Nehluxhes
28c274bc27
Disable gridmap selection actions when nothing is selected
2019-10-18 01:45:49 +02:00
EbbDrop
f70fd781fc
Fix autocompletion for singletons
2019-10-17 10:48:13 +02:00
Fabio Alessandrelli
2bb3e358e0
Trim protocol field from spaces in WS classes.
2019-10-16 16:16:27 +02:00
jfons
298bd3f88a
Add option to create navmesh from objects in group
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Adds a new NavigationMesh property to select which objects will be taken
into account for the generation.
By default it will use all the NavigationMeshInstance children to keep
compatibility. The new modes allow to build the NavigationMesh from
all the nodes belonging to a specific group, and optionally include
their children too.
2019-10-16 12:01:10 +02:00
Fabio Alessandrelli
d75e0de729
Fix HTML5 build after 67a4c30
.
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I messed up a rebase and a commit was partly skipped
2019-10-15 14:15:02 +02:00
Rémi Verschelde
a1033aea51
Merge pull request #32830 from timoschwarzer/remove-redundant-compiler-directives
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Remove redundant compiler directives
2019-10-15 09:57:46 +02:00
Rémi Verschelde
44293db446
Merge pull request #32820 from qarmin/small_fixes_static_analyzer
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Small fixes to redundand code, copy paste bugs
2019-10-15 09:54:58 +02:00
Aaron Franke
218f38c7ec
Expose is_equal_approx and restore == to be exact again
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This commit changes behavior for GDScript and C#.
Also did some organizing of the order to logically group related methods, mostly for Rect2 and AABB.
2019-10-14 16:48:59 -04:00
Aaron Franke
aeb7075628
Replace vector == and is_zero_approx(distance) with is_equal_approx
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Internal changes only
2019-10-14 16:47:42 -04:00
Aaron Franke
86922ff70b
Make is_equal_approx separate for structures
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This commit adds exposed behavior for C#
2019-10-14 16:46:54 -04:00
Timo Schwarzer
c69ae35d4d
Remove redundant compiler directives
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Closes #32817
2019-10-14 16:23:13 +02:00
qarmin
616ab4fac2
Small fixes to redundand code, copy paste bugs
2019-10-14 11:40:55 +02:00
Marcel Admiraal
0539023fd4
Call activate function when setting RigidBodyBullet activation state.
2019-10-14 10:04:44 +02:00
Ignacio Etcheverry
8a0c0371d4
C#: Fix regression from #32732 caused a crash on domain reload
2019-10-12 21:27:56 +02:00
Rémi Verschelde
26bbb26738
Merge pull request #32641 from nekomatata/change-collision-layer
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Fixed RigidBody stuttering when changing collision layer/mask
2019-10-12 14:07:55 +02:00
Rémi Verschelde
3cc94b2c0b
Mono: Fix template build after #32732
2019-10-11 15:17:36 +02:00
Rémi Verschelde
e49b40a974
Merge pull request #32591 from HaSa1002/lsp-fatal-crash
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fix #32588 out of range crash in language server
2019-10-11 15:16:10 +02:00
HaSa1002
d9dfc4496c
fix #32588 crash in language server
2019-10-11 14:43:39 +02:00
Rémi Verschelde
d655a7c097
doc: Sync classref with current source
2019-10-11 08:45:03 +02:00
Rémi Verschelde
be446038bb
Merge pull request #32683 from Faless/ws/improve_pr
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WebSocket improvements, SSL server, custom headers.
2019-10-11 08:28:47 +02:00
Ignacio Etcheverry
8c438a2197
C#: Fix detection of outdated release Godot API assemblies
2019-10-11 01:46:06 +02:00
Hugo Locurcio
7f49c5dd42
Decrease polling frequency to 20 Hz in the GDScript language server
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This decreases the language server's CPU usage.
2019-10-10 16:42:05 +02:00
Marcel Admiraal
a8836ba28d
Remove dependency on the editor directory being in the build's include path.
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- Add or remove the necessary subdirectorires to the includes to remove
dependency on the editor directory being in the build's include path.
- Ensure includes in modified files conform to style guideline.
- Remove editor from the build include path.
2019-10-10 08:57:00 +02:00
Rémi Verschelde
781e4f8673
Merge pull request #32673 from aaronfranke/vs-inheritance
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Make VisualScript check inheritance for port info
2019-10-09 17:52:51 +02:00
Rémi Verschelde
08725bdc28
Merge pull request #32684 from Faless/crypto/self_signed_cert_key_check
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Fix crash when passing invalid key to Crypto.
2019-10-09 16:52:20 +02:00
Fabio Alessandrelli
e9abcbac3b
Fix crash when passing invalid key to Crypto.
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In generate_self_signed_certificate
2019-10-09 15:59:17 +02:00
Fabio Alessandrelli
2c557787c1
Document all this new improvements.
2019-10-09 13:53:04 +02:00
Fabio Alessandrelli
67a4c3033b
Custom headers support in WebSocketClient.
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This commit also converts all PoolVector<String> parameters to
`const Vector<String>` in both WebSocketServer and WebSocketClient.
2019-10-09 13:53:04 +02:00
Fabio Alessandrelli
c723a8b6aa
Implement WebSocketServer SSL support.
2019-10-09 13:53:04 +02:00
Fabio Alessandrelli
33644d7118
WebSocketClient can now use custom SSL certificate
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Via the `trusted_ssl_certificate` property.
2019-10-09 13:53:04 +02:00
Fabio Alessandrelli
025cc04d9e
Re-implement WebSocket get host/port.
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Was lost during library switch
2019-10-09 13:53:04 +02:00
Rémi Verschelde
55ef6a0f25
Merge pull request #32671 from GodotExplorer/lsp-send-godot-class-tree
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lsp: Send godot class tree to clients
2019-10-09 08:35:05 +02:00
Aaron Franke
13779b70e0
Make VisualScript check inheritance for port info
2019-10-09 01:47:05 -04:00
Geequlim
1ab34bc3c2
lsp: Send godot class tree to clients
2019-10-09 13:40:50 +08:00
Aaron Franke
643874f8ca
[Mono] Change Plane intersect methods to return nullable Vector3
2019-10-08 22:47:22 -04:00
Geequlim
2b5b5874a2
lsp: Fix signature of void returned functions in native methods
2019-10-09 10:01:48 +08:00
PouleyKetchoupp
655694b394
Fixed RigidBody stuttering when changing collision layer/mask
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- Changing collision layer/mask now only updates the broadphase proxy to avoid the velocity to be reset each time (also avoids unnecessary computations)
- No rigid body update at all when the collision layer/mask stays the same
- Same changes for Area for optimization purpose
Fixes #32577
2019-10-08 14:40:24 +02:00
Hugo Locurcio
9499eef4da
Document the GDNative singleton method prefix being changeable
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This also tweaks error messages to remove hardcoded references to
the default `godot_` prefix.
2019-10-07 15:59:57 +02:00
sheepandshepherd
04dbcd7f5a
Document GDNativeLibrary
2019-10-06 17:38:51 +02:00
noname1477
3659e3db9d
Fixed some obvious typos in error messages
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In some errors, there were closing quotation marks but no opening (e. g. "Unable to iterate on object of type " +
Variant::get_type_name(container->get_type()) + "'."
2019-10-05 15:33:30 +02:00
Rémi Verschelde
872af14e6f
Merge pull request #32544 from GodotExplorer/gdscript-lsp-show_native_symbol
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Improvements for gdscript-lsp server
2019-10-05 11:00:51 +02:00
geequlim
9f27a4838c
Format documentations to markdown only when needed
2019-10-05 14:09:38 +08:00
geequlim
e199488bc7
Add custom api textDocument/nativeSymbol
to allow inspect native symbols from LSP clients
2019-10-04 23:00:33 +08:00
geequlim
39813939fc
Fix enumeration value of SymbolKind.
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Add custom notification 'gdscript/show_native_symbol' to show native symbols in clients.
Close client connections when stop gdscript-lsp
2019-10-04 19:36:40 +08:00
Rémi Verschelde
f3f2fdfbab
Mono: Fix detection of MsBuild from Visual Studio
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This was a wrong check as an exit code of 0 means success,
not failure. It used to be fine as blocking mode always returned
-2, but this was changed in #32033 to return the exit code.
Fixes #32424 .
2019-10-03 14:13:41 +02:00
Rémi Verschelde
d66cce0215
Merge pull request #32517 from GodotExplorer/gdscript-lsp
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GDScript LSP server improvement
2019-10-03 13:40:09 +02:00
geequlim
6a8303f82f
Implement DocumentLink of GDScript LSP Server
2019-10-03 18:51:03 +08:00
Rémi Verschelde
c9781df316
Merge pull request #32403 from yeonghoey/enforce4space
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Print errors when tab indent found in [codeblock]
2019-10-03 08:41:21 +02:00
geequlim
d1a6964d39
Fix codeblock formating to markdown
2019-10-03 14:22:26 +08:00
Rémi Verschelde
42fca4ba27
Merge pull request #32485 from Calinou/macros-add-semicolons
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Add missing semicolons to `BIND_ENUM_CONSTANT` macro uses
2019-10-02 11:53:19 +02:00
Hugo Locurcio
aba157865a
Add missing semicolons to BIND_ENUM_CONSTANT
macro uses
2019-10-02 09:57:12 +02:00
Hugo Locurcio
621bafb948
Tweak the default function definition color when using a dark theme
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This decreases its saturation to make it less visually jarring.
The code was also refactored for clarity and to avoid repetition.
2019-10-02 09:36:47 +02:00
Yeongho Kim
d4a55fb639
Print errors when tab indent found in [codeblock]
2019-10-01 23:39:45 +09:00
Rémi Verschelde
d66d970fdb
Merge pull request #32172 from WindyDarian/gdscript_allow_null_weakref
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Allow weakref(null) in gdscript
2019-10-01 10:35:37 +02:00
Chaosus
a9d981d26c
Fix theme in visual script dialogs (at startup)
2019-09-30 10:51:05 +03:00
Rémi Verschelde
cd63cc7df1
Merge pull request #32402 from YeldhamDev/fix_vs_add_function
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Fix VS editor's "Create Function" dialog
2019-09-29 21:36:57 +02:00
Rémi Verschelde
784595fda1
Merge pull request #32430 from swarnimarun/vs-decomp
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Deconstruct node for Visualscript
2019-09-29 21:27:21 +02:00
Swarnim Arun
cf4d476d6e
Deconstruct node for Visualscript
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Adds deconstruct nodes for the built-in types and adds default text to function rename_input_box for the visualscript.
2019-09-29 23:00:08 +05:30
Michael Alexsander Silva Dias
13e752190f
Fix VS editor's "Create Function" dialog
2019-09-28 11:57:13 -03:00
Bojidar Marinov
db89fef8fa
Highlight singletons and class_names in GDScript
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Also, implement a small QoL change for auto-typed variables.
Closes #5739
2019-09-28 13:13:18 +03:00
Rémi Verschelde
e636563d5d
Merge pull request #32398 from YeldhamDev/cleanup_vs_editor_left
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Cleanup VS editor's left menu
2019-09-28 07:35:46 +02:00
Rémi Verschelde
26e5e3e507
Merge pull request #32399 from swarnimarun/vs-patch01
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Fix edit function button
2019-09-28 07:33:38 +02:00
Ignacio Roldán Etcheverry
763a4d8402
Merge pull request #32401 from neikeq/Kisaama!
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Mono: Don't compare API hashes on release builds
2019-09-28 03:31:37 +02:00
Michael Alexsander Silva Dias
c9328aa068
Cleanup VS editor's left menu
2019-09-27 21:20:43 -03:00
Ignacio Etcheverry
1509890dbc
Mono: Don't compare API hashes on release builds
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API hashes cannot be calculated on release builds, as bindings information is lacking. Therefore, we should not be comparing it with the generated glue hash as they will never match.
2019-09-28 01:07:57 +02:00
Swarnim Arun
4967e4a913
Fix Edit function button
2019-09-28 02:16:11 +05:30
Rémi Verschelde
d0e45e78a4
doc: Sync classref with current source
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And various fixes to bindings, hyperlinks and an uninitialized variable.
2019-09-27 22:16:42 +02:00
Rémi Verschelde
5cb926a001
Merge pull request #29681 from swarnimarun/vs-graph-unification
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Visual Script Graph Unification
2019-09-27 15:54:37 +02:00
Rémi Verschelde
e067a54988
Merge pull request #32353 from neikeq/yamero
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Mono: Improve API assembly load error message on exported games
2019-09-26 07:31:03 +02:00
Rémi Verschelde
0a10e07124
Merge pull request #32352 from neikeq/issue-32237
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Mono: Don't use project settings for debugger agent on exported games
2019-09-26 07:29:25 +02:00
Ignacio Etcheverry
2325fb11a8
Mono: Improve API assembly load error message on exported games
2019-09-25 22:32:39 +02:00
Swarnim Arun
59738e3fa3
Visualscript editor graph unification & refactoring
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Removes the need to have separate graphs per function for the VisualScript Nodes, and refactoring UI and other improvements such as fuzzy search, right click search boxes and in-graph editable nodes
2019-09-26 01:53:58 +05:30
Ignacio Etcheverry
5ff4e0516b
Mono: Don't use project settings for debugger agent on exported games
2019-09-25 22:03:24 +02:00
Rémi Verschelde
9b8c355eab
Merge pull request #32199 from starryalley/fix_seek
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Fix VideostreamGDNative seek
2019-09-25 13:01:50 +02:00
Rémi Verschelde
dec10dd776
Merge pull request #32051 from qarmin/some_error_explanation
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Added some obvious errors explanations
2019-09-25 11:51:54 +02:00
qarmin
17732fe698
Added some obvious errors explanations
2019-09-25 10:28:50 +02:00
George Marques
64d09b7de5
GDScript: Fix type resolution not being return in some cases
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Some situations caused the parser node type to not being update when
trying to resolve the type, returning invalid data and breaking the
parsing when it shouldn't. This patch fix the behavior.
2019-09-24 18:05:20 -03:00
Rémi Verschelde
e95e847c01
Merge pull request #32307 from neikeq/mesege
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Fix wrong defval in EditorSpatialGizmo.add_mesh method bind
2019-09-24 15:44:37 +02:00
Ignacio Etcheverry
c4fa027614
Improve C# bindings generator errors for default param values
2019-09-24 15:09:54 +02:00
Rémi Verschelde
a7ac8ec876
doc: Fix parsing of self-closing XML tags
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Follow-up to #31925 , `<member />` tags just before `</members>` would cause
a parsing issue, and we'd never notice that we're no longer parsing members.
Also added space before closing `/>`.
2019-09-24 13:34:05 +02:00
Rémi Verschelde
2f52d73c21
Merge pull request #31925 from bojidar-bg/31855-overriden-properties-docs
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Add overriden properties to the documentation
2019-09-24 11:53:43 +02:00
Rémi Verschelde
4f294b958f
doc: Sync classref with current source
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Fix a few missing bindings or unspecified argument names and default values.
2019-09-24 11:52:06 +02:00
Rémi Verschelde
cf540f853d
Merge pull request #31974 from YeldhamDev/tilegrid_map_fixes
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Small fixes for the Tile/GridMap editors
2019-09-24 11:06:34 +02:00
Rémi Verschelde
0ea54eeb06
Merge pull request #30497 from Calinou/editor-gizmos-change-notify
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Notify changes in properties that can be edited by 3D gizmos
2019-09-23 22:22:49 +02:00
Rémi Verschelde
2f228cdda4
Merge pull request #32278 from Calinou/lsp-fix-double-assignment
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Fix `line` being assigned to twice in the GDScript language server
2019-09-23 18:50:12 +02:00
Hugo Locurcio
c1fcb22677
Fix line
being assigned to twice in the GDScript language server
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This closes #32090 .
2019-09-23 15:27:30 +02:00
Rémi Verschelde
2114898cb5
Merge pull request #31172 from creikey/add-array-slicing
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Add array slice method
2019-09-23 15:26:27 +02:00
Rémi Verschelde
159470df08
Merge pull request #32275 from godotengine/skin_support
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Added skin support and simplified APIs to override bone position + glTF 2.0 import fixes
2019-09-23 15:02:15 +02:00
Rémi Verschelde
30e16fff57
Merge pull request #32198 from starryalley/fix_audio_buffer
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Fix VideostreamGDNative audio buffer handling
2019-09-23 15:01:43 +02:00
Harley Laue
0fbd00f656
Allow building cvtt with system squish
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It looks like the SCsub for cvtt was copied from squish and it left
the `if env['build_squish']:` line intact. This means that using
`scons builtin_squish=no modules/cvtt` would fail and overal builds
would also fail because they'd fail to find `ConvectionKernels.h`
2019-09-23 02:59:59 -07:00
Rémi Verschelde
393a0152ea
Merge pull request #32055 from qarmin/some_code_fixes
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Changed some code found by Clang Tidy and Coverity
2019-09-23 10:00:31 +02:00
Rémi Verschelde
72d87cfbce
Merge pull request #30852 from swarnimarun/vs_tools_script
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Tool Mode for Visualscript
2019-09-22 21:21:59 +02:00
qarmin
50be65bf43
Changed some code found by Clang Tidy and Coverity
2019-09-22 18:45:08 +02:00
Swarnim Arun
097f47f064
Tool Mode for Visualscript
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Add the ability to VisualScript to function in Tool mode aka the Editor itself similar to GDScript or Mono
2019-09-21 18:42:27 +05:30
Rémi Verschelde
25a1bfed5c
Merge pull request #32210 from Calinou/editor-log-distinguish-messages
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Distinguish editor-originating messages in the editor log
2019-09-20 20:22:43 +02:00
Rémi Verschelde
a34b77e271
Merge pull request #32095 from KoBeWi/silly_user
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Properly remove GridMap node from editor on undo
2019-09-20 17:52:39 +02:00
Rémi Verschelde
9c116f4f1d
Merge pull request #32223 from neikeq/cs_glue_version_fix
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C#: Make sure cs_glue_version is present when building export templates
2019-09-20 17:46:34 +02:00
Ignacio Etcheverry
95c685143a
C#: Make sure cs_glue_version is present when building export templates
2019-09-20 17:41:20 +02:00
Rémi Verschelde
fdc2463a1b
Merge pull request #32150 from luzpaz/typos
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Fix misc. source comment typos
2019-09-20 17:09:05 +02:00
Hugo Locurcio
ba566dff2e
Distinguish editor-originating messages in the editor log
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This fades out messages originating from the editor to make messages
printed by the project stand out more.
This also tweaks wording in some editor messages for consistency.
2019-09-20 01:59:02 +02:00