Configured for a max line length of 120 characters.
psf/black is very opinionated and purposely doesn't leave much room for
configuration. The output is mostly OK so that should be fine for us,
but some things worth noting:
- Manually wrapped strings will be reflowed, so by using a line length
of 120 for the sake of preserving readability for our long command
calls, it also means that some manually wrapped strings are back on
the same line and should be manually merged again.
- Code generators using string concatenation extensively look awful,
since black puts each operand on a single line. We need to refactor
these generators to use more pythonic string formatting, for which
many options are available (`%`, `format` or f-strings).
- CI checks and a pre-commit hook will be added to ensure that future
buildsystem changes are well-formatted.
(cherry picked from commit cd4e46ee65)
There's a builtin `toolpath` option we can use for that, so no need to hack
around a custom `scons_site` path.
The script requires SCons 3.1.1 or later, so we enable it conditionally.
Follow-up to #32848.
(cherry picked from commit 22c718ab17)
This tool is originally from mongodb.
- Updated CPPSUFFIXES to use scons suffixes
- objective-c files will also be loaded into the compilation database where the compiler / tooling is available to compile the files.
Known limitations:
- This will not work with msvc as your compiler.
(cherry picked from commit 5a6f275b74)
`git diff-tree` used to fail on the `3.2` branch (and other non-master
branches) as Travis doesn't actually check that branch from the remote:
```
fatal: ambiguous argument '3.2': unknown revision or path not in the
working tree.
```
The exit code would still be 0 so we'd miss badly formatted commits
targeting stable branches.
We do it manually to ensure that it's going to work as we want it.
(cherry picked from commit e479231b21)
This makes the project icon display immediately as a favicon when
opening the page, without having to wait for the project to finish
loading.
(cherry picked from commit 4492cf856b)
Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
Travis CI upgraded their Xenial VMs to default to openjdk11, which
is not working properly for sdkmanager, so we can no longer accept
licenses for the SDK.
They don't really seem to care about providing a good alternative
for us from the few threads I read, so let's just force openjdk8
back.
The application module `app` serves double duties of providing the prebuilt Godot binaries ('android_debug.apk', 'android_release.apk') and the Godot custom build template ('android_source.zip').