Commit graph

8 commits

Author SHA1 Message Date
Rémi Verschelde
d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00
Juan Linietsky
31ebac2bfb Downloaded templates from project manager can now be installed. 2016-07-11 21:34:50 -03:00
Bojidar Marinov
1e08387ce0
Fix project manager category list, small enchancements as well 2016-06-21 17:10:02 +03:00
Bojidar Marinov
a2e39c8da0
Add support levels to search 2016-06-21 16:29:49 +03:00
Bojidar Marinov
7915db67c5
Check hashes when downloading assets 2016-06-21 15:38:29 +03:00
Juan Linietsky
1f2ad872cc Fixed some options in assetlib 2016-06-08 10:17:16 -03:00
Juan Linietsky
b847aec864 Added asset library on project manager for templates 2016-06-08 09:25:47 -03:00
Bojidar Marinov
e4a24812cd
Update asset library editor plugin - new functionality and fixes 2016-06-07 21:49:19 +03:00
Renamed from tools/editor/addon_editor_plugin.h (Browse further)