George Marques
0f9923e67f
GDScript: Allow empty files to be valid scripts
2020-08-17 21:32:49 -03:00
George Marques
3abb3c0d6e
GDScript: Fix crash when superclass file is non-existent
...
Incidentally, allow EOF to be an end of statement.
2020-08-17 21:30:39 -03:00
George Marques
fda6f3b600
GDScript: Fix LSP getting wrong union value on unnamed enums
2020-08-17 21:10:30 -03:00
George Marques
d06ce2f11e
GDScript: Fix editor crash when writing @tool annotation
2020-08-17 21:02:49 -03:00
George Marques
f374021d52
GDSript: Prevent crash when completing unary operators
2020-08-17 20:49:04 -03:00
George Marques
9ecd042e78
GDScript: Allow "match" to be used as an identifier
...
This is needed to call the String.match() function.
2020-08-17 20:14:46 -03:00
George Marques
d45e1befe3
GDScript: Fix wrong argument check for formatting operator
2020-08-17 19:49:54 -03:00
Mariano Suligoy
a8c01df647
Fix GdScript Analyzier not detecting Resource subclass correctly
2020-08-13 19:46:57 -03:00
George Marques
adc1f95d97
Merge pull request #41224 from ThakeeNathees/fix-ctrl+click-not-working
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Fix: ctrl + click not working on script member
2020-08-13 10:25:46 -03:00
Thakee Nathees
c6dc73f9be
Fix: ctrl + click not working
2020-08-13 17:35:17 +05:30
George Marques
9413446b2d
Merge pull request #41104 from vnen/gdscript-assignment-tidy
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Tidy up assignment operator check
2020-08-12 08:54:48 -03:00
Rémi Verschelde
cf05486d8e
Merge pull request #41055 from snichols/null-callee-fix
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Fix crash with null callee
2020-08-11 15:15:43 +02:00
Paulb23
5cf2cf8646
Fix colour region continuation over blank lines, issue 41120
2020-08-08 15:36:46 +01:00
George Marques
69c81309cc
Merge pull request #40673 from ThakeeNathees/gdscript-op-eval-validation
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GDScript operator evaluation validation bug fix
2020-08-08 10:52:40 -03:00
George Marques
1f14068727
Merge pull request #40951 from bruvzg/gds_cleanup
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[GDScript] Add static HashMap cleanup.
2020-08-08 10:44:57 -03:00
George Marques
3aef60591b
GDScript: Tidy up assignment operator check
...
The operator is already gathered by the parser, no need to do it again
in the analyzer.
2020-08-08 10:37:51 -03:00
Thakee Nathees
38c7d080e8
GDScript: unsafe arithmetic assignment bug fix
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Fix : #41051
2020-08-06 11:12:26 +05:30
Stephen Nichols
fbd07bf3bf
Adding error message for empty grouping expression
2020-08-05 14:42:33 -05:00
Stephen Nichols
8a13be50ab
Fixing null callee crash.
2020-08-05 14:41:46 -05:00
George Marques
9adf6d3441
Merge pull request #40690 from ThakeeNathees/arithmetic-assign-type-check-bug-fix
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GDScript arithmetic assignment type check bug fix
2020-08-03 09:26:09 -03:00
unknown
561af0c17d
Fixed tiny grammar issues in error messages
2020-08-03 14:03:28 +05:30
bruvzg
ee973f5b90
[GDScript] Add static HashMap cleanup.
2020-08-01 22:08:12 +03:00
Rémi Verschelde
ba853f86af
Merge pull request #40903 from Calinou/doc-json
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Improve JSON-related documentation
2020-07-31 10:39:56 +02:00
Hugo Locurcio
930e10ffff
Improve JSON-related documentation
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This closes https://github.com/godotengine/godot-docs/issues/3848 .
2020-07-31 09:56:11 +02:00
Rémi Verschelde
9833f9cc11
doc: Fix typo in BBcode tag
2020-07-30 16:24:37 +02:00
SkyJJ
9cd1ef573c
Refix GDScriptTranslationParser leak
2020-07-29 23:17:58 +02:00
Lyuma
68566b7bec
GDScript: Fix crash caused by inconsistent get_member
2020-07-29 02:56:03 -07:00
Rémi Verschelde
a6916d1f17
Merge pull request #40678 from aaronfranke/string-float64
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Make all String float conversion methods be 64-bit
2020-07-28 01:27:34 +02:00
Rémi Verschelde
932b75e247
doc: Sync classref with current source
2020-07-28 01:08:44 +02:00
Aaron Franke
56e2c6c704
Make all String float conversion methods be 64-bit
2020-07-27 18:38:53 -04:00
Rémi Verschelde
4e825539e5
Merge pull request #40762 from SkyLucilfer/PackedSceneLeak
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Fix EditorTranslationParser leak
2020-07-28 00:31:46 +02:00
George Marques
04f46aea8d
GDScript: Fix crash on 'await' completion
2020-07-27 17:17:39 -03:00
SkyJJ
0e54ba0486
Fix EditorTranslationParser leak
2020-07-27 17:02:53 +02:00
Rémi Verschelde
3e99059129
Merge pull request #40714 from ThakeeNathees/Object-type-bug-fix
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GDScript: "Object" datatype changed from BUILTIN to NATIVE
2020-07-27 08:50:16 +02:00
Rémi Verschelde
33d423e240
Merge pull request #39898 from Meriipu/master_gdscript
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GDScript: Clarified/fixed inaccuracies in the built-in function docs.
2020-07-26 17:12:13 +02:00
Rémi Verschelde
b2096ba53e
Merge pull request #40670 from vnen/remove-multilevel-call
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Remove multilevel calls
2020-07-26 17:09:41 +02:00
Thakee Nathees
194c2aa7e2
GDScript: "Object" datatype changed from BUILTIN to NATIVE
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Fix : #40656
2020-07-26 08:00:55 +05:30
Thakee Nathees
5ba46ddf8e
GDScript arithmetic assignment type check bug fixed
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Fix : #40686
2020-07-26 06:46:13 +05:30
Meriipu
7f9bfee0ac
GDScript: Clarified/fixed inaccuracies in the built-in function docs.
...
The input to smoothstep is not actually a weight, and the decscription
of smoothstep was pretty hard to understand and easy to misinterpret.
Clarified what it means to be approximately equal.
nearest_po2 does not do what the descriptions says it does. For one,
it returns the same power if the input is a power of 2. Second, it
returns 0 if the input is negative or 0, while the smallest possible
integral power of 2 actually is 1 (2^0 = 1). Due to the implementation
and how it is used in a lot of places, it does not seem wise to change
such a core function however, and I decided it is better to alter the
description of the built-in.
Added a few examples/clarifications/edge-cases.
2020-07-25 20:26:02 +02:00
Thakee Nathees
04dfb78d23
GDScript operator evaluation validation bug fix
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Fix : #40665
2020-07-24 23:32:29 +05:30
George Marques
2b9d9bc364
Remove multilevel calls
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In general they are more confusing to users because they expect
inheritance to fully override parent methods. This behavior can be
enabled by script writers using a simple super() call.
2020-07-24 14:13:58 -03:00
George Marques
e6b44b93c3
GDScript: Allow "new()" to be called in non-static functions
2020-07-24 13:45:23 -03:00
Rémi Verschelde
3811fb919e
Merge pull request #40598 from vnen/gdscript-2.0
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GDScript 2.0 (again)
2020-07-24 01:04:57 +02:00
George Marques
a0f54cb95e
Wrap up GDScript 2.0 base implementation
2020-07-22 11:07:51 -03:00
Aaron Franke
83e324d670
Update core documentation to match recent C# changes
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Also a few minor API changes like adding AABB.abs()
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-07-21 14:44:53 -04:00
George Marques
aa09b4f85d
Reintroduce code completion
2020-07-20 11:38:40 -03:00
George Marques
b6a2628c48
Reenable GDScript LSP server
2020-07-20 11:38:40 -03:00
George Marques
dadfcd8aba
Added support for enums to be used as types in GDScript
2020-07-20 11:38:40 -03:00
George Marques
95c0909290
Add warning checks in GDScript analyzer
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Reenable checking those when validating code.
2020-07-20 11:38:40 -03:00
George Marques
9a76ab8b6a
Add new GDScript type checker
2020-07-20 11:38:40 -03:00
George Marques
17cd6347ba
Add better local variable detection in GDScript parser
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Also store Variant operator to avoid needing to do it repeatedly in
later compiling stages.
2020-07-20 11:38:39 -03:00
George Marques
7adb0d77cc
Add GDScript cache singleton
2020-07-20 11:38:39 -03:00
George Marques
886732ac2b
Add support for properties
2020-07-20 11:38:39 -03:00
George Marques
34c28eb2b8
Fix comments in beginning of file
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Also improve error for unknown characters.
2020-07-20 11:38:39 -03:00
George Marques
5d6e853806
New GDScript tokenizer and parser
...
Sometimes to fix something you have to break it first.
This get GDScript mostly working with the new tokenizer and parser but
a lot of things isn't working yet. It compiles and it's usable, and that
should be enough for now.
Don't worry: other huge commits will come after this.
2020-07-20 11:38:39 -03:00
Ryan Roden-Corrent
8dcc39ec91
Include gdscript warning name in LSP message.
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My initial attempt changed this in the gdscript code, which resulted in
a duplicate warning name in the builtin editor. We should just append
the warning name in the LSP instead.
This uses parens to match what is shown in the builtin editor.
2020-07-14 07:11:16 -04:00
Ryan Roden-Corrent
d92fa3b547
Revert "Include gdscript warning name in the warning message."
...
This reverts commit de3ad3b30e
.
2020-07-14 06:43:58 -04:00
Paulb23
bc4cee4458
Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
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- Extacted all syntax highlighting code from text edit
- Removed enable syntax highlighting from text edit
- Added line_edited_from signal to text_edit
- Renamed get/set_syntax_highlighting to get/set_syntax_highlighter
- Added EditorSyntaxHighligher
2020-07-11 17:09:58 +01:00
Paulb23
156daddaaf
Expose Syntax highlighter for editor plugins
2020-07-11 15:40:00 +01:00
Paulb23
2f1080be9b
Convert syntax highlighters into a resource
2020-07-11 15:26:58 +01:00
Marcel Admiraal
26fcf2b04c
Add override keywords.
2020-07-10 13:56:54 +01:00
SkyJJ
e9c8bf5e1b
Fix GDScriptEditorTranslationParserPlugin instance leak
2020-07-06 22:40:52 +02:00
Rémi Verschelde
a535b9160d
Merge pull request #40155 from rcorre/warning-names
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Include gdscript warning name in the warning message.
2020-07-06 16:49:54 +02:00
Rémi Verschelde
80582d1f82
Merge pull request #40116 from ThakeeNathees/editor-crash-on-super-constructor
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Fix: editor crash on super constructor called
2020-07-06 16:45:37 +02:00
Ryan Roden-Corrent
de3ad3b30e
Include gdscript warning name in the warning message.
...
Occasionally you want to ignore a warning with a `warning-ignore`
comment, and you have to go into the settings to look up what the
actual name of the warning is. This patch appends the warning name to
the end of the warning so you know what string to use to ignore it,
similar to other linters like pylint.
For example
```
"The signal 'blah' is declared but never emitted.";
```
is now
```
"The signal 'blah' is declared but never emitted. (UNUSED_SIGNAL)";
```
2020-07-06 07:22:34 -04:00
SkyJJ
cae6f0bda2
Change translation parser plugin API to parse_file()
2020-07-05 12:14:56 +02:00
Thakee Nathees
023b3f2786
Fix: editor crash on super constructor called
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Fix : #39909
2020-07-04 16:06:07 +05:30
SkyJJ
efb4609425
Add translation parser plugin support
2020-07-02 14:47:35 +02:00
Rémi Verschelde
a8a2769bb6
Merge pull request #38713 from aaronfranke/string-64bit
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Make all String integer conversion methods be 64-bit
2020-07-01 16:01:05 +02:00
Tomasz Chabora
13298ed873
Improve the preload and load descriptions
2020-06-28 20:51:46 +02:00
Rémi Verschelde
d341181f30
Merge pull request #38067 from ThakeeNathees/elif-error-line-fixed
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GDScript debugger incorrect error line fixed
2020-06-17 19:17:44 +02:00
Thakee Nathees
9325671faa
GDScript debugger incorrect error line fixed
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if the first line of an else or an elif throws a runtime error the
debugger shows incorrect line number.
2020-06-17 21:24:01 +05:30
Rémi Verschelde
697897cc61
Merge pull request #39275 from ThakeeNathees/shadowed-warning-for-loop-counter
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Added shadowed var warning for `for` loop counter
2020-06-16 15:51:31 +02:00
Rémi Verschelde
6cefb8d368
Merge pull request #39314 from ThakeeNathees/debugger-incorrect-line-fix
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GDScript debugger stepping to incorrect line fix
2020-06-16 09:26:49 +02:00
Rémi Verschelde
df0779acfd
Merge pull request #39315 from ThakeeNathees/ctrl-click-fix-for-subclasses
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Fix: Ctrl + Click not working for subclasses
2020-06-16 09:26:15 +02:00
Rémi Verschelde
786f4ada35
GDScript LSP: Fix wrong error checks added in #39385
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Reverts `latest_client_id` back to 0, as I misunderstood how the client
IDs are assigned and, without further testing and debugging, I can't
say if this was a bug or a valid default value.
Similarly, a `latest_client_id` of -1 is no longer raising an error.
Fixes #39548 .
2020-06-15 09:51:56 +02:00
Rémi Verschelde
e34f33711b
GDScript LSP: Fix crash in notify_client
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`latest_client_id` now defaults to `-1` (invalid ID) instead of `0`.
Also fix typo in notification `gdscrip_client/changeWorkspace`,
and fix argument names in method binds.
Fixes #39375 .
2020-06-08 11:01:45 +02:00
Rémi Verschelde
36f6103026
Merge pull request #39301 from Calinou/fix-argument-parameter-confusion
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Tweak the GDScript error message about passed argument type mismatch
2020-06-05 11:33:53 +02:00
Rémi Verschelde
150ba031de
Merge pull request #39276 from ThakeeNathees/predefined-check-for-loop-counter
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Added predefined var check for `for` loop counter
2020-06-05 11:01:55 +02:00
Thakee Nathees
95b0a00d2c
Fix: Ctrl + Click not working for subclasses
2020-06-05 12:25:07 +05:30
Thakee Nathees
fc89c5c76d
Debugger stepping to incorrect line fix
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Fix : #39296
2020-06-05 12:15:37 +05:30
Hugo Locurcio
30053de182
Tweak the GDScript error message about passed argument type mismatch
...
This makes it less confusing.
This closes https://github.com/godotengine/godot-proposals/issues/670 .
2020-06-04 22:31:37 +02:00
Thakee Nathees
e153772de2
predefined var check for for
loop counter
2020-06-04 10:37:22 +05:30
Thakee Nathees
54835a5302
shodowed var warning for for
loop counter
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Fix : #39268
2020-06-04 10:28:09 +05:30
Aaron Franke
25c978730b
Rename String bin_to_int64 to bin_to_int
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And also change String static to_int(const char *) to return int64_t
2020-06-03 00:04:15 -04:00
Aaron Franke
e5ae89775a
Remove 32-bit String hex_to_int method
2020-06-03 00:03:34 -04:00
Aaron Franke
bb8aa107fd
Remove 32-bit String to_int method
2020-06-03 00:03:34 -04:00
George Marques
0f1da72492
Actually set GDScript static reference
2020-05-29 11:01:48 -03:00
Rémi Verschelde
ab460e7a6f
Merge pull request #39074 from vnen/gdscript-assert-message
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Fix assert message when no custom message is set
2020-05-27 08:23:17 +02:00
George Marques
f29a2e2606
GDScript: Fix assert message when no custom message is set
2020-05-26 20:40:59 -03:00
Rémi Verschelde
bfac9b3538
Merge pull request #39015 from ThakeeNathees/dict-key-autocomplete-regression-fix
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regression: dictionary key no autocomplete fix
2020-05-25 15:58:08 +02:00
Thakee Nathees
13c372b522
regression: dictionary key no autocomplete fix
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Fix : #38998
2020-05-24 16:52:44 +05:30
Rémi Verschelde
78e223569b
Merge pull request #33689 from jbuck3/signal-error
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Trigger an error when trying to define a preexisting signal in GDScript
2020-05-21 11:01:23 +02:00
Rémi Verschelde
af366c7adf
Merge pull request #35900 from yamgent/unreachable
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Fix false positive "Unreachable code" warning for loops
2020-05-21 10:59:59 +02:00
Pedro J. Estébanez
1f0548efd4
Fix too eager GDScriptFunctionState stack cleanup
2020-05-19 16:41:14 +02:00
Tan Wang Leng
7b1423a61e
gdscript_parser: Fix "unreachable code" false positive for loops
...
Depending on the conditional statements of the 'for' and 'while' loops,
their body may not even execute once. For example:
func a():
var arr = []
for i in arr:
return i
# can be reached, but analysis says cannot
return -1
func b():
var should_loop = false
while should_loop:
return 1
# can be reached, but analysis says cannot
return 0
The parser will complain that the statements after the comment cannot
be reached, but it is clearly possible for our scenario. This is
because the parser falsely assumes that the loop body will always
execute at least once.
Fix the code to remove this assumption for both of those loops.
2020-05-16 20:02:55 +08:00
Oliver Frank
6815bf42b3
Fix incorrect capabilities notification in LSP
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(cherry picked from commit 2173d041af
)
2020-05-15 23:55:49 +02:00
Thakee Nathees
c076a2b7e9
break, continue outside of a loop, match statement handled
2020-05-15 03:16:50 +05:30
Rémi Verschelde
00949f0c5f
Merge pull request #38738 from akien-mga/cause-we-never-go-out-of-style
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Style: Remove new line at block start, enforce line between functions, enforce braces in if and loop blocks
2020-05-14 23:09:03 +02:00
Rémi Verschelde
0ee0fa42e6
Style: Enforce braces around if blocks and loops
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Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2020-05-14 21:57:34 +02:00