01 +03:00
Haoyu Qiu
38147da819
Fixes crash when saving scene
2020-09-13 16:15:46 +08:00
Rémi Verschelde
43725691b9
Merge pull request #42012 from vnen/variant-fix-vectori-mult
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Fix Vector{2,3}i casting on Variant multiplication with numbers
2020-09-13 08:13:34 +02:00
Rémi Verschelde
4331bea18c
Merge pull request #42000 from aaronfranke/cs-arr-concat
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Add concatenation support and a new constructor to Godot.Collections.Array
2020-09-13 08:12:48 +02:00
Rémi Verschelde
f5c6079404
Merge pull request #42019 from neikeq/issue-41909
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C#: Fix csproj not synced on file move/removal from FS dock
2020-09-13 08:11:04 +02:00
Ignacio Etcheverry
1db0395950
C#: Fix csproj not synced on file move/removal from FS dock
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When NormalizePath was called with an absolute
path (with drive letter) on Windows, it would
prepend a file path separator to the path, e.g.:
'\C:\Program Files\'.
Apparently this was still accepted as a valid
path by DotNetGlob and it stopped working when
we switched to MSBuildGlob.
2020-09-13 03:46:27 +02:00
Aaron Franke
a4dcd48d16
Add concatenation support and a new ctor to Godot.Collections.Array
2020-09-12 18:15:24 -04:00
Andrii Doroshenko (Xrayez)
4e6b5169b0
Add a test suite for List
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Adds a number of test cases for `List::swap()`.
2020-09-13 00:14:51 +03:00
Andrii Doroshenko (Xrayez)
ac69f092fc
Fix List
swap behavior on front, back and adjacent elements
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- immediately return if A == B;
- first and last elements (front, back) are updated upon relinking;
- handles a special case of forward and backward adjacent elements.
2020-09-12 23:58:56 +03:00
George Marques
49e0cadcca
Fix Vector{2,3}i casting on Variant multiplication with numbers
2020-09-12 17:23:34 -03:00
Mateo Dev .59
bb7db2138b
TileMap: Set texture_filter and texture_repeat to generated CanvasItems and update when it changes
2020-09-12 11:49:38 -03:00
Rémi Verschelde
463879db56
Merge pull request #41995 from Rubonnek/disconnect-item-rect-changed
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Disconnect item_rect_changed removing a child of GraphEdit
2020-09-12 15:26:46 +02:00
Rémi Verschelde
f29c112492
Merge pull request #41841 from madmiraal/fix-bit-fields
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Remove bit fields and use fixed width integers instead.
2020-09-12 12:28:59 +02:00
Yuri Roubinsky
8c80c47ba0
Merge pull request #42003 from Chaosus/vs_fix_mode
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Update shader graph if mode is changed
2020-09-12 12:56:06 +03:00
Yuri Roubinsky
c24e2075cd
Update shader graph if mode is changed
2020-09-12 12:44:01 +03:00
Wilson E. Alvarez
d370ae9e1f
Disconnect item_rect_changed when removing a child of GraphEdit
2020-09-11 17:37:20 -04:00
Rémi Verschelde
4566db2a16
Merge pull request #41988 from ebrahimebrahim/master
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Clarify get_data Image method
2020-09-11 17:39:57 +02:00
Yuri Roubinsky
deab76de22
Merge pull request #41986 from Chaosus/vs_fix_triplanar_texture
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Fix triplanar texture code generation in visual shaders
2020-09-11 18:35:20 +03:00
skyace65
959f2287f6
Improve AudioEffectDistortion and AudioEffectFilter documentation
2020-09-11 11:34:23 -04:00
Yuri Roubinsky
ca9b3e929b
Fix triplanar texture code generation in visual shaders
2020-09-11 18:23:26 +03:00
Ebrahim Ebrahim
b9764b6109
Clarify get_data Image method
2020-09-11 11:10:18 -04:00
Rémi Verschelde
e49d25bac0
Merge pull request #41976 from Xrayez/gdnative-tests-string
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Move GDNative `String` tests to respective module
2020-09-11 15:24:55 +02:00
Yuri Roubinsky
01191178bf
Merge pull request #41955 from Chaosus/vs_performance_fix3
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Improve performance of Add/Remove/Connect/Change nodes in visual shader
2020-09-11 16:24:11 +03:00
Rémi Verschelde
4b846ebc56
Merge pull request #41977 from madmiraal/fix-vector_h
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Add missing reference to const T Vector::get().
2020-09-11 15:02:11 +02:00
Yuri Roubinsky
8dbf3d7c44
Improve performance of Add/Remove/Connect/Change nodes in visual shader
2020-09-11 15:45:18 +03:00
Andrii Doroshenko (Xrayez)
174b6e817f
Move GDNative String
tests to respective module
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GDNative-specific tests moved out of main `tests/` folder into
`modules/gdnative/tests`.
Include path for GDNative headers are still hardcoded in `tests/SCsub`,
but made conditional now.
Also fixed test case tag typos.
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2020-09-11 14:51:38 +03:00
Rémi Verschelde
9924d6ef6b
Merge pull request #41965 from lyuma/shadow_attenuation
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Fix ATTENUATION and implement SHADOW_ATTENUATION.
2020-09-11 13:44:34 +02:00
Rémi Verschelde
e00d77f5f3
Merge pull request #41975 from madmiraal/remove-unused-variables
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Remove unused Python local variables.
2020-09-11 13:04:49 +02:00
Marcel Admiraal
4feba93630
Add missing reference to const T Vector::get().
2020-09-11 11:58:47 +01:00
Marcel Admiraal
3070d0b735
Remove unused Python local variables.
2020-09-11 11:39:15 +01:00
Rémi Verschelde
a2a78a8066
doc: Sync classref with current source
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Bind missing enums.
2020-09-11 12:22:10 +02:00
Marcel Admiraal
1bb65b2618
Remove bit fields and use fixed width integers instead.
2020-09-11 11:02:00 +01:00
Rémi Verschelde
9d9ee2d4c2
Merge pull request #41971 from nekomatata/richtextlabel-align-pointer
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Fix RichTextLabel alignment for clickable regions
2020-09-11 09:39:48 +02:00