Rémi Verschelde
eeba8d63f8
Merge pull request #44398 from RevoluPowered/unit-tests-for-export-templates
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Add unit tests for export templates
2021-03-23 00:42:29 +01:00
Gordon MacPherson
6b4ff3b44b
Add unit tests for export templates
2021-03-22 18:57:08 +00:00
Alex Hirsch
d7ac5ba1c6
Fix missing quote in multiline GDScript string
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fix #47117
2021-03-19 01:24:18 +01:00
Rémi Verschelde
6edb0a75ab
Merge pull request #46936 from DavidSichma/match_temp_header
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Fixed match test expression for temporaries
2021-03-14 15:46:53 +01:00
David Sichma
762bb5843b
Fixed match test expression for temporaries
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Fixed that a potentially popped temporary was used for the value in
match statements.
2021-03-12 15:04:45 +01:00
Anshul7sp1
91181c2086
Fixes small typos and grammar correction
2021-03-12 19:05:16 +05:30
Gilles Roudière
ba1344408f
Implement Navigation layers
2021-03-10 11:23:06 +01:00
David Sichma
66a5002750
Fixed match for expression pattern
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equality comparison now writes to right target address
2021-03-02 19:18:29 +01:00
George Marques
16e88f99e2
Merge pull request #42029 from ThakeeNathees/export-type-infer-bug-fix
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GDScript export array/dictionary type infer bug fix
2021-03-02 12:14:57 -03:00
Rémi Verschelde
d86369b590
Merge pull request #46559 from asmaloney/fix-code-completion
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Script editor: Fix two special cases not being checked in code completion
2021-03-02 15:39:13 +01:00
Rémi Verschelde
75bfb016f2
Merge pull request #41897 from strank/not-in-conditional-done
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Add a "not in" operator to GDScript.
2021-03-02 15:16:52 +01:00
Andy Maloney
4e89cb330b
[script editor] Fix two special cases not being checked in code completion
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When this code was changed for 4.0, a "break" statement inside a for loop in 3.x was changed to "return".
This means that the two special cases (autoloads and input actions) are never checked.
Removing the return lets these work properly in the editor.
(Also reorder conditionals to short-circuit and avoid expensive methods.)
2021-03-01 09:39:03 -05:00
Rémi Verschelde
b7b70004bc
Merge pull request #46379 from ThakeeNathees/signal-idf-not-found-fix
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GDScript: False positive "Identifier not found" error on signals fixed
2021-02-25 22:30:22 +01:00
Rémi Verschelde
ee5ea64e83
Merge pull request #40276 from Taywee/master
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remove invalid codeLensProvider value from lsp
2021-02-25 17:26:26 +01:00
Thakee Nathees
9869522e6a
false positive "Identifier not found" error or signals fixed
2021-02-24 19:34:01 +05:30
Vignesh1-art
a5d931033e
Fixed Invalid function bindings #46135
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Fixed GDScriptLanguageProtocol::notify_client - have 3 arguments, but only 2 are binded
2021-02-18 11:12:54 +05:30
reduz
f8d03b98e7
Improve resource load cache
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-Added a new method in Resource: reset_state , used for reloading the same resource from disk
-Added a new cache mode "replace" in ResourceLoader, which reuses existing loaded sub-resources but resets their data from disk (or replaces them if they chaged type)
-Because the correct sub-resource paths are always loaded now, this fixes bugs with subresource folding or subresource ordering when saving.
2021-02-11 15:44:28 -03:00
Rafał Mikrut
f7209b459b
Initialize class/struct variables with default values in modules/
2021-02-08 10:57:18 +01:00
Rémi Verschelde
5525cd85c6
Merge pull request #45315 from RandomShaper/modernize_thread
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Modernize Thread
2021-01-31 15:24:56 +01:00
Pedro J. Estébanez
99fe462452
Modernize Thread
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- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
2021-01-29 12:02:13 +01:00
Aaron Franke
e829b7aee4
Unify URI encoding/decoding and add to C#
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http_escape and percent_encode have been unified into uri_encode, and http_unescape and percent_decode have been unified into uri_decode.
2021-01-28 07:45:01 -05:00
Lucas Van Mol
749d0c708c
Fix highlight color for class attributes that are also keywords
2021-01-26 15:17:18 +01:00
Rémi Verschelde
51992250e6
Merge pull request #43176 from mateosss/crash-uninit-const
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Fix crash by adding nullcheck for uninitialized constants
2021-01-11 14:00:54 +01:00
Rémi Verschelde
6d48943768
Merge pull request #43980 from gvekan/fix-missing-function-hints
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Fix missing function hints
2021-01-11 13:54:22 +01:00
Rémi Verschelde
c17413f159
Merge pull request #44104 from nekomatata/coroutine-await-fix
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Fix error when calling coroutine with await in _ready
2021-01-11 13:54:04 +01:00
Rémi Verschelde
813bdb4941
Merge pull request #44005 from RandomShaper/gds_needless_check
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Remove useless check in GDScript
2021-01-11 13:53:52 +01:00
Rémi Verschelde
3e9a40cdc0
Merge pull request #44604 from lyuma/gdscript_dictionary_crash
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GDScript: Fix crash when iterating through empty dictionary.
2021-01-11 13:53:12 +01:00
Rémi Verschelde
8363c44265
Merge pull request #44719 from ThakeeNathees/assert-argument-bug-fixed
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GDScript assert message parsing bug fixed
2021-01-11 13:51:44 +01:00
Rémi Verschelde
a2021588ca
Merge pull request #44672 from ThakeeNathees/array-dict-const-fold-bug-fix
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Array/Dictionary marked as not safe to const fold
2021-01-11 13:51:31 +01:00
Rémi Verschelde
bcfb698fb4
Merge pull request #44818 from ThakeeNathees/const-crash-fix
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GDScript crash at incomplete const bug fix
2021-01-11 13:51:18 +01:00
Rémi Verschelde
aaf6725150
Merge pull request #44889 from ThakeeNathees/builtin-invalid-call-crash-fix
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GDScript invalid method call on built-in crash fix
2021-01-11 13:51:07 +01:00
Rémi Verschelde
0dba21a4d1
Merge pull request #45076 from ThakeeNathees/gdscript-operator-precedence-bug-fix
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GDScript operator `+` `-` precedence bug fix
2021-01-11 13:50:00 +01:00
Thakee Nathees
0889f14af9
GDScript operator +
-
precedence bug fix
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Fix : #43265
2021-01-10 18:33:05 +05:30
Rémi Verschelde
215d18814e
doc: Sync classref with current source
2021-01-04 14:33:44 +01:00
Thakee Nathees
01c11ec29b
GDScript builtin invalid function call crash fix
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Fix : #44852
2021-01-03 18:44:01 +05:30
Rémi Verschelde
b5334d14f7
Update copyright statements to 2021
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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Thakee Nathees
18f30dda63
GDScript crash at incomplete const bug fix
2020-12-30 23:27:46 +05:30
Marcel Admiraal
b743a2ef3c
Rename Math::stepify to snapped
2020-12-28 13:01:30 +00:00
Marcel Admiraal
5b937d493f
Rename empty() to is_empty()
2020-12-28 10:39:56 +00:00
Thakee Nathees
ebade0e454
GDScript assert message parsing bug fixed
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Fix : #43540
2020-12-27 13:13:50 +05:30
Thakee Nathees
16bb01adfb
Array/Dictionary marked as not safe to const fold
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Fix : #44459
2020-12-25 12:33:55 +05:30
Lyuma
0d4b750051
Fix crash when iterating through empty dictionary.
2020-12-21 20:15:29 -08:00
PouleyKetchoupp
2e4ee06b7a
Fix error when calling coroutine with await in _ready
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The code paths for calling async functions seemed to be missing in some
cases, causing a debug break and false positive error.
2020-12-17 09:01:39 -07:00
Rémi Verschelde
88b8c3ec00
Merge pull request #44424 from briansemrau/gdscript-fix-and
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Fix gdscript `and` operator
2020-12-16 14:42:56 +01:00
Brian Semrau
61ac640aa0
Fix gdscript and operator
2020-12-16 07:41:10 -05:00
Jordan Schidlowsky
7d07e20bda
fixes crash in disassemlber for opcode OPCODE_ASSIGN_TYPED_NATIVE
2020-12-15 21:44:52 -06:00
Rémi Verschelde
94b15bfb89
Merge pull request #44275 from vnen/variant-function-arg-pointers
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Use pointer parameters in Variant function pointers
2020-12-15 20:52:03 +01:00
Rémi Verschelde
abfc528439
Merge pull request #43890 from vnen/gdscript-builtin-functions-refactor
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GDScript: Refactor builtin functions
2020-12-15 20:51:38 +01:00
skyace65
4fd20015f3
Pow method doc fix
2020-12-13 17:53:30 -05:00
George Marques
e4e9231420
Use pointer parameters in Variant function pointers
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Instead of references. This is needed because those function pointers
are used in GDNative which needs to work with plain C, which doesn't
support passing parameters by reference.
2020-12-10 18:18:47 -03:00