Rémi Verschelde
fa1164343b
Merge pull request #90460 from Gamepro5/master
...
Surface normals are not the same thing as collision normals for `move_and_slide()`
2024-04-10 14:22:40 +02:00
Rémi Verschelde
5c75fa260f
Merge pull request #90458 from clayjohn/RD-weight-buffer
...
Clear RIDs of weight buffers when freeing to avoid double free
2024-04-10 14:22:37 +02:00
Rémi Verschelde
258f2705f6
Merge pull request #90440 from Calinou/geometryinstance3d-fix-custom-aabb-assignment
...
Fix GeometryInstance3D Custom AABB assignment in the editor not working
2024-04-10 14:22:33 +02:00
Rémi Verschelde
9c5e968bbc
Merge pull request #90432 from Rindbee/correctly-replace-scene-root-when-must_reload
...
Correctly replace scene root when `must_reload` in `EditorData::check_and_update_scene()`
2024-04-10 14:22:29 +02:00
Rémi Verschelde
7d7d30340f
Merge pull request #90421 from Krigu/add_option_copy_absolute_path_to_file_system_dock_popup
...
Add option to copy absolute path in file system dock popup
2024-04-10 14:22:26 +02:00
Rémi Verschelde
0d50f45482
Merge pull request #90416 from BastiaanOlij/openxr_fix_reverse_z
...
OpenXR: Apply fix for reverse Z
2024-04-10 14:22:17 +02:00
Rémi Verschelde
d899558bbc
Merge pull request #90407 from Calinou/doc-softbody3d-wind
...
Document Area3D wind properties only affecting SoftBody3D
2024-04-10 14:22:12 +02:00
Rémi Verschelde
d68e04d0f5
Merge pull request #90389 from Krigu/update_documentation_for_camera_server_ios
...
Doc: Add hint for required ios camera plugin in CameraServer documentation
2024-04-10 14:22:08 +02:00
Rémi Verschelde
4b82e90f86
Merge pull request #90056 from lyuma/get_skin_reference
...
Expose `MeshInstance3D.get_skin_reference` and add docs
2024-04-10 14:22:04 +02:00
Rémi Verschelde
50b89e6c56
Merge pull request #89752 from ze2j/fix_false_positive_errors_in_gdshaderinc_files
...
Fix false positive errors in gdshaderinc files
2024-04-10 14:22:00 +02:00
Rémi Verschelde
c59f493620
Merge pull request #89729 from jitspoe/master.shadow_distance_fade_optimization
...
Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance.
2024-04-10 14:21:56 +02:00
Rémi Verschelde
22299f83f1
Merge pull request #89704 from dalexeev/editor-help-fix-text-color
...
Editor: Fix text color in `EditorHelpHighlighter`
2024-04-10 14:21:51 +02:00
Rémi Verschelde
de1f77c78d
Merge pull request #89404 from clayjohn/DOCS-bounce-reflect
...
Clarify bounce and reflect docs and update param names
2024-04-10 14:21:46 +02:00
Rémi Verschelde
4b813386d2
Merge pull request #88614 from ramadm/test-camera-2d
...
Add unit tests for Camera2D
2024-04-10 14:21:43 +02:00
Rémi Verschelde
492c19732e
Merge pull request #86386 from timothyqiu/empty-layout-name
...
Strip edges of editor layout names
2024-04-10 14:21:37 +02:00
Rémi Verschelde
09be7329a2
Merge pull request #81465 from RevoluPowered/unit-test-resolve-hostname
...
Add unit test for `IP.resolve_hostname`
2024-04-10 14:21:32 +02:00
RevoluPowered
65d076b78d
Add unit test for resolve_hostname
2024-04-10 14:19:04 +02:00
Lyuma
2854d0a7ca
Expose MeshInstance3D.get_skin_reference and add docs
2024-04-10 14:12:25 +02:00
clayjohn
c0d0bdc160
Clarify bounce and reflect docs and update param names
2024-04-10 14:07:08 +02:00
Mikael Hermansson
a057158d75
Revert pack trimming introduced by #82084
2024-04-10 12:00:04 +02:00
bruvzg
d34c1f7733
[RTL] Fix dropcaps and list prefixes not taking visible characters into account.
2024-04-10 11:08:57 +03:00
Pedro J. Estébanez
114b14b0fa
CommandQueueMT: Fix flush re-entrancy
2024-04-10 10:02:30 +02:00
Danil Alexeev
02253b6b91
GDScript: Fix continuation lines in GDScriptTokenizerBuffer
2024-04-10 08:51:02 +03:00
nazarii
0c8e1c69f8
Add unit tests for OAHashMap
2024-04-10 07:51:06 +03:00
jsjtxietian
077e20cd51
Disable mesh compression if vertex position.z is always 0
2024-04-10 11:27:36 +08:00
Gamepro5
4799459e15
Surface normal is not correct
2024-04-09 19:30:57 -07:00
Haoyu Qiu
bafbdc6cb2
Improve search/replace bar behavior
...
- When multiple lines are selected:
- Find: Keep previous search instead of putting those lines in the
find input.
- Replace: Focus find input instead of replace input.
- Add placeholder and tooltip for LineEdits and icon buttons.
- Disable related buttons when the operation makes no sense.
2024-04-10 10:10:17 +08:00
ajreckof
248e5bfba2
Revert what needs to be reverted
2024-04-10 09:49:30 +08:00
风青山
41f6a683b6
Correctly replace scene root when must_reload
in EditorData::check_and_update_scene()
...
We need to update the scene root in multiple singletons to ensure that
certain flags are correct. This is what `EditorNode::set_edited_scene()`
does.
Usually we use `replace_by` to complete the replacement of the scene
root. Call `EditorNode::set_edited_scene()` when the `replacing_by`
signal is emitted to set the new scene root. This is suitable when
using a single node to replace, which may be problematic if the
replacing node is a tree. Because during the call to `replace_by()`,
the new node and its child nodes will enter tree during `parent->
add_child(p_node)`, and later emits the `replacing_by` signal.
When the parent scene has to be reloaded because the child scene
changes and switches to the parent scene, there is no need to use
`replace_by()` since the scene's diffs are already saved.
2024-04-10 09:49:29 +08:00
clayjohn
bafbde9f4b
Clear RIDs of weight buffers when freeing to avoid double free
2024-04-09 17:52:05 -07:00
Bastiaan Olij
b67eba8399
OpenXR: apply fix for reverse Z
2024-04-10 10:35:19 +10:00
Hugo Locurcio
840d860f88
Document Area3D wind properties only affecting SoftBody3D
2024-04-10 00:06:27 +02:00
Rémi Verschelde
6c57928063
Merge pull request #90450 from akien-mga/scons-fix-scu-windows
...
SCons: Fix SCU build regression on Windows
2024-04-09 22:29:47 +02:00
Rémi Verschelde
0993df8be3
Merge pull request #90431 from mihe/import-flag
...
Add `--import` command-line flag
2024-04-09 22:29:44 +02:00
Rémi Verschelde
d3d10b55b4
Merge pull request #90422 from bruvzg/net_no_native_embed
...
[.NET] Disable output embedding on macOS, move it to the advanced options on other platforms.
2024-04-09 22:29:41 +02:00
Rémi Verschelde
78fade3809
Merge pull request #89874 from jsjtxietian/path2d
...
Fix Path2D's add new point's UndoRedo bug
2024-04-09 22:25:18 +02:00
Rémi Verschelde
9a9045cf7a
Merge pull request #89382 from dcaoc03/master
...
Fix enum autocompletion for core classes
2024-04-09 22:25:13 +02:00
Rémi Verschelde
c8fb248f92
Merge pull request #88056 from BastiaanOlij/gles_reflection_probes
...
Add reflection probe support to compatibility renderer
2024-04-09 22:25:07 +02:00
Rémi Verschelde
f94bf175df
Merge pull request #87466 from BastiaanOlij/fix_openxr_render_target_multiplier
...
OpenXR: Cleanup swapchain logic (was Fix render target multiplier)
2024-04-09 22:25:03 +02:00
Rémi Verschelde
bff6955459
Merge pull request #85024 from Jordyfel/moving-scripts-of-types-of-exported-typed-arrays
...
When saving a resource with an exported typed array, check whether the type is an external resource
2024-04-09 22:25:00 +02:00
Rémi Verschelde
f8ca571efe
Merge pull request #84043 from dalexeev/gds-fix-unsafe-cast-warning
...
GDScript: Fix `UNSAFE_CAST` warning
2024-04-09 22:24:55 +02:00
Rémi Verschelde
9ad140f4f2
SCons: Fix SCU build regression on Windows
...
PR #89452 made assumptions on comparing paths as strings
which doesn't work when composing them as POSIX paths (`/`)
but processing them on NT (`\`, `\\`).
2024-04-09 22:18:37 +02:00
Christian Feuz
5c1d1ea620
Add option to copy absolute path in file system dock popup
2024-04-09 22:04:39 +02:00
Christian Feuz
1ad39e1329
Added hint for required ios camera plugin in CameraServer documentation
2024-04-09 21:59:42 +02:00
David Snopek
87aec2745d
Fix GDExtension hot reload for classes not created via ClassDB::instantiate()
2024-04-09 13:40:33 -05:00
aaronp64
050ca0c5ed
Fix theme_override tooltip caching
...
theme_override properties have some special handling in EditorInspector. When caching documentation info for properties, the theme_item_name value (used only for theme_overrides) was not being cached, so it would only be included on first use. This meant that theme_override property tooltips would show up in the editor the first time a node was selected, but not again after selecting something else/reselecting. Added theme_item_name to caching to fix this.
Fixes #90395
2024-04-09 14:31:44 -04:00
kit
a1bde1b9db
Fix caret last fit when moving to line end
2024-04-09 14:06:57 -04:00
Hugo Locurcio
8e924bcb22
Move engine build profile editor to Tools submenu
...
- Rename it to Engine Compilation Configuration Editor. This makes
it clearer that it requires compiling the engine to work ("build"
can be understood as exporting a project or building C# solutions
by some).
- Add it to the editor command palette and allow defining a keyboard
shortcut for it, for consistency with other tools.
2024-04-09 19:08:31 +02:00
Hugo Locurcio
084b8d1246
Fix GeometryInstance3D Custom AABB assignment in the editor not working
...
This also fixes error spam when changing Custom AABB on a MeshInstance3D
that has no Mesh resource assigned yet (which is allowed in the editor).
This avoids pitfalls when assigning a custom AABB in a script when
loading meshes at runtime.
2024-04-09 19:02:43 +02:00
Silc Lizard (Tokage) Renew
9855ffd2e4
Separate value/bezier track caching process in AnimationMixer
2024-04-10 01:37:23 +09:00