Yuri Sizov
c5d7115038
Rename the argument tag to param in XML documentation
2022-08-08 22:34:31 +03:00
Hugo Locurcio
b68dd2e189
Add an XML schema for documentation
...
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.
Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00
Rémi Verschelde
7072b359b4
Improve some method bindings to use specific Object
subtypes
...
This was made possible by changes to `VariantCaster` which now make
it possible to pass any `Object`-derived type as pointer.
2022-01-28 15:07:22 +01:00
Arnav Vijaywargiya
0c46f73b5e
Fixed incorrect property types
2022-01-11 17:17:11 +05:30
Haoyu Qiu
3d08becd06
Unify similar method descriptions
...
Notably:
* `Packed*Array.size()` and `Array.size()`.
* Shared methods of `Transform2D` and `Transform3D`.
* Shared methods of `Vector2`, `Vector3`, and `Vector2i`.
This reduces the Deja Vu when translating the class reference :)
2022-01-06 19:50:57 +08:00
Rémi Verschelde
6c1bd4d227
Replace Godot docs URL with $DOCS_URL
in XML class reference
2021-11-15 13:02:21 +01:00
PouleyKetchoupp
c3ae7ddedd
Add raycast options to hit when starting inside / hit back faces
...
Makes the results consistent for all shape types with options to set
the desired behavior.
2021-11-10 17:43:35 -07:00
Aaron Franke
d54f2ad7ca
Don't generate empty doc sections and reduce code duplication
2021-09-20 20:59:33 -05:00
PouleyKetchoupp
989acbbe81
Uniformize layer names, script methods and documentation
...
- Back to 1-based layer names to make it clearer in editor UI
- Layer bit accessors are renamed to layer value and 1-based too
- Uniform errors and documentation in render and physics
- Fix a few remaining collision_layer used in place of collision_mask
2021-08-12 08:06:42 -07:00
Rémi Verschelde
7adf4cc9b5
doc: Use self-closing tags for return
and argument
...
For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
2021-07-30 15:29:52 +02:00
Michael Alexsander Silva Dias
0ff4095b36
Better format arguments in variant parser
2021-06-18 00:06:40 -03:00
Rémi Verschelde
469ac1e415
doc: Sync classref with current source
2021-03-10 10:54:21 +01:00
jmb462
068300c7c9
Adding Raycast3D custom debug shape thickness and color
2021-03-04 11:17:26 +01:00
Aaron Franke
439be614f4
Link to demos from within the class reference
2020-10-01 23:57:21 -04:00
Rémi Verschelde
a2a78a8066
doc: Sync classref with current source
...
Bind missing enums.
2020-09-11 12:22:10 +02:00
Hugo Locurcio
a706c22db7
Rename RayCast's cast_to
property to target_position
...
`cast_to` is sometimes mistaken as a method rather than a property.
`target_position` makes it more obvious that it's a property.
2020-09-10 19:06:56 +02:00
Rémi Verschelde
2cfc5b8680
Merge pull request #40993 from Calinou/doc-collision-layer-mask
...
Reference the online documentation in collision layer/mask properties
2020-08-31 15:32:44 +02:00
Hugo Locurcio
c4903a603b
Add link titles for all links in the class reference
...
This makes them display in a nicer way in the editor help.
(The title will display instead of the full URL.)
2020-08-31 14:22:07 +02:00
Hugo Locurcio
c73c327bab
Reference the online documentation in collision layer/mask properties
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See https://github.com/godotengine/godot-docs/pull/3863 .
2020-08-03 13:58:51 +02:00
Aaron Franke
9986439352
Commit other files changed by file_format.sh
2020-07-13 14:14:11 -04:00
Rémi Verschelde
96644d23a0
doc: Sync classref with current source
2020-07-03 16:09:12 +02:00
Rémi Verschelde
eaaee63b62
doc: Update classref with node renames
...
A few extra renames for classes which were missed in last week's PRs.
2020-03-30 18:23:02 +02:00