Juan
abf9d24520
Make internal unique scene resource ID deterministic
...
Changes the Resource::generate_scene_unique_id() to be deterministic and
seedable.
Fixes #97110
2024-09-23 15:07:00 +02:00
Rémi Verschelde
9c9e704a2b
Merge pull request #97286 from Rynzier/master
...
Clarify PCK path argument in `PCKPacker.pck_start`
2024-09-23 12:28:14 +02:00
Rémi Verschelde
1b19ecb360
Merge pull request #95166 from aaronp64/variant_op_err_return
...
Assign return value on `Variant` operator failure
2024-09-23 12:27:51 +02:00
Rémi Verschelde
510bc3dc6a
Merge pull request #90969 from Naros/expose-resource-and-saver-methods
...
Expose several resource/resource-saver functions
2024-09-23 12:27:40 +02:00
Rynzier
7b7164c80c
Clarify PCK path argument in PCKPacker.pck_start
...
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-09-23 09:42:13 +02:00
Chris Cranford
bc3dcf3d40
Expose several resource/resource-saver functions
2024-09-22 15:27:13 -04:00
Rémi Verschelde
dd7cb059f5
Merge pull request #87344 from AThousandShips/signal_connected
...
[Core] Add way to check if a signal has any connections
2024-09-21 11:50:24 +02:00
Rémi Verschelde
621cadcf65
Merge pull request #97168 from Hilderin/fix-reloading-scripts-already-in-use
...
Fix reloading scripts already in use
2024-09-20 21:35:08 +02:00
Hilderin
9638220473
Fix reloading scripts already in use
2024-09-20 12:12:24 -04:00
A Thousand Ships
203d3be200
[Core] Add way to check if a signal has any connections
...
Added to `Object` and `Signal`
2024-09-20 16:39:09 +02:00
Rémi Verschelde
5070db2575
Merge pull request #97208 from kleonc/transform3d_aabb_multiplication_fix_csharp
...
Fix C# `operator *(Transform3D, Aabb)`
2024-09-20 16:06:56 +02:00
Rémi Verschelde
7e62565f1e
Merge pull request #95787 from timothyqiu/domestic
...
Add translation domain
2024-09-20 16:06:23 +02:00
Rémi Verschelde
6bf8a3e3f8
Merge pull request #95449 from SlashScreen/array_functions
...
Add callable support for `find` and `rfind` `Array` methods
2024-09-20 16:06:13 +02:00
kleonc
3bfadeff25
Fix C# operator *(Transform3D, AABB)
2024-09-20 00:18:54 +02:00
aaronp64
714357e55c
Assign return value on Variant operator failure
...
Variant operators for String formatting and "in" could result in errors, which would return from validated_evaluate without assigning r_ret. This would cause scripts using the return value from these operators to get results from previously run code. Updated to return the original String value in the String formatting case, and false for "in" when an error occurs.
2024-09-19 11:22:35 -04:00
Rémi Verschelde
b638967d01
Revert "Return error when no ResourceFormatLoader found."
...
This reverts commit 6df3621b47
.
Fixes #97153 .
2024-09-19 12:41:51 +02:00
Rémi Verschelde
d8a82a8945
Merge pull request #97068 from Mickeon/allow_joy_axis_invalid
...
Allow `JOY_AXIS_INVALID` in InputEventJoypadMotion's `axis`
2024-09-18 17:41:08 +02:00
Rémi Verschelde
57c868483a
Merge pull request #90703 from ZerxZ/core/classdb_get_api_type
...
Expose `ClassDB.class_get_api_type()` method
2024-09-18 17:40:39 +02:00
深淵の鴿子
949d24b388
Expose ClassDB::class_get_api_type method
2024-09-18 15:45:21 +01:00
kobewi
41d0971c7e
Fix path error when saving ProjectSettings
2024-09-17 15:05:20 +02:00
Haoyu Qiu
818acb4290
Make editor use translation domains
...
How editor plugins use this feature:
1. Pick a unique translation domain name.
2. `_enter_tree()`: load translations into that translation domain.
3. Call `set_translation_domain()` for its root UI node.
4. `_exit_tree()`: remove that translation domain.
Plugins can also set the translation domain to `godot.editor` for
nested nodes that should use editor translations. `EditorFileDialog`
automatically does this.
2024-09-17 13:09:44 +08:00
Haoyu Qiu
c5d147b9b5
Allow configuring which translation domain Object.tr uses
2024-09-17 13:09:44 +08:00
Haoyu Qiu
68d494e24e
Add translation domain
2024-09-17 13:09:44 +08:00
Clay John
48403b5358
Merge pull request #96959 from RandomShaper/revamp_languages_exit
...
WorkerThreadPool: Revamp interaction with ScriptServer
2024-09-16 16:05:57 -07:00
Pedro J. Estébanez
5d371e3378
WorkerThreadPool: Add safety point between languages finished and pool termination
2024-09-16 18:20:10 +02:00
Pedro J. Estébanez
2a483fa9ba
WorkerThreadPool: Refactor running and exit-requested as runlevels
2024-09-16 18:06:22 +02:00
Pedro J. Estébanez
2640960706
WorkerThreadPool: Improve logic
...
- The main thread function and the collaborative wait functions have a much more similar structure than earlier, which yields (pun intended) better maintainability.
- Also, there are not assertions anymore about the reason for ending a wait being valid, because spurious awakes can happen and so the assert would fail without that indicating an issue.
2024-09-16 18:03:36 +02:00
Rémi Verschelde
a6d84bc0ce
Merge pull request #97059 from Gaktan/fix_weird_msvc_compilation_error
...
Fix weird MSVC compilation error
2024-09-16 13:36:06 +02:00
Rémi Verschelde
46d9db565b
Merge pull request #96904 from RandomShaper/fix_previewer_deadlock
...
ResourceLoader: Fix deadlocks caused by the resource changed feature
2024-09-16 13:35:21 +02:00
Rémi Verschelde
f7daa0fb2f
Merge pull request #96856 from RandomShaper/selfdestruct_correctness
...
Object: Let debug lock handle callee destruction within call chain gracefully
2024-09-16 13:35:06 +02:00
Rémi Verschelde
08c5ce1d9c
Merge pull request #96797 from Repiteo/core/typed-dictionary-bracket-fix
...
Core: Fix `operator[]` for typed dictionaries
2024-09-16 13:35:02 +02:00
Rémi Verschelde
8ebfd89359
Merge pull request #96024 from Ryan-000/expose_get_rpc_config
...
Expose `get_rpc_config` and `get_node_rpc_config`
2024-09-16 13:34:34 +02:00
Rémi Verschelde
67c9708eb8
Merge pull request #95915 from BlueCube3310/betsy-bc1
...
Betsy: Add caching and BC1 compression support
2024-09-16 13:34:26 +02:00
Rémi Verschelde
91553f5811
Merge pull request #94246 from theashtronaut/fix-astar-partial-path
...
Fix AStar2D, AStar3D, AStarGrid2D from not returning a path when the destination is disabled/solid even with `allow_partial_path` option
2024-09-16 13:34:22 +02:00
Micky
3ecf346f12
Allow JOY_AXIS_INVALID in InputEventJoypadMotion's axis
2024-09-16 12:12:27 +02:00
Gaktan
453f32ae0a
Fix weird MSVC compilation error
...
For some reason, MSVC doesn't appreciate uint8 math with enum constants
2024-09-15 23:13:24 +02:00
Pedro J. Estébanez
e2fd88ed91
Revert "WorkerThreadPool: Enhance lifetime for more flexibility"
...
This reverts commit 2d1dd41ef5
.
2024-09-13 14:39:11 +02:00
Pedro J. Estébanez
e3ddf3d44a
ResourceLoader: Fixup resource changed feature (no. 2)
2024-09-13 11:32:55 +02:00
Rémi Verschelde
b60e16ff62
Merge pull request #96592 from bruvzg/alt_u
...
Add Control+Shift+U (rebindable) action for Unicode input, show hex as it is entered.
2024-09-13 11:21:51 +02:00
Slashscreen
89491f4403
Add callable support for find
and rfind
Array
methods
2024-09-13 00:01:53 -07:00
allison
c46b5af06b
fix astar partial path destination can be solid/disabled
...
* AStar2D, AStar3D and AStarGrid2D will now return a path when allow_partial_path is true even if the destination is a solid/disabled point.
# Conflicts:
# core/math/a_star_grid_2d.cpp
# core/math/a_star_grid_2d.h
2024-09-12 20:09:41 -07:00
Thaddeus Crews
b3d7960df4
Core: Fix operator[]
for typed dictionaries
2024-09-12 11:10:17 -05:00
A Thousand Ships
df29cc696f
[Core] Optionally delete Ref
nullptr
comparisons
...
Adds an optional (default false) compile option to enable comparing
`Ref` to `nullptr` to ensure correct use, as well as future expandsion
for more general dev checks (enabled with `dev_mode`)
2024-09-12 11:26:49 +02:00
bruvzg
b776f55bcb
Add Control+Shift+U (rebindabe) action for Unicode input, show hex as it is entered.
2024-09-12 11:47:24 +03:00
Rémi Verschelde
60ffa9645a
Merge pull request #96864 from KoBeWi/dictionerrory
...
Fix `Dictionary.merge()` type validation
2024-09-12 09:25:42 +02:00
Rémi Verschelde
f8fbb860f5
Merge pull request #95840 from raulsntos/char_metadata
...
Add metadata for `char16_t` and `char32_t`
2024-09-12 09:25:19 +02:00
Rémi Verschelde
23e51c3cb5
Merge pull request #92888 from Hilderin/fix-unable-to-use-resourceLoader-in-c#-after-threaded-load
...
Fix inability to use ResourceLoader in C# after threaded load in GDScript
2024-09-12 09:25:05 +02:00
Rémi Verschelde
cd9da3344f
Merge pull request #95292 from aaronp64/is_parent_class_perf
...
Improve `ClassDB::_is_parent_class` performance
2024-09-12 09:17:39 +02:00
Pedro J. Estébanez
10e2318bde
Object: Let debug lock handle callee destruction within call chain gracefully
...
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-09-12 08:51:24 +02:00
Raul Santos
aaffab8afb
Add metadata for char16_t
and char32_t
...
We don't seem to expose any API that uses `char16_t` yet, but I added it anyway since we make the type info for it.
I didn't add anything for `wchar_t` because we are not making a type info so maybe we don't have a need for it yet, it could be added in the future.
To prevent breaking compatibility with the C# bindings, we ignore the `char32_t` metadata and still use `System.Int64`.
2024-09-12 02:15:55 +02:00