Commit graph

13 commits

Author SHA1 Message Date
Micky
445b1e9c5f Allow VisibleOnScreenNotifier2D/3D to have empty enable_node_path 2024-02-16 17:34:02 +01:00
Ninni Pipping
bbf203bc32 Hide clip_children for non-drawn CanvasItems 2023-01-30 08:22:06 +01:00
Rémi Verschelde
0d6fede757
Merge pull request #69809 from KoBeWi/runtime_enabler_2d
Fix VisibleOnScreenEnabler disabling in editor
2023-01-08 22:38:29 +01:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
kobewi
256e250c87 Fix VisibleOnScreenEnabler disabling in editor 2022-12-14 00:25:53 +01:00
Micky
e31bb5ffeb Rename CanvasItem.update() to queue_redraw()
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on.

Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency.

Just a few comments have also been changed to say "redraw".

In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
2022-08-29 14:59:47 +02:00
kobewi
7bae94910e Update VisibleOnScreenNotifier2D when rect changed 2022-05-29 23:51:24 +02:00
Aaron Franke
5dc3bfb80e
Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
FireForge
88a8038387 Capitalize/fix some property enum hints 2022-05-12 15:03:16 -05:00
Rémi Verschelde
0f5455230c
Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Aaron Franke
eb4902a455
Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
reduz
ab2456b740 Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
* Renames for 2D and 3D
* Class name was confusing, given both 2D and 3D have a "visible" property that is unrelated to actual on-screen visibility.
* New name makes it clear that this is about visibility on screen.
2021-06-16 22:01:39 -03:00
Renamed from scene/2d/visibility_notifier_2d.cpp (Browse further)