Rémi Verschelde
3890256fc5
Style: Cleanups, added headers, renamed files
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Made sure files in core/ and tools/ have a proper Godot license header
when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h}
to rect3.{cpp,h} and class_db.{cpp,h} respectively.
Also added a proper header to core/io/base64.{c,h} after clarifying
the licensing with the original author (public domain).
2017-01-16 08:04:23 +01:00
Rémi Verschelde
93ab45b6b5
Style: Fix whole-line commented code
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They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
2017-01-14 14:52:23 +01:00
Juan Linietsky
bc26f90581
Type renames:
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Matrix32 -> Transform2D
Matrix3 -> Basis
AABB -> Rect3
RawArray -> PoolByteArray
IntArray -> PoolIntArray
FloatArray -> PoolFloatArray
Vector2Array -> PoolVector2Array
Vector3Array -> PoolVector3Array
ColorArray -> PoolColorArray
2017-01-11 00:52:51 -03:00
Juan Linietsky
48097f6df3
Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a container!
2017-01-10 01:49:55 -03:00
Juan Linietsky
fa170cbc58
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188
2017-01-08 18:18:54 -03:00
Juan Linietsky
99ceddd11e
Editor settings categories are now tidy and beautiful!
2017-01-05 19:41:36 -03:00
Juan Linietsky
118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
Rémi Verschelde
c7bc44d5ad
Welcome in 2017, dear changelog reader!
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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
Andreas Haas
5b7021434f
ConnectionDialog: Don't allow connecting to a Node without a script if target method is invalid.
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Shows a warning now.
Fixes #6656
2016-10-04 16:05:25 +02:00
Juan Linietsky
9890c1d2ca
Likely with bugs and with some features are missing, as well as profiler support, but VisualScript should be more or less done!
2016-08-06 19:00:54 -03:00
volzhs
9ff7c5524f
Perform connect when double click a node on connecting signal window
2016-07-15 14:29:14 +09:00
Rémi Verschelde
17f7065944
i18n: Improve a couple English strings
2016-06-20 08:08:23 +02:00
Juan Linietsky
dca382647e
Merge pull request #5165 from neikeq/pr-issue-5116
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ConnectionsDock: Double click to create and go to signal connection
2016-06-13 15:46:41 -03:00
Juan Linietsky
e88e0607f8
Rewrote ConnectionsDialog to use containers, should work fine on HiDPI, closes #5608
2016-06-11 20:34:31 -03:00
Ignacio Etcheverry
10881802ba
ConnectionsDock: Double click to create and go to signal connection
2016-06-12 01:05:54 +02:00
Juan Linietsky
3ae61f2292
Created a NodeDock with signals and groups
2016-06-04 13:19:08 -03:00
Juan Linietsky
26332479d3
Signals became a tab
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added icons to contextual scene tree menu
2016-06-03 21:03:22 -03:00
Rémi Verschelde
00d8f86044
i18n: Second pass at proofreading
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Mostly removing commented out strings, plus a few critical ones
that should not be translated.
2016-05-21 01:27:27 +02:00
Rémi Verschelde
94c34ff890
i18n: Proofreading of all strings
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Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
2016-05-21 00:21:57 +02:00
Juan Linietsky
567cb691ec
Modified editor strings to be translatable in the future
2016-05-03 22:25:37 -03:00
Hubert Jarosz
4a4f247914
remove trailing whitespace
2016-03-09 00:00:52 +01:00
Juan Linietsky
6c27df8df6
-Fixes a bunch of stdout errors, closes #2763 closes #2731
2016-01-23 19:51:51 -03:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
Franklin Sobrinho
e6047912fe
Add ability to set oneshot connection from Editor
2015-11-23 17:38:15 -03:00
Juan Linietsky
30a94bcc9f
fix connection dialog bug
2015-06-24 18:26:34 -03:00
Juan Linietsky
48f1d02da4
added ability to define signals in script
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closes #2175
2015-06-24 13:29:45 -03:00
Juan Linietsky
fdaa2920eb
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
Franklin Sobrinho
59692d9012
Changed popup_centered by popup_centered_minsize in editor dialogs
2015-04-08 14:02:13 -03:00
Juan Linietsky
a969e2e6f1
Area2D can now detect overlap with other areas
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this should make everything simpler, specially for newcomers to Godot
2015-03-17 00:45:25 -03:00
Juan Linietsky
0b806ee0fc
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00