Commit graph

7647 commits

Author SHA1 Message Date
smix8
c1fc331b88 Update navigation obstacle API
Updates navigation obstacle API.
2023-06-12 14:26:45 +02:00
Rémi Verschelde
b2335c0df7
Merge pull request #78132 from bruvzg/ios_rt_orient
[iOS] Fix orientation change in runtime.
2023-06-12 14:16:18 +02:00
bruvzg
974a7a89c6
[iOS] Fix orientation change in runtime. 2023-06-12 14:13:53 +03:00
lawnjelly
a3ef092f18 Input - fix just pressed and released with short presses
Previously if an action was both pressed and released on the same tick or frame, `is_action_just_pressed()` would return false, resulting in missed input.

This PR separately the timestamp for pressing and releasing so each can be tested independently.
2023-06-12 11:14:58 +01:00
Rémi Verschelde
37d1dfef9d
Merge pull request #78000 from RandomShaper/let_users_mess_up
Let user scripts disable thread safety checks
2023-06-10 12:12:13 +02:00
Aaron Franke
944fbce347
Enable S3TC_BPTC but not ETC2_ASTC by default 2023-06-09 11:38:29 -05:00
Pedro J. Estébanez
2b001db76e Let user scripts disable thread safety checks 2023-06-09 18:24:01 +02:00
bruvzg
b23f259e67
[Label] Add support for tab stops. 2023-06-09 12:59:37 +03:00
Rémi Verschelde
8328781a58
Merge pull request #77882 from Calinou/doc-renderingdevice-initialaction
Document the InitialAction enum in RenderingDevice
2023-06-08 19:41:46 +02:00
Rémi Verschelde
577ab3c565
Merge pull request #75746 from ajreckof/order_autocomplete
Sort code autocompletion with rules
2023-06-08 18:14:31 +02:00
Rémi Verschelde
176217c9d5
Merge pull request #77980 from YeldhamDev/not_so_disposable
Remove inaccuracy about re-using `Thread`s in its doc
2023-06-08 16:55:55 +02:00
Bruno
f53589b277
doc: Update Tween cheatsheet URL 2023-06-08 16:14:29 +02:00
Rémi Verschelde
e67de69573
Merge pull request #77963 from dsnopek/remove-gdextension-legacy-struct
Remove GDExtension compatibility code for Godot 4.0
2023-06-08 09:10:41 +02:00
Hugo Locurcio
0f82a0f569
Document the InitialAction enum in RenderingDevice
This also improves the documentation for the FinalAction enum,
and fixes an incorrect comment in the RenderingDevice header.
2023-06-08 03:54:38 +02:00
Fredia Huya-Kouadio
b2cd6a8a95 Add setting to control the window used to run the project for the Android editor
The follow options were added to the (new) `run/window_placement/android_window` editor setting:

- `Same as Editor`: run the project in the same window as the editor
- `Side-by-side with Editor`: run the project in an adjacent window to the editor
- `Auto`: choose how to run the project based on the device screen size
2023-06-07 18:32:52 -07:00
Michael Alexsander
c1e5001cf6
Remove inaccuracy about re-using Threads in its doc 2023-06-07 16:39:53 -03:00
David Snopek
ef9cb793d3 Remove GDExtension compatibility code for Godot 4.0 2023-06-07 13:01:42 -05:00
Rémi Verschelde
27b402bf73
Merge pull request #77902 from dalexeev/doc-unify-deprecations
Documentation: Unify deprecations
2023-06-07 16:06:50 +02:00
Danil Alexeev
b433020aa6
Documentation: Unify deprecations 2023-06-07 16:34:03 +03:00
Ninni Pipping
6146c60cf8 Clarify use of size flags in Control 2023-06-07 11:35:20 +02:00
Rémi Verschelde
c75d7e6d75
Merge pull request #77924 from Eranot/fix-tls-options-server-documentation
Fixing parameter order in the documentation of TLSOptions.server()
2023-06-07 11:02:09 +02:00
Rémi Verschelde
bd62d8ee10
Merge pull request #77802 from dalexeev/tree-add-autowrap-mode
Tree: Add ability to configure text autowrap mode for individual cells
2023-06-07 11:02:02 +02:00
Rémi Verschelde
a9350d4088
Merge pull request #77761 from JustinDodemaide/typo-fixes
NavigationAgent2D, NavigationAgent3D typo fixes
2023-06-07 11:01:46 +02:00
Eranot
4965125fce Fixing parameter order in the documentation of TLSOptions.server() 2023-06-06 20:33:38 +00:00
JustinDodemaide
29a228595c NavigationAgent2D, NavigationAgent3D typo fixes
Fixed minor spelling errors in the NavigationAgent2D and NavigationAgent3D classes.
fixes godotengine/godot-docs#7445
2023-06-06 11:38:33 -07:00
RedworkDE
7da1310952 Mark deprecated methods of MultiMesh in the docs 2023-06-05 21:17:40 +02:00
Rémi Verschelde
d0dfc01035
Merge pull request #77821 from YeldhamDev/fallback!_fallback!_fallback!
Enhance icon fallback and their docs for exporters
2023-06-05 13:43:07 +02:00
Rémi Verschelde
9d3d2ead69
Merge pull request #77814 from RedworkDE/doc-node-queuefree
Clarify the docs on Node.queue_free
2023-06-05 13:43:03 +02:00
Michael Alexsander
71d8882a02
Enhance icon fallback and their docs for exporters 2023-06-03 19:28:50 -03:00
RedworkDE
1d0bd2f212 Clarify the docs on Node.queue_free 2023-06-03 22:28:20 +02:00
Danil Alexeev
010829f962
Tree: Add ability to configure text autowrap mode for individual cells 2023-06-03 15:17:35 +03:00
Aaron Franke
8b42297d7c
Make Viewport::gui_get_focus_owner const 2023-06-02 12:36:10 -05:00
Rémi Verschelde
5c2bb20f3d
Merge pull request #74688 from Calinou/doc-camera3d-visualinstance3d-layers-gi
Document GI techniques ignoring VisualInstance3D and Camera3D layers
2023-06-02 17:26:09 +02:00
Rémi Verschelde
86df3312b5
Merge pull request #67835 from Calinou/doc-arrayoccluder3d
Document the ArrayOccluder3D class
2023-06-02 17:26:02 +02:00
Hugo Locurcio
40bf95ca8e Document GI techniques ignoring VisualInstance3D and Camera3D layers
This also improves documentation for a few other properties in those classes.
2023-06-02 15:36:57 +02:00
Hugo Locurcio
922d2b7034 Document the database for Input.get_joy_name() and Input.get_joy_guid() 2023-06-02 13:13:06 +02:00
Yuri Sizov
eab4075f1e
Merge pull request #77727 from AThousandShips/layer_doc
Clarify that `CanvasLayer`s are restricted to one `Viewport`
2023-06-02 12:53:45 +02:00
Yuri Sizov
2a50f8c107
Merge pull request #74595 from AurumKitsune/patch-1
Update C# code example to fix an error
2023-06-02 12:31:53 +02:00
Violet Johnson
cb7fdad3b4 Update C# code example to fix an error
Update doc/classes/AnimationNodeStateMachinePlayback.xml

Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-06-02 11:34:23 +02:00
Raul Santos
6723b4e8c3
C#: Fix dictionary key lookup documentation
The method to check if a key exists in the dictionary is called `ContainsKey`.
2023-06-02 11:13:03 +02:00
Danil Alexeev
d5ad7bf23c
Update PROPERTY_HINT_TYPE_STRING docs 2023-06-02 09:08:04 +03:00
Ninni Pipping
f5b6661c3e Clarify that CanvasLayers are restricted to one Viewport 2023-06-01 13:22:13 +02:00
Rémi Verschelde
5c2295ff53
Merge pull request #77698 from enxas/fix-outdated-csharp
Fix outdated C# code example for class AnimationNodeOneShot
2023-06-01 00:40:53 +02:00
Rémi Verschelde
d998323ab4
Merge pull request #77452 from Sauermann/fix-deprecate-push-unhandled-input
Deprecate push_unhandled_input
2023-06-01 00:40:44 +02:00
Rémi Verschelde
3dd0307f3f
Merge pull request #76348 from warriormaster12/pipeline-cache
Implement Vulkan pipeline caching
2023-06-01 00:40:33 +02:00
Rémi Verschelde
bb58eb6a94
Merge pull request #74894 from rainlizard/patch-1
Document how to use the global animation library in GDScript
2023-06-01 00:40:25 +02:00
warriormaster12
dded713dc0 Implement Vulkan pipeline caching 2023-05-31 22:24:18 +03:00
Markus Sauermann
6d490ce8de Deprecate push_unhandled_input
The functionality of `push_unhandled_input` has changed so that it no
longer propagates input events to SubViewports.
This makes it less predictable and it should be deprecated in favor of
`push_input` which provides the same functionality and more.

Also this deprecation simplifies the Viewport-API by reducing the methods
for pushing input events, so that users don't need to worry about when
to use which function in order to insert input events.
2023-05-31 19:07:04 +02:00
unknown
5142b5d23c Fix outdated C# code example for class AnimationNodeOneShot 2023-05-31 19:25:32 +03:00
Yuri Sizov
95c8216923
Merge pull request #77694 from mhilbrunner/docs-close-access
Docs: Add FileAccess.close, remove duplicate example
2023-05-31 16:56:23 +02:00
Yuri Sizov
282f5ebda1
Merge pull request #47628 from Calinou/2d-editor-remove-contrained-view
Remove constrained view in the 2D editor
2023-05-31 16:35:54 +02:00
Max Hilbrunner
aaf43a260e Docs: Add FileAccess.close, remove dupl. example 2023-05-31 16:28:21 +02:00
Yuri Sizov
83d5cbf519
Merge pull request #65269 from MJacred/docs/animationrootnode
Document AnimationRootNode
2023-05-31 13:30:13 +02:00
Yuri Sizov
aefc468fe1
Merge pull request #77668 from winston-yallow/expose-marking-project-settings-internal
Expose method to set a project setting as internal
2023-05-31 13:05:06 +02:00
Yuri Sizov
5598fec7c0
Merge pull request #77446 from YuriSizov/gui-treeitem-add-child
Implement `TreeItem.add_child`
2023-05-31 13:02:19 +02:00
MJacred
986447c497 Add examples to AnimationRootNode Description 2023-05-31 11:45:58 +02:00
Yuri Sizov
3ed7bdc26f Implement TreeItem.add_child 2023-05-31 11:36:23 +02:00
kobewi
5baebf75f2 Small rework of tooltip plugins 2023-05-30 23:13:50 +02:00
Winston
50d8ee8eee
Expose ProjectSettings.set_as_internal() 2023-05-30 21:16:29 +02:00
Yuri Sizov
abba4e951a
Merge pull request #75614 from AThousandShips/vector_doc
Add more info on the nature of NAN
2023-05-30 16:21:38 +02:00
Yuri Sizov
2e1e78f3fc
Merge pull request #77650 from mhilbrunner/Doc-Patch-1
Update HTTPRequest Class Documentation
2023-05-30 16:20:17 +02:00
Yuri Sizov
379f28d7dc
Merge pull request #77226 from aaronfranke/clamp
Document that clamp works with any type that supports greater/less than
2023-05-30 16:12:01 +02:00
Yuri Sizov
f00641af9d
Merge pull request #77657 from vmedea/color-hex-doc
Clarify doc for Color.hex
2023-05-30 15:59:39 +02:00
Yuri Sizov
c697cac667
Merge pull request #76272 from BWPanda/patch-2
Add Stretch Mode description to ProjectSettings.xml
2023-05-30 15:58:52 +02:00
Yuri Sizov
6dd5ccdedd
Merge pull request #66625 from Sauermann/fix-move-child-update
Create a virtual mouse move event after moving child nodes in tree
2023-05-30 15:57:21 +02:00
TechnicalSoup
d185220b32 Update HTTPRequest Class Documentation
Reword the timeout member definition to indicate that example timeout values are suggestions.
Add definition for timeout constant.

Apply suggestions from code review

Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
2023-05-30 15:51:07 +02:00
Yuri Sizov
f067e27e0b
Merge pull request #77017 from Calinou/doc-noisetexture-seamless-small
Document seamless caveats on small textures in NoiseTexture2D and NoiseTexture3D
2023-05-30 15:43:22 +02:00
Ninni Pipping
5e3c625e24 Add more info on the nature of NAN 2023-05-30 15:38:10 +02:00
mara
779ac20bb9 Clarify doc for Color.hex and C# Color()
The "alpha channel first" seems misleading to me. It doesn't match with
the examples, so remove it. Add a more detailed specification of the
expected number format in hex.
2023-05-30 15:15:04 +02:00
Yuri Sizov
dad480e7be
Merge pull request #75483 from PoolloverNathan/patch-1
Update outdated syntax in `JavaScriptBridge` doc
2023-05-30 13:59:03 +02:00
Yuri Sizov
ff47051869
Merge pull request #75455 from archsolar/patch-1
Docs: Fix SurfaceTool example caps typo
2023-05-30 13:57:11 +02:00
Yuri Sizov
7b6a06575d
Merge pull request #77227 from you-win/docs/cannot-use-not-operator-for-strings
Mention that the not operator cannot be used with Strings and StringNames
2023-05-30 13:56:24 +02:00
Peter Anderson
77a61084aa Add Stretch Mode description to ProjectSettings.xml
Update doc/classes/ProjectSettings.xml

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-05-30 13:01:13 +02:00
PoolloverNathan
04480f196a
Update outdated syntax in JavaScriptBridge doc
According to `JavaScriptBridge`, thus takes a Callable, not an object/string pair.
2023-05-30 12:27:38 +02:00
archsolar
6719fea8dc Docs: Fix SurfaceTool example caps typo 2023-05-30 11:44:07 +02:00
Tim Yuen
18fa7cf967 Mention that the not operator cannot be used with Strings and StringNames 2023-05-30 11:33:17 +02:00
TLAliceDev
dde46d75c4 Updated texture_button documentation
Old description implied that the normal texture would not be displayed while the button is on focus. That is not the case.
2023-05-30 11:12:23 +02:00
Markus Sauermann
ce10ca6979 Create a virtual mouse move event after moving child nodes
This updates mouse cursor and mouse-over-states without the need
for additional mouse movements.
2023-05-29 22:46:19 +02:00
Yuri Sizov
b4ac381f30
Merge pull request #77609 from RedworkDE/class-ref-code-fixes
Fix more issues with code tags in class reference
2023-05-29 17:37:16 +02:00
Yuri Sizov
989dedddf9
Merge pull request #77577 from YeldhamDev/improve_window_docs
Improve `Window` documentation
2023-05-29 17:34:24 +02:00
Yuri Sizov
c5e989209c
Merge pull request #76151 from MewPurPur/square-gradient2d
Add a square fill mode to GradientTexture2D
2023-05-29 17:17:16 +02:00
Yuri Sizov
b986d30ec0
Merge pull request #76600 from MewPurPur/improve-docs-top-sections-PHYS
Overhaul the top sections of the class reference (Physics classes)
2023-05-29 17:14:38 +02:00
Yuri Sizov
7505fbd939
Merge pull request #76702 from MewPurPur/improve-docs-top-sections-GUI
Overhaul the top sections of the class reference (GUI classes)
2023-05-29 17:13:38 +02:00
Yuri Sizov
490a76edc8
Merge pull request #76526 from MewPurPur/improve-docs-top-sections-CORE
Overhaul the top sections of the class reference (Core classes)
2023-05-29 17:08:40 +02:00
Yuri Sizov
5edcf4f3c7
Merge pull request #77614 from mhilbrunner/class_ref_documentation_object_set_meta
Docs: Update Object's class reference regarding meta data
2023-05-29 17:06:32 +02:00
Michael Alexsander
f7fced5e00
Improve Window documentation 2023-05-29 11:18:31 -03:00
Devin
cdc2e6d872 Updated Object's class reference documentation for set_meta to indicate metadata's name must be a valid identifier 2023-05-29 16:09:16 +02:00
RedworkDE
42ca35cfd7 Fix more issues with code tags in class reference 2023-05-29 15:46:34 +02:00
Rémi Verschelde
1ae0bb0e8f
Merge pull request #77606 from timothyqiu/balance
Fix code tag typo in class reference
2023-05-29 10:30:12 +02:00
Rémi Verschelde
8d79a7452b
Merge pull request #77581 from AThousandShips/doc_fixes
Minor grammar fixes to documentation
2023-05-29 10:30:04 +02:00
Rémi Verschelde
aa739bae4f
Merge pull request #76616 from TokageItLab/implement-anim-node-sub2
Implement `AnimationNodeSub2` to `AnimationTree` and allow less or greater value in mathematical `AnimationNode`
2023-05-29 10:29:02 +02:00
Rémi Verschelde
c97201babc
Merge pull request #76545 from JoNax97/gradient_color_spaces
Add Linear SRGB and OKLab color spaces to Gradient.
2023-05-29 10:28:58 +02:00
Rémi Verschelde
6dcd490d03
Merge pull request #66763 from MewPurPur/remove-bookmark-hiding
Remove editor setting for hiding bookmarks
2023-05-29 10:28:37 +02:00
Haoyu Qiu
85f137912d Fix code tag typo in class reference 2023-05-29 15:47:04 +08:00
Ninni Pipping
17fb77223c Minor grammar fixes to documentation 2023-05-28 18:27:56 +02:00
VolTer
151a4ba6a5 Overhaul the top sections of the class reference (GUI classes) 2023-05-28 14:24:54 +02:00
Silc Lizard (Tokage) Renew
26cc4bbd82 Remove out-dated lines from class reference of Skeleton3D 2023-05-27 21:08:36 +09:00
Silc Lizard (Tokage) Renew
c9c8205644 Implement NodeSub2 to AnimationTree & improve mathematical Nodes 2023-05-27 13:19:54 +09:00
JoNax97
c07b2fcf4d Add Linear SRGB and OKLab color spaces to Gradient. 2023-05-26 16:18:01 -03:00
Allen Pestaluky
4e19f34856 Changed Subtract blend mode of Forward+ and Mobile renderers to match behaviour of the Godot 3 and Compatibility renderers
The OpenGL implementation has used GL_FUNC_REVERSE_SUBTRACT for a long time, but the new RenderingDevice abstraction used by the Vulkan renderers had been mistakenly set to BLEND_OP_SUBTRACT instead of BLEND_OP_REVERSE_SUBTRACT.

Fixes #77448
2023-05-26 10:50:35 -04:00