Juan Linietsky
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a6f3bc7c69
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Renaming of servers for coherency.
VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D
Also renamed corresponding files.
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2020-03-27 15:21:27 -03:00 |
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Juan Linietsky
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3205a92ad8
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PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
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2020-02-18 10:10:36 +01:00 |
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Rémi Verschelde
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db81928e08
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Vulkan: Move thirdparty code out of drivers, style fixes
- `vk_enum_string_helper.h` is a generated file taken from the SDK
(Vulkan-ValidationLayers).
- `vk_mem_alloc.h` is a library from GPUOpen:
https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
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2020-02-11 14:08:44 +01:00 |
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Juan Linietsky
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449df8f688
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Base 3D engine done, still untested, though.
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2020-02-11 11:59:25 +01:00 |
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Rémi Verschelde
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6289e7d147
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Merge pull request #29993 from bruvzg/vulkan
Initial Vulkan support for macOS (MoltenVK) and Windows
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2020-02-11 11:57:40 +01:00 |
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bruvzg
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eb48be51db
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Add static Vulkan loader.
Initial Vulkan support for Windows.
Initial Vulkan support for macOS.
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2020-02-11 11:57:11 +01:00 |
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Juan Linietsky
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6ecedd1e6c
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Add a system to properly update materials if the uniform set is gone (likely deleted texture)
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2020-02-11 11:53:29 +01:00 |
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Juan Linietsky
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0586e18449
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Custom material support seems complete.
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2020-02-11 11:53:29 +01:00 |
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