Rémi Verschelde
4859f8090f
Merge pull request #85455 from xiongyaohua/fix_CSGPolygon_not_following_Path3D
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Notify CSGPolygon about transform changes in Path3D
2024-02-15 15:44:39 +01:00
Rémi Verschelde
83215bd58a
Merge pull request #85322 from Repiteo/scons-Environment-to-SConsEnvironment
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SCons: Change `Environment` type hints to `SConsEnvironment`
2024-02-15 15:44:33 +01:00
Rémi Verschelde
994dd21c02
Merge pull request #84356 from viksl/drag_and_drop_2d_selection
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Select newly added nodes on drag and drop in 2D viewport
2024-02-15 15:44:29 +01:00
Rémi Verschelde
55dd98e4f8
Merge pull request #84347 from viksl/drag_and_drop_3d_selection
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Select newly added nodes on drag and drop in 3D viewport
2024-02-15 15:44:25 +01:00
Rémi Verschelde
be7229f8d8
Merge pull request #81458 from dalexeev/doc-add-deprected-experimental-message
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Documentation: Add support for deprecated/experimental messages
2024-02-15 15:44:21 +01:00
Rémi Verschelde
92e9bcb633
Merge pull request #80548 from garychia/keyboard_focus
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Ensure the active window gains the keyboard focus
2024-02-15 15:44:16 +01:00
Rémi Verschelde
c286c352e2
Merge pull request #79179 from abitrolly/no-header
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Add `--no-header` option
2024-02-15 15:44:07 +01:00
Dario
24fcee6d67
Handle VK_SUBOPTIMAL_KHR as a valid error code to fix Android performance.
2024-02-15 10:59:36 -03:00
CookieBadger
71cff32f45
fix bezier editor throws error on ctrl click
2024-02-15 14:34:53 +01:00
Per Melin
27dc9fa4c0
Fix frame number underflow in visual profiler
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Unsigned subtraction underflow caused the frame counter to be locked at
2^64 in the visual profiler until debugger/profiler_frame_history_size
number of frames had passed.
2024-02-15 14:33:47 +01:00
Danil Alexeev
af28f87791
Documentation: Add support for deprecated/experimental messages
2024-02-15 15:59:50 +03:00
David Giardi
c892fd8691
Fix ItemList click detection gaps
2024-02-15 12:16:31 +01:00
Anatoli Babenia
e25cfffc7f
Add --no-header
option to clean output
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* Do not print empty line when header is disabled
* Do not print Vulcan header
* Also add "Print header" project setting (default On)
(suggested by @kaissouDev)
* Add docs for the project setting
(with suggestions by @Mickeon and @akien-mga)
Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-02-15 14:10:11 +03:00
emild
0f7b4e4252
Fix bezier editor handle mode undo history mismatch
2024-02-15 01:31:07 +01:00
BZ1234567890
04798d6352
[Android 14] Fix GodotEditText white box showing during editor load
2024-02-15 01:06:18 +01:00
emild
af08997de7
implemented cut selected keys in animation player
2024-02-15 00:44:40 +01:00
passivestar
757a691b5e
Fix Ctrl+Tab
and Ctrl+Shift+Tab
on macOS
2024-02-15 02:49:31 +04:00
bruvzg
12883925c2
[Fallback TextServer] Add support for non breaking spaces.
2024-02-14 22:55:50 +02:00
Wilson E. Alvarez
d2003d2025
Remove _HashUnion from StringName
2024-02-14 15:38:57 -05:00
viksl
dc60c01e56
Select newly added nodes on drag and drop in 2D viewport
2024-02-14 20:03:00 +01:00
David Snopek
ac88acde6f
Allow export plugins to override export option values
2024-02-14 10:51:16 -06:00
Raul Santos
7b348708e8
C#: Use SymbolEqualityComparer
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Use `SymbolEqualityComparer` to compare symbols and fix `RS1024` warning.
2024-02-14 17:33:06 +01:00
Dario
0aac14a538
Add validation to render graph for draw and compute lists.
2024-02-14 13:25:04 -03:00
Rémi Verschelde
a10b4bdb81
Export: Unify settings for PC texture formats
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S3TC and BPTC should always be used together, and likewise for ETC2 and ASTC.
2024-02-14 17:16:43 +01:00
Rémi Verschelde
e457f41f9b
Remove code relative to obsoleted ETC texture format
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Co-authored-by: BlueCube3310 <53150244+BlueCube3310@users.noreply.github.com>
2024-02-14 17:16:41 +01:00
Thaddeus Crews
633dcf6dfd
SCons: "Environment" to "SConsEnvironment"
2024-02-14 09:26:47 -06:00
Muller-Castro
a8bc9f3e78
Add const lvalue ref to core/* container parameters
2024-02-14 11:20:36 -03:00
brennen
26d9fbaf52
Fixed binary representation typo in comment
2024-02-14 07:59:12 -06:00
Martin Capitanio
8e8f8e92fb
FileSystem dock: Fix open a terminal
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The previous implementation of opening a terminal
in the FileSystem dock was causing errors due to the use
of a bash builtin command that does not work outside the shell.
This resulted in the following error messages:
ERROR: Could not create child process: command
at: execute (drivers/unix/os_unix.cpp:553)
ERROR: Could not create child process: command
at: execute (drivers/unix/os_unix.cpp:553)
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To resolve this issue,
+ the command is now executed inside a bash shell,
+ if the `terminal_emulator_flags` editor option is empty,
the working directory for gnome-terminal and urxvt is now properly set.
2024-02-14 14:29:03 +01:00
Rémi Verschelde
907db8eebc
Merge pull request #87563 from jsjtxietian/fix-filesystem-infinite
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Fix editor will freeze when modifying filesystem filter path in Split Mode
2024-02-14 14:08:08 +01:00
Rémi Verschelde
9705ac40c9
Merge pull request #87246 from bs-mwoerner/ogg_crash
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Fix a possible crash when importing an OGG file with zero-length packets
2024-02-14 14:08:03 +01:00
Rémi Verschelde
a1cc37966c
Merge pull request #87126 from ryevdokimov/fix-84424(2)
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Fix position and basis of 3D Scenes instantiated via drag and drop
2024-02-14 14:07:58 +01:00
Rémi Verschelde
3a2fb42838
Merge pull request #85100 from ztc0611/fix-ios-focus-mainloop-notifs
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Enhance mobile suspend MainLoop notifications
2024-02-14 14:07:54 +01:00
Rémi Verschelde
d3f64bf2d2
Merge pull request #84995 from Bitlytic/reparent-center
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Add an option to center children around the new parent when reparenting
2024-02-14 14:07:50 +01:00
Rémi Verschelde
5b56f37137
Merge pull request #80896 from lvella/parallax-layer-mirroring-explained
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Improve docs on how ParallaxLayer mirroring works.
2024-02-14 14:07:43 +01:00
Bitlytic
f9e03459e8
Add an option to center children around the new parent when reparenting
2024-02-14 13:46:04 +01:00
Paul Joannon
9fa2355cef
Disable signal callback generation in C#
2024-02-14 13:26:45 +01:00
Lucas Clemente Vella
40813b68f0
Improve docs on how ParallaxLayer mirroring works.
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I wrote everything I wish was written when I tried to make an
infinite scrolling background, addressing every point of every
mistake I made.
2024-02-14 13:07:46 +01:00
Rémi Verschelde
28258dfc48
Merge pull request #88318 from dalexeev/editor-fix-skip-categories
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Editor: Fix skipping normal category followed by custom one
2024-02-14 10:59:59 +01:00
Rémi Verschelde
1133c16447
Merge pull request #88316 from Calinou/vulkan-disable-reshade-editor
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Disable ReShade in the editor and project manager (if run via Vulkan)
2024-02-14 10:59:55 +01:00
Rémi Verschelde
482473aee6
Merge pull request #88311 from devloglogan/xr-suggested-tracker-names
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Enable getting suggested tracker names from OpenXR extensions
2024-02-14 10:59:52 +01:00
Rémi Verschelde
c5050f9772
Merge pull request #88229 from ckaiser/feature/asset_library_ux_cleanup
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Asset Library author link, description popup size and UX details
2024-02-14 10:59:49 +01:00
Rémi Verschelde
ca733a4bf8
Merge pull request #88019 from mihe/wrong-contact-count
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Fix `get_contact_count` sometimes being incorrect in `_process`
2024-02-14 10:59:45 +01:00
Rémi Verschelde
92951b0295
Merge pull request #86952 from ryevdokimov/fix-selecting-popup-menu-items-on-mouse-release
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Fix selecting popup menu items on mouse release
2024-02-14 10:59:40 +01:00
Rémi Verschelde
a33a87d535
Merge pull request #84953 from rakkarage/asset-install-conflict
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Fix conflicted indeterminate state in asset importer
2024-02-14 10:59:36 +01:00
Christian Kaiser
38ac946af7
Asset Library author link, description popup size and UX details
2024-02-14 06:01:10 -03:00
Danil Alexeev
b2f62658a2
Editor: Fix skipping normal category followed by custom one
2024-02-14 11:28:53 +03:00
passivestar
c2c791fed2
Add support for search shortcut to signal connection dialog
2024-02-14 11:47:15 +04:00
Silc Lizard (Tokage) Renew
dc4b7bc364
Add option to silence some warnings in AnimationMixer caching
2024-02-14 14:48:02 +09:00
Hugo Locurcio
67b8d71c79
Disable ReShade in the editor and project manager (if run via Vulkan)
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ReShade can still be used on projects run from the editor as well
as exported projects.
This avoids several issues:
- ReShade doesn't play well with low-processor mode, making it hard
to use unless the Update Continuously editor setting is enabled.
- The ReShade overlay appears on every popup opened, which made popups
unusable.
- If you use a ReShade configuration that heavily affects the image,
it won't affect the editor UI which may become unreadable as a result.
This doesn't affect the editor being run via OpenGL or Direct3D 12
as ReShade is injected in a different manner when using those graphics
APIs.
2024-02-14 06:30:20 +01:00