Commit graph

58835 commits

Author SHA1 Message Date
Rémi Verschelde
adcd16c710
Merge pull request #83569 from vnen/gdscript-no-opt-division-modulo
GDScript: Don't optimize division and modulo on debug
2023-10-26 15:59:44 +02:00
Rémi Verschelde
34b1c0e40b
Merge pull request #83487 from KoBeWi/crash_that_does_not_exist
Prevent crash when creating custom file tooltip
2023-10-26 15:59:19 +02:00
Rémi Verschelde
253711ec98
Merge pull request #82430 from RandomShaper/fix_gles3_tex_free
[GLES3] Avoid freeing proxy textures clearing onwer's data
2023-10-26 15:58:55 +02:00
Rémi Verschelde
23b1f213a8
Merge pull request #81616 from bitsawer/fix_multimesh_voxelgi_bake
Fix VoxelGI MultiMesh and CSG mesh baking
2023-10-26 15:58:29 +02:00
Rémi Verschelde
bf46ee144d
Merge pull request #77788 from gongpha/stop-posting-about-(re)importing-assets-whatever-dot-exr
Avoid reimporting lightmap textures every getter call
2023-10-26 15:57:46 +02:00
Gilles Roudière
3b5a288bc8 Fix Y-sort origin not working when set in TileMap runtime updates 2023-10-26 15:45:30 +02:00
Adam Chyb
1785978872 Fix TreeItem truncating node names too much when using a custom icon
Fixes #83801.
2023-10-27 00:30:48 +11:00
Rémi Verschelde
495245ed89
SCons: Reduce and cleanup verbose output for SCU builds
Verbose output is meant for debugging the SCU mode itself and can be
triggered by changing the `_verbose` bool manually.

Prefix all prints with "SCU:" for context, and print the processed
folders all at once instead of when adding the sources.
2023-10-26 15:13:48 +02:00
Adam Chyb
b9446dde7e Fix reading shadow filter quality from project settings in compatibility
Fixes #83380.
2023-10-26 23:57:42 +11:00
Rémi Verschelde
46cb7f94f7
Merge pull request #83988 from bruvzg/egl_static
Fix macOS and Windows build with statically linked ANGLE/EGL.
2023-10-26 12:10:56 +02:00
Rémi Verschelde
346459e9fb
Merge pull request #83986 from SaracenOne/skeleton_bones_renamed_check
Add method check for `_notify_skeleton_bones_renamed`.
2023-10-26 12:10:32 +02:00
Rémi Verschelde
7443fb2cf2
Merge pull request #83978 from jsjtxietian/fix-FastNoiseLite.get_seamless_image-crash-on-bad-input
Fix `FastNoiseLite.get_seamless_image` function crash with bad param
2023-10-26 12:10:08 +02:00
Rémi Verschelde
8d3820d2fa
Merge pull request #83959 from SilicDev/variant-assignment-test-fix
Fix Variant assignment to Vec2 tests
2023-10-26 12:09:45 +02:00
Rémi Verschelde
815b24d280
Merge pull request #83491 from jsjtxietian/pass-screen-size-when-render-shadow
Pass viewport size to shadow pass instead of using Vector2i(1,1)
2023-10-26 12:09:21 +02:00
Saracen
d0e5bff542 Add method check for _notify_skeleton_bones_renamed. 2023-10-26 10:22:59 +01:00
bruvzg
2d0cd5f2cd
Fix macOS and Windows build with statically linked ANGLE/EGL. 2023-10-26 12:15:59 +03:00
jsjtxietian
1fafca56a6 Fix FastNoiseLite.get_seamless_image function will crashes with bad param 2023-10-26 17:13:04 +08:00
Rémi Verschelde
f0b6677906
openxr: Sync with upstream 1.0.31, don't build obsolete dispatch table 2023-10-26 10:01:48 +02:00
jsjtxietian
26d32554bd Pass viewport size to shadow pass instead of using vector2i(1,1) 2023-10-26 15:25:22 +08:00
Rémi Verschelde
2564026bcc
Merge pull request #83970 from Setadokalo/clipboard_freeze
Fix freeze when requesting clipboard image from our own window
2023-10-26 09:01:32 +02:00
Rémi Verschelde
71bef69318
Merge pull request #83966 from kitbdev/fix-tabcontainer-drag
Fix `TabContainer` drag to rearrange issue
2023-10-26 09:01:09 +02:00
Rémi Verschelde
53a894e520
Merge pull request #83964 from SaracenOne/skeleton_reimport_crashfix
Fix crash when reimporting with Skeleton3D selected.
2023-10-26 09:00:45 +02:00
Rémi Verschelde
d2982000a4
Merge pull request #83961 from bruvzg/menu_bar_update_size
[Menu Bar] Update min. size when items are added/removed/changed.
2023-10-26 09:00:20 +02:00
Rémi Verschelde
cb167fd84c
Merge pull request #83952 from AThousandShips/popup_crash
Ensure input event is valid in `PopupMenu::activate_item_by_event`
2023-10-26 08:59:57 +02:00
Rémi Verschelde
70f50c9751
Merge pull request #83946 from timothyqiu/text-edit-placeholder
Translate TextEdit placeholder
2023-10-26 08:59:33 +02:00
Rémi Verschelde
27679dbfa4
Merge pull request #83937 from Jordyfel/potential-crash-on-move
Fix potential crash on failed move
2023-10-26 08:59:10 +02:00
Rémi Verschelde
1b3e00dc29
Merge pull request #83930 from underdoeg/feature-support-egl-1-4
Add support for EGL 1.4
2023-10-26 08:58:46 +02:00
Rémi Verschelde
e566167b48
Merge pull request #83925 from jsjtxietian/fix-timer-error-when-base-button-leave-tree-and-feedback
Fix BaseButton `shortcut_feedback`'s timer will raise error when the button is removed from the scene tree
2023-10-26 08:58:22 +02:00
Rémi Verschelde
8835db5f37
Merge pull request #83881 from jsjtxietian/fix-generated-particle-shader-use-noise-direction-before-define
Fix `noise_direction` variable used before initialized in particle shader when using turbulence with collisions
2023-10-26 08:57:59 +02:00
Rémi Verschelde
79e9e201e8
Merge pull request #82415 from Calinou/reflectionprobe-fix-high-max-distance-rendering-2
Clamp ReflectionProbe Max Distance to 262,144 to fix rendering issues
2023-10-26 08:57:35 +02:00
Rémi Verschelde
9f20a4a391
Merge pull request #81510 from garychia/unedit_created_script
SceneTreeDock: Avoid changing the currently edited object when attaching a script
2023-10-26 08:57:01 +02:00
Setadokalo
1d9ec3caa3 Fix freeze when requesting clipboard image from our own window 2023-10-25 18:32:40 -05:00
kit
b7884878fb Fix TabContainer drag to rearrange 2023-10-25 16:22:32 -04:00
S.V.I. Vilcrow
1ec2272e0b Fix checking the visibility condition of selected file in the Godot editor's dock. 2023-10-25 23:13:18 +03:00
Saracen
ed083a9fbe Fix crash when reimporting with Skeleton3D selected. 2023-10-25 21:10:57 +01:00
Michael Alexsander
c3fc87964f
Fix disabled tabs being selected when removing the current one 2023-10-25 16:46:54 -03:00
bruvzg
961e8af8bb
[Menu Bar] Update min. size when items are added/removed/changed. 2023-10-25 22:27:44 +03:00
SilicDev
c0808d5083 fix assignment to vec2 tests 2023-10-25 20:57:45 +02:00
Hugo Locurcio
22e42c1826
Improve documentation related for particle subemitters, collision and attractors
This also describes how to set up particle flipbook animation in
GPUParticles2D's texture property.
2023-10-25 20:44:12 +02:00
Jordyfel
50b7387a3f Use Hashset for dependency list when moving 2023-10-25 21:05:53 +03:00
A Thousand Ships
f721b34b4e Ensure input event is valid in PopupMenu::activate_item_by_event 2023-10-25 17:45:01 +02:00
Fredia Huya-Kouadio
14428c8d5b Update the launchMode for the GodotApp activity to allow other activities to be part of the same task
For details, see https://developer.android.com/guide/topics/manifest/activity-element#lmode
2023-10-25 08:27:35 -07:00
Haoyu Qiu
d53529f488 Translate TextEdit placeholder 2023-10-25 22:51:17 +08:00
bitsawer
cbb39f4b6e Fix VoxelGI MultiMesh and CSG mesh baking 2023-10-25 16:37:47 +03:00
Jordyfel
85144f0cd1 Fix potential crash on failed move. 2023-10-25 14:52:34 +03:00
jsjtxietian
cc14e0092a Fix noise_direction variable used before initialized in particle shader
when using turbulence with collisions, delete unused code
2023-10-25 19:35:16 +08:00
kobewi
294ce2d2a7 Fix animation track paths updated by scene dock 2023-10-25 12:34:50 +02:00
Philip Whitfield
249aed43bf add support for EGL 1.4 2023-10-25 12:08:48 +02:00
clayjohn
6a663959a6 Fill out Material documentation and clarify render_priority and next_pass sorting 2023-10-25 10:58:06 +02:00
Rémi Verschelde
06d5189167
Merge pull request #83902 from Biokastin/master
Improve X11 `screen_get_refresh_rate` performance
2023-10-25 10:32:21 +02:00