Yuri Sizov
2ce450f8bc
Merge pull request #84894 from clayjohn/tangent-error-message
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Store ArrayMesh path in RenderingServer for use in error messages
2024-01-24 14:07:47 +01:00
Yuri Sizov
e8f33a74ff
Merge pull request #81689 from AThousandShips/compress_doc
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Clarify `PackedByteArray.decompress*` limitations with external data
2024-01-24 14:07:41 +01:00
Yuri Sizov
79d818478f
Merge pull request #79813 from AThousandShips/callable_doc
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Clarify that `Callable` will not be encoded with `var_to_bytes`
2024-01-24 14:07:36 +01:00
Yuri Sizov
6d2a827f73
Merge pull request #79374 from raulsntos/ignore-directories-in-tpz
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Ignore directory entries in TPZ
2024-01-24 14:07:30 +01:00
bruvzg
a8f521bcad
[Native File Dialog] Add support for adding custom options to the dialogs.
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Add support for adding custom options (checkboxes and optionboxes) to the dialogs (both native and built-in).
2024-01-24 15:00:31 +02:00
MrBBBaiXue
ea2c6f1d0b
Add a python script to install Direct3D 12 SDK components.
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This makes it much faster to get started with Direct3D 12 builds,
as you only need to run `python .\misc\scripts\install_d3d12_sdk_windows.py`
then run `scons d3d12=yes`.
This installs DirectX Shader Compiler, Mesa NIR, WinPixEventRuntime
and DirectX 12 Agility SDK.
- Define a default path that uses the locations from the script.
- Now the default path is in "%LOCALAPPDATA%\Godot\build_deps\"
- Updated CI to use this new python script.
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-01-24 20:11:43 +08:00
Rémi Verschelde
8ead8d2ddb
zlib/minizip: Update to version 1.3.1
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Minizip includes previously backported fix for CVE-2023-45853,
and a Debian patch for CVE-2014-9485 was also upstreamed.
2024-01-24 11:32:38 +01:00
bruvzg
625c4bdace
[Linux] Add support for PCK embedding section with non GNU-ld linkers.
2024-01-24 12:21:05 +02:00
jsjtxietian
2004ad1ac5
Clean up outdated USE_LIGHT_SHADER_CODE
usage
2024-01-24 12:30:27 +08:00
skyace65
ed20e32f06
Fix several minor class reference issues
2024-01-23 21:30:43 -05:00
Giwayume
bb83c4adec
Add custom shader attributes to Canvas Item Shaders
2024-01-23 14:36:39 -05:00
Adam Scott
12c84836b7
Make the text editor consistent with the script editor
2024-01-23 11:27:00 -05:00
Mikael Hermansson
a3f07ad858
Fix error when pinning soft body point without attachment
2024-01-23 16:37:48 +01:00
David Snopek
a8690cbeed
Add support for OpenXR local floor extension
2024-01-23 09:19:09 -06:00
Micky
8f10d7dd19
Add missing descriptions to remaining signals.
2024-01-23 15:04:06 +01:00
Bastiaan Olij
914eecaddb
Fix framebuffer created for reflection probe in mobile renderer
2024-01-24 00:51:51 +11:00
Yuri Sizov
74c32faa78
Merge pull request #81874 from bakneko/remove-lgtm
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Remove lgtm.yml since LGTM is now replaced by Github Code Scanning
2024-01-23 12:13:42 +01:00
A Thousand Ships
257d03681c
Use callable for TreeItem
custom draw
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Deprecating old functionality
2024-01-23 12:07:43 +01:00
bruvzg
ce47551822
[macOS] Fix missing modifier + space key down events.
2024-01-23 09:03:47 +02:00
Bastiaan Olij
1066f01607
Add ivec variants to multiview_uv for stereo rendering
2024-01-23 16:13:31 +11:00
clayjohn
062e8802b7
Disable scissor test after rendering batches in compatibility renderer
2024-01-22 14:55:20 -08:00
clayjohn
21ade7f0f7
Add DummyShader handling to Dummy RenderingServer to ensure shader parameters are saved in headless export
2024-01-22 13:57:11 -08:00
Yuri Sizov
6fea273ed3
Merge pull request #87476 from AThousandShips/search_fix
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Fix selection regression in `EditorHelpSearch`
2024-01-22 20:39:40 +01:00
Yuri Sizov
a07df648ec
Merge pull request #87474 from Rindbee/fix-forgetting-h_separation-when-internal_elements-exist
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Fix forgetting `h_separation` when internal elements exist
2024-01-22 20:39:36 +01:00
Yuri Sizov
b5f033476c
Merge pull request #87470 from AThousandShips/tile_thread_fix
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[Editor] Fix threading problems with `TileMap` preview
2024-01-22 20:39:32 +01:00
Yuri Sizov
fc25ff021a
Merge pull request #87415 from AThousandShips/tree_font
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Redraw `TreeItem` on more changes
2024-01-22 20:39:29 +01:00
Yuri Sizov
6e43921fbe
Merge pull request #87409 from AThousandShips/issue_version
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Use latest doc version in issue template
2024-01-22 20:39:25 +01:00
Yuri Sizov
e89c9b50ad
Merge pull request #87373 from Calinou/add-log-file-cli-argument
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Add `--log-file` command line argument to write output log to a file
2024-01-22 20:39:21 +01:00
Yuri Sizov
f98e57563b
Merge pull request #87370 from AThousandShips/null_additional
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Null check improvements
2024-01-22 20:39:18 +01:00
Yuri Sizov
2ee8f46056
Merge pull request #87346 from m4gr3d/android_dependencies_updates
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Update Android dependencies for the project
2024-01-22 20:39:14 +01:00
Yuri Sizov
8f51117445
Merge pull request #87343 from ryevdokimov/fix-2d-top-level-2
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Update the viewport if CanvasItem top level is changed
2024-01-22 20:39:11 +01:00
Yuri Sizov
3755b7286c
Merge pull request #87332 from AThousandShips/scene_saved
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[Editor] Add `EditorPlugin::scene_saved` signal
2024-01-22 20:39:07 +01:00
Yuri Sizov
bf94131e41
Merge pull request #87225 from kleonc/transposed-texture-fix-2d-normals
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Fix 2D normals for transposed texture
2024-01-22 20:39:04 +01:00
Yuri Sizov
bbfad3d7a5
Merge pull request #87200 from passivestar/dock-shortcuts
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Add support for search shortcut to all docks
2024-01-22 20:38:59 +01:00
Yuri Sizov
e8105adb0e
Merge pull request #87155 from griffinkh/build_warning_fix
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Fix build warning with memset value being too large
2024-01-22 20:38:56 +01:00
Yuri Sizov
36f5050c34
Merge pull request #87050 from nikitalita/convert-3.x-skeletons
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Skeleton3D: Convert 3.x skeletons
2024-01-22 20:38:51 +01:00
Yuri Sizov
c7210674b8
Merge pull request #86772 from Rindbee/display-functions-in-profiler
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Display functions that were previously forgotten in Profiler
2024-01-22 20:38:46 +01:00
Yuri Sizov
0eb11e52ea
Merge pull request #86221 from TokageItLab/fix-blend-left
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Make default `blend_left` consider current blend amount
2024-01-22 20:38:42 +01:00
Yuri Sizov
e95456b7f3
Merge pull request #86073 from m4rr5/add_reflection_mask
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Add a reflection mask to the reflection probes
2024-01-22 20:38:37 +01:00
Yuri Sizov
52bac73a89
Merge pull request #84085 from CardboardCarl/master
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Clarified behavior of RayCast objects when `get_collision_point()` is used inside a collision shape
2024-01-22 20:38:33 +01:00
Yuri Sizov
feb1157276
Merge pull request #83510 from Geometror/vs-connection-ops
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Add connection related functionality to VisualShader (deleting, dropping/inserting a node)
2024-01-22 20:38:30 +01:00
Yuri Sizov
c50b80228f
Merge pull request #78967 from aaronfranke/gltf-omi-physics-shape
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GLTF: Update `OMI_physics_body`, add `OMI_physics_shape`, keep `OMI_collider`
2024-01-22 20:38:26 +01:00
Yuri Sizov
e0f8cf4acb
Merge pull request #77730 from Jummit/fix-subviewport-1
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Fix `push_input` events not going through after first pressed mouse event
2024-01-22 20:38:22 +01:00
Emmanouil Papadeas
c73bfd5d81
Implement maximum undo steps in UndoRedo
2024-01-22 21:38:10 +02:00
mrcdk
c9bdccf7f2
Expose PopupMenu get_item_multistate(), get_item_multistate_max() and set_item_multistate_max()
2024-01-22 20:07:19 +01:00
Pedro J. Estébanez
0a89a2db9e
Direct3D 12: Let NIR runtime data and push constants use the same register scheme as bindings
2024-01-22 19:39:27 +01:00
passivestar
97a77c5193
Add support for search shortcut to all docks
2024-01-22 22:37:59 +04:00
Robert Yevdokimov
3bed6b1cb0
Update the viewport if CanvasItem top level is changed
2024-01-22 13:10:54 -05:00
A Thousand Ships
97b469c46d
[Editor] Add EditorPlugin::scene_saved
signal
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Matches the `EditorNode` one for parity with the exposed
`resource_saved` signal
2024-01-22 17:51:12 +01:00
A Thousand Ships
3b7b484300
Fix selection regression in EditorHelpSearch
2024-01-22 17:06:42 +01:00