Rémi Verschelde
93ab45b6b5
Style: Fix whole-line commented code
...
They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
2017-01-14 14:52:23 +01:00
Juan Linietsky
da4170540c
Fixed dir access return value, changed it to Error like all other funcs
2017-01-14 09:17:15 -03:00
Juan Linietsky
6c512b88c2
UDP.set_send_address to UDP.set_dest_address
2017-01-14 00:54:21 -03:00
Juan Linietsky
d9d77291bc
rename String.extension() -> String.get_extension() / String.basename() -> String.get_basename()
2017-01-14 00:51:09 -03:00
Juan Linietsky
a97551902e
rename Input.get_mouse_speed() to Input.get_last_mouse_speed()
2017-01-13 19:24:28 -03:00
Fabio Alessandrelli
55b4f3686d
TCP connect always opens correct socket type
...
TCP client connections does not need to rely on ipv6 dual stack sockets
2017-01-13 19:02:39 +01:00
Fabio Alessandrelli
65483d57bf
Improvements to scons defined WINVER/_WIN32_WINNT
2017-01-12 17:13:19 +01:00
BastiaanOlij
5e4dcb3b7f
Added support for getting gravity vector from iOS
2017-01-12 16:37:27 +11:00
BastiaanOlij
efa9ded5f9
Added logic for adjusting to screen orientation and removed final negative z
2017-01-12 16:34:42 +11:00
BastiaanOlij
ee98e06952
Added gravity vector back into the accelerometer data and flipped Z on the gyro
2017-01-12 16:34:42 +11:00
BastiaanOlij
51c60f7a49
Fixed up release motionManager and negate z for gyro and magnetometer
2017-01-12 16:34:42 +11:00
BastiaanOlij
5c13bae8df
Replacing deprecated UIAccelerometer with Core Motion
2017-01-12 16:34:42 +11:00
eska
68422c5dd6
Relink web build when HTML shell changes
...
Emscripten injects its loader script when linking, so force relinking
whenever the HTML shell changes.
Also remove useless FULL_ES2 flag, which should be a linker flag, but
would impact performance too much.
2017-01-12 01:05:07 +01:00
Juan Linietsky
b7d69c2444
Added a BACK notification besides QUIT, so they go in separate channels.
2017-01-11 16:42:31 -03:00
Juan Linietsky
bc26f90581
Type renames:
...
Matrix32 -> Transform2D
Matrix3 -> Basis
AABB -> Rect3
RawArray -> PoolByteArray
IntArray -> PoolIntArray
FloatArray -> PoolFloatArray
Vector2Array -> PoolVector2Array
Vector3Array -> PoolVector3Array
ColorArray -> PoolColorArray
2017-01-11 00:52:51 -03:00
Rémi Verschelde
6eeb994a7b
Merge pull request #7493 from neikeq/pr-mingw-bits
...
Detect bits when building with MinGW
2017-01-10 17:17:10 +01:00
Ignacio Etcheverry
460f030b73
Detect bits when building with MinGW
2017-01-10 17:08:31 +01:00
Rémi Verschelde
4163be67a1
OSX: Revert back to kHIDUsage_GD_Joystick
...
Bug introduced in 547a57777b
.
2017-01-09 10:05:50 +01:00
Andreas Haas
d963fa9a01
More fixes to Joypad renaming.
...
Windows did not compile anymore because DI8DEVTYPE_JOYPAD obviously isn't defined in the directx headers ^^
I also did the same renaming as in #7473 for the windows platform and reverted the changes in the gamepad
mappings.
2017-01-08 23:52:49 +01:00
Andreas Haas
4a6428aaee
Rename "joypad_linux" class to "JoypadLinux"
...
Named this class in GodotCase, so it fits with the rest of the codebase.
2017-01-08 22:22:00 +01:00
Rémi Verschelde
5bfa4227b3
Finish replacement of joystick by joypad
...
Some parts were forgotten in 547a577
.
2017-01-08 21:33:37 +01:00
Juan Linietsky
547a57777b
renamed joystick to joypad everywhere around source code!
2017-01-08 17:06:33 -03:00
Rémi Verschelde
6323779596
Windows: Define _WIN32_WINRT to 0x0600 (Vista)
...
Passed as a compiler define to be sure it is always define before windows.h
is loaded. This means that Godot officially requires Vista API or later, it will
not work on Windows XP or earlier.
Also fix a bogus check for Windows 7 API.
2017-01-08 20:41:26 +01:00
Rémi Verschelde
d945c4e58e
x11: Improve logic for cross-dependencies between freetype, zlib and libpng
...
Fixes #7373 .
2017-01-08 17:17:05 +01:00
Juan Linietsky
263d5fcff8
Added missing readers writers lock to windows, should compile and run again..
2017-01-08 11:13:12 -03:00
Juan Linietsky
aa60e02cf6
fixes compilation in windows?
2017-01-08 10:20:23 -03:00
Juan Linietsky
2ab83e1abb
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
Rémi Verschelde
2a38a5eaa8
Remove bundled glew, obsoleted by glad
...
Also make Haiku load the glad header for GLES3 too,
though I haven't test it.
2017-01-06 22:56:51 +01:00
Rémi Verschelde
dc0d08cc93
Move glad files to thirdparty dir
2017-01-06 22:42:19 +01:00
Juan Linietsky
53ce643e52
-Changed memory functions, Memory::alloc_static*, simplified them, made them aligned to 16
...
-Changed Vector<> template to fit this.
2017-01-06 10:15:44 -03:00
Juan Linietsky
99ceddd11e
Editor settings categories are now tidy and beautiful!
2017-01-05 19:41:36 -03:00
Juan Linietsky
495d059a74
Merge branch 'master' of https://github.com/godotengine/godot
2017-01-05 09:18:03 -03:00
Juan Linietsky
0f7af4ea51
-Changed most project settings in the engine, so they have major and minor categories.
...
-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-05 09:16:00 -03:00
BastiaanOlij
5e717ed8a3
Enabled code that requests an OpenGL 3 context.
2017-01-05 00:05:34 +11:00
BastiaanOlij
55d425807f
First set of changes to fix compilation errors and initialise the gles3 renderer for Mac OS X. Still broken at this point.
2017-01-04 23:34:02 +11:00
Juan Linietsky
118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
...
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
Rémi Verschelde
3f3f5a5359
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
...
Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :)
2017-01-02 21:52:26 +01:00
Rémi Verschelde
0b2771bd65
Merge pull request #7271 from Faless/ipv6_cleanup
...
Fixes and improvementes for IPv6 implementation.
2017-01-02 15:51:45 +01:00
Rémi Verschelde
c7bc44d5ad
Welcome in 2017, dear changelog reader!
...
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
reduz
289bc881aa
now it really works on window for real
2016-12-25 08:05:23 -03:00
reduz
0d4abf2aa3
fixed a horrible bug on Windows AMD, scenes saved until now in this branch
...
are no longer valid :(
2016-12-24 16:23:30 -03:00
Juan Linietsky
37f558cd7b
Some BRDF fixes
2016-12-21 14:22:17 -03:00
reduz
72b844c349
Godot works on Windows again..
2016-12-21 02:29:58 -03:00
Gustav Lund
2495e8a941
fix for crash when no ALSA or Pulse installed on linux
2016-12-12 10:47:41 +01:00
Fabio Alessandrelli
1aff508dd9
IP_Address now handle IPv4 and IPv6 transparently
...
IP_Address changes:
- Converts to and from String transparently while handling IPv4 as IPv6
mapped (::ffff:[IP]) address internally.
- Completely remove AddrType enum.
- Setting/Getting of ip array is now only possible through dedicated functions
(ie. set_ipv4, get_ipv4, set_ipv6, get_ipv6)
- Add function to know if the address is a valid IPv4 (for IP implementation and enet)
2016-12-09 18:24:59 +01:00
Fabio Alessandrelli
c18c5013f8
Migrate int.IP_TYPE_ constants to IP.TYPE_
2016-12-09 18:24:59 +01:00
Fabio Alessandrelli
4d90a4fcd5
Move V6ONLY flag selection inside helpers
2016-12-09 18:24:59 +01:00
Fabio Alessandrelli
9200da58e4
Automatically map IPv4 address to IPv6 when needed
2016-12-09 18:24:59 +01:00
Fabio Alessandrelli
95bdd97768
Use an instance variable for ip_type in raw sockets
...
PacketPeerUDP/StreamPeerTCP/TCP_Server now uses an instance variable
to store the selected ip_type (IPv4/IPv6/ANY, where ANY = dual stack).
All calls to resolve addresses, sending/receving data, connecting/listening
will use that socket type.
2016-12-09 18:24:59 +01:00
Fabio Alessandrelli
4f07b595a1
Properly handle tcp connection failure
2016-12-09 18:24:58 +01:00
Rémi Verschelde
752f630f4e
Merge pull request #7219 from eska014/separate-asmjs
...
Fix browser lockups in web export startup
2016-12-02 08:57:33 +01:00
Rémi Verschelde
fb932d0f50
Merge pull request #7217 from eska014/js-os
...
Work on asm.js and WebAssembly platforms
2016-12-02 08:56:53 +01:00
eska
290d79f26c
Emit asm.js code into a dedicated file for asm.js export
...
This helps prevent browser lockups during start-up at the cost of having
to distribute an extra file.
2016-11-30 23:47:38 +01:00
eska
3e1b437315
Add window features in web export
...
- Add 'window' (canvas) resize, maximize and fullscreen
- Implement get_screen_size
- Fix fullscreen resolution
2016-11-30 22:04:35 +01:00
eska
30e9ea5a82
Fix some mouse bugs in WebAssembly/asm.js
...
- Emit mouse wheel release events
- Set button masks, fixes #5092
2016-11-30 22:02:32 +01:00
eska
a6ae3204fb
OS additions and fixes for WebAssembly/asm.js
...
- Implement alert, shell_open, set_window_title
- Add locale lookup, fixes #2477
- Print without color control sequences
- Move get_executable_path implementation to OS_JavaScript
2016-11-30 22:01:55 +01:00
Rémi Verschelde
ab637bc812
Merge pull request #7201 from volzhs/android-alert
...
Add alert window on Android
2016-11-28 15:32:40 +01:00
Rémi Verschelde
f28ff8a208
Fix console output for MinGW compilers
...
Reworked patch from @jay3d (#7116 ).
2016-11-28 15:12:54 +01:00
volzhs
9a20068ab7
Add alert window on Android
2016-11-28 10:20:57 +09:00
BastiaanOlij
da5651fbb9
Set minimum version to 10.9 building OSX
2016-11-25 00:55:13 +11:00
Rémi Verschelde
f18470c199
Revert "X11: Fix maximized boot splash"
...
This reverts commit 8d3efe2b7d
.
It introduced crashes for some users when trying to capture
the XConfigureNotify event.
2016-11-23 07:53:31 +01:00
Juan Linietsky
9d635f0629
Migrated from GLES to GLAD, fixes many issues.
2016-11-22 20:51:56 -03:00
Rémi Verschelde
d5a9102a88
Merge pull request #7125 from Hinsbart/x11_maximize
...
X11: Fix maximized boot splash
2016-11-21 11:54:49 +01:00
Rémi Verschelde
4965ddfaa1
png: Allow building shared freetype with bundled libpng
...
This was the behaviour when building Godot 2.1, which allows to build against
Ubuntu 12.04 and its freetype that links old libpng12, while still bundling
libpng16.
2016-11-19 14:09:01 +01:00
Rémi Verschelde
c32766a482
Revert "libpng: Fix erroneously linking against libpng12 on old distros"
...
This reverts commits 5fa1bb331a
and ec4be71fad
.
Looks like Debian/Ubuntu are not even shipping libpng16 nowadays in their
stable releases, we'll have to go back to statically linking our own
libpng16 to wait for them to stop being 5 years behind everybody.
2016-11-19 13:39:03 +01:00
Rémi Verschelde
ec4be71fad
libpng: Same fix as previous commit for server platform
2016-11-19 13:25:17 +01:00
Rémi Verschelde
5fa1bb331a
libpng: Fix erroneously linking against libpng12 on old distros
...
This bit us for 2.1.1 binaries built on Ubuntu 12.04 LTS where
libpng.pc apparently prioritizes libpng12.
2016-11-19 12:59:48 +01:00
Andreas Haas
8d3efe2b7d
X11: Fix maximized boot splash
...
When instructing the window manager to (un)maximize a window, the resulting resolution
is recieved via an XEvent of type "ConfigureNotify".
The problem here was that these events were only handled in the `OS_X11::process_xevents()` method,
which is initially called on the first iteration of the main loop.
Because of this, the VideoMode still hadn't been updated yet when doing the boot splash setup.
2016-11-16 02:04:39 +01:00
Rémi Verschelde
d314c24d72
Merge pull request #7110 from RandomShaper/patch-2
...
Update/fix Android build
2016-11-14 08:27:44 +01:00
Rémi Verschelde
715ab48a54
Merge pull request #7107 from eska014/wasm
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Some WebAssembly stuff
2016-11-14 08:26:24 +01:00
Pedro J. Estébanez
5a26459c06
Update/fix Android build
...
Fix wrong path for 32-bit Windows, which fixes #7084
Exclude 32-bit Windows from multi-threaded linking because it's not supported by the NDK
Remove 32-bit Linux as there is no NDK variant for it
2016-11-13 23:54:06 +01:00
eska
d87b1d1338
Remove explicit BINARYEN_METHOD for WebAssembly build
...
This option is the default since Binaryen version 21.
2016-11-13 15:38:12 +01:00
eska
82addf2ffe
Enable memory growth in WebAssembly builds
...
This allows setting TOTAL_MEMORY during runtime at the cost of reserving
a bit more memory.
2016-11-13 15:29:03 +01:00
Rémi Verschelde
84822c3dbf
Merge pull request #7079 from RandomShaper/quicker-android-export
...
Make Android export quicker (especially on Windows)
2016-11-11 10:52:10 +01:00
Rémi Verschelde
22542bc767
Merge pull request #7030 from volzhs/fix-dir-access-android
...
Fix Directory.dir_exist/get_current_dir for 'res://' on Android
2016-11-09 12:54:59 +01:00
Pedro J. Estébanez
56721e5d9d
Make Android export quicker (especially on Windows)
2016-11-08 20:56:17 +01:00
volzhs
8d454ed9a7
Fix Directory.dir_exist/get_current_dir for 'res://' on Android
...
Fix #7014
2016-11-09 01:50:00 +09:00
ISylvox
b5c383fd61
vsnc --> vsync
2016-11-08 21:06:57 +07:00
Rémi Verschelde
be4eff1d8b
Merge pull request #7019 from vnen/rename-winrt-uwp
...
Rename WinRT platform to UWP
2016-11-06 12:03:10 +01:00
Rémi Verschelde
5e360fe178
server: Allow building against system libraries
2016-11-03 22:53:18 +01:00
George Marques
411faaa6f4
Rename remaining WinRT references to UWP
2016-11-03 14:51:08 -02:00
George Marques
b113c7b7a3
Rename WINRT_ENABLED to UWP_ENABLED
2016-11-03 14:51:08 -02:00
George Marques
fb5a73a39f
Rename WinRT files to UWP
2016-11-03 14:51:08 -02:00
Rémi Verschelde
cc95d4448c
scons: Reorder options for clarity
...
Also prefix all thirdparty-related toggles with `builtin`.
2016-11-03 07:45:08 +01:00
Pedro J. Estébanez
b18ff942be
Improve Android build (Clang + tidyness)
2016-11-02 10:54:51 +01:00
Rémi Verschelde
f34151ff0f
style: Various other PEP8 fixes in Python files
...
Done with `autopep8 --select=E7`, fixes:
- E701 - Put colon-separated compound statement on separate lines.
- E702 - Put semicolon-separated compound statement on separate lines.
- E703 - Put semicolon-separated compound statement on separate lines.
- E711 - Fix comparison with None.
- E712 - Fix (trivial case of) comparison with boolean.
- E713 - Fix (trivial case of) non-membership check.
- E721 - Fix various deprecated code (via lib2to3).
2016-11-01 00:35:16 +01:00
Rémi Verschelde
817dd7ccbb
style: Fix PEP8 blank lines issues in Python files
...
Done with `autopep8 --select=E3,W3`, fixes:
- E301 - Add missing blank line.
- E302 - Add missing 2 blank lines.
- E303 - Remove extra blank lines.
- E304 - Remove blank line following function decorator.
- E309 - Add missing blank line.
- W391 - Remove trailing blank lines.
2016-11-01 00:35:16 +01:00
Rémi Verschelde
d4c17700aa
style: Fix PEP8 whitespace issues in Python files
...
Done with `autopep8 --select=E2,W2`, fixes:
- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
2016-11-01 00:35:16 +01:00
Rémi Verschelde
97c8508f5e
style: Start applying PEP8 to Python files, indentation issues
...
Done with `autopep8 --select=E1`, fixes:
- E101 - Reindent all lines.
- E112 - Fix under-indented comments.
- E113 - Fix over-indented comments.
- E115 - Fix under-indented comments.
- E116 - Fix over-indented comments.
- E121 - Fix a badly indented line.
- E122 - Fix a badly indented line.
- E123 - Fix a badly indented line.
- E124 - Fix a badly indented line.
- E125 - Fix indentation undistinguish from the next logical line.
- E126 - Fix a badly indented line.
- E127 - Fix a badly indented line.
- E128 - Fix a badly indented line.
- E129 - Fix a badly indented line.
2016-11-01 00:33:51 +01:00
eska
d6f2862429
Add option 'wasm' to compile to WebAssembly in web export
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WebAssembly is still experimental, so disabled by default.
The HTML shell file now uses $GODOT_BASE, a placeholder for the
base filename, instead of $GODOT_JS, $GODOT_MEM and $GODOT_FS.
2016-10-31 01:28:01 +01:00
Rémi Verschelde
7384a6519f
Merge pull request #6993 from eska014/remove-js-compression
...
Remove JavaScript compilation option 'compress'.
2016-10-31 12:43:57 +01:00
Rémi Verschelde
434d120226
Merge pull request #6981 from Faless/ipv6_fix
...
Use IPv6 dual stack socket by default. Allow restricting IP version for TCP/UDP.
2016-10-31 08:00:54 +01:00
Rémi Verschelde
c6c13eb8fc
Merge pull request #6490 from zaps166/webm-pr
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Add WebM support
2016-10-30 18:12:00 +01:00
Fabio Alessandrelli
eb27e993f0
TCP/UDP Listen sockets can now be set to IPv6 only
2016-10-30 17:46:05 +01:00
Fabio Alessandrelli
812908e236
Fix windows debugger connection problems.
...
Unify network socket creation between platform.
Ensure IPV6_V6ONLY flag is not set on sockets (allow IPv4 connection in IPv6 socket, dual-stack).
2016-10-30 17:46:05 +01:00
Fabio Alessandrelli
ee69bd81cf
TCPServer listen now default to IP type ANY (v6 socket with v4 support)
2016-10-30 17:46:05 +01:00
George Marques
a52cbd65a8
Merge pull request #6937 from SuperUserNameMan/fix_win_standalone_msvc_and_mingw_incompatibilities
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fix bug introduced by #6501
2016-10-28 20:57:51 -02:00
Juan Linietsky
53d8f2b1ec
PBR more or less working, still working on bringing gizmos back
2016-10-27 11:50:26 -03:00
yg2f
f7773d499d
fix bug introduced by #6501
...
( @Akien : this PR is for current HEAD only, not to be cherry-picked for 2.1.1 )
this is manual revertion of #6501 which introduced a bug that prevented
scons from detecting Mingw under Windows when MSVC was installed.
(thanks to @vnen for finding this)
AND
it fixes the actual bug that prevented scons from detecting MSVC standalone
compiler ( a confusions between ``VSINSTALLDIR`` and ``VCINSTALLDIR`` )
The freeware Standalone MSVC C++ Build Tools are available here :
http://landinghub.visualstudio.com/visual-cpp-build-tools
2016-10-26 19:29:30 +02:00
Fabio Alessandrelli
25e29972a9
Fix PacketPeerUDP get_packet_port()
...
Properly convert port field from network to system ordering on incoming packets.
2016-10-26 18:27:01 +02:00