bruvzg
2f9be29c73
Implement screen_set_keep_on
for macOS
2022-08-04 10:38:26 +03:00
Rémi Verschelde
cf46ef42a9
Merge pull request #62230 from Calinou/sdfgi-cell-size-remove-linked-properties
...
Don't store the values of linked SDFGI properties in Environment
2022-08-04 09:22:04 +02:00
Rémi Verschelde
3085d0f03c
Merge pull request #62572 from Calinou/editor-node-warnings-multiple-icons
...
Distinguish multiple node configuration warnings in the scene tree dock
2022-08-04 09:20:48 +02:00
Rémi Verschelde
e2c63cf58b
Merge pull request #63884 from RedMser/resourceuid-docs
...
Add ResourceUID documentation
2022-08-04 09:19:34 +02:00
Rémi Verschelde
fdceece7f8
Merge pull request #63899 from bruvzg/hb_510
...
HarfBuzz: Update to version 5.1.0, use new FLAG_SAFE_TO_INSERT_TATWEEL flag to improve justification.
2022-08-04 09:12:05 +02:00
Rémi Verschelde
a1d4cf6898
Merge pull request #63894 from fire-forge/add-metadata-button
...
Add spacing above the "Add Metadata" button
2022-08-04 09:06:18 +02:00
bruvzg
2980c0d60c
HarfBuzz: Update to version 5.1.0, use new FLAG_SAFE_TO_INSERT_TATWEEL flag to improve justification.
2022-08-04 09:10:16 +03:00
Rémi Verschelde
79ff8e8ea1
Merge pull request #63890 from Calinou/camera3d-size-allow-precise-adjustments
...
Allow more precise adjustments of orthogonal/frustum size in Camera3D
2022-08-04 07:38:05 +02:00
Rémi Verschelde
036258b1e9
Merge pull request #61918 from KoBeWi/static_body
...
Add static methods to create RayQueryParameters
2022-08-04 07:37:32 +02:00
Rémi Verschelde
0418e81b5a
Merge pull request #63848 from aaronfranke/cs-from-scale
...
Replace Vector3.ToDiagonalMatrix with Basis.FromScale in C#
2022-08-04 07:36:32 +02:00
Rémi Verschelde
91bf6762e8
Merge pull request #58809 from Calinou/vsync-fallback-improve-error-message
...
Improve error message when the requested V-Sync mode cannot be used
2022-08-04 07:35:37 +02:00
Rémi Verschelde
a35f8b0e62
Merge pull request #62254 from Calinou/editor-icons-add-audio-stream
...
Add editor icons for all AudioStream resources
2022-08-04 07:32:41 +02:00
Rindbee
7869ea236e
Fix Hue slider incorrectly rotated 90 degrees in ColorPicker
2022-08-04 11:30:03 +08:00
Hugo Locurcio
d86bb3819e
Add editor icons for all AudioStream resources
2022-08-04 02:29:15 +02:00
Hugo Locurcio
1f6e081db7
Don't store the values of linked SDFGI properties in Environment
2022-08-04 02:24:28 +02:00
Hugo Locurcio
393cf40922
Distinguish multiple node configuration warnings in the scene tree dock
...
A number of dots is present next to the node configuration icon
warning when there is more than 1 warning.
Co-authored-by: Hendrik Brucker <hendrik.brucker@mail.de>
2022-08-04 02:20:11 +02:00
Hugo Locurcio
d2271eb300
Improve error message when the requested V-Sync mode cannot be used
2022-08-04 00:15:09 +02:00
Hugo Locurcio
e1ae87cf3d
Allow more precise adjustments of orthogonal/frustum size in Camera3D
2022-08-03 23:51:08 +02:00
Rafał Mikrut
3d3fce0d3c
Various converter enhancements and bugfixes
2022-08-03 22:28:51 +02:00
Hristo Stamenov
0e1f7e9f89
Removed faulty function update after get_property_list.
...
The function tried to rearrange properties but that lead to problems with duplication or deleted properties. Implemented the logic that that function did inside the get_property_list both for tool scripts and non-tool scripts.
2022-08-03 21:45:16 +03:00
RedMser
ae2ebfbc49
Add ResourceUID documentation
2022-08-03 19:59:11 +02:00
Andy Maloney
a1428ca3c8
Convert Python type hints in tools/make_rst.py
...
Since Python 3.5+ is required, we can use proper type hints based on PEP 484. Because we are working on contributor tooling we can assume 3.6+ and use PEP 526 for variable declarations as well.
2022-08-03 13:06:50 -04:00
Rémi Verschelde
ea4b8de2b4
Merge pull request #63877 from YeldhamDev/check_theme_fix
...
Fix text position when hovering pressed `CheckButton/Box` elements in the editor
2022-08-03 18:35:09 +02:00
Rémi Verschelde
259d7781ea
Merge pull request #63875 from hakro/fix-segment-intersects-circle
...
Bring back Geometry2D.segment_intersects_circle
2022-08-03 18:34:37 +02:00
Aaron Franke
19a4d75b44
Replace Vector3.ToDiagonalMatrix with Basis.FromScale in C#
2022-08-03 10:24:22 -05:00
Hakim
500766329f
Bring back Geometry2D.segment_intersects_circle
2022-08-03 17:05:21 +02:00
Rémi Verschelde
2d372d9e10
Merge pull request #56442 from PucklaMotzer09/remap_files_moved
2022-08-03 16:57:26 +02:00
Rémi Verschelde
38cf9b4b8e
Merge pull request #63867 from Calinou/editor-rename-visual-shader-setting
2022-08-03 16:57:08 +02:00
Michael Alexsander
1bd9efae36
Fix text position when hovering pressed CheckButton/Box
elements in the editor
2022-08-03 11:08:30 -03:00
Rémi Verschelde
3ea9a7daea
Merge pull request #63791 from V-Sekai/mend-ok-hsl-washout
2022-08-03 16:06:53 +02:00
Rémi Verschelde
e38118c960
Merge pull request #59303 from KoBeWi/check_out_my_very_long_button
2022-08-03 15:06:54 +02:00
Rémi Verschelde
51f0287873
Merge pull request #63868 from akien-mga/clang-format-workaround-llvm-54901
2022-08-03 15:04:35 +02:00
Rémi Verschelde
4ac993ffe2
Merge pull request #63348 from Rindbee/fix-toggling-after-scrolling-causes-blank
2022-08-03 14:42:19 +02:00
Rémi Verschelde
9b742f8d82
Merge pull request #48561 from Calinou/editor-theme-selected-tab-border-lineup
2022-08-03 14:30:42 +02:00
bruvzg
066ca97690
Add Text Server related options to the build profiles editor.
...
Adds SCons options to disable Brotli and Graphite.
Adds option categories to the build profiles editor.
Adds options default state to the build profiles editor.
Adds Text Server related options to the build profiles editor.
Fix misplaced OpenGL/Vulkan SCons options.
2022-08-03 15:06:43 +03:00
PucklaMotzer09
b32b570d7a
Show dependency warning when removing remaps and fallback if translation
...
remap does not exist
2022-08-03 12:31:29 +02:00
Rémi Verschelde
11ec70959c
Style: Workaround clang-format 14 bug with Inline
oneliner functions
...
We use 'All' which is the default in the base LLVM style.
That's not the style we want but it works around the upstream
regression until clang-format 15.0 is released and widely used:
https://github.com/llvm/llvm-project/issues/54901
2022-08-03 12:20:23 +02:00
Hugo Locurcio
ecefb5505a
Rename visual shader editor setting category for proper capitalization
2022-08-03 11:38:29 +02:00
Rémi Verschelde
2c0c76c415
Merge pull request #61851 from Calinou/particles-default-global-coordinates
2022-08-03 11:38:23 +02:00
Rémi Verschelde
39a794b1d5
Merge pull request #63266 from reduz/cleanup-array-editing
2022-08-03 11:37:55 +02:00
Rémi Verschelde
b27f06550c
Merge pull request #51531 from Calinou/decal-projector-add-nearest-mipmap-aniso
2022-08-03 11:37:28 +02:00
Rémi Verschelde
6678921914
Merge pull request #63820 from nathanfranke/templates-in-header
2022-08-03 11:37:08 +02:00
Hugo Locurcio
dc0ac50f45
Visually line up the selected tab with the underlying panel with borders
2022-08-03 11:01:33 +02:00
Rémi Verschelde
80ddee06e6
Merge pull request #56451 from Calinou/rootmotionview-no-replace-with-node
...
Don't replace RootMotionView with Node in a running project
2022-08-03 08:03:09 +02:00
Rémi Verschelde
f06db79734
Merge pull request #63857 from Calinou/doc-camera3d-frustum-offset-projection
...
Document Camera3D's frustum offset property requiring Frustum projection
2022-08-03 07:57:10 +02:00
Rémi Verschelde
15fdf7bc86
Merge pull request #58611 from Calinou/ssr-fix-blend-margin
...
Fade screen-space reflection towards inner margin
2022-08-03 07:54:59 +02:00
Rémi Verschelde
ed185de790
Merge pull request #63853 from fire-forge/particle-flags
...
Rename ParticlesMaterial's "ParticleFlags" group to "Particle Flags"
2022-08-03 07:52:27 +02:00
Rémi Verschelde
a49cf9fe90
Merge pull request #55923 from bluenote10/feature/consistent_transform_operations
...
Fix consistency of translated/scaled/rotated in Transform2D and Transform3D
2022-08-03 07:50:01 +02:00
Yuri Rubinsky
988041b74c
Merge pull request #63847 from Zylann/shader_switch_uint
2022-08-03 08:05:19 +03:00
Hugo Locurcio
d041ca6c02
Add Nearest Mipmap Anisotropic filter option to decals and projectors
...
This is consistent with the BaseMaterial3D filtering options.
It can be used for high-quality pixel art textures that remain sharp
when viewed at oblique angles, but prevents them from becoming grainy
thanks to mipmaps.
2022-08-03 03:49:15 +02:00