Commit graph

33154 commits

Author SHA1 Message Date
Pedro J. Estébanez
a63996ac95 Implement pause-aware picking
This changes the way 2D & 3D physics picking behaves in relation to pause:
- When pause is set, every collision object that is hovered or captured (3D only) is released from that condition, getting the relevant mouse-exit callback., unless its pause mode makes it immune from pause.
- During the pause. picking only considers collision objects immune from pause, sending input events and enter/exit callbacks to them as expected.
- When pause is left, nothing happens. This is a big difference with the classic behavior, which at this point would process all the input events that have been queued against the current state of the 2D/3D world (in other words, checking them against the current position of the objects instead of those at the time of the events).
2021-02-07 00:50:16 +01:00
Oliver Dick
8d598693fc TextEdit: When left mouse is pressed to place the cursor, do not immediately adjust the viewport when cursor_set_line is called, but afterwards on cursor_set_column (effectively when the cursor reached its final position)
Fixes #45770
2021-02-07 00:28:57 +01:00
Rémi Verschelde
58fc0f759b
Merge pull request #45780 from reduz/fix-sdfgi
Fix SDFGI bug after previous optimization.
2021-02-06 23:07:32 +01:00
reduz
d0cc899398 Fix SDFGI bug after previous optimization.
Was causing arctifacts, should be good now.
2021-02-06 18:49:10 -03:00
Kanabenki
07fb7f9888 Snap VisualScript comment to grid when resizing 2021-02-06 21:39:35 +01:00
Oliver Dick
f1432f2788 Bugfix: Update transform of collision shape on NOTIFICATION_PARENTED (fixes invalid transform of collision shape in cases where the node is not supposed to enter the scene tree) 2021-02-06 20:17:01 +01:00
Clay John
89a43d9c2e
Merge pull request #45765 from reduz/simplify-volumetric-fog
Simplify and Optimize Volumetric Fog
2021-02-06 10:30:52 -08:00
reduz
8faf23b52b Simplify Volumetric Fog
-Always use temporal reproject, it just loos way better than any other filter.
-By always using termporal reproject, the shadowmap reduction can be done away with, massively improving performance.
-Disadvantage of temporal reproject is update latency so..
-Made sure a gaussian filter runs in XY after fog, this allows to keep stability and lower latency.
2021-02-06 15:08:21 -03:00
Rémi Verschelde
fa2f7693bb
Merge pull request #45737 from OverloadedOrama/test-add-image
Add a test suite for the Image class
2021-02-06 14:06:58 +01:00
Rémi Verschelde
c843efa5b7
Merge pull request #45756 from Faless/js/4.x_gamepads_db
Add some HTML5 controllers mapping.
2021-02-06 13:33:35 +01:00
Rémi Verschelde
ff9dbbfb8f
Merge pull request #45748 from akien-mga/sync-gamecontrollerdb
Sync controller mappings DB with SDL2 community repo
2021-02-06 13:33:16 +01:00
Fabio Alessandrelli
27b78f13b9 Add some HTML5 controllers mapping. 2021-02-06 11:08:32 +01:00
Rémi Verschelde
2c2fffcb02
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@c7cf1397c1.
2021-02-06 01:06:57 +01:00
Manolis Papadeas
7a918bacca Add a test suite for the Image class 2021-02-06 01:09:02 +02:00
Rémi Verschelde
b70836c8ed
Merge pull request #45741 from lyuma/override_position
Fix mismatched define in scene_forward.glsl for POSITION override
2021-02-05 23:35:31 +01:00
Lyuma
780e761dbc Fix mismatched define in scene_forward.glsl for POSITION override 2021-02-05 13:09:33 -08:00
Juan Linietsky
b7e1014119
Merge pull request #45731 from reduz/reprojected-volumetric-fog
Added temporal reprojection to Volumetric Fog
2021-02-05 14:31:47 -03:00
reduz
7997544af5 Added temporal reprojection to Volumetric Fog
-It's an option, just enable it
-Just works, don't have to do anything else.
2021-02-05 10:52:54 -03:00
Rémi Verschelde
80a4d0fce6
Merge pull request #45727 from akien-mga/ci-linux-swap-mono
CI: Build Linux editor without Mono, sanitizers with Mono
2021-02-05 14:20:21 +01:00
Rémi Verschelde
54857d7e81
Merge pull request #44949 from m4gr3d/specify_project_ndk_version
Improve the logic to compile for Android
2021-02-05 13:27:37 +01:00
Rémi Verschelde
d6404fd7a0 CI: Build Linux editor without Mono, sanitizers with Mono
The Mono builds are with mono_glue=no so they're not usable,
and it would be convenient if the main tools=yes target=release_debug
artifacts could actually be used.
2021-02-05 12:07:40 +01:00
Rémi Verschelde
3de411cb83 i18n: Sync translations with Weblate
(cherry picked from commit 84e356d720)
2021-02-05 10:45:34 +01:00
Rémi Verschelde
3723d71de4
Merge pull request #45667 from Calinou/doc-gridmap-no-visual-layers
Document that GridMap doesn't support visual layers or cull masks
2021-02-05 10:25:04 +01:00
Rémi Verschelde
d93f75fae5
Merge pull request #45698 from KoBeWi/callables_are_love_callables_are_life
Change sort_custom/bsearch_custom to use Callables
2021-02-05 09:30:19 +01:00
Rémi Verschelde
a7a51fb326
Merge pull request #45715 from bruvzg/mono_dotnet_path
[Mono] Use the same search logic for both `MSBuild` and `dotnet`.
2021-02-05 09:29:16 +01:00
Rémi Verschelde
1f7f27e86a
Merge pull request #45722 from reduz/intel-fixed
Fixes to get Godot running again on Intel IGP
2021-02-05 07:46:02 +01:00
reduz
33278b0721 Fixes to get Godot running again on Intel IGP
-Fixed strange bug with shadowed instance_param (this should not have worked anywhere, odd..)
-Cleaned up barrier usage further.
2021-02-05 00:02:06 -03:00
bruvzg
e304f716c7
[Mono] Use the same search logic for both MSBuild and dotnet, add custom search paths on macOS. 2021-02-04 22:39:38 +02:00
kobewi
962610bbaa Make Rect2 properties show in 2x2 layout 2021-02-04 20:53:29 +01:00
Rémi Verschelde
779dc76130
Merge pull request #45696 from YeldhamDev/texregion_margin_snap
Make margins obey the snap option in the TextureRegion editor
2021-02-04 19:33:30 +01:00
Rémi Verschelde
2ba66c1457
Merge pull request #45672 from reduz/barrier-optimization
Rewrote how barriers work for faster rendering
2021-02-04 17:19:35 +01:00
Rémi Verschelde
a405a249a6
Merge pull request #45708 from dalexeev/fix-help-shortcut
Fix "editor/editor_help" shortcut overwriting when restarting editor
2021-02-04 16:56:21 +01:00
Danil Alexeev
2105b6a070 Fix "editor/editor_help" shortcut overwriting when restarting editor 2021-02-04 18:21:29 +03:00
Rémi Verschelde
7e14a276da
Merge pull request #45707 from akien-mga/doc-method-binding-no-p_-prefix
doc: Don't bind argument names with p_ prefix
2021-02-04 15:02:04 +01:00
Rémi Verschelde
5e0f3f1fe1
Merge pull request #45705 from Faless/js/4.x_editor_preload
[HTML5] Better editor persistent folders, automatically open zip import popup
2021-02-04 14:53:31 +01:00
Rémi Verschelde
59ae3ea44f
Merge pull request #45701 from hpvb/fix-tga-crash
Fix a crash in the TGA loader with malformed input
2021-02-04 14:47:31 +01:00
Rémi Verschelde
69152af45d doc: Don't bind argument names with p_ prefix
This prefix is used in the C++ codebase, not in the scripting API.
2021-02-04 14:45:06 +01:00
Rémi Verschelde
444f57210e
Merge pull request #42721 from Paulb23/update_syntax_highlighting_docs
Update SyntaxHighlighter documentation
2021-02-04 14:44:21 +01:00
kobewi
fb83d905da Change sort_custom/bsearch_custom to use Callables 2021-02-04 14:37:52 +01:00
Rémi Verschelde
0cb40549c4
Merge pull request #45703 from vnen/duplicate-highlight-methods
Removed duplicated binding of two methods
2021-02-04 14:17:58 +01:00
George Marques
3f4d60616e
Make SyntaxHighligher::_clear_highlighting_cache virtual
Since it's meant to be used as a virtual method.
2021-02-04 09:54:09 -03:00
reduz
f20999f6fe Rewrote how barriers work for faster rendering
-Added more finegrained control in RenderingDevice API
-Optimized barriers (use less ones for thee same)
-General optimizations
-Shadows render all together unbarriered
-GI can render together with shadows.
-SDFGI can render together with depth-preoass.
-General fixes
-Added GPU detection
2021-02-04 09:42:28 -03:00
George Marques
bcf1617755
Removed duplicated binding of two methods
They are bound as both regular and virtual methods which makes ClassDB
report the methods twice when querying the API. The non-virtual binding
is removed since both methods only seem to be used as virtual.
2021-02-04 09:30:41 -03:00
Hein-Pieter van Braam-Stewart
403e4fd08b Fix a crash in the TGA loader with malformed input 2021-02-04 13:09:21 +01:00
Rémi Verschelde
1d1310f3d7
Merge pull request #35966 from muiroc/anim_node_blend_ignored_bug
Use the blend parameter passed to blend_animation
2021-02-04 12:22:24 +01:00
muiroc
01bd1b33c7 Use the blend parameter passed to blend_animation during graph processing 2021-02-04 11:25:00 +01:00
Michael Alexsander
2d4cda89e1 Make margins obey the snap option in the TextureRegion editor 2021-02-03 22:44:17 -03:00
Fabio Alessandrelli
95d2102565 [HTML5] Make home path persistent in editor.
We used to only persist specific sub-folder of /home/web_user/ when
running the Web Editor. This resulted in bad UX about default project
creation path etc.
This PR makes the whole folder persistent, move the zip preloading to a
different folder (to avoid persisting it), and automatically prompt the
user to import it if present.
2021-02-03 18:59:54 +01:00
Fabio Alessandrelli
9db7e07d5a Import zip via drag and drop in project manager.
Dropping a single ZIP file in the project manager will now prompt the
import dialog.
2021-02-03 18:59:54 +01:00
Fabio Alessandrelli
67532dfa95 Sync RasterizerDummy. 2021-02-03 18:59:54 +01:00