Juan Linietsky
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a6f3bc7c69
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Renaming of servers for coherency.
VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D
Also renamed corresponding files.
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2020-03-27 15:21:27 -03:00 |
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clayjohn
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61a74739ca
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Working sky shader implementation
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2020-03-21 20:43:44 -07:00 |
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Bastiaan Olij
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c3fee7ba6c
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Add shader based background mode
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2020-03-19 18:30:39 -07:00 |
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Rémi Verschelde
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db81928e08
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Vulkan: Move thirdparty code out of drivers, style fixes
- `vk_enum_string_helper.h` is a generated file taken from the SDK
(Vulkan-ValidationLayers).
- `vk_mem_alloc.h` is a library from GPUOpen:
https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
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2020-02-11 14:08:44 +01:00 |
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Juan Linietsky
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2049dec79e
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Added normalmap guided roughness mipmap generator, and a global roughness limiter.
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2020-02-11 12:16:01 +01:00 |
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Juan Linietsky
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bed8980ca5
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Re-implemented screen space ambient occlusion
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2020-02-11 12:15:46 +01:00 |
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Juan Linietsky
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ee1e89f8c0
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Modified rendering to use cluster instead of foward
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2020-02-11 12:15:27 +01:00 |
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