Commit graph

5169 commits

Author SHA1 Message Date
Rémi Verschelde
bbf64a5cea
Merge pull request #86107 from bruvzg/d3d12_copy
[D3D12] Add missing DLL architecture paths for the 32-bit builds.
2023-12-13 10:34:24 +01:00
Rémi Verschelde
2966db7d76
Merge pull request #84440 from Calinou/scons-android-add-generate-apk-option
Add `generate_apk=yes` to generate an APK after building
2023-12-13 10:31:32 +01:00
bruvzg
b2bb0d396b
[D3D12] Add missing DLL architecture paths for the 32-bit builds. 2023-12-13 11:26:12 +02:00
Hugo Locurcio
18152ac3a1
Add generate_apk=yes to generate an APK after building
This is useful to speed up iteration when working on the engine
(or editor).

This can be combined with a script that calls `adb` to deploy the APK
on a device (coupled with Godot's `--export-*` for projects)
to further speed up iteration.
2023-12-13 00:27:57 +01:00
Rémi Verschelde
41365c6c8b
Merge pull request #70315 from RandomShaper/d3d12_mesa
Direct3D 12 Rendering Driver (Mesa NIR approach)
2023-12-12 21:58:57 +01:00
Pedro J. Estébanez
2f47c57385 Add Direct3D 12 RenderingDevice implementation 2023-12-12 19:10:04 +01:00
Rémi Verschelde
4921144024
Merge pull request #86001 from bruvzg/win_arm_angle
[Windows] Always use ANGLE in ARM builds.
2023-12-12 00:33:49 +01:00
Rémi Verschelde
ae7c533937
Merge pull request #84686 from dsnopek/webxr-msaa
Add MSAA support for WebXR
2023-12-12 00:17:16 +01:00
Adam Scott
8e5fbd4348
Set what were default values for some emscripten linkflags
- Set `-sSTACK_SIZE` to what it was before emscripten 3.1.27.
  It was renamed in 3.1.25 so also set `-sTOTAL_SIZE` for older
  versions for consistency.
- Set `-sDEFAULT_PTHREAD_STACK_SIZE` to what it was before 3.1.30.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-12-11 19:53:11 +01:00
David Snopek
275c496bc8 Add MSAA support for WebXR 2023-12-11 09:01:24 -06:00
bruvzg
b65635ae51
[Windows] Always use ANGLE in ARM builds. 2023-12-09 20:47:46 +02:00
Yuri Sizov
dea7597111 Merge pull request #85546 from bruvzg/devicectl_support
[iOS one-click] Add support for Xcode 15 devicectl.
2023-12-08 18:45:58 +01:00
Yuri Sizov
07677f0f51 Merge pull request #85885 from YuriSizov/bench-pressing
Improve engine startup/shutdown benchmarks
2023-12-08 17:12:26 +01:00
Yuri Sizov
26ba706831 Merge pull request #85845 from YuriSizov/editor-export-hidden-errors
Ensure more export errors are reported to users
2023-12-08 16:59:04 +01:00
Yuri Sizov
abddb93152 Merge pull request #85026 from ztc0611/fix-ios-getrefreshrate
Make screen_get_refresh_rate() respect iOS Low Power Mode
2023-12-08 16:58:19 +01:00
Yuri Sizov
62b264e6ac Merge pull request #84676 from m4gr3d/update_package_name_validation_logic
Update the validation logic for the package name
2023-12-08 15:23:23 +01:00
Yuri Sizov
fc3f40f37d Improve engine startup/shutdown benchmarks
- Add contexts to give a better sense of benchmarked areas.
- Add missing benchmarks and adjust some begin/end points.
- Clean up names.
- Improve Android's internal benchmarks in a similar manner.

Co-authored-by: Fredia Huya-Kouadio <fhuya@meta.com>
2023-12-08 12:53:04 +01:00
Yuri Sizov
773b4d7764 Ensure more export errors are reported to users
Also fixes the timing issue when exporting all
presets at the same time, where the error report
would try to appear while the progress dialog
was still visible.
2023-12-06 15:26:07 +01:00
Mikael Klasson
4986d6d317 Fix invalid Python escape sequences 2023-12-06 11:51:41 +09:00
Rémi Verschelde
7233bc6736
Merge pull request #85785 from bruvzg/macos_no_angle
[macOS] Switch ANGLE backend to ANGLE over OpenGL, switch default compatibility renderer back to native.
2023-12-05 15:15:48 +01:00
bruvzg
d48524a3f4
[macOS] Switch ANGLE backend to ANGLE over OpenGL, switch default compatibility renderer back to native. 2023-12-05 15:39:40 +02:00
Rémi Verschelde
8a4a6498b0
Merge pull request #85774 from bruvzg/macos_xcode_detect2
[iOS] Use mdfind to check if Xcode is installed in one-click deploy code.
2023-12-05 14:15:08 +01:00
Rémi Verschelde
c442136079
Merge pull request #85306 from HolonProduction/ime-async
X11: Send IME update notification deferred
2023-12-05 13:57:32 +01:00
bruvzg
0e2f297806
[iOS] Use mdfind to check if Xcode is installed in one-click deploy code. 2023-12-05 09:12:55 +02:00
Rémi Verschelde
7b1a5de284
Merge pull request #85484 from Maran23/windows-popup-menu-mouse-fix
Do not consume mouse messages in windows with `no_focus` on Windows OS
2023-12-04 23:15:18 +01:00
Rémi Verschelde
c2d7cfe538
Merge pull request #85458 from HolySkyMin/mac_korean_fix
Fix IME key event being erased in macOS
2023-12-04 23:14:54 +01:00
Rémi Verschelde
57aea1307e
Merge pull request #84990 from brno32/macos-templates-fix
Fix order of operations for macOS template check
2023-12-04 23:08:23 +01:00
bruvzg
33ce138b9b
[iOS one-click] Add support for Xcode 15 devicectl. 2023-11-30 20:28:47 +02:00
HolySkyMin
5962e5278c Fix IME key event being erased in macOS
Fixes Korean IME behavior which calls insertText and setMarkedText at the same time.
2023-11-29 18:17:57 +09:00
Marius Hanl
40d7320a17 Do not consume (eat) mouse messages with no_focus Window's (Godot PopupMenu)
Window's with the no_focus flag should still process mouse events and not consume them. Otherwise all mouse pressed operations will not work inside Godot's PopupMenu.
This problem is Windows only, all other platforms do process mouse events for PopupMenu's correctly.
2023-11-28 19:43:07 +01:00
Fredia Huya-Kouadio
7cd604132b Fix an issue causing the running project window to loop-restart when closed with the back button 2023-11-27 23:43:19 -08:00
Fredia Huya-Kouadio
1e4af5269f Fix issue causing Godot Android apps / games to freeze on close
The issue occurred because during the 'close' event, the logic was trying to terminate the native engine on the UI thread instead of doing on the render thread.
2023-11-27 18:24:36 -08:00
Alex Drozd
8f2b701892 Fix order of operations for macos template check 2023-11-26 23:26:32 +01:00
HolonProduction
bf45d3ae24 X11: Send IME update notification deferred 2023-11-24 13:18:50 +01:00
bruvzg
8e06a1084d
[iOS] Fix GDExtension init callback array reallocation. 2023-11-22 15:15:25 +02:00
Rémi Verschelde
fa259a77cd
Codestyle: Fix some comment issues 2023-11-21 15:26:53 +01:00
Rémi Verschelde
132554badd
Merge pull request #85168 from bruvzg/ios_xc_check
[iOS] Check if Xcode is installed in one-click deploy code.
2023-11-21 15:06:32 +01:00
bruvzg
eceaaea2fe
[iOS] Check if Xcode is installed in one-click deploy code. 2023-11-21 11:43:29 +02:00
jsjtxietian
a3f44cd67e Check nullptr in _nvapi_disable_threaded_optimization to prevent crash
update outdated link
2023-11-20 19:31:14 +08:00
Zach Coleman
6a8f6bae4c Make screen_get_refresh_rate() respect iOS Low Power Mode 2023-11-17 08:36:52 -05:00
bruvzg
a92511fec3
[iOS] Fix dotnet export. 2023-11-16 15:05:44 +02:00
bruvzg
6b25204575
[macOS] Fix transparent and borderless flags interaction with full-screen mode. 2023-11-14 08:36:32 +02:00
Rémi Verschelde
5a5b456fca
Merge pull request #84774 from akien-mga/fix-TTR-in-ERR-WARN-prints
Don't use TTR/RTR for ERR/WARN prints
2023-11-12 22:59:38 +01:00
Rémi Verschelde
87ba798cba
Merge pull request #84779 from m4gr3d/keep_android_build_window_open_on_failure
Preserve the output from the gradle build command
2023-11-12 12:15:54 +01:00
Fredia Huya-Kouadio
136b7f9c52
Preserve the output from the gradle build command
Updates `EditorNode#execute_and_show_output(...)` to return the output of the executed command.
2023-11-12 12:07:04 +01:00
Rémi Verschelde
15b8185c68
Don't use TTR/RTR for ERR/WARN prints
We don't translate those, only editor strings are translated.
2023-11-12 12:00:55 +01:00
Rémi Verschelde
ba713c80df
Fix various typos with codespell
Using 2.2.7.dev51+geb4a58fe.
2023-11-11 23:01:24 +01:00
Fredia Huya-Kouadio
dce2686e52 Remove Android specific abis from the export preset feature list
The presence of those abis cause them to be included in the set of `p_features` passed to the `gdextension_export_plugin#_export_file(...)` method, which caused them to be lumped in the `features_wo_arch` set.
When trying to find the gdextension library path, we use a predicate with the following logic:

```
[features_wo_arch, arch_tag](String p_feature) { return features_wo_arch.has(p_feature) || (p_feature == arch_tag); }
```

For a `gdextension` config file like the one below, this causes the first android entry (`android.armeabi-v7a = ...`) to always be returned regardless of archs since it always satisfies the predicate.

```
[configuration]

entry_symbol = "example_library_init"
compatibility_minimum = 4.1

[libraries]
linux.x86_64 = "res://libgdexample.so"

android.armeabi-v7a = "res://libgdexample.android.template_release.armeabi-v7a.so"
android.arm32 = "res://libgdexample.android.template_release.armeabi-v7a.so"
android.x86 = "res://x86/libgdexample.android.template_release.x86.so"
android.x86_32 = "res://x86/libgdexample.android.template_release.x86.so"
android.x86_64 = "res://libgdexample.android.template_release.x86_64.so"
android.arm64-v8a = "res://libgdexample.android.template_release.arm64-v8a.so"
android.arm64 = "res://libgdexample.android.template_release.arm64-v8a.so"
```
2023-11-10 07:32:59 -08:00
Rémi Verschelde
dfe2df989d
Merge pull request #84493 from bruvzg/gde_ios_static_fix
[iOS, GDExtension] Fix loading and exporting static libraries and xcframeworks.
2023-11-10 10:44:56 +01:00
Rémi Verschelde
03d97977b1
Merge pull request #84649 from bruvzg/mac_fs_fs_switch
[macOS] Fix fullscreen <-> exclusive fullscreen transition.
2023-11-09 20:05:09 +01:00