Commit graph

116 commits

Author SHA1 Message Date
Bastiaan Olij
a8c5117777 Change hand tracking project settings and finetune show_when_tracked 2024-08-20 11:12:52 +10:00
Rémi Verschelde
63f4186f97
Merge pull request #95253 from Kimau/claire/logitech
OpenXR - Add Logitech Mx Ink Stylus Support
2024-08-19 12:09:01 +02:00
David Snopek
dfcff4ef46 OpenGL: Unconditionally do glDisable(GL_FRAMEBUFFER_SRGB) because we do our own sRGB conversion 2024-08-12 12:40:38 -05:00
Claire Blackshaw
19c7afee07 OpenXR - Support for the Logitech MxInk Stylus
In future work we may want to expose an isStylus or similar for
XR Trackers, though that is likely outside the scope of this commit
which is the core extension work.

Vendor Ref: https://logitech.github.io/mxink/OpenXR.html
2024-08-08 11:09:29 +01:00
Bastiaan Olij
8eb130fdf0 OpenXR: Add HTC/MSFT hand interaction profiles 2024-06-12 19:16:43 +10:00
Logan Lang
a64b0d3830 Set XRHandTracker property has_tracking_data to true only when palm joint is tracked 2024-06-05 17:22:45 +02:00
Bastiaan Olij
6582be0c50 OpenXR: Fix updating swapchain for foveation 2024-05-20 12:23:56 +10:00
David Snopek
45a02c28cd Fix sample count on OpenXR composition layers 2024-05-14 10:43:44 -05:00
David Snopek
de654d9846 OpenXR: Fix composition layers not having correct play space 2024-05-07 20:49:46 -05:00
Rémi Verschelde
4b070e8031
Fix various typos with codespell
Using 2.2.7.dev217+g10c2abcf.

Had to add `colour` to the ignore list as we used it as an alias/keyword for the
documentation of color-related APIs.
Also ignore recommendations to change `thirdparty` to either `third-party` or
`third party`, which are correct but we use the former fairly consistently.
2024-05-07 10:08:42 +02:00
Bastiaan Olij
9042ddf19f Improvements to VRS/Foveated rendering 2024-05-03 17:20:30 +10:00
Bastiaan Olij
527c30c594 Add support for OpenXR hand interaction extension 2024-05-02 19:15:02 +10:00
Bastiaan Olij
cbab7dc049 OpenXR: Change timing of xrWaitFrame and add thread safety features to OpenXR 2024-05-01 14:24:41 +10:00
Malcolm Nixon
e00e5c0386 Remove the Hand enum from XRHandTracker to fix name-collision with the hand property of the base class.
Co-Authored-By: David Snopek <191561+dsnopek@users.noreply.github.com>
2024-04-25 19:38:57 -04:00
Rémi Verschelde
8c474ddd49
Merge pull request #90710 from m4gr3d/fix_jstring_leaks
Fix leakage of JNI object references
2024-04-22 12:52:16 +02:00
Malcolm Nixon
823ae7b3fa Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility. 2024-04-18 20:04:01 -04:00
Fredia Huya-Kouadio
f291a4ed3a Fix leakage of JNI object references
Fixes https://github.com/godotengine/godot/issues/87548
2024-04-15 10:30:18 -07:00
Bastiaan Olij
c388fe2ba7 OpenXR: Improve swapchain logic and fix swapchain update when render target multiplier is changed. 2024-04-09 16:56:39 +10:00
Rémi Verschelde
0c6b5efab3
Merge pull request #90391 from AThousandShips/xr_bind_fix
[XR] Fix binds for composition layer virtuals
2024-04-08 18:42:44 +02:00
Rémi Verschelde
0fd440e95f
Merge pull request #90374 from BastiaanOlij/openxr_refresh_rate_signal
OpenXR: Add refresh rate signal support
2024-04-08 18:42:38 +02:00
A Thousand Ships
730cfdde66
[XR] Fix binds for composition layer virtuals 2024-04-08 17:28:26 +02:00
Bastiaan Olij
148ff6a47f OpenXR: Add refresh rate signal support 2024-04-08 12:36:17 +10:00
David Snopek
fddf6dc651 Allow OpenXR extensions to add properties to the OpenXRCompositionLayer node 2024-04-05 07:18:32 -05:00
David Snopek
0f2b804059 Add support for OpenXR composition layers
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2024-04-04 09:20:23 -05:00
David Snopek
308a6a4734 OpenXR: Allow GDExtensions to provide multiple, ordered composition layers
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2024-03-13 17:53:15 -05:00
Bastiaan Olij
6fd897973f OpenXR: Register eye gaze even when disabled 2024-02-24 17:32:58 +11:00
Rémi Verschelde
41f39cfa04
Merge pull request #88724 from AThousandShips/xr_build_fix
[XR] Fix building on MinGW
2024-02-23 22:19:28 +01:00
David Snopek
2184fa9698 Provide generic interface for XR hand tracking 2024-02-23 12:20:22 -06:00
A Thousand Ships
efeb6be084
[XR] Fix building on MinGW
Destructor was defined in multiple places due to multiple inheritance
2024-02-23 19:10:33 +01:00
Logan Lang
3ee258effe enable getting suggested tracker names from OpenXR extensions 2024-02-13 18:33:41 -06:00
Dario
73eff10c76 Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
David Snopek
e74a0f4b09 OpenXR: Allow moving vendor passthrough extensions to GDExtension 2024-02-03 12:40:41 -06:00
Rémi Verschelde
1c916c3d5b
Merge pull request #87546 from dsnopek/openxr-hand-tracking-vendor-extensions
OpenXR: Make it possible to implement vendor extensions to hand tracking from GDExtension
2024-01-31 10:54:55 +01:00
Riteo
7e0f7d3abd Add Wayland support
Not everything is yet implemented, either for Godot or personal
limitations (I don't have all hardware in the world). A brief list of
the most important issues follows:

- Single-window only: the `DisplayServer` API doesn't expose enough
information for properly creating XDG shell windows.

- Very dumb rendering loop: this is very complicated, just know that
the low consumption mode is forced to 2000 Hz and some clever hacks are
in place to overcome a specific Wayland limitation. This will be
improved to the extent possible both downstream and upstream.

- Features to implement yet: IME, touch input, native file dialog,
drawing tablet (commented out due to a refactor), screen recording.

- Mouse passthrough can't be implement through a poly API, we need a
rect-based one.

- The cursor doesn't yet support fractional scaling.

- Auto scale is rounded up when using fractional scaling as we don't
have a per-window scale query API (basically we need
`DisplayServer::window_get_scale`).

- Building with `x11=no wayland=yes opengl=yes openxr=yes` fails.

This also adds a new project property and editor setting for selecting the
default DisplayServer to start, to allow this backend to start first in
exported projects (X11 is still the default for now). The editor setting
always overrides the project setting.

Special thanks to Drew Devault, toger5, Sebastian Krzyszkowiak, Leandro
Benedet Garcia, Subhransu, Yury Zhuravlev and Mara Huldra.
2024-01-30 16:44:47 +01:00
David Snopek
3d2cbb216e OpenXR: Make it possible to implement vendor extensions to hand tracking from GDExtension 2024-01-25 10:24:39 -06:00
Bastiaan Olij
82a36cf31b Cleanup of OpenXR module scons config 2024-01-25 23:28:13 +11:00
David Snopek
a8690cbeed Add support for OpenXR local floor extension 2024-01-23 09:19:09 -06:00
Rémi Verschelde
0a7579b161
Fix #if *_ENABLED inconsistencies, should check if defined
Co-authored-by: Caroline Joy Bell <halotroop2288@proton.me>
2024-01-17 10:30:15 +01:00
Rémi Verschelde
4b305cd903
Merge pull request #86982 from BastiaanOlij/openxr_touch_plus
OpenXR: Add Meta touch plus interaction profile
2024-01-11 17:41:26 +01:00
Bastiaan Olij
f2ef41b853 Add Meta controller extension 2024-01-11 15:29:38 +11:00
Bastiaan Olij
4c806c03df OpenXR: Add support for hand tracking source extension 2024-01-10 16:58:40 +11:00
Rémi Verschelde
373c4b22d3
Fix various typos with codespell
Using 2.2.7.dev5+g2af65969.
2023-10-06 12:52:22 +02:00
Bastiaan Olij
50693a5420 OpenXR - add access to hand joint validity flags 2023-10-05 13:37:26 +11:00
Bastiaan Olij
c60ef33175 OpenXR Fix small hand tracking issues 2023-10-04 13:18:31 +11:00
Bastiaan Olij
9e56e7a3ce Add support for the OpenXR Eye gaze interaction extension
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2023-10-02 14:02:23 -07:00
Bastiaan Olij
d7d334158a Implement OpenXR Foveated rendering support 2023-09-25 17:12:20 +10:00
bruvzg
1887a9df19
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
Co-authored-by: Riteo <riteo@posteo.net>
2023-09-21 14:21:00 +03:00
Rémi Verschelde
0b9ffdfc02
Merge pull request #81414 from akien-mga/codestyle-get-back-in-das-Auto
Codestyle: Don't use auto where not warranted
2023-09-07 16:33:17 +02:00
Rémi Verschelde
11518665b7
Codestyle: Don't use auto where not warranted
We allow using auto for lambdas or complex macros where a return type
may change based on the parameters. But where the type is clear, we
should be explicit.

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-09-07 16:15:18 +02:00
Bastiaan Olij
58df9bd8a4 Expose OpenXR raw hand tracking data 2023-09-07 22:55:21 +10:00