Commit graph

4 commits

Author SHA1 Message Date
Thaddeus Crews
cc6dd8d02c
Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
VolTer
6f6fbb93be Manually optimize a lot of SVGs 2023-05-27 20:03:44 +02:00
Yuri Sizov
49eddd22e0 Update icons and color conversion rules to simplify the palette 2022-01-29 01:03:39 +03:00
reduz
ec19ed3723 Remove animation 3D transform track, replace by loc/rot/scale tracks.
* `Animation.TYPE_TRANSFORM3D` track is gone.
* Added POSITION_3D, ROTATION_3D, SCALE_3D tracks.
* GLTF2, Collada, FBX importers will only import the track types found.
* Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed.
* AnimationPlayer and AnimationTree animate these tracks separately, only when found.
* Removed BakeReset code, is useless with these changes.

This is the first in a series of commits designed to make the animation system in Godot more useful, which includes:

* Better compatibility with Autodesk products
* Better reusability of animations across models (including retargeting).
* Proper animation compression.
* etc.

*Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.
2021-10-12 20:08:42 -03:00