Pedro J. Estébanez
a63996ac95
Implement pause-aware picking
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This changes the way 2D & 3D physics picking behaves in relation to pause:
- When pause is set, every collision object that is hovered or captured (3D only) is released from that condition, getting the relevant mouse-exit callback., unless its pause mode makes it immune from pause.
- During the pause. picking only considers collision objects immune from pause, sending input events and enter/exit callbacks to them as expected.
- When pause is left, nothing happens. This is a big difference with the classic behavior, which at this point would process all the input events that have been queued against the current state of the 2D/3D world (in other words, checking them against the current position of the objects instead of those at the time of the events).
2021-02-07 00:50:16 +01:00
Oliver Dick
8d598693fc
TextEdit: When left mouse is pressed to place the cursor, do not immediately adjust the viewport when cursor_set_line is called, but afterwards on cursor_set_column (effectively when the cursor reached its final position)
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Fixes #45770
2021-02-07 00:28:57 +01:00
Rémi Verschelde
58fc0f759b
Merge pull request #45780 from reduz/fix-sdfgi
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Fix SDFGI bug after previous optimization.
2021-02-06 23:07:32 +01:00
reduz
d0cc899398
Fix SDFGI bug after previous optimization.
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Was causing arctifacts, should be good now.
2021-02-06 18:49:10 -03:00
Kanabenki
07fb7f9888
Snap VisualScript comment to grid when resizing
2021-02-06 21:39:35 +01:00
Oliver Dick
f1432f2788
Bugfix: Update transform of collision shape on NOTIFICATION_PARENTED (fixes invalid transform of collision shape in cases where the node is not supposed to enter the scene tree)
2021-02-06 20:17:01 +01:00
Clay John
89a43d9c2e
Merge pull request #45765 from reduz/simplify-volumetric-fog
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Simplify and Optimize Volumetric Fog
2021-02-06 10:30:52 -08:00
reduz
8faf23b52b
Simplify Volumetric Fog
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-Always use temporal reproject, it just loos way better than any other filter.
-By always using termporal reproject, the shadowmap reduction can be done away with, massively improving performance.
-Disadvantage of temporal reproject is update latency so..
-Made sure a gaussian filter runs in XY after fog, this allows to keep stability and lower latency.
2021-02-06 15:08:21 -03:00
Rémi Verschelde
fa2f7693bb
Merge pull request #45737 from OverloadedOrama/test-add-image
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Add a test suite for the Image class
2021-02-06 14:06:58 +01:00
Rémi Verschelde
c843efa5b7
Merge pull request #45756 from Faless/js/4.x_gamepads_db
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Add some HTML5 controllers mapping.
2021-02-06 13:33:35 +01:00
Rémi Verschelde
ff9dbbfb8f
Merge pull request #45748 from akien-mga/sync-gamecontrollerdb
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Sync controller mappings DB with SDL2 community repo
2021-02-06 13:33:16 +01:00
Fabio Alessandrelli
27b78f13b9
Add some HTML5 controllers mapping.
2021-02-06 11:08:32 +01:00
Rémi Verschelde
2c2fffcb02
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@c7cf1397c1 .
2021-02-06 01:06:57 +01:00
Manolis Papadeas
7a918bacca
Add a test suite for the Image class
2021-02-06 01:09:02 +02:00
Rémi Verschelde
b70836c8ed
Merge pull request #45741 from lyuma/override_position
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Fix mismatched define in scene_forward.glsl for POSITION override
2021-02-05 23:35:31 +01:00
Lyuma
780e761dbc
Fix mismatched define in scene_forward.glsl for POSITION override
2021-02-05 13:09:33 -08:00
Juan Linietsky
b7e1014119
Merge pull request #45731 from reduz/reprojected-volumetric-fog
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Added temporal reprojection to Volumetric Fog
2021-02-05 14:31:47 -03:00
reduz
7997544af5
Added temporal reprojection to Volumetric Fog
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-It's an option, just enable it
-Just works, don't have to do anything else.
2021-02-05 10:52:54 -03:00
Rémi Verschelde
80a4d0fce6
Merge pull request #45727 from akien-mga/ci-linux-swap-mono
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CI: Build Linux editor without Mono, sanitizers with Mono
2021-02-05 14:20:21 +01:00
Rémi Verschelde
54857d7e81
Merge pull request #44949 from m4gr3d/specify_project_ndk_version
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Improve the logic to compile for Android
2021-02-05 13:27:37 +01:00
Rémi Verschelde
d6404fd7a0
CI: Build Linux editor without Mono, sanitizers with Mono
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The Mono builds are with mono_glue=no so they're not usable,
and it would be convenient if the main tools=yes target=release_debug
artifacts could actually be used.
2021-02-05 12:07:40 +01:00
Rémi Verschelde
3de411cb83
i18n: Sync translations with Weblate
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(cherry picked from commit 84e356d720
)
2021-02-05 10:45:34 +01:00
Rémi Verschelde
3723d71de4
Merge pull request #45667 from Calinou/doc-gridmap-no-visual-layers
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Document that GridMap doesn't support visual layers or cull masks
2021-02-05 10:25:04 +01:00
Rémi Verschelde
d93f75fae5
Merge pull request #45698 from KoBeWi/callables_are_love_callables_are_life
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Change sort_custom/bsearch_custom to use Callables
2021-02-05 09:30:19 +01:00
Rémi Verschelde
a7a51fb326
Merge pull request #45715 from bruvzg/mono_dotnet_path
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[Mono] Use the same search logic for both `MSBuild` and `dotnet`.
2021-02-05 09:29:16 +01:00
Rémi Verschelde
1f7f27e86a
Merge pull request #45722 from reduz/intel-fixed
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Fixes to get Godot running again on Intel IGP
2021-02-05 07:46:02 +01:00
reduz
33278b0721
Fixes to get Godot running again on Intel IGP
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-Fixed strange bug with shadowed instance_param (this should not have worked anywhere, odd..)
-Cleaned up barrier usage further.
2021-02-05 00:02:06 -03:00
bruvzg
e304f716c7
[Mono] Use the same search logic for both MSBuild
and dotnet
, add custom search paths on macOS.
2021-02-04 22:39:38 +02:00
kobewi
962610bbaa
Make Rect2 properties show in 2x2 layout
2021-02-04 20:53:29 +01:00
Rémi Verschelde
779dc76130
Merge pull request #45696 from YeldhamDev/texregion_margin_snap
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Make margins obey the snap option in the TextureRegion editor
2021-02-04 19:33:30 +01:00
Rémi Verschelde
2ba66c1457
Merge pull request #45672 from reduz/barrier-optimization
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Rewrote how barriers work for faster rendering
2021-02-04 17:19:35 +01:00
Rémi Verschelde
a405a249a6
Merge pull request #45708 from dalexeev/fix-help-shortcut
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Fix "editor/editor_help" shortcut overwriting when restarting editor
2021-02-04 16:56:21 +01:00
Danil Alexeev
2105b6a070
Fix "editor/editor_help" shortcut overwriting when restarting editor
2021-02-04 18:21:29 +03:00
Rémi Verschelde
7e14a276da
Merge pull request #45707 from akien-mga/doc-method-binding-no-p_-prefix
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doc: Don't bind argument names with p_ prefix
2021-02-04 15:02:04 +01:00
Rémi Verschelde
5e0f3f1fe1
Merge pull request #45705 from Faless/js/4.x_editor_preload
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[HTML5] Better editor persistent folders, automatically open zip import popup
2021-02-04 14:53:31 +01:00
Rémi Verschelde
59ae3ea44f
Merge pull request #45701 from hpvb/fix-tga-crash
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Fix a crash in the TGA loader with malformed input
2021-02-04 14:47:31 +01:00
Rémi Verschelde
69152af45d
doc: Don't bind argument names with p_ prefix
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This prefix is used in the C++ codebase, not in the scripting API.
2021-02-04 14:45:06 +01:00
Rémi Verschelde
444f57210e
Merge pull request #42721 from Paulb23/update_syntax_highlighting_docs
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Update SyntaxHighlighter documentation
2021-02-04 14:44:21 +01:00
kobewi
fb83d905da
Change sort_custom/bsearch_custom to use Callables
2021-02-04 14:37:52 +01:00
Rémi Verschelde
0cb40549c4
Merge pull request #45703 from vnen/duplicate-highlight-methods
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Removed duplicated binding of two methods
2021-02-04 14:17:58 +01:00
George Marques
3f4d60616e
Make SyntaxHighligher::_clear_highlighting_cache virtual
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Since it's meant to be used as a virtual method.
2021-02-04 09:54:09 -03:00
reduz
f20999f6fe
Rewrote how barriers work for faster rendering
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-Added more finegrained control in RenderingDevice API
-Optimized barriers (use less ones for thee same)
-General optimizations
-Shadows render all together unbarriered
-GI can render together with shadows.
-SDFGI can render together with depth-preoass.
-General fixes
-Added GPU detection
2021-02-04 09:42:28 -03:00
George Marques
bcf1617755
Removed duplicated binding of two methods
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They are bound as both regular and virtual methods which makes ClassDB
report the methods twice when querying the API. The non-virtual binding
is removed since both methods only seem to be used as virtual.
2021-02-04 09:30:41 -03:00
Hein-Pieter van Braam-Stewart
403e4fd08b
Fix a crash in the TGA loader with malformed input
2021-02-04 13:09:21 +01:00
Rémi Verschelde
1d1310f3d7
Merge pull request #35966 from muiroc/anim_node_blend_ignored_bug
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Use the blend parameter passed to blend_animation
2021-02-04 12:22:24 +01:00
muiroc
01bd1b33c7
Use the blend parameter passed to blend_animation during graph processing
2021-02-04 11:25:00 +01:00
Michael Alexsander
2d4cda89e1
Make margins obey the snap option in the TextureRegion editor
2021-02-03 22:44:17 -03:00
Fabio Alessandrelli
95d2102565
[HTML5] Make home path persistent in editor.
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We used to only persist specific sub-folder of /home/web_user/ when
running the Web Editor. This resulted in bad UX about default project
creation path etc.
This PR makes the whole folder persistent, move the zip preloading to a
different folder (to avoid persisting it), and automatically prompt the
user to import it if present.
2021-02-03 18:59:54 +01:00
Fabio Alessandrelli
9db7e07d5a
Import zip via drag and drop in project manager.
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Dropping a single ZIP file in the project manager will now prompt the
import dialog.
2021-02-03 18:59:54 +01:00
Fabio Alessandrelli
67532dfa95
Sync RasterizerDummy.
2021-02-03 18:59:54 +01:00