Rémi Verschelde
ff9195a905
Merge pull request #40649 from themvl/master
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Fix bug where leading and trailing spaces werent taken into account with center and right allignment
2020-09-05 12:38:26 +02:00
Rémi Verschelde
21da779aee
Merge pull request #41689 from nathanfranke/fix-popupmenu-unresponsive
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Fix PopupMenu unresponsive on right side of menu
2020-09-04 13:53:37 +02:00
Rémi Verschelde
44e89cb88f
Merge pull request #41758 from akien-mga/classref-sync
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doc: Sync classref with current source
2020-09-04 13:23:20 +02:00
Rémi Verschelde
de284f931d
doc: Sync classref with current source
2020-09-04 10:43:11 +02:00
Marcel Admiraal
ce263c4ff6
Ensure assignment operators return by reference to avoid unnecessary copies.
2020-09-04 09:18:19 +01:00
bruvzg
80b8eff6aa
[Complex Test Layouts] Change String
to use UTF-32 encoding on all platforms.
2020-09-03 19:56:24 +03:00
Rémi Verschelde
0864f12f0d
Merge pull request #41044 from hoontee/master-4
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Implement CollisionShape3D.make_convex_from_siblings()
2020-09-03 16:29:08 +02:00
Rémi Verschelde
d84954a281
Merge pull request #41459 from Paulb23/nested_color_regions
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Fix colour region end key seach and start key order
2020-09-03 11:32:04 +02:00
Yuri Roubinsky
58f0aa44d1
Merge pull request #41724 from Chaosus/vs_fix_particles
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Restore Particles functionality in visual shader
2020-09-03 11:18:09 +03:00
Yuri Roubinsky
c291b1d23c
Restore Particles functionality in visual shader
2020-09-03 10:22:00 +03:00
Rémi Verschelde
1956c7ad33
Merge pull request #41533 from Chaosus/vs_fix_specular
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Fix specular render_mode for visual shaders
2020-09-03 07:36:58 +02:00
Rémi Verschelde
2a8531cc56
Merge pull request #41456 from nekomatata/x11-fix-popups
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Popup fixes for X11 display server
2020-09-03 00:09:19 +02:00
Juan Linietsky
f5f27bacdb
Re-Implement GPU particles on master.
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-No new features yet
-Unlike godot 3.x, sorting happens using GPU
2020-09-02 21:37:11 +02:00
Nathan Franke
034e123c1d
Fix PopupMenu unresponsive on right side of menu
2020-09-02 01:24:10 -05:00
Rémi Verschelde
7844775a76
Revert "Updated LineEdit to address #41278 "
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This reverts commit 71febfd6e2
.
2020-09-01 14:04:37 +02:00
Rémi Verschelde
877246a78e
Merge pull request #41505 from SekoiaTree/neg-get-child
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Made get_child support negative indexes
2020-09-01 12:35:55 +02:00
SekoiaTree
bdf614d3d7
Made get_child support negative indexes, with documentation
2020-09-01 11:34:36 +02:00
EricEzaM
73c7fb2118
PopupMenu rework and enhancements
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Many scrolling behaviour improvements and the ability to limit popup size.
2020-09-01 17:56:38 +10:00
mvl
4318ad94ac
Fix bug where leading and trailing spaces werent taken into account with center and right allignment.
2020-08-31 20:09:28 +02:00
Rémi Verschelde
837a1f8533
Merge pull request #41440 from MrSquigy/master
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Reorder sprite h_frames & v_frames
2020-08-31 15:09:37 +02:00
Jonathan Vice
28326aec60
Reorder sprite h_frames & v_frames
2020-08-31 14:55:49 +02:00
Rémi Verschelde
a70038293c
Merge pull request #41520 from Tony-Goat/patch-1
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Added string length checking to LineEdit.set_text()
2020-08-31 13:41:45 +02:00
Rémi Verschelde
74dbcf1e4d
Merge pull request #30148 from zaksnet/fix-texture-editor
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Adds automatic update for StyleBoxTexture > region_rect
2020-08-31 13:25:28 +02:00
Andrii Doroshenko (Xrayez)
528056a3c5
Make AnimatedTexture.MAX_FRAMES
public
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The constant is already exposed in GDScript, but not in C++.
This information is useful for implementing animated texture
resource importers via modules.
2020-08-30 23:44:41 +03:00
Zak
7d7727bade
Adds automatic update for region_rect
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When changing the texture region for a StyleBox, the regions was not updating automatically in the Texture editor.
2020-08-29 19:46:52 +02:00
Yuri Roubinsky
4e2d699745
Fix specular render_mode for visual shaders
2020-08-28 12:50:46 +03:00
Rémi Verschelde
6875c9d684
Merge pull request #40302 from verdog/camera-bounds-fix
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Fix Camera2D Incorrect Preview Bounds
2020-08-27 09:58:24 +02:00
Tony-Goat
71febfd6e2
Updated LineEdit to address #41278
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Updated set_max_length() function to actually pull a substring of the current text so it's not all thrown away when the new max length is shorter than the current length.
2020-08-26 11:19:24 -06:00
PouleyKetchoupp
bb306750ce
Fix WINDOW_EVENT_FOCUS_IN for popups on Windows
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On Windows, WINDOW_EVENT_FOCUS_IN was never sent by the display server
for popups, because WM_ACTIVATE events are received during the call to
_update_window_style, which happened before the callbacks were set.
This was causing some issues with the way Popup is now handling closing on
parent focus.
Now _update_window_style is only called during show_window, after Window
initialized callbacks.
2020-08-26 18:14:36 +02:00
Rémi Verschelde
ba7738a3b2
Merge pull request #41476 from nekomatata/subviewport-node-compatibility
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Add Viewport/SubViewport node compatibility
2020-08-24 18:02:07 +02:00
PouleyKetchoupp
e869e6eb0c
Add Viewport/SubViewport node compatibility
2020-08-23 20:18:11 +02:00
Marcel Admiraal
91bf9a91dd
Ensure node's area tree signals are disconnected when clearing monitoring,
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even if nodes are no longer in the tree.
2020-08-23 11:13:02 +01:00
Paulb23
6cdcdbc242
Fix color region end key seach and start key order
2020-08-22 19:55:44 +01:00
PouleyKetchoupp
6d1ef8efac
Fix popup closed when an ancestor window is focused
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Previously, only the direct parent were taken into account.
Popups like contextual menus could stay open if an ancestor which is
not a direct parent was focused.
Reproduction steps (any platform):
- Select a node in the scene tree
- Left click the node to start renaming
- Right click to open the copy/paste contextual menu
- Left click in the scene tree to deselect the node
Also closing popup when focusing out of the application, without waiting
for the parent to get focus to do so.
2020-08-22 18:42:42 +02:00
PouleyKetchoupp
2b49cb0b73
Re-apply "Fixes for windows in X11 tiling WMs"
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From PR #38727 which was reverted in #41373 because of regressions in Ubuntu
with Gnome.
Co-authored-by: Lorenzo Cerqua <lorenzocerqua@tutanota.com>
2020-08-22 18:42:42 +02:00
Juan Linietsky
4e52c75a98
Merge pull request #41345 from clayjohn/VULKAN-sky-fog
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Add fog to sky shaders
2020-08-20 09:50:52 -03:00
clayjohn
9d341acf2d
Add fog to sky shaders
2020-08-19 22:58:14 -07:00
Juan Linietsky
9c5c1635b2
Revert "Fixes for windows in X11 tiling WMs"
2020-08-19 12:37:59 -03:00
Rémi Verschelde
a17fba3f21
Merge pull request #41302 from Jlalond/divide-by-zero
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Update ResourceLoaderText::load to not update progress if resources a…
2020-08-16 22:37:27 +02:00
jjjlalonde@gmail.com
94b09da9a1
Update ResourceLoaderText::load to not update progress if resources are 0
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Include check in other progress update statement
Update additional progress update statement
2020-08-16 13:12:21 -07:00
Andrii Doroshenko (Xrayez)
6f426c3360
Port ClassDB tests to use doctest
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Extracted the most minimal core initialization functionality from
`setup()` and `setup2()` so that `ClassDB` could be tested properly
(input, audio, rendering, physics etc, are excluded).
Display and rendering servers/singletons are not initialized at all.
Due to the fact that most subsystems are disabled, fixed various crashes in the
process (in order):
- `AcceptDialog` OK/cancel swap behavior (used `DisplayServer` while
`register_scene_types()`);
- `make_default_theme` which depends on `RenderingServer`;
- `XRServer` singleton access while calling `register_modules_types()`;
- hidden bug in a way joypads are cleaned up (MacOS and Linux only).
Removed manual `ClassDB` init/cleanup calls from `test_validate_testing.h`.
ClassDB tests:
Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
2020-08-16 16:41:02 +03:00
Cheeseness
1f159306ed
Skip indentation of empty lines when indenting a selection.
2020-08-14 23:53:34 +10:00
Rémi Verschelde
044b3d0ed3
Merge pull request #37769 from HellonLegs/master
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solved ctrl + alt + special character Issue #6851
2020-08-14 13:03:07 +02:00
Rémi Verschelde
fac2bb99ac
Merge pull request #38223 from EricEzaM/spinbox-update-lineedit-after-bad-input
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Fixed bug where spinbox would not update to it's actual value after non-numeric input
2020-08-14 12:16:32 +02:00
Juan Linietsky
6a5ecfdef1
Restored fog (non volumetric).
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Uses a simpler and more intuitive implementation based on density.
Its less flexible than before, but its easier to get nice results.
2020-08-13 22:09:22 -03:00
Juan Linietsky
079ca220e1
Added volumetric fog effect.
2020-08-13 11:28:45 -03:00
Tomasz Chabora
677796a2c3
Expose NOTIFICATION_POST_ENTER_TREE
2020-08-12 13:31:32 +02:00
Rémi Verschelde
dc90b17691
Merge pull request #41166 from somnathsarkar/gradient-fix
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Sort points in a Gradient for color and offset updates.
2020-08-12 12:38:46 +02:00
Somnath Sarkar
d5d832417e
Sort points in a Gradient for color and offset updates.
2020-08-12 01:55:41 -04:00
Rémi Verschelde
5ffbc7d678
Merge pull request #40964 from DrRevert/debug-mesh-lines-const
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Change Shape3D::get_debug_mesh_lines into const methods
2020-08-11 19:02:19 +02:00