Commit graph

82 commits

Author SHA1 Message Date
Rémi Verschelde
a7389217f8 style: Fix PEP8 blank lines issues in Python files
Done with `autopep8 --select=E3,W3`, fixes:

- E301 - Add missing blank line.
- E302 - Add missing 2 blank lines.
- E303 - Remove extra blank lines.
- E304 - Remove blank line following function decorator.
- E309 - Add missing blank line.
- W391 - Remove trailing blank lines.
2016-11-02 22:29:36 +01:00
Rémi Verschelde
e259bf8bbb style: Fix PEP8 whitespace issues in Python files
Done with `autopep8 --select=E2,W2`, fixes:

- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
2016-11-02 22:28:28 +01:00
Rémi Verschelde
561c1f17a1 style: Start applying PEP8 to Python files, indentation issues
Done with `autopep8 --select=E1`, fixes:

- E101 - Reindent all lines.
- E112 - Fix under-indented comments.
- E113 - Fix over-indented comments.
- E115 - Fix under-indented comments.
- E116 - Fix over-indented comments.
- E121 - Fix a badly indented line.
- E122 - Fix a badly indented line.
- E123 - Fix a badly indented line.
- E124 - Fix a badly indented line.
- E125 - Fix indentation undistinguish from the next logical line.
- E126 - Fix a badly indented line.
- E127 - Fix a badly indented line.
- E128 - Fix a badly indented line.
- E129 - Fix a badly indented line.
2016-11-02 22:26:55 +01:00
Rémi Verschelde
5a49e45d21 SCsub: Add python shebang as a hint for syntax highlighting
Also switch existing shebangs to "better" /usr/bin/env python.

(cherry picked from commit fc8ccd5b8c)
2016-10-30 14:51:34 +01:00
Rémi Verschelde
f1bd2f6f56 zlib: Split thirdparty files, simplify scons option
(cherry picked from commit cbf52606f4)
2016-10-30 14:51:33 +01:00
Rémi Verschelde
995dcb610c ogg/vorbis/opus/speex: Make them modules and unbundle thirdparty libs
Took the opportunity to undo the Godot changed made to the
opus source. The opus module should eventually be built in its
own environment to avoid polluting others with too many include
dirs and defines.

TODO: Fix the platform/ stuff for opus.
(cherry picked from commit d9a291f641)

speex module was only added while cherry-picking, as speex is removed
in the master branch but we don't want to break compatibility in 2.1.x.
Unbundling wasn't done as the module uses the internal speex_free,
so it would require some more work.
2016-10-30 14:51:31 +01:00
Rémi Verschelde
fd58f8dce8 Move templates and distribution stuff to tools/dist
Also removed the obsolete iOS xcode template.

(cherry picked from commit 3efe1231f0)
2016-09-18 23:04:26 +02:00
Ariel Manzur
10c512e46d added "arch" parameter, made iphone use it to build isim 2016-06-23 07:41:54 +02:00
Rémi Verschelde
dc8c145488 iOS simulator: merge into iphone detect.py
Fixes #4489
2016-06-23 07:41:54 +02:00
J08nY
0ab05b09e4
Fixed iCCp chunk in pngs
neccesary for libpng 1.6.27 to work silently
2016-06-22 21:13:29 +02:00
Rémi Verschelde
a7fc04626a Add missing license headers in our source files (#5255)
Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00
Geequlim
fdf914e53e Add texture region support for stylebox render 2016-06-05 00:45:53 +08:00
Hubert Jarosz
33403d91f7
remove trailing whitespace 2016-05-21 15:29:25 +02:00
Ariel Manzur
6aae63fce2 disabled appirater 2016-04-29 13:03:46 -03:00
Ariel Manzur
6962fd91c6 rate url on iOS and properly launching from .app on OSX 2016-04-29 10:54:25 -03:00
Ariel Manzur
b50c00ff90 merged iphoen changes 2016-04-29 10:50:56 -03:00
Rémi Verschelde
0a5472e697 Remove trailing spaces 2016-04-02 20:26:12 +02:00
Hubert Jarosz
4a4f247914
remove trailing whitespace 2016-03-09 00:00:52 +01:00
Aren Villanueva
7b25641813 Reject any native video player calls on iOS that point to files within .pck archives.
Fix the paths for both res:// and user:// specified video files.
2016-02-19 16:05:49 +11:00
Ariel Manzur
ad405ade17 adding xcode project template 2016-02-14 18:18:47 -03:00
volzhs
c937fd5be6 missed rename "keep_screen_on" for ios 2016-01-19 01:58:51 +09:00
volzhs
182d2e5dc9 Add ability to set "keep screen on" for iOS 2016-01-16 20:59:09 +09:00
George Marques
5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
Ariel Manzur
6cfede11e3 removed -ffast-math on ios, compiler bug? 2015-12-23 11:19:12 -03:00
Ariel Manzur
4a7e5fafb1 thread rename for ios and osx (if called from the thread to be renamed) 2015-12-18 02:58:30 -03:00
Ariel Manzur
27e4c87869 no need to revert this actually 2015-12-14 11:10:16 -03:00
santiagopf
01f063e2fe reverted mouse stuff
t Please enter the commit message for your changes. Lines starting
2015-12-13 01:28:42 -03:00
punto-
25d19e08bb Merge pull request #590 from marynate/PR-fix-ios-release-event
Fixed ios release event not been dispatched when app entering background
2015-12-11 21:30:02 -03:00
Aren Villanueva
e68c2c6c2a Use macros to determine which iOS SDK we have in order to be backwards compatible with older SDKs when fixing template compilation issues. 2015-11-16 12:35:54 +11:00
Aren Villanueva
402c24ec8b iOS compile fixes. 2015-11-16 11:10:07 +11:00
steve
15a826571c Added setting for CADisplayLink on iOS, so you no longer need to recompile to change it 2015-10-22 17:31:09 -07:00
Juan Linietsky
b3cda43a0f Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	platform/windows/detect.py
2015-10-13 01:19:32 -03:00
George Marques
6e87314d83
Add support for Opus audio format 2015-10-02 14:25:38 -03:00
punto-
0840303a9c Merge pull request #2548 from romulox-x/iCloud
Initial iCloud implementation
2015-09-28 17:20:16 +02:00
steve
b4daeda48b improved iCloud build option description 2015-09-27 17:21:32 -07:00
steve
1fe5cc8e1d Initial iCloud implementation, supporting key value pairs 2015-09-27 16:54:20 -07:00
Juan Linietsky
c858515785 Fixed theora playback. Removed theoraplayer.
Still need to get proper audio output latency in some platforms.
2015-09-26 14:50:42 -03:00
Juan Linietsky
9962518ffd Merge branch 'master' of https://github.com/okamstudio/godot 2015-09-24 18:07:13 -03:00
Juan Linietsky
82a3304458 Added ability to set custom mouse cursors. Not hardware accelerated yet. 2015-09-24 18:06:15 -03:00
Juan Linietsky
943714c015 Merge pull request #2461 from romulox-x/iphoneSplash
fixed iOS splash screen
2015-09-12 00:17:24 -03:00
steve
b0e5031f1f ios now displays splash screen between launch image and main scene, instead of a black screen 2015-09-10 15:01:02 -07:00
Juan Linietsky
59e1ad2773 disabling theora for now (will be re-written, re-enabled later) 2015-09-10 13:27:15 -03:00
punto-
4d900859e2 ios build with osxcross 2015-09-09 21:57:49 +02:00
Juan Linietsky
b0aa49accb merged some stuff for okam 2015-09-03 23:24:55 -03:00
romulox_x
1d22b0265b fixed ios compilation error 2015-07-01 23:07:01 -07:00
Juan Linietsky
55b34e05b3 -some changes by okam 2015-06-30 11:28:43 -03:00
romulox_x
ef173a2c9c improved calculation of screen resolution on ios 2015-06-03 21:57:33 -07:00
punto-
70edfcdc8d Merge pull request #1966 from romulox-x/iosServicesAdditions
Improved iOS Game Center functions
2015-05-26 11:41:56 -03:00
Juan Linietsky
9df77d2765 ability to run 2D physics in a thread
also, 2D physics is now thread safe too.
see physics_2d/thread_model
2015-05-26 01:06:05 -03:00
romulox_x
95cd9b1ad5 added response event for game center overlay closing 2015-05-23 23:22:20 -07:00