Commit graph

60847 commits

Author SHA1 Message Date
Rémi Verschelde
df29fc91ed
Merge pull request #82669 from 4d49/graph-node-slot-custom-icon
Add `set_slot_custom_icon` and `get_slot_custom_icon` to GraphNode
2024-01-08 11:49:46 +01:00
Rémi Verschelde
049da90fb4
Merge pull request #77832 from AThousandShips/import_fix
Fix incorrect check on importing project
2024-01-08 11:49:23 +01:00
Rémi Verschelde
15186b6606
Merge pull request #72461 from Calinou/editor-renderer-select-mobile
Make the rendering method dropdown also affect mobile if compatible
2024-01-08 11:48:59 +01:00
Rémi Verschelde
91dacb469d
Merge pull request #51156 from Muller-Castro/value2ref
Add const lvalue ref to container parameters
2024-01-08 11:48:34 +01:00
LimestaX
0a32c160ac
Ensure special characters are escaped in tscn connections and editable hint 2024-01-08 11:42:30 +01:00
Pedro J. Estébanez
631d1e3a86 Let read thread guards allow access to out-of-tree nodes 2024-01-08 10:33:09 +01:00
Martin Capitanio
e090b112ef ThorVG: update from v0.11.6 to v0.12.0
https://github.com/thorvg/thorvg/releases/tag/v0.12.0

Godot-related SVG bug fixes:

+ [SwEngine] Fixed a linear filling scaling issue.
      thorvg/thorvg#1834
+ [SwEngine] Path data not invalid even though
      it doesn't start with MoveTo.
      thorvg/thorvg#1848

Fixes #86128 Gradient issue.
2024-01-08 09:59:43 +01:00
Mansur Isaev
631d722674
Add set_slot_custom_icon and get_slot_custom_icon to GraphNode 2024-01-08 08:30:10 +01:00
jsjtxietian
6a3b63eb36 Fix wrong fail contion in compressed texture and some clean up 2024-01-08 12:53:18 +08:00
jsjtxietian
6f3568e3db In merge_with also merge some default fileds of theme 2024-01-08 10:41:30 +08:00
Alessandro Famà
4ea5c1ff2a Fix issue with dropping texture in 2D viewport causing incorrect global history registration
This fix addresses an issue where dropping a texture onto the 2D viewport in a scene without a root node incorrectly registers the action in the global history. Subsequently undoing and redoing this action in another scene results in the newly created node replacing the root of the current scene.

Fixes #86826.
2024-01-07 21:54:44 +01:00
Malcolm Nixon
5b8b2a4e70 Add ability to drive full-body avatars using OpenXRHand
This PR allows the OpenXRHand to drive:
- OpenXR rigged hand skeletons located under the OpenXRHand node
- Godot Humanoid rigged hand skeletons located under the OpenXRHand node
- OpenXR rigged avatar skeletons located separately in the scene-tree
- Godot Humanoid avatar skeletons located separately in the scene-tree
2024-01-07 12:08:54 -05:00
Micky
e03f2b65c2 Fill the documentation of a few overlooked classes 2024-01-07 17:51:04 +01:00
A Thousand Ships
c909354396
Clarify that Callable will not be encoded with var_to_bytes 2024-01-07 14:10:36 +01:00
A Thousand Ships
4850b866e8
Clarify PackedByteArray.decompress* limitations with external data 2024-01-07 13:34:39 +01:00
BlueCube3310
51ad937532 Fix BasisUniversal ETC RA_AS_RG transcoding 2024-01-07 12:53:01 +01:00
Nikolai Davydov
0517000e6f Fix virtual calls for GDExtension in CollisionObject2D for _mouse_enter, _mouse_exit, _mouse_shape_enter, _mouse_shape_exit 2024-01-07 05:30:26 +01:00
Steven Schoen
3c416f3a64 Clarify Node doc: get_child returns null for invalid index 2024-01-07 00:01:03 -04:00
CookieBadger
5b3d5e0a65 Improved usability of zoom features in animation player 2024-01-07 01:30:06 +01:00
A Thousand Ships
0a2ddaa6bd
Fix incorrect check on importing project 2024-01-07 00:52:16 +01:00
A Thousand Ships
904ecb1d36
[Core] Prevent copying of SelfList and SelfList::List
Copying of these types is unsafe and should be detected

Also removed unnecessary constructors for `TileMap` `DebugQuadrant` and
`RenderingQuadrant` which used copying of `SelfList::List`
2024-01-07 00:48:23 +01:00
A Thousand Ships
c6a1ae7875
Fix some build errors with disable_3d=Yes
* Some tests were incorrectly included
* SCU builds with animation
* Animation `switch`
2024-01-07 00:44:33 +01:00
Rémi Verschelde
c8c483cf57
Merge pull request #86835 from nklbdev/Fix_data_format_storage_method_for_PortableCompressedTexture2D
Fix data format storage method for PortableCompressedTexture2D
2024-01-06 23:19:58 +01:00
kit
f6a212837b TabContainer bottom position 2024-01-06 15:31:08 -05:00
Micky
db10ce3d8d Add autocompletion for a few EditorInterface methods 2024-01-06 19:19:31 +01:00
Micky
d3150c9c8f Add missing descriptions to TextServer's constants 2024-01-06 19:06:48 +01:00
nklbdev
e72ccc2080 Fix lossless formats in PortableCompressedTexture2D (fix data format storing) 2024-01-06 22:56:25 +05:00
Micky
ca03367801 Hide Keystore Release password on Android's Export window 2024-01-06 18:40:33 +01:00
Micky
f996003fb4 Add autocompletion to get_node_or_null 2024-01-06 17:33:32 +01:00
A Thousand Ships
c794ce195b
[Editor] Add missing virtual bind to EditorNode3DGizmo(Plugin)
Method `_begin_handle_action` was not bound
2024-01-06 17:27:50 +01:00
Thaddeus Crews
7a06390552
C#: Upgrade TFM for net472 and some netstandard2.0 projects 2024-01-06 09:14:33 -06:00
Michael Alexsander
7b8c0b3a34
Parse the names of children of TabContainers on POT generation 2024-01-06 10:52:44 -03:00
Silc Lizard (Tokage) Renew
5ade1077ff Copy intrp/loop for all track & use_blend for audio when adding reset 2024-01-06 17:15:45 +09:00
jsjtxietian
42c672afd6 Fix infinite loop when calculating zoom level if tile_size * max_zoom < default 2024-01-06 16:11:26 +08:00
Aaron Franke
91b24b2780
Use GODOT_MODULE define in TextServer modules 2024-01-06 01:19:29 -06:00
Aaron Franke
e2b3c588e1
Allow detecting when building as an engine module 2024-01-06 01:19:29 -06:00
Micky
52d062560b Specify how CanvasTexture does not work in 3D 2024-01-06 01:43:40 +01:00
Robert Yevdokimov
eb565780e7 Prevent escape key from closing Editor Settings window when filtering for shorcuts 2024-01-05 19:24:55 -05:00
Pedro J. Estébanez
e1c7c18ead Fix determination of copyable layout for compressed textures in Vulkan 2024-01-06 00:06:28 +01:00
kobewi
f41b2c2ec4 Improve Path2D editing 2024-01-05 22:34:31 +01:00
demolke
3749cbb3ca Import step interpolation for loc/rot/scale from GLTF as nearest
Currently all object transform animation tracks get imported and baked
as linear. For step interpolation mark the resulting animation track
with Nearest interpolation to make sure there are no in-betweens
generated. This is useful for camera cuts or similar.
2024-01-05 22:03:57 +01:00
Pedro J. Estébanez
f5ca58d32f Avoid regressing in progress reporting in resource load 2024-01-05 19:33:58 +01:00
Danil Alexeev
b31acb0cd5
GDScript: Allow utility functions to be used as Callable 2024-01-05 21:16:53 +03:00
Muller-Castro
96a95cb974 Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
HolonProduction
af4cbaf751 Add unit test runner for autocompletion 2024-01-05 17:49:51 +01:00
Sofox
58ae3c577c Added compatibility for Blend Mode in Light2D/PointLight2D when converting from Godot 3 to 4 2024-01-05 15:39:47 +00:00
Robert Yevdokimov
ff03a32323 Allow all editor modes to select nodes in the viewport 2024-01-05 10:07:34 -05:00
bruvzg
e7bdb60e56
[Pseudolocalization] Prevent out of bounds reads. 2024-01-05 14:10:26 +02:00
Alessandro Famà
155bebfdf2 Fix playback position label update in Audio Stream Importer
The current playback position label doesn't get updated if the playhead is not visible. The label is updated in `_draw_indicator()` at the end of the function, but we return early if the calculated offset falls outside the valid range. This fix moves the label updating above this check, ensuring that the label always gets updated regardless of the visibility of the playhead.

Fixes #86550.
2024-01-05 12:41:30 +01:00
Rémi Verschelde
89cc635c05
Merge pull request #86820 from sepTN/fix-typos-3
Fix various typos in documentation
2024-01-05 12:06:45 +01:00