Commit graph

5 commits

Author SHA1 Message Date
Juan Linietsky
a134f58fb3 rewritten PBR implementation to make it friendlier with Blender 2017-05-31 20:29:56 -03:00
Ferenc Arn
3c175115eb Use libsquish to decompress DXT textures. 2017-05-18 16:57:53 -05:00
Rémi Verschelde
df61dc4b2b Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
Rémi Verschelde
c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
Rémi Verschelde
8311a78df5 squish: Move to a module and split thirdparty lib 2016-10-15 12:01:28 +02:00
Renamed from drivers/squish/image_compress_squish.h (Browse further)